Mercurial > rinkhals
comparison gamelib/gameboard.py @ 305:32149b1d9fd2
Capitalised all equipment names.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sat, 05 Sep 2009 17:36:36 +0000 |
parents | e12d99215b74 |
children | bf1df0902883 |
comparison
equal
deleted
inserted
replaced
304:67021d0920dc | 305:32149b1d9fd2 |
---|---|
352 if not self.day: | 352 if not self.day: |
353 return | 353 return |
354 self.selected_tool = tool | 354 self.selected_tool = tool |
355 if self.animal_to_place: | 355 if self.animal_to_place: |
356 # Clear any highlights | 356 # Clear any highlights |
357 self.animal_to_place.unequip_by_name("spotlight") | 357 self.animal_to_place.unequip_by_name("Spotlight") |
358 self.select_animal_to_place(None) | 358 self.select_animal_to_place(None) |
359 sprite_curs = None | 359 sprite_curs = None |
360 if buildings.is_building(tool): | 360 if buildings.is_building(tool): |
361 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) | 361 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
362 elif equipment.is_equipment(tool): | 362 elif equipment.is_equipment(tool): |
487 if building and building.NAME in buildings.HENHOUSES: | 487 if building and building.NAME in buildings.HENHOUSES: |
488 self.open_building_dialog(building, do_sell) | 488 self.open_building_dialog(building, do_sell) |
489 | 489 |
490 def select_animal_to_place(self, animal): | 490 def select_animal_to_place(self, animal): |
491 if self.animal_to_place: | 491 if self.animal_to_place: |
492 self.animal_to_place.unequip_by_name("spotlight") | 492 self.animal_to_place.unequip_by_name("Spotlight") |
493 self.animal_to_place = animal | 493 self.animal_to_place = animal |
494 if self.animal_to_place: | 494 if self.animal_to_place: |
495 self.animal_to_place.equip(equipment.Spotlight()) | 495 self.animal_to_place.equip(equipment.Spotlight()) |
496 | 496 |
497 def place_animal(self, tile_pos): | 497 def place_animal(self, tile_pos): |
523 else: | 523 else: |
524 self.open_building_dialog(building) | 524 self.open_building_dialog(building) |
525 return | 525 return |
526 if self.tv.get(tile_pos) == self.GRASSLAND: | 526 if self.tv.get(tile_pos) == self.GRASSLAND: |
527 if self.animal_to_place is not None: | 527 if self.animal_to_place is not None: |
528 self.animal_to_place.unequip_by_name("nest") | 528 self.animal_to_place.unequip_by_name("Nest") |
529 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) | 529 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) |
530 self.eggs -= self.animal_to_place.get_num_eggs() | 530 self.eggs -= self.animal_to_place.get_num_eggs() |
531 self.animal_to_place.remove_eggs() | 531 self.animal_to_place.remove_eggs() |
532 self.toolbar.update_egg_counter(self.eggs) | 532 self.toolbar.update_egg_counter(self.eggs) |
533 | 533 |