comparison gamelib/buildings.py @ 43:fb5be14ea930

Start of building sprites.
author Simon Cross <hodgestar@gmail.com>
date Mon, 31 Aug 2009 16:49:12 +0000
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children 08665fa60345
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42:498e4732bc1f 43:fb5be14ea930
1 """Classes for various buildings in the game."""
2
3 from pgu.vid import Sprite
4
5 import imagecache
6
7 class Building(Sprite):
8 """Base class for buildings"""
9
10 def __init__(self, image, pos):
11 # Create the building somewhere far off screen
12 Sprite.__init__(self, image, (-1000, -1000))
13 self.pos = pos
14
15 def loop(self, tv, _sprite):
16 ppos = tv.tile_to_view(self.pos)
17 self.rect.x = ppos[0]
18 self.rect.y = ppos[1]
19
20 def move(self, state):
21 """Given the game state, return a new position for the object"""
22 # Default is not to move
23 return self.pos
24
25 class HenHouse(Building):
26 """A HenHouse."""
27
28 def __init__(self, pos):
29 image = imagecache.load_image('sprites/henhouse.png')
30 Building.__init__(self, image, pos)