Tue, 24 Aug 2010 14:56:39 +0200 |
Jeremy Thurgood |
And CursorWidget-ify the popup menu.
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Tue, 24 Aug 2010 14:53:05 +0200 |
Jeremy Thurgood |
Remove "in-widget" check and always draw cursor.
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Tue, 24 Aug 2010 14:51:22 +0200 |
Jeremy Thurgood |
Better cursor handling using draw_all() and mouse_delta().
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Tue, 24 Aug 2010 14:45:54 +0200 |
Simon Cross |
Like the accent?
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Tue, 24 Aug 2010 14:44:29 +0200 |
Simon Cross |
Remove check for None sound -- sound is never None.
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Tue, 24 Aug 2010 14:43:33 +0200 |
Simon Cross |
Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).
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Tue, 24 Aug 2010 14:33:48 +0200 |
Simon Cross |
Remove debugging print.
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Tue, 24 Aug 2010 14:32:52 +0200 |
Simon Cross |
Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
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Tue, 24 Aug 2010 14:17:09 +0200 |
Jeremy Thurgood |
Cursor uses draw_over() rather than draw().
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Tue, 24 Aug 2010 14:07:07 +0200 |
Neil Muller |
Initial event sound support
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Tue, 24 Aug 2010 13:53:49 +0200 |
Jeremy Thurgood |
Some (slightly) better cursor handling.
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Tue, 24 Aug 2010 11:57:06 +0200 |
Neil Muller |
Rough Stab at basic animation support
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Tue, 24 Aug 2010 11:55:35 +0200 |
Simon Cross |
Remove sample text resources.
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Tue, 24 Aug 2010 11:41:10 +0200 |
Neil Muller |
Fix ajar door description
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Tue, 24 Aug 2010 11:33:32 +0200 |
Jeremy Thurgood |
Mac build stuff.
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Tue, 24 Aug 2010 09:58:12 +0200 |
Simon Cross |
Remove debugging prints (descriptions now provide pretty much the same feedback anyway).
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Tue, 24 Aug 2010 08:48:50 +0200 |
Neil Muller |
Make start new game start a new game. Add Resume to main menu
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Tue, 24 Aug 2010 08:16:56 +0200 |
Neil Muller |
Restore mouse when returning to main menu
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Tue, 24 Aug 2010 08:11:10 +0200 |
Jeremy Thurgood |
Fix tests for new tristate door logic.
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Tue, 24 Aug 2010 07:51:42 +0200 |
Jeremy Thurgood |
Fix message dialog mouse cursor freezing.
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Tue, 24 Aug 2010 01:02:57 +0200 |
Simon Cross |
First screenshot.
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Tue, 24 Aug 2010 01:00:10 +0200 |
Adrianna Pińska |
door goes from shut to ajar to open
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Tue, 24 Aug 2010 00:56:31 +0200 |
Neil Muller |
More complex shaped interactables
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Tue, 24 Aug 2010 00:43:32 +0200 |
Jeremy Thurgood |
Detail view without any functionality.
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Tue, 24 Aug 2010 00:40:21 +0200 |
Simon Cross |
Remove old leg image.
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Tue, 24 Aug 2010 00:38:14 +0200 |
Simon Cross |
Link in femur inventory image.
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Tue, 24 Aug 2010 00:35:52 +0200 |
Simon Cross |
Folder for screenshots.
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Tue, 24 Aug 2010 00:34:32 +0200 |
Simon Cross |
Hook up cryo computer.
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Tue, 24 Aug 2010 00:33:52 +0200 |
Simon Cross |
Don't render with BLEND_ADD, use normal overlay.
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Tue, 24 Aug 2010 00:21:55 +0200 |
Simon Cross |
Fix interact positions.
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Tue, 24 Aug 2010 00:14:23 +0200 |
Simon Cross |
Refactor Things a bit to render images.
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Tue, 24 Aug 2010 00:11:23 +0200 |
Adrianna Pińska |
titanium femur -- inventory icon and cursor
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Mon, 23 Aug 2010 23:58:11 +0200 |
Stefano Rivera |
Draw CursorWidget on top of StateWidget
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Mon, 23 Aug 2010 23:47:29 +0200 |
Jeremy Thurgood |
Better message dialog.
trunk2
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Mon, 23 Aug 2010 23:34:43 +0200 |
Adrianna Pińska |
computer screen overlays
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Mon, 23 Aug 2010 23:03:45 +0200 |
Adrianna Pińska |
overlays for ajar and open door
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Mon, 23 Aug 2010 22:13:56 +0200 |
Adrianna Pińska |
Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.
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Mon, 23 Aug 2010 23:09:29 +0200 |
Simon Cross |
Factor label width setting method out into a custom class (BoomLabel).
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Mon, 23 Aug 2010 23:05:55 +0200 |
Neil Muller |
Partial message support
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Mon, 23 Aug 2010 22:42:30 +0200 |
Simon Cross |
Some hacks to make Label work.
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Mon, 23 Aug 2010 22:11:41 +0200 |
Simon Cross |
Add description rendering to scene rendering.
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Mon, 23 Aug 2010 21:29:19 +0200 |
Stefano Rivera |
Red -> red
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Mon, 23 Aug 2010 21:26:48 +0200 |
Jeremy Thurgood |
Hacky "detail view" widget prototype.
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Mon, 23 Aug 2010 21:19:34 +0200 |
Simon Cross |
Make tools usable.
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Mon, 23 Aug 2010 21:08:15 +0200 |
Simon Cross |
Fix typo.
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Mon, 23 Aug 2010 21:04:43 +0200 |
Simon Cross |
Start of interact handling.
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Mon, 23 Aug 2010 20:54:04 +0200 |
Neil Muller |
Funkier cursor handling
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Mon, 23 Aug 2010 20:50:36 +0200 |
Jeremy Thurgood |
Some debug object cleanup.
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Mon, 23 Aug 2010 20:34:38 +0200 |
Simon Cross |
Show interact rectangles when constants.DEBUG is True.
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Mon, 23 Aug 2010 20:18:29 +0200 |
Jeremy Thurgood |
Inventory-related game state.
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Mon, 23 Aug 2010 19:50:45 +0200 |
Stefano Rivera |
A sprite cursor attempt
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Mon, 23 Aug 2010 19:45:07 +0200 |
Neil Muller |
Move some description management from widget to state object
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Mon, 23 Aug 2010 19:07:35 +0200 |
Simon Cross |
Ignore docs/_build.
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Mon, 23 Aug 2010 18:32:15 +0200 |
Neil Muller |
Some framework support for better message handling
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Mon, 23 Aug 2010 18:13:57 +0200 |
Adrianna Pińska |
Better scan ofcryo chamber, without fudged aspect ratio
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Mon, 23 Aug 2010 17:32:01 +0200 |
Jeremy Thurgood |
Minor build script fixes.
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Mon, 23 Aug 2010 17:16:05 +0200 |
Jeremy Thurgood |
Some test refactorage.
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Mon, 23 Aug 2010 16:47:27 +0200 |
Jeremy Thurgood |
Some game logic test stuff.
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Mon, 23 Aug 2010 15:51:27 +0200 |
Neil Muller |
Popup menu
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Mon, 23 Aug 2010 14:01:00 +0200 |
Neil Muller |
Use hand icon from openclipart
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