Mercurial > rinkhals
annotate gamelib/main.py @ 4:e8ddbc95cbf3
Silly (and broken) first stab at menu thing.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sun, 30 Aug 2009 12:48:02 +0000 |
parents | e057e9483488 |
children | 67b79658b047 |
rev | line source |
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2 | 1 '''Game main module. |
2 | |
3 Contains the entry point used by the run_game.py script. | |
4 | |
5 Feel free to put all your game code here, or in other modules in this "gamelib" | |
6 package. | |
7 ''' | |
8 | |
4
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9 SCREEN = (800, 600) |
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10 |
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11 import time |
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12 import random |
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13 |
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14 import pygame |
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15 from pgu import gui |
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16 from pygame.locals import * |
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17 |
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18 from mainmenu import MainMenu |
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19 |
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20 W,H = 640,480 |
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21 W2,H2 = 320,240 |
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22 |
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23 ##Using App instead of Desktop removes the GUI background. Note the call to app.init() |
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24 ##:: |
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25 |
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26 form = gui.Form() |
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27 |
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28 app = gui.App() |
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29 main_menu = MainMenu() |
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30 |
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31 c = gui.Container(align=-1,valign=-1) |
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32 c.add(main_menu,0,0) |
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33 |
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34 app.init(c) |
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35 ## |
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36 |
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37 dist = 8192 |
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38 span = 10 |
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39 stars = [] |
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40 def reset(): |
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41 global stars |
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42 stars = [] |
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43 for i in range(0,form['quantity'].value): |
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44 stars.append([random.randrange(-W*span,W*span), |
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45 random.randrange(-H*span,H*span), |
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46 random.randrange(1,dist)]) |
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47 |
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48 |
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49 def render(dt): |
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50 speed = form['speed'].value*10 |
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51 size = form['size'].value |
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52 color = form['color'].value |
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53 warp = form['warp'].value |
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54 |
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55 colors = [] |
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56 for i in range(256,0,-1): |
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57 colors.append((color[0]*i/256,color[1]*i/256,color[2]*i/256)) |
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58 |
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59 n = 0 |
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60 for x,y,z in stars: |
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61 if warp: |
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62 z1 = max(1,z + speed*2) |
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63 x1 = x*256/z1 |
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64 y1 = y*256/z1 |
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65 xx1,yy1 = x1+W2,y1+H2 |
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66 |
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67 x = x*256/z |
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68 y = y*256/z |
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69 xx,yy = x+W2,y+H2 |
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70 c = min(255,z * 255 / dist) |
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71 col = colors[int(c)] |
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72 |
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73 if warp: |
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74 pygame.draw.line(screen,col, |
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75 (int(xx1),int(yy1)), |
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76 (int(xx),int(yy)),size) |
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77 |
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78 pygame.draw.circle(screen,col,(int(xx),int(yy)),size) |
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79 |
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80 ch = 0 |
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81 z -= speed*dt |
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82 if z <= 0: |
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83 ch = 1 |
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84 z += dist |
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85 if z > dist: |
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86 ch = 1 |
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87 z -= dist |
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88 if ch: |
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89 stars[n][0] = random.randrange(-W*span,W*span) |
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90 stars[n][1] = random.randrange(-H*span,H*span) |
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91 stars[n][2] = z |
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92 |
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93 n += 1 |
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94 |
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95 screen = pygame.display.set_mode(SCREEN,SWSURFACE) |
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96 |
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97 ##You can include your own run loop. |
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98 ##:: |
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99 |
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100 def gameloop(screen): |
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101 reset() |
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102 clock = pygame.time.Clock() |
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103 done = False |
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104 while not done: |
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105 for e in pygame.event.get(): |
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106 if e.type is QUIT: |
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107 done = True |
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108 elif e.type is KEYDOWN and e.key == K_ESCAPE: |
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109 done = True |
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110 else: |
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111 app.event(e) |
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112 |
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113 # Clear the screen and render the stars |
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114 dt = clock.tick()/1000.0 |
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115 screen.fill((0,0,0)) |
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116 render(dt) |
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117 app.paint(screen) |
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118 pygame.display.flip() |
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119 pygame.time.wait(10) |
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120 |
2 | 121 |
122 def main(): | |
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123 gameloop(screen) |