Mercurial > rinkhals
comparison gamelib/buildings.py @ 125:2e3a05b9594d
Chickens in buildings\!
author | Simon Cross <hodgestar@gmail.com> |
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date | Wed, 02 Sep 2009 21:28:04 +0000 |
parents | 48019afde338 |
children | b7dc405a28be |
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124:69fd96eafde8 | 125:2e3a05b9594d |
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2 | 2 |
3 from pgu.vid import Sprite | 3 from pgu.vid import Sprite |
4 | 4 |
5 import imagecache | 5 import imagecache |
6 import tiles | 6 import tiles |
7 | |
8 class Place(object): | |
9 """Space within a building that can be occupied.""" | |
10 | |
11 def __init__(self, building, offset): | |
12 self.occupant = None | |
13 self.building = building | |
14 self.offset = offset | |
15 | |
16 def set_occupant(self, occupant): | |
17 self.clear_occupant() | |
18 self.occupant = occupant | |
19 self.occupant.abode = self | |
20 | |
21 def clear_occupant(self): | |
22 if self.occupant is not None: | |
23 self.occupant.abode = None | |
24 self.occupant = None | |
25 | |
26 def get_pos(self): | |
27 bpos = self.building.pos | |
28 return (bpos[0] + self.offset[0], bpos[1] + self.offset[1]) | |
29 | |
30 class Floor(object): | |
31 """A set of places within a building. Places on a | |
32 floor are organised into rows and columns. | |
33 """ | |
34 | |
35 def __init__(self, title, places): | |
36 self.title = title # str | |
37 self.places = places # list of lists of places | |
38 | |
39 def rows(self): | |
40 for row in self.places: | |
41 yield row | |
42 | |
43 def width(self): | |
44 return max(len(row) for row in self.places) | |
45 | |
46 class BuildingFullError(Exception): | |
47 pass | |
7 | 48 |
8 class Building(Sprite): | 49 class Building(Sprite): |
9 """Base class for buildings""" | 50 """Base class for buildings""" |
10 | 51 |
11 IS_BUILDING = True | 52 IS_BUILDING = True |
18 self.pos = pos | 59 self.pos = pos |
19 self.size = self.SIZE | 60 self.size = self.SIZE |
20 self.tile_no = self.TILE_NO | 61 self.tile_no = self.TILE_NO |
21 self._buy_price = self.BUY_PRICE | 62 self._buy_price = self.BUY_PRICE |
22 self._sell_price = self.SELL_PRICE | 63 self._sell_price = self.SELL_PRICE |
23 self._occupants = set() | 64 |
65 self._floors = [] | |
66 for f in range(self.FLOORS): | |
67 places = [] | |
68 for i in range(self.size[0]): | |
69 row = [] | |
70 for j in range(self.size[1]): | |
71 row.append(Place(self, (i, j))) | |
72 places.append(row) | |
73 floor = Floor("Floor %s" % (f+1,), places) | |
74 self._floors.append(floor) | |
24 | 75 |
25 # Create the building somewhere far off screen | 76 # Create the building somewhere far off screen |
26 Sprite.__init__(self, self.day_image, (-1000, -1000)) | 77 Sprite.__init__(self, self.day_image, (-1000, -1000)) |
27 | 78 |
28 def tile_positions(self): | 79 def tile_positions(self): |
84 if sun_on: | 135 if sun_on: |
85 self.setimage(self.day_image) | 136 self.setimage(self.day_image) |
86 else: | 137 else: |
87 self.setimage(self.night_image) | 138 self.setimage(self.night_image) |
88 | 139 |
140 def floors(self): | |
141 return self._floors | |
142 | |
143 def places(self): | |
144 for floor in self._floors: | |
145 for row in floor.rows(): | |
146 for place in row: | |
147 yield place | |
148 | |
149 def max_floor_width(self): | |
150 return max(floor.width() for floor in self._floors) | |
151 | |
152 def first_empty_place(self): | |
153 for place in self.places(): | |
154 if place.occupant is None: | |
155 return place | |
156 raise BuildingFullError() | |
157 | |
158 def add_occupant(self, occupant): | |
159 place = self.first_empty_place() | |
160 place.set_occupant(occupant) | |
161 | |
89 def occupants(self): | 162 def occupants(self): |
90 """Return list of buildings occupants.""" | 163 for place in self.places(): |
91 return list(self._occupants) | 164 if place.occupant is not None: |
92 | 165 yield place.occupant |
93 def add_occupant(self, occupant): | |
94 if occupant.abode is not None: | |
95 occupant.abode.remove_occupant(occupant) | |
96 occupant.abode = self | |
97 self._occupants.add(occupant) | |
98 | |
99 def remove_occupant(self, occupant): | |
100 if occupant in self._occupants: | |
101 self._occupants.remove(occupant) | |
102 occupant.abode = None | |
103 | 166 |
104 class HenHouse(Building): | 167 class HenHouse(Building): |
105 """A HenHouse.""" | 168 """A HenHouse.""" |
106 | 169 |
107 TILE_NO = tiles.REVERSE_TILE_MAP['henhouse'] | 170 TILE_NO = tiles.REVERSE_TILE_MAP['henhouse'] |
108 BUY_PRICE = 100 | 171 BUY_PRICE = 100 |
109 SELL_PRICE = 90 | 172 SELL_PRICE = 90 |
110 SIZE = (3, 2) | 173 SIZE = (3, 2) |
111 IMAGE = 'sprites/henhouse.png' | 174 IMAGE = 'sprites/henhouse.png' |
112 NAME = 'Hen House' | 175 NAME = 'Hen House' |
113 | 176 FLOORS = 1 |
177 | |
178 class DoubleStoryHenHouse(HenHouse): | |
179 """A double story hen house.""" | |
180 BUY_PRICE = 300 | |
181 SELL_PRICE = 150 | |
182 NAME = 'Hendominium' | |
183 FLOORS = 2 | |
114 | 184 |
115 class GuardTower(Building): | 185 class GuardTower(Building): |
116 """A GuardTower.""" | 186 """A GuardTower.""" |
117 | 187 |
118 TILE_NO = tiles.REVERSE_TILE_MAP['guardtower'] | 188 TILE_NO = tiles.REVERSE_TILE_MAP['guardtower'] |
119 BUY_PRICE = 200 | 189 BUY_PRICE = 200 |
120 SELL_PRICE = 150 | 190 SELL_PRICE = 150 |
121 SIZE = (2, 2) | 191 SIZE = (2, 2) |
122 IMAGE = 'sprites/watchtower.png' | 192 IMAGE = 'sprites/watchtower.png' |
123 NAME = 'Watch Tower' | 193 NAME = 'Watch Tower' |
194 FLOORS = 1 | |
124 | 195 |
125 def is_building(obj): | 196 def is_building(obj): |
126 """Return true if obj is a build class.""" | 197 """Return true if obj is a build class.""" |
127 return getattr(obj, "IS_BUILDING", False) and hasattr(obj, "NAME") | 198 return getattr(obj, "IS_BUILDING", False) and hasattr(obj, "NAME") |
128 | 199 |