Mercurial > rinkhals
comparison docs/Level_structure @ 387:a0bd30dee476
Add docs describing level conf file format
author | Neil Muller <drnlmuller@gmail.com> |
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date | Thu, 29 Oct 2009 20:48:09 +0000 |
parents | |
children | 02a6de5629d6 |
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386:9f5cc2a880d5 | 387:a0bd30dee476 |
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1 Levels are stored as two files. | |
2 | |
3 The level.tga file provides the tilemap for the starting layout. We use | |
4 two layers of pgu's tilemap - the tile layer, for the objects of interest, | |
5 and the code layer, which indicates the starting chicken positions. | |
6 | |
7 The level.conf file allows the default game constants to be customised. | |
8 | |
9 Example level.conf: | |
10 | |
11 [Level] | |
12 Map: farm.tga | |
13 Goal: Survive | |
14 # -1 for unlimited | |
15 Turn limit: 14 | |
16 | |
17 [Game values] | |
18 Max Foxes: 10 | |
19 Starting Cash: 100 | |
20 Sell Price Egg: 10 | |
21 Sell Price Chicken: 5 | |
22 Sell Price Dead Fox: 5 | |
23 | |
24 [Fox probabilities] | |
25 Fox: 30 | |
26 GreedyFox: 30 | |
27 NinjaFox: 30 | |
28 DemoFox: 9 | |
29 Rinkhals: 1 | |
30 | |
31 | |
32 |