comparison gamelib/toolbar.py @ 454:30e6d6097b12

Make selling things sub-toolbar
author Neil Muller <drnlmuller@gmail.com>
date Sun, 22 Nov 2009 17:55:28 +0000
parents 5d74d0e4a4cc
children 7e4ea53d8b10
comparison
equal deleted inserted replaced
453:4bce845fbe6c 454:30e6d6097b12
250 self.add_tool_button("Select chicken", constants.TOOL_SELECT_CHICKENS, 250 self.add_tool_button("Select chicken", constants.TOOL_SELECT_CHICKENS,
251 None, cursors.cursors['select']) 251 None, cursors.cursors['select'])
252 252
253 self.add_spacer(5) 253 self.add_spacer(5)
254 254
255 self.add_tool('Sell stuff', self.add_sell_toolbar)
256
257 self.add_heading(" ")
258
259 self.add_tool('Buy building', self.add_building_toolbar)
260
261 self.add_heading("For selection, ...")
262
263 self.add_tool('Buy equipment', self.add_equipment_toolbar)
264
265 self.add_tool_button("Move selected hen", constants.TOOL_PLACE_ANIMALS,
266 None, cursors.cursors['select'])
267
268 self.add_heading(" ")
269 self.add_tool_button("Repair", constants.TOOL_REPAIR_BUILDING, None, cursors.cursors['repair'])
270
271 self.add_heading("Help")
272 self.add_tool("Price Reference", self.show_prices)
273
274 self.add_spacer(5)
275 self.add_tool("Save Game", self.save_game)
276 self.add_tool("Load Game", self.load_game)
277
278 self.add_heading(" ")
279 self.add_spacer(10)
280 self.fin_tool = self.add_tool("Finished Day", self.day_done)
281
282 def add_building_toolbar(self):
283 self.gameboard.change_toolbar(BuildingToolBar(self.gameboard,
284 width=self.style.width))
285
286 def add_sell_toolbar(self):
287 self.gameboard.change_toolbar(SellToolBar(self.gameboard,
288 width=self.style.width))
289
290 def add_equipment_toolbar(self):
291 self.gameboard.change_toolbar(EquipmentToolBar(self.gameboard,
292 width=self.style.width))
293
294 def day_done(self):
295 if self.gameboard.day:
296 pygame.event.post(engine.START_NIGHT)
297 else:
298 pygame.event.post(engine.FAST_FORWARD)
299
300 class BuildingToolBar(BaseToolBar):
301 def __init__(self, gameboard, **params):
302 BaseToolBar.__init__(self, gameboard, **params)
303 self.group = gui.Group(name='building_toolbar', value=None)
304 self.make_toolbar()
305
306 def make_toolbar(self):
307 self.gameboard.set_cursor(cursors.cursors['arrow'], None)
308 for building_cls in buildings.BUILDINGS:
309 self.add_tool_button(building_cls.NAME.title(), building_cls,
310 None, cursors.cursors.get('build', None))
311 self.add_spacer(15)
312 self.add_tool('Done', self.add_default_toolbar)
313
314 def add_default_toolbar(self):
315 self.gameboard.change_toolbar(DefaultToolBar(self.gameboard,
316 width=self.style.width))
317
318 class EquipmentToolBar(BaseToolBar):
319 def __init__(self, gameboard, **params):
320 BaseToolBar.__init__(self, gameboard, **params)
321 self.group = gui.Group(name='building_toolbar', value=None)
322 self.make_toolbar()
323
324 def make_toolbar(self):
325 self.gameboard.set_cursor(cursors.cursors['arrow'], None)
326 for equipment_cls in equipment.EQUIPMENT:
327 self.add_tool_button(equipment_cls.NAME.title(),
328 equipment_cls,
329 equipment_cls.BUY_PRICE,
330 cursors.cursors.get('buy', None))
331 self.add_spacer(15)
332 self.add_tool('Done', self.add_default_toolbar)
333
334 def add_default_toolbar(self):
335 self.gameboard.change_toolbar(DefaultToolBar(self.gameboard,
336 width=self.style.width))
337
338 class SellToolBar(BaseToolBar):
339 def __init__(self, gameboard, **params):
340 BaseToolBar.__init__(self, gameboard, **params)
341 self.group = gui.Group(name='building_toolbar', value=None)
342 self.make_toolbar()
343
344 def make_toolbar(self):
345 self.gameboard.set_cursor(cursors.cursors['arrow'], None)
346
255 self.add_heading("Sell ...") 347 self.add_heading("Sell ...")
256 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, 348 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN,
257 self.gameboard.level.sell_price_chicken, cursors.cursors['sell']) 349 self.gameboard.level.sell_price_chicken, cursors.cursors['sell'])
258 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, 350 self.add_tool_button("Egg", constants.TOOL_SELL_EGG,
259 self.gameboard.level.sell_price_egg, cursors.cursors['sell']) 351 self.gameboard.level.sell_price_egg, cursors.cursors['sell'])
260 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, 352 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING,
261 None, cursors.cursors['sell']) 353 None, cursors.cursors['sell'])
262 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT, 354 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT,
263 None, cursors.cursors['sell']) 355 None, cursors.cursors['sell'])
264 self.add_spacer(5)
265
266 self.add_heading(" ")
267
268 self.add_tool('Buy building', self.add_building_toolbar)
269
270 self.add_heading("For selection, ...")
271
272 self.add_tool('Buy equipment', self.add_equipment_toolbar)
273
274 self.add_tool_button("Move selected hen", constants.TOOL_PLACE_ANIMALS,
275 None, cursors.cursors['select'])
276
277 self.add_heading(" ")
278 self.add_tool_button("Repair", constants.TOOL_REPAIR_BUILDING, None, cursors.cursors['repair'])
279
280 self.add_heading("Help")
281 self.add_tool("Price Reference", self.show_prices)
282
283 self.add_spacer(5)
284 self.add_tool("Save Game", self.save_game)
285 self.add_tool("Load Game", self.load_game)
286
287 self.add_heading(" ")
288 self.add_spacer(10)
289 self.fin_tool = self.add_tool("Finished Day", self.day_done)
290
291 def add_building_toolbar(self):
292 self.gameboard.change_toolbar(BuildingToolBar(self.gameboard,
293 width=self.style.width))
294
295 def add_equipment_toolbar(self):
296 self.gameboard.change_toolbar(EquipmentToolBar(self.gameboard,
297 width=self.style.width))
298
299 def day_done(self):
300 if self.gameboard.day:
301 pygame.event.post(engine.START_NIGHT)
302 else:
303 pygame.event.post(engine.FAST_FORWARD)
304
305 class BuildingToolBar(BaseToolBar):
306 def __init__(self, gameboard, **params):
307 BaseToolBar.__init__(self, gameboard, **params)
308 self.group = gui.Group(name='building_toolbar', value=None)
309 self.make_toolbar()
310
311 def make_toolbar(self):
312 self.gameboard.set_cursor(cursors.cursors['arrow'], None)
313 for building_cls in buildings.BUILDINGS:
314 self.add_tool_button(building_cls.NAME.title(), building_cls,
315 None, cursors.cursors.get('build', None))
316 self.add_spacer(15) 356 self.add_spacer(15)
317 self.add_tool('Done', self.add_default_toolbar) 357 self.add_tool('Done', self.add_default_toolbar)
318 358
319 def add_default_toolbar(self): 359 def add_default_toolbar(self):
320 self.gameboard.change_toolbar(DefaultToolBar(self.gameboard, 360 self.gameboard.change_toolbar(DefaultToolBar(self.gameboard,
321 width=self.style.width)) 361 width=self.style.width))
322 362
323 class EquipmentToolBar(BaseToolBar):
324 def __init__(self, gameboard, **params):
325 BaseToolBar.__init__(self, gameboard, **params)
326 self.group = gui.Group(name='building_toolbar', value=None)
327 self.make_toolbar()
328
329 def make_toolbar(self):
330 self.gameboard.set_cursor(cursors.cursors['arrow'], None)
331 for equipment_cls in equipment.EQUIPMENT:
332 self.add_tool_button(equipment_cls.NAME.title(),
333 equipment_cls,
334 equipment_cls.BUY_PRICE,
335 cursors.cursors.get('buy', None))
336 self.add_spacer(15)
337 self.add_tool('Done', self.add_default_toolbar)
338
339 def add_default_toolbar(self):
340 self.gameboard.change_toolbar(DefaultToolBar(self.gameboard,
341 width=self.style.width))
342