Mercurial > rinkhals
diff regenerate_level_data.py @ 408:02a6de5629d6
Levels can include starting equipment
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Sat, 21 Nov 2009 09:40:29 +0000 |
parents | 9f5cc2a880d5 |
children |
line wrap: on
line diff
--- a/regenerate_level_data.py Sat Nov 21 06:44:19 2009 +0000 +++ b/regenerate_level_data.py Sat Nov 21 09:40:29 2009 +0000 @@ -5,7 +5,7 @@ import pygame from pygame.locals import SWSURFACE, SRCALPHA -from gamelib import tiles, buildings +from gamelib import tiles, buildings, equipment import regenerate_pngs LEVEL_PATH = "data/levels" @@ -40,9 +40,19 @@ def get_code_mappings(): code_map = {} - # this list needs to manually kept in sync. This should be fixed - for tn, sprite_name in [(1, 'chkn')]: - image = generate_image(sprite_name, regenerate_pngs.SPRITE_PATH) + # Needs better handling of wings + for tn, sprites in equipment.EQUIP_MAP.iteritems(): + image = generate_image('chkn', regenerate_pngs.SPRITE_PATH) + need_wing = False + for equip in sprites: + sub_image = generate_image(equip.CHICKEN_IMAGE_FILE, + regenerate_pngs.SPRITE_PATH) + image.blit(sub_image, (0, 0)) + if equip.UNDER_LIMB: + need_wing = True + if need_wing: + sub_image = generate_image('wing', regenerate_pngs.SPRITE_PATH) + image.blit(sub_image, (0, 0)) if image: code_map[tn] = image return code_map