Mercurial > rinkhals
comparison gamelib/toolbar.py @ 460:7204c16ab64d
Wood market!
author | Adrianna Pińska <adrianna.pinska@gmail.com> |
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date | Mon, 23 Nov 2009 20:53:11 +0000 |
parents | e9393970b5f6 |
children | 279caa00f3fa |
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459:e9393970b5f6 | 460:7204c16ab64d |
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139 doc.add(make_box(equip.NAME)) | 139 doc.add(make_box(equip.NAME)) |
140 doc.add(make_box('%d groats' % equip.BUY_PRICE)) | 140 doc.add(make_box('%d groats' % equip.BUY_PRICE)) |
141 doc.add(make_box('%d groats' % equip.SELL_PRICE)) | 141 doc.add(make_box('%d groats' % equip.SELL_PRICE)) |
142 doc.add(make_box('N/A')) | 142 doc.add(make_box('N/A')) |
143 doc.br(space[1]) | 143 doc.br(space[1]) |
144 doc.add(make_box("Plank")) | |
145 doc.add(make_box('%d groats' % self.gameboard.wood_buy_price)) | |
146 doc.add(make_box('%d groats' % self.gameboard.wood_sell_price)) | |
147 doc.add(make_box('N/A')) | |
148 doc.br(space[1]) | |
144 | 149 |
145 fix_widths(doc) | 150 fix_widths(doc) |
146 for word in "Damaged equipment or buildings will be sold for" \ | 151 for word in "Damaged equipment or buildings will be sold for" \ |
147 " less than the sell price.".split(): | 152 " less than the sell price.".split(): |
148 doc.add(gui.Label(word)) | 153 doc.add(gui.Label(word)) |
257 self.add_tool_button("Move chickens", constants.TOOL_PLACE_ANIMALS, | 262 self.add_tool_button("Move chickens", constants.TOOL_PLACE_ANIMALS, |
258 None, cursors.cursors['select']) | 263 None, cursors.cursors['select']) |
259 | 264 |
260 self.add_tool('Sell stuff', self.add_sell_toolbar) | 265 self.add_tool('Sell stuff', self.add_sell_toolbar) |
261 | 266 |
267 self.add_tool('Trade wood', self.add_wood_toolbar) | |
268 | |
262 self.add_spacer(5) | 269 self.add_spacer(5) |
263 | 270 |
264 self.add_heading("Buildings") | 271 self.add_heading("Buildings") |
265 | 272 |
266 self.add_tool('Buy building', self.add_building_toolbar) | 273 self.add_tool('Buy building', self.add_building_toolbar) |
278 self.add_heading("Game") | 285 self.add_heading("Game") |
279 self.add_tool("Save Game", self.save_game) | 286 self.add_tool("Save Game", self.save_game) |
280 self.add_tool("Load Game", self.load_game) | 287 self.add_tool("Load Game", self.load_game) |
281 | 288 |
282 self.add_heading(" ") | 289 self.add_heading(" ") |
283 # Dear pgu, is there a better way to get the current height? | 290 ## Dear pgu, is there a better way to get the current height? |
284 _cur_width, cur_height = self.resize() | 291 #_cur_width, cur_height = self.resize() |
285 self.add_spacer(570-cur_height) | 292 #self.add_spacer(570-cur_height) |
286 self.fin_tool = self.add_tool("Finished Day", self.day_done) | 293 self.fin_tool = self.add_tool("Finished Day", self.day_done) |
287 | 294 |
288 def add_building_toolbar(self): | 295 def add_building_toolbar(self): |
289 self.gameboard.change_toolbar(BuildingToolBar(self.gameboard, | 296 self.gameboard.change_toolbar(BuildingToolBar(self.gameboard, |
290 width=self.style.width)) | 297 width=self.style.width)) |
291 | 298 |
292 def add_sell_toolbar(self): | 299 def add_sell_toolbar(self): |
293 self.gameboard.change_toolbar(SellToolBar(self.gameboard, | 300 self.gameboard.change_toolbar(SellToolBar(self.gameboard, |
301 width=self.style.width)) | |
302 | |
303 def add_wood_toolbar(self): | |
304 self.gameboard.change_toolbar(WoodToolBar(self.gameboard, | |
294 width=self.style.width)) | 305 width=self.style.width)) |
295 | 306 |
296 def add_equipment_toolbar(self): | 307 def add_equipment_toolbar(self): |
297 self.gameboard.change_toolbar(EquipmentToolBar(self.gameboard, | 308 self.gameboard.change_toolbar(EquipmentToolBar(self.gameboard, |
298 width=self.style.width)) | 309 width=self.style.width)) |
362 | 373 |
363 def add_default_toolbar(self): | 374 def add_default_toolbar(self): |
364 self.gameboard.change_toolbar(DefaultToolBar(self.gameboard, | 375 self.gameboard.change_toolbar(DefaultToolBar(self.gameboard, |
365 width=self.style.width)) | 376 width=self.style.width)) |
366 | 377 |
378 class WoodToolBar(BaseToolBar): | |
379 def __init__(self, gameboard, **params): | |
380 BaseToolBar.__init__(self, gameboard, **params) | |
381 self.group = gui.Group(name='building_toolbar', value=None) | |
382 self.make_toolbar() | |
383 | |
384 def make_toolbar(self): | |
385 self.gameboard.set_cursor(cursors.cursors['arrow'], None) | |
386 | |
387 self.add_heading("Trade...") | |
388 self.add_tool("Buy (%s)" % self.gameboard.wood_buy_price, self.buy_wood) | |
389 self.add_tool("Sell (%s)" % self.gameboard.wood_sell_price, self.sell_wood) | |
390 | |
391 self.add_spacer(15) | |
392 self.add_tool('Done', self.add_default_toolbar) | |
393 | |
394 def add_default_toolbar(self): | |
395 self.gameboard.change_toolbar(DefaultToolBar(self.gameboard, | |
396 width=self.style.width)) | |
397 | |
398 def buy_wood(self): | |
399 if self.gameboard.cash >= self.gameboard.wood_buy_price: | |
400 self.gameboard.add_wood(1) | |
401 self.gameboard.add_cash(-self.gameboard.wood_buy_price) | |
402 | |
403 def sell_wood(self): | |
404 if self.gameboard.wood > 0: | |
405 self.gameboard.add_wood(-1) | |
406 self.gameboard.add_cash(self.gameboard.wood_sell_price) |