Mercurial > rinkhals
comparison gamelib/gameboard.py @ 232:0bd214cf9018
Overlay cost on building sprite cursors.
author | Simon Cross <hodgestar@gmail.com> |
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date | Fri, 04 Sep 2009 23:59:52 +0000 |
parents | f74de4280e20 |
children | ee1ac134022d |
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231:857040b211d5 | 232:0bd214cf9018 |
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256 # Clear any highlights | 256 # Clear any highlights |
257 self.animal_to_place.unequip_by_name("spotlight") | 257 self.animal_to_place.unequip_by_name("spotlight") |
258 self.select_animal_to_place(None) | 258 self.select_animal_to_place(None) |
259 sprite_curs = None | 259 sprite_curs = None |
260 if buildings.is_building(tool): | 260 if buildings.is_building(tool): |
261 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv) | 261 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
262 if tool == constants.TOOL_BUY_FENCE: | 262 if tool == constants.TOOL_BUY_FENCE: |
263 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv) | 263 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv) |
264 self.set_cursor(cursor, sprite_curs) | 264 self.set_cursor(cursor, sprite_curs) |
265 | 265 |
266 def set_cursor(self, cursor=None, sprite_curs=None): | 266 def set_cursor(self, cursor=None, sprite_curs=None): |