comparison gamelib/tiles.py @ 381:7a58dadfd251

little cleanups, every sprite in its proper layer.
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 25 Oct 2009 11:36:30 +0000
parents a8a7ada27fa2
children e3408c803b12
comparison
equal deleted inserted replaced
380:1586eccdefe4 381:7a58dadfd251
92 """Extension of pgu's TileVid class to handle the complications 92 """Extension of pgu's TileVid class to handle the complications
93 of raising chickens. 93 of raising chickens.
94 """ 94 """
95 def __init__(self): 95 def __init__(self):
96 tilevid.Tilevid.__init__(self) 96 tilevid.Tilevid.__init__(self)
97 self.sprites = LayeredSprites(['animals', 'buildings', 'animations', 'cursor'], 'animals') 97 self.sprites = LayeredSprites(['buildings', 'animals', 'animations', 'cursor'], 'animals')
98 98
99 def png_folder_load_tiles(self, path): 99 def png_folder_load_tiles(self, path):
100 """Load tiles from a folder of PNG files.""" 100 """Load tiles from a folder of PNG files."""
101 full_path = data.filepath(path) 101 full_path = data.filepath(path)
102 for dirpath, dirnames, filenames in os.walk(full_path): 102 for dirpath, dirnames, filenames in os.walk(full_path):