Mercurial > rinkhals
comparison gamelib/buildings.py @ 414:9096c237928c
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sat, 21 Nov 2009 12:48:12 +0000 |
parents | 532f1ea476ff |
children | 8f012ef1f64f |
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413:bdc4757e0497 | 414:9096c237928c |
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66 MODIFY_KNIFE_RANGE = lambda s, x: 0 | 66 MODIFY_KNIFE_RANGE = lambda s, x: 0 |
67 MODIFY_GUN_RANGE = lambda s, x: -1 | 67 MODIFY_GUN_RANGE = lambda s, x: -1 |
68 BREAKABLE = False | 68 BREAKABLE = False |
69 ABODE = False | 69 ABODE = False |
70 FLOORS = None | 70 FLOORS = None |
71 HENHOUSE = False | |
71 | 72 |
72 def __init__(self, pos): | 73 def __init__(self, pos): |
73 """Initial image, tile vid position, size and tile number for building.""" | 74 """Initial image, tile vid position, size and tile number for building.""" |
74 self._set_images() | 75 self._set_images() |
75 self.pos = pos | 76 self.pos = pos |
314 IMAGE = 'sprites/henhouse.png' | 315 IMAGE = 'sprites/henhouse.png' |
315 SELECTED_IMAGE = 'sprites/select_henhouse.png' | 316 SELECTED_IMAGE = 'sprites/select_henhouse.png' |
316 NAME = 'Henhouse' | 317 NAME = 'Henhouse' |
317 FLOORS = [0] | 318 FLOORS = [0] |
318 | 319 |
320 HENHOUSE = True | |
321 | |
319 class DoubleStoryHenHouse(HenHouse): | 322 class DoubleStoryHenHouse(HenHouse): |
320 """A double story hen house.""" | 323 """A double story hen house.""" |
321 | 324 |
322 TILE_NO = tiles.REVERSE_TILE_MAP['hendominium'] | 325 TILE_NO = tiles.REVERSE_TILE_MAP['hendominium'] |
323 BUY_PRICE = 300 | 326 BUY_PRICE = 300 |
366 | 369 |
367 def is_building(obj): | 370 def is_building(obj): |
368 """Return true if obj is a build class.""" | 371 """Return true if obj is a build class.""" |
369 return getattr(obj, "IS_BUILDING", False) and hasattr(obj, "NAME") | 372 return getattr(obj, "IS_BUILDING", False) and hasattr(obj, "NAME") |
370 | 373 |
371 # Building hens can lay eggs in | |
372 HENHOUSES = [HenHouse.NAME, DoubleStoryHenHouse.NAME] | |
373 | |
374 BUILDINGS = [] | 374 BUILDINGS = [] |
375 for name in dir(): | 375 for name in dir(): |
376 obj = eval(name) | 376 obj = eval(name) |
377 try: | 377 try: |
378 if is_building(obj): | 378 if is_building(obj): |