Mercurial > rinkhals
comparison gamelib/gameover.py @ 562:80725d647569
Neaten up gameover screen.
author | Simon Cross <hodgestar@gmail.com> |
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date | Sat, 28 Nov 2009 18:42:39 +0000 |
parents | 8cd13b82585e |
children | fb8ab1ee3eaf |
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561:7f037ee2a6c8 | 562:80725d647569 |
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94 | 94 |
95 score = gameboard.cash + \ | 95 score = gameboard.cash + \ |
96 level.sell_price_chicken * len(gameboard.chickens) + \ | 96 level.sell_price_chicken * len(gameboard.chickens) + \ |
97 level.sell_price_egg * gameboard.eggs | 97 level.sell_price_egg * gameboard.eggs |
98 | 98 |
99 self.tr() | |
100 made_list = scoreboard.check(score) is not None | 99 made_list = scoreboard.check(score) is not None |
101 if level.is_game_over(gameboard): | 100 if level.is_game_over(gameboard): |
102 if len(gameboard.chickens) > 0: | 101 if len(gameboard.chickens) > 0: |
103 self.survived = WON | 102 self.survived = WON |
104 scoreboard.submit(score, 'Player') | 103 scoreboard.submit(score, 'Player') |
107 self.survived = LOST | 106 self.survived = LOST |
108 message = random.choice(LOST_MESSAGES) | 107 message = random.choice(LOST_MESSAGES) |
109 else: | 108 else: |
110 self.survived = LEFT | 109 self.survived = LEFT |
111 message = random.choice(LEFT_MESSAGES) | 110 message = random.choice(LEFT_MESSAGES) |
111 | |
112 self.tr() | |
112 self.td(gui.Label(message, color=constants.FG_COLOR), | 113 self.td(gui.Label(message, color=constants.FG_COLOR), |
113 colspan=3) | 114 colspan=3) |
114 self.add_spacer() | 115 self.add_spacer() |
116 | |
117 # heading options | |
118 head_kwargs = { | |
119 'color': constants.FG_COLOR, | |
120 'style': { | |
121 'padding_top': 10, | |
122 'padding_bottom': 5, | |
123 }, | |
124 } | |
125 | |
115 # show the scoreboard | 126 # show the scoreboard |
116 | 127 |
117 self.tr() | 128 self.tr() |
118 self.td(gui.Label('Level: %s' % level.level_name, color=constants.FG_COLOR), | 129 self.td(html.HTML('<b>High Scores for Level<i>%s:</i></b>' |
119 colspan=3) | 130 % level.level_name, **head_kwargs), |
131 colspan=3) | |
120 | 132 |
121 for highscore in scoreboard: | 133 for highscore in scoreboard: |
122 self.tr() | 134 self.tr() |
123 self.td(gui.Label(highscore.name, color=constants.FG_COLOR), colspan=2) | 135 self.td(gui.Label(highscore.name, color=constants.FG_COLOR), colspan=2) |
124 self.td(gui.Label('%d' % highscore.score, color=constants.FG_COLOR)) | 136 self.td(gui.Label('%d' % highscore.score, color=constants.FG_COLOR)) |
137 | |
138 # show player score | |
139 | |
140 self.tr() | |
141 self.td(html.HTML('<b>Your Score:</b>', **head_kwargs), colspan=3) | |
125 | 142 |
126 self.tr() | 143 self.tr() |
127 self.td(gui.Label("Groats : %d" % gameboard.cash, | 144 self.td(gui.Label("Groats : %d" % gameboard.cash, |
128 color=constants.FG_COLOR)) | 145 color=constants.FG_COLOR)) |
129 self.td(gui.Label(" Chickens : %d " % len(gameboard.chickens), | 146 self.td(gui.Label(" Chickens : %d " % len(gameboard.chickens), |
136 color=constants.FG_COLOR), colspan=3) | 153 color=constants.FG_COLOR), colspan=3) |
137 self.add_spacer() | 154 self.add_spacer() |
138 self.tr() | 155 self.tr() |
139 self.td(gui.Label("Final score : %d" % score, | 156 self.td(gui.Label("Final score : %d" % score, |
140 color=constants.FG_COLOR), colspan=3) | 157 color=constants.FG_COLOR), colspan=3) |
158 | |
141 if made_list: | 159 if made_list: |
142 scoreboard.save() | |
143 self.tr() | 160 self.tr() |
144 if self.survived == WON: | 161 if self.survived == WON: |
145 self.td(gui.Label("You made the high scores", | 162 msg = "You made the high scores!" |
146 color=constants.FG_COLOR), colspan=3) | 163 scoreboard.save() |
147 else: | 164 else: |
148 self.td(gui.Label("Pity, you could have made the high scores", | 165 msg = "Pity, you could have made the high scores." |
149 color=constants.FG_COLOR), colspan=3) | 166 self.td(html.HTML("<b>%s</b>" % msg, **head_kwargs) |
167 , colspan=3) | |
150 | 168 |
151 self.add_spacer(50) | 169 self.add_spacer(50) |
152 | 170 |
153 return_button = gui.Button("Return to Main Menu") | 171 return_button = gui.Button("Return to Main Menu") |
154 return_button.connect(gui.CLICK, return_pressed) | 172 return_button.connect(gui.CLICK, return_pressed) |