Mercurial > rinkhals
comparison gamelib/gameboard.py @ 223:527a5d4e3fa3
Disable tools at night.
author | Simon Cross <hodgestar@gmail.com> |
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date | Fri, 04 Sep 2009 22:39:19 +0000 |
parents | d46ae64240a1 |
children | c279ad59b8e2 |
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222:322e6d3a46e4 | 223:527a5d4e3fa3 |
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221 self.cash = 0 | 221 self.cash = 0 |
222 self.eggs = 0 | 222 self.eggs = 0 |
223 self.days = 0 | 223 self.days = 0 |
224 self.killed_foxes = 0 | 224 self.killed_foxes = 0 |
225 self.add_cash(constants.STARTING_CASH) | 225 self.add_cash(constants.STARTING_CASH) |
226 self.day, self.night = True, False | |
226 | 227 |
227 self.fix_buildings() | 228 self.fix_buildings() |
228 | 229 |
229 self.add_some_chickens() | 230 self.add_some_chickens() |
230 | 231 |
246 | 247 |
247 def loop(self): | 248 def loop(self): |
248 self.tv.loop() | 249 self.tv.loop() |
249 | 250 |
250 def set_selected_tool(self, tool, cursor): | 251 def set_selected_tool(self, tool, cursor): |
252 if not self.day: | |
253 return | |
251 self.selected_tool = tool | 254 self.selected_tool = tool |
252 if self.animal_to_place: | 255 if self.animal_to_place: |
253 # Clear any highlights | 256 # Clear any highlights |
254 self.animal_to_place.unequip_by_name("spotlight") | 257 self.animal_to_place.unequip_by_name("spotlight") |
255 self.select_animal_to_place(None) | 258 self.select_animal_to_place(None) |
274 | 277 |
275 def update_sprite_cursor(self, e): | 278 def update_sprite_cursor(self, e): |
276 tile_pos = self.tv.screen_to_tile(e.pos) | 279 tile_pos = self.tv.screen_to_tile(e.pos) |
277 self.sprite_cursor.set_pos(tile_pos) | 280 self.sprite_cursor.set_pos(tile_pos) |
278 | 281 |
282 def start_night(self): | |
283 self.day, self.night = False, True | |
284 self.tv.sun(False) | |
285 self.reset_states() | |
286 | |
287 def start_day(self): | |
288 self.day, self.night = True, False | |
289 self.tv.sun(True) | |
290 self.reset_states() | |
291 | |
279 def in_bounds(self, pos): | 292 def in_bounds(self, pos): |
280 """Check if a position is within the game boundaries""" | 293 """Check if a position is within the game boundaries""" |
281 if pos.x < 0 or pos.y < 0: | 294 if pos.x < 0 or pos.y < 0: |
282 return False | 295 return False |
283 width, height = self.tv.size | 296 width, height = self.tv.size |
284 if pos.x >= width or pos.y >= height: | 297 if pos.x >= width or pos.y >= height: |
285 return False | 298 return False |
286 return True | 299 return True |
287 | 300 |
288 def use_tool(self, e): | 301 def use_tool(self, e): |
302 if not self.day: | |
303 return | |
289 if e.button == 3: # Right button | 304 if e.button == 3: # Right button |
290 self.selected_tool = None | 305 self.selected_tool = None |
291 self.set_cursor() | 306 self.set_cursor() |
292 elif e.button != 1: # Left button | 307 elif e.button != 1: # Left button |
293 return | 308 return |