comparison gamelib/engine.py @ 560:8cd13b82585e

Allow ESC to exit high score menu and then still exit game if pressed a second time.
author Simon Cross <hodgestar@gmail.com>
date Sat, 28 Nov 2009 18:27:59 +0000
parents 296c73dcd286
children a8dde729000a
comparison
equal deleted inserted replaced
559:b71b7fcf6dc1 560:8cd13b82585e
76 if events_equal(e, START_DAY): 76 if events_equal(e, START_DAY):
77 self.game.create_game_board() 77 self.game.create_game_board()
78 return DayState(self.game) 78 return DayState(self.game)
79 elif events_equal(e, GO_HELP_SCREEN): 79 elif events_equal(e, GO_HELP_SCREEN):
80 return HelpScreenState(self.game) 80 return HelpScreenState(self.game)
81 elif e.type is KEYDOWN:
82 if e.key == K_ESCAPE:
83 return Quit(self.game)
84 elif e.key == K_s:
85 self.game.create_game_board()
86 return DayState(self.game)
87 elif e.key == K_i:
88 return HelpScreenState(self.game)
89 elif e.type is DO_LOAD_LEVEL: 81 elif e.type is DO_LOAD_LEVEL:
90 self.game.load_new_level(e.level) 82 self.game.load_new_level(e.level)
91 return 83 return
92 elif e.type is DO_LOAD_SAVEGAME: 84 elif e.type is DO_LOAD_SAVEGAME:
93 self.game.switch_gameboard(e.gameboard) 85 self.game.switch_gameboard(e.gameboard)
94 e.gameboard.skip_next_start_day() 86 e.gameboard.skip_next_start_day()
95 return DayState(self.game) 87 return DayState(self.game)
96 elif e.type is not QUIT: 88
97 self.game.main_app.event(e) 89 self.game.main_app.event(e)
98 90
99 def paint(self, screen): 91 def paint(self, screen):
100 screen.fill((0,0,0)) 92 screen.fill((0,0,0))
101 self.game.main_app.paint(screen) 93 self.game.main_app.paint(screen)
102 pygame.display.flip() 94 pygame.display.flip()