Mercurial > rinkhals
annotate gamelib/engine.py @ 254:f399e4926c36
Fix events getting sent to the gameboard
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 05 Sep 2009 12:44:53 +0000 |
parents | 634491bf37e8 |
children | d508248041ff |
rev | line source |
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1 """Game engine and states.""" |
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2 from pgu.engine import Game, State, Quit |
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3 import pygame |
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4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_n, K_d, K_s, K_i |
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5 |
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6 import gameboard |
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7 import gameover |
94 | 8 import sound |
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9 import constants |
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10 import mainmenu |
179 | 11 import helpscreen |
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12 |
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13 class Engine(Game): |
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14 def __init__(self, main_app): |
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15 self.main_app = main_app |
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16 self.clock = pygame.time.Clock() |
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17 self.main_menu = mainmenu.make_main_menu() |
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18 self._open_window = None |
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19 self.scoreboard = gameover.ScoreTable() |
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20 self.gameboard = None |
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21 |
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22 def tick(self): |
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23 """Tic toc.""" |
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24 pygame.time.wait(10) |
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25 |
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26 def open_window(self, window): |
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27 """Open a widget as the main window.""" |
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28 if self._open_window is not None: |
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29 self.main_app.close(self._open_window) |
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30 self.main_app.open(window) |
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31 self._open_window = window |
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32 |
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33 def create_game_board(self): |
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34 """Create and open a gameboard window.""" |
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35 self.gameboard = gameboard.GameBoard(self.main_app) |
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36 self.open_window(self.gameboard.get_top_widget()) |
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37 |
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38 def set_main_menu(self): |
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39 """Open the main menu""" |
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40 self.open_window(self.main_menu) |
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41 |
179 | 42 def set_help_screen(self): |
43 """Open the main menu""" | |
44 help_screen = helpscreen.make_help_screen() | |
45 self.open_window(help_screen) | |
46 | |
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47 def create_game_over(self): |
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48 """Create and open the Game Over window""" |
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49 game_over = gameover.create_game_over(self.gameboard, self.scoreboard) |
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50 self.gameboard = None |
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51 self.open_window(game_over) |
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52 |
254
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53 def event(self, e): |
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54 if not Game.event(self, e) and self.gameboard: |
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55 self.gameboard.event(e) |
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56 |
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57 |
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58 class MainMenuState(State): |
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59 def init(self): |
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60 sound.stop_background_music() |
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61 self.game.set_main_menu() |
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62 |
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63 def event(self, e): |
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64 if events_equal(e, START_DAY): |
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65 self.game.create_game_board() |
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66 return DayState(self.game) |
179 | 67 elif events_equal(e, GO_HELP_SCREEN): |
68 return HelpScreenState(self.game) | |
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69 elif e.type is KEYDOWN: |
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70 if e.key == K_ESCAPE: |
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71 return Quit(self.game) |
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72 elif e.key == K_s: |
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73 self.game.create_game_board() |
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74 return DayState(self.game) |
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75 elif e.key == K_i: |
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76 return HelpScreenState(self.game) |
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77 elif e.type is not QUIT: |
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78 self.game.main_app.event(e) |
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79 |
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80 def paint(self, screen): |
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81 screen.fill((0,0,0)) |
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82 self.game.main_app.paint(screen) |
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83 pygame.display.flip() |
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84 |
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85 def update(self, screen): |
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86 update = self.game.main_app.update(screen) |
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87 pygame.display.update(update) |
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88 |
179 | 89 class HelpScreenState(State): |
90 def init(self): | |
91 sound.stop_background_music() | |
92 self.game.set_help_screen() | |
93 | |
94 def event(self, e): | |
95 if e.type is KEYDOWN and e.key == K_ESCAPE: | |
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96 return MainMenuState(self.game) |
179 | 97 elif events_equal(e, GO_MAIN_MENU): |
98 return MainMenuState(self.game) | |
99 elif e.type is not QUIT: | |
100 self.game.main_app.event(e) | |
101 | |
102 def paint(self, screen): | |
103 screen.fill((0,0,0)) | |
104 self.game.main_app.paint(screen) | |
105 pygame.display.flip() | |
106 | |
107 def update(self, screen): | |
108 update = self.game.main_app.update(screen) | |
109 pygame.display.update(update) | |
110 | |
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111 class DayState(State): |
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112 def init(self): |
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113 """Add some chickens to the farm""" |
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114 sound.stop_background_music() |
223 | 115 self.game.gameboard.start_day() |
30 | 116 |
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117 sound.play_sound("daybreak.ogg") |
29 | 118 # disable timer |
119 pygame.time.set_timer(MOVE_FOX_ID, 0) | |
237 | 120 pygame.time.set_timer(ANIM_ID, SLOW_ANIM_SPEED) |
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121 self.game.gameboard.advance_day() |
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122 self.game.gameboard.clear_foxes() |
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123 sound.background_music("daytime.ogg") |
116
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124 self.game.gameboard.hatch_eggs() |
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125 |
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126 def event(self, e): |
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127 if events_equal(e, START_NIGHT): |
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128 self.game.gameboard.reset_states() |
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129 return NightState(self.game) |
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130 elif e.type is KEYDOWN and e.key == K_ESCAPE: |
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131 self.game.gameboard.reset_states() |
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132 return GameOver(self.game) |
202 | 133 elif e.type is ANIM_ID: |
134 self.game.gameboard.run_animations() | |
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135 elif e.type is KEYDOWN and e.key == K_n: |
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136 return pygame.event.post(START_NIGHT) |
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137 elif events_equal(e, GO_MAIN_MENU): |
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138 return MainMenuState(self.game) |
14 | 139 elif e.type is not QUIT: |
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140 self.game.main_app.event(e) |
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141 |
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142 def paint(self, screen): |
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143 self.game.main_app.paint(screen) |
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144 pygame.display.flip() |
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145 |
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146 def update(self, screen): |
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147 self.game.gameboard.update() |
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148 update = self.game.main_app.update(screen) |
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149 pygame.display.update(update) |
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150 |
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151 def loop(self): |
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152 self.game.gameboard.loop() |
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153 |
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154 class NightState(State): |
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155 def init(self): |
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156 """Add some foxes to the farm""" |
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157 sound.stop_background_music() |
223 | 158 self.game.gameboard.start_night() |
30 | 159 |
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160 sound.play_sound("nightfall.ogg") |
29 | 161 # Add a timer to the event queue |
162 self.cycle_count = 0 | |
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163 self.cycle_time = SLOW_ANIM_SPEED |
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164 pygame.time.set_timer(MOVE_FOX_ID, 4*self.cycle_time) |
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165 pygame.time.set_timer(ANIM_ID, self.cycle_time) |
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166 self.game.gameboard.spawn_foxes() |
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167 sound.background_music("nighttime.ogg") |
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168 |
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169 self.game.gameboard.lay_eggs() |
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170 |
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171 def event(self, e): |
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172 if events_equal(e, START_DAY): |
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173 if self.game.gameboard.is_game_over(): |
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174 return GameOver(self.game) |
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175 return DayState(self.game) |
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176 elif e.type is KEYDOWN and e.key == K_d: |
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177 if self.cycle_time > FAST_ANIM_SPEED: |
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178 self.cycle_time = FAST_ANIM_SPEED |
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179 else: |
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180 self.cycle_time = SLOW_ANIM_SPEED |
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181 pygame.time.set_timer(ANIM_ID, self.cycle_time) |
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182 pygame.time.set_timer(MOVE_FOX_ID, 4*self.cycle_time) |
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183 elif e.type is KEYDOWN and e.key == K_ESCAPE: |
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184 self.game.gameboard.set_cursor() |
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185 return GameOver(self.game) |
202 | 186 elif e.type is ANIM_ID: |
187 self.game.gameboard.run_animations() | |
29 | 188 elif e.type is MOVE_FOX_ID: |
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189 # Timer aren't nessecairly ordered, so we make sure |
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190 # we don't get a ANIM event until at least cycle after this |
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191 pygame.time.set_timer(ANIM_ID, self.cycle_time) |
237 | 192 # Ensure any outstanding animitions get cleaned up |
193 self.game.gameboard.run_animations() | |
29 | 194 self.cycle_count += 1 |
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195 if self.cycle_count > constants.NIGHT_LENGTH: |
29 | 196 return pygame.event.post(START_DAY) |
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197 if self.game.gameboard.move_foxes(): |
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198 # All foxes are gone/safe, so dawn happens |
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199 return pygame.event.post(START_DAY) |
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200 elif e.type is not QUIT: |
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201 self.game.main_app.event(e) |
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202 |
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203 def loop(self): |
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204 self.game.gameboard.loop() |
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205 |
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206 def paint(self, screen): |
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207 self.game.main_app.paint(screen) |
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208 pygame.display.flip() |
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209 |
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210 def update(self, screen): |
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211 self.game.gameboard.update() |
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212 update = self.game.main_app.update(screen) |
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213 pygame.display.update(update) |
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214 |
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215 class GameOver(State): |
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216 def init(self): |
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217 """Setup everything""" |
156
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218 sound.stop_background_music() |
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219 self.game.create_game_over() |
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220 pygame.time.set_timer(MOVE_FOX_ID, 0) |
202 | 221 pygame.time.set_timer(ANIM_ID, 0) |
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222 |
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223 def event(self, e): |
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224 if e.type is KEYDOWN: |
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225 if e.key == K_ESCAPE: |
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226 return MainMenuState(self.game) |
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227 elif events_equal(e, GO_MAIN_MENU): |
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228 return MainMenuState(self.game) |
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229 elif e.type is not QUIT: |
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230 self.game.main_app.event(e) |
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231 |
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232 def paint(self, screen): |
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233 screen.fill((0,0,0)) |
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234 self.game.main_app.paint(screen) |
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235 pygame.display.flip() |
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236 |
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237 def update(self, screen): |
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238 update = self.game.main_app.update(screen) |
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239 pygame.display.update(update) |
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240 |
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241 # pygame events |
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242 |
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243 def events_equal(e1, e2): |
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244 """Compare two user events.""" |
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245 return (e1.type is e2.type and e1.name == e2.name) |
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246 |
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247 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY") |
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248 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT") |
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249 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU") |
179 | 250 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN") |
29 | 251 MOVE_FOX_ID = USEREVENT + 1 |
202 | 252 ANIM_ID = USEREVENT + 6 |
29 | 253 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES") |
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254 QUIT = pygame.event.Event(QUIT) |
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255 |
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256 # Due to the way pgu's loop timing works, these will only get proceesed |
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257 # at intervals of 10ms, so there's no point in them not being multiples of 10 |
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258 FAST_ANIM_SPEED=20 |
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259 SLOW_ANIM_SPEED=50 |