Mercurial > rinkhals
diff gamelib/equipment.py @ 305:32149b1d9fd2
Capitalised all equipment names.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sat, 05 Sep 2009 17:36:36 +0000 |
parents | 048510e95812 |
children | 1586eccdefe4 |
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--- a/gamelib/equipment.py Sat Sep 05 17:35:51 2009 +0000 +++ b/gamelib/equipment.py Sat Sep 05 17:36:36 2009 +0000 @@ -81,7 +81,7 @@ class Rifle(Weapon): TYPE = "GUN" - NAME = "rifle" + NAME = "Rifle" BUY_PRICE = 100 SELL_PRICE = 75 @@ -96,7 +96,7 @@ class Knife(Weapon): TYPE = "KNIFE" - NAME = "knife" + NAME = "Knife" BUY_PRICE = 25 SELL_PRICE = 15 @@ -128,7 +128,7 @@ return False class Helmet(Armour): - NAME = "helmet" + NAME = "Helmet" BUY_PRICE = 25 SELL_PRICE = 15 DRAW_LAYER = 6 @@ -139,7 +139,7 @@ UNDER_EYE = True class Kevlar(Armour): - NAME = "kevlar" + NAME = "Kevlar" BUY_PRICE = 100 SELL_PRICE = 75 @@ -161,17 +161,17 @@ return True class Spotlight(Accoutrement): - NAME = "spotlight" + NAME = "Spotlight" CHICKEN_IMAGE_FILE = 'sprites/select_chkn.png' DRAW_LAYER = -5 class Nest(Accoutrement): - NAME = "nest" + NAME = "Nest" CHICKEN_IMAGE_FILE = 'sprites/nest.png' DRAW_LAYER = 15 class NestEgg(Accoutrement): - NAME = "nestegg" + NAME = "Nestegg" CHICKEN_IMAGE_FILE = 'sprites/equip_egg.png' DRAW_LAYER = 14