comparison gamelib/animal.py @ 441:7b5e4b6dd889

fixed unarmed logging bug
author Adrianna Pińska <adrianna.pinska@gmail.com>
date Sat, 21 Nov 2009 18:55:58 +0000
parents cf4b020e6385
children 4efe57fcc1d7
comparison
equal deleted inserted replaced
440:e945c4186ee5 441:7b5e4b6dd889
196 pos_x, pos_y = self.pos.to_tile_tuple() 196 pos_x, pos_y = self.pos.to_tile_tuple()
197 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]] 197 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]]
198 pos_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.GRASSLAND and not gameboard.get_outside_chicken(pos.to_tile_tuple())] + [self.pos] 198 pos_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.GRASSLAND and not gameboard.get_outside_chicken(pos.to_tile_tuple())] + [self.pos]
199 self.pos = pos_options[random.randint(0, len(pos_options)-1)] 199 self.pos = pos_options[random.randint(0, len(pos_options)-1)]
200 200
201 def has_axe(self):
202 return bool([e for e in self.weapons() if item.NAME == "axe"])
203
201 def chop(self, gameboard): 204 def chop(self, gameboard):
202 pos_x, pos_y = self.pos.to_tile_tuple() 205 if self.has_axe():
203 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]] 206 pos_x, pos_y = self.pos.to_tile_tuple()
204 tree_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.WOODLAND] 207 surrounds = [Position(pos_x + dx, pos_y + dy) for dx in [-1, 0, 1] for dy in [-1, 0, 1]]
205 if tree_options: 208 tree_options = [pos for pos in surrounds if gameboard.in_bounds(pos) and gameboard.tv.get(pos.to_tile_tuple()) == gameboard.WOODLAND]
206 num_trees_to_cut = random.randint(1, len(tree_options)) 209 if tree_options:
207 trees_to_cut = random.sample(tree_options, num_trees_to_cut) 210 num_trees_to_cut = random.randint(1, len(tree_options))
208 for tree_pos in trees_to_cut: 211 trees_to_cut = random.sample(tree_options, num_trees_to_cut)
209 gameboard.add_wood(5) 212 for tree_pos in trees_to_cut:
210 gameboard.tv.set(tree_pos.to_tile_tuple(), gameboard.GRASSLAND) 213 gameboard.add_wood(5)
214 gameboard.tv.set(tree_pos.to_tile_tuple(), gameboard.GRASSLAND)
211 215
212 def lay(self, gameboard): 216 def lay(self, gameboard):
213 """See if the chicken lays an egg""" 217 """See if the chicken lays an egg"""
214 if self.abode and self.abode.building.HENHOUSE: 218 if self.abode and self.abode.building.HENHOUSE:
215 if not self.eggs: 219 if not self.eggs: