comparison gamelib/level.py @ 389:463802281182

Add basic level support (level choosing needs work)
author Neil Muller <drnlmuller@gmail.com>
date Thu, 29 Oct 2009 20:55:37 +0000
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children bb75979b58e6
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388:c6f0e3e72e86 389:463802281182
1 # level.py
2
3 import constants
4 import data
5 from animal import DEFAULT_FOX_WEIGHTINGS
6 from ConfigParser import RawConfigParser
7
8 class Level(object):
9 """Container for level details"""
10
11 def __init__(self, level_name):
12 default_map = '%s.tga' % level_name
13 level_info = data.filepath('levels/%s.conf' % level_name)
14 # Load the level info file
15 # setup defaults
16 defaults = {
17 'map' : default_map,
18 'level name' : level_name,
19 'sell price chicken' : constants.DEFAULT_SELL_PRICE_CHICKEN,
20 'sell price egg' : constants.DEFAULT_SELL_PRICE_EGG,
21 'sell price dead fox' : constants.DEFAULT_SELL_PRICE_DEAD_FOX,
22 'turn limit' : constants.DEFAULT_TURN_LIMIT,
23 'goal' : constants.DEFAULT_GOAL_DESC,
24 'max foxes' : constants.DEFAULT_MAX_FOXES,
25 'min foxes' : 0,
26 'starting cash' : constants.DEFAULT_STARTING_CASH,
27 }
28 # Add default fox weightings
29 for animal, prob in DEFAULT_FOX_WEIGHTINGS:
30 defaults[animal.CONFIG_NAME] = prob
31 config = RawConfigParser(defaults)
32 config.read(level_info)
33 # NB. This assumes the level file is correctly formatted. No provision
34 # is made for missing sections or incorrectly specified values.
35 # i.e. Things may blow up
36 map_file = config.get('Level', 'map')
37 self.map = data.filepath('levels/%s' % map_file)
38 self.level_name = config.get('Level', 'level name')
39 self.goal = config.get('Level', 'goal')
40 self.turn_limit = config.getint('Level', 'turn limit')
41 self.max_foxes = config.getint('Game values', 'max foxes')
42 self.min_foxes = config.getint('Game values', 'min foxes')
43 self.sell_price_chicken = config.getint('Game values', 'sell price chicken')
44 self.sell_price_egg = config.getint('Game values', 'sell price egg')
45 self.sell_price_dead_fox = config.getint('Game values',
46 'sell price dead fox')
47 self.starting_cash = config.getint('Game values', 'starting cash')
48 self.fox_weightings = []
49 for animal, _prob in DEFAULT_FOX_WEIGHTINGS:
50 self.fox_weightings.append((animal, config.getint('Fox probablities',
51 animal.CONFIG_NAME)))