Mercurial > rinkhals
diff gamelib/equipment.py @ 380:1586eccdefe4
Ripped out legacy animation infrastructure in favour of layered sprites.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sun, 25 Oct 2009 10:56:01 +0000 |
parents | 32149b1d9fd2 |
children | 02a6de5629d6 |
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--- a/gamelib/equipment.py Sat Oct 24 21:43:15 2009 +0000 +++ b/gamelib/equipment.py Sun Oct 25 10:56:01 2009 +0000 @@ -67,7 +67,7 @@ if hasattr(self, 'HIT_SOUND'): sound.play_sound(self.HIT_SOUND) if hasattr(self, 'ANIMATION'): - gameboard.animations.append(self.ANIMATION(wielder)) + self.ANIMATION(gameboard.tv, wielder) roll = random.randint(1, 100) base_hit = self._get_parameter('BASE_HIT', wielder) range_penalty = self._get_parameter('RANGE_PENALTY', wielder)