log

age author description
Tue, 15 Jan 2013 23:55:24 +0200 Stefano Rivera disable CONVERT_ALPHA in setUp, not at import pyntnclick
Tue, 15 Jan 2013 23:15:53 +0200 Stefano Rivera Actually add it, this time pyntnclick
Tue, 15 Jan 2013 23:15:11 +0200 Stefano Rivera Add constants subclass to gamelib, and get the title + icon from it pyntnclick
Tue, 15 Jan 2013 22:57:41 +0200 Neil Muller Misc pep8 cleanups pyntnclick
Tue, 15 Jan 2013 22:56:30 +0200 Stefano Rivera Move game_logic_utils to pyntnclick pyntnclick
Tue, 15 Jan 2013 22:55:08 +0200 Stefano Rivera Remove the last suspended-sentence-specific bits from GameLogicTestCase pyntnclick
Tue, 15 Jan 2013 22:52:34 +0200 Stefano Rivera Kill off assert_current_detail and close_detail - no longer relevant pyntnclick
Tue, 15 Jan 2013 22:48:44 +0200 Neil Muller Fix rest of the test suite pyntnclick
Tue, 15 Jan 2013 22:44:50 +0200 Neil Muller Move prepare out of __init__ and into everywhere else pyntnclick
Tue, 15 Jan 2013 21:57:42 +0200 Stefano Rivera Detail handling in test_scene_interactions_cryo pyntnclick
Tue, 15 Jan 2013 21:54:10 +0200 Stefano Rivera We can now walk through until we hit the first JimLabel pyntnclick
Tue, 15 Jan 2013 21:25:16 +0200 Neil Muller Remove unused close_detail flag pyntnclick
Tue, 15 Jan 2013 20:58:00 +0200 Stefano Rivera Update game initialization in gamelib tests pyntnclick
Tue, 15 Jan 2013 20:14:10 +0200 Jeremy Thurgood Fix spelling of pyntnclick in TODO. pyntnclick
Sun, 11 Nov 2012 14:50:44 +0200 Neil Muller Tweak TODO pyntnclick
Mon, 06 Aug 2012 11:24:16 +0200 Neil Muller Correctly pause rect drawer while file chooser is active (avoid spurious empty rectangle) pyntnclick
Mon, 06 Aug 2012 11:17:27 +0200 Neil Muller Make filechooser widget presistent, to avoid constantly descending directory trees pyntnclick
Sun, 05 Aug 2012 21:50:34 +0200 Neil Muller Pull a bunch of draw logic out of rect_drawer and over to the widgets pyntnclick
Sun, 05 Aug 2012 16:00:02 +0200 Neil Muller Remove some cruft pyntnclick
Sun, 05 Aug 2012 15:12:46 +0200 Neil Muller Hook up animation in rect_drawer again pyntnclick
Sun, 05 Aug 2012 15:12:26 +0200 Neil Muller Remove stale animate function pyntnclick
Sun, 05 Aug 2012 15:02:26 +0200 Neil Muller Fix bug with zooms and images pyntnclick
Sun, 05 Aug 2012 14:55:48 +0200 Neil Muller Hook up image drawing code again pyntnclick
Sun, 05 Aug 2012 14:54:49 +0200 Neil Muller Add image widget for rect_drawer pyntnclick
Sun, 05 Aug 2012 14:00:04 +0200 Neil Muller Fix selection display pyntnclick
Sun, 05 Aug 2012 13:53:21 +0200 Neil Muller Fix paging bug. Better widget spacing pyntnclick
Sat, 04 Aug 2012 22:30:44 +0200 Neil Muller Partially hook up file chooser code pyntnclick
Sat, 04 Aug 2012 22:30:15 +0200 Neil Muller Hack'ish filechooser widget pyntnclick
Sat, 04 Aug 2012 19:32:48 +0200 Neil Muller Use unicode arrows on the Up / Down buttons pyntnclick
Sat, 04 Aug 2012 19:32:26 +0200 Neil Muller Add DejaVu fonts pyntnclick
Sat, 04 Aug 2012 17:57:10 +0200 Neil Muller Clean out a bunch of old, no longer needed cruft from the albow days pyntnclick
Sat, 04 Aug 2012 15:36:13 +0200 Neil Muller Fix bug in zooming code pyntnclick
Wed, 15 Feb 2012 16:49:43 +0200 Neil Muller Avoid crashing when using the manual pyntnclick
Tue, 14 Feb 2012 17:55:07 +0200 Neil Muller Recreate the palette selection pyntnclick
Tue, 14 Feb 2012 17:17:13 +0200 Neil Muller Comment out crash button pyntnclick
Tue, 14 Feb 2012 17:16:04 +0200 Neil Muller Re-enable keys pyntnclick
Tue, 14 Feb 2012 17:13:22 +0200 Neil Muller Mode label updates again pyntnclick
Tue, 14 Feb 2012 17:10:21 +0200 Neil Muller Fix detail loading. Clear display on state changes pyntnclick
Tue, 14 Feb 2012 16:02:13 +0200 Jeremy Thurgood Better tool/detail canceling. pyntnclick
Tue, 14 Feb 2012 16:27:49 +0200 Neil Muller The result list may contain None's pyntnclick
Tue, 14 Feb 2012 15:46:20 +0200 Jeremy Thurgood Better modal wrapping. pyntnclick
Tue, 14 Feb 2012 15:36:28 +0200 Jeremy Thurgood Better modal message and result handling. pyntnclick
Tue, 14 Feb 2012 13:39:05 +0200 Jeremy Thurgood Much scene management refactoring. pyntnclick
Tue, 14 Feb 2012 13:05:10 +0200 Neil Muller Fix detail loading in rect_drawer. Improve error reporting when loading fails pyntnclick
Tue, 14 Feb 2012 12:24:33 +0200 Neil Muller The return of the rects to the rect drawer pyntnclick
Mon, 13 Feb 2012 18:24:08 +0200 Neil Muller Further fixes pyntnclick
Mon, 13 Feb 2012 15:53:54 +0200 Stefano Rivera Remove an unecessary extra surface from WrappedTextLabel, making it look a lot prettier pyntnclick
Mon, 13 Feb 2012 15:53:13 +0200 Stefano Rivera Comment out highlight_override, not used by our widgets pyntnclick
Mon, 13 Feb 2012 11:36:32 +0200 Neil Muller Throw out more old stuff. Fix animation support pyntnclick
Mon, 13 Feb 2012 11:27:16 +0200 Neil Muller Fix signatures pyntnclick
Mon, 13 Feb 2012 00:14:39 +0200 Neil Muller Comment out code to avoid crash. Add fixme note pyntnclick
Mon, 13 Feb 2012 00:13:19 +0200 Jeremy Thurgood Detail border. pyntnclick
Sun, 12 Feb 2012 23:59:26 +0200 Jeremy Thurgood Unified Scene widgetry. pyntnclick
Sun, 12 Feb 2012 23:57:14 +0200 Neil Muller Reimplement JIM-style in gamelib pyntnclick
Sun, 12 Feb 2012 23:10:00 +0200 Neil Muller Don't propogate clicks on the close button pyntnclick
Sun, 12 Feb 2012 23:06:44 +0200 Neil Muller The return of the message dialog (and there was much rejoicing) pyntnclick
Sun, 12 Feb 2012 21:47:06 +0200 Jeremy Thurgood Modal magic. (And yes, it is quite magical.) pyntnclick
Sun, 12 Feb 2012 19:47:56 +0200 Jeremy Thurgood Event-driven inventory management magic. No more inventory recreation every frame! pyntnclick
Sun, 12 Feb 2012 19:29:31 +0200 Jeremy Thurgood Multiple inventory rows. pyntnclick
Sun, 12 Feb 2012 19:01:53 +0200 Stefano Rivera Renable cursor highlights. NAFC how it's working, but wth pyntnclick
Sun, 12 Feb 2012 18:53:58 +0200 Jeremy Thurgood More neat, less crash. pyntnclick
Sun, 12 Feb 2012 18:44:41 +0200 Stefano Rivera Working resume button pyntnclick
Sun, 12 Feb 2012 18:39:16 +0200 Jeremy Thurgood Widget-based inventory view. pyntnclick
Sun, 12 Feb 2012 18:24:22 +0200 Stefano Rivera Use constants for font location pyntnclick
Sun, 12 Feb 2012 18:00:18 +0200 Stefano Rivera Add convert_color function pyntnclick
Sun, 12 Feb 2012 17:47:59 +0200 Jeremy Thurgood Better inventory handling. pyntnclick
Sun, 12 Feb 2012 17:37:21 +0200 Stefano Rivera Centre labels pyntnclick
Sun, 12 Feb 2012 17:28:20 +0200 Jeremy Thurgood More toolbar work. pyntnclick
Sun, 12 Feb 2012 17:21:40 +0200 Stefano Rivera Better looking labels, and more use of constants pyntnclick
Sun, 12 Feb 2012 17:06:45 +0200 Jeremy Thurgood Menu button. pyntnclick
Sun, 12 Feb 2012 16:53:40 +0200 Neil Muller Now with somewhat fewer crashy bits pyntnclick
Sun, 12 Feb 2012 16:46:57 +0200 Neil Muller Readd buttons to rect_drawer - now with extra crashy bits pyntnclick
Sun, 12 Feb 2012 15:17:36 +0200 Neil Muller The rect drawer becomes less black pyntnclick
Sun, 12 Feb 2012 15:00:53 +0200 Neil Muller Misc pep8 and pyflakes fixes pyntnclick
Sun, 12 Feb 2012 14:48:47 +0200 Stefano Rivera We don't need no resources hacks pyntnclick
Sun, 12 Feb 2012 14:45:06 +0200 Neil Muller Re-add animations (and also fix some enter/leave event stuff) pyntnclick
Sun, 12 Feb 2012 14:25:27 +0200 Stefano Rivera Custom mouse cursors return pyntnclick
Sun, 12 Feb 2012 14:04:52 +0200 Jeremy Thurgood Better inventory magic. pyntnclick
Sun, 12 Feb 2012 13:58:02 +0200 Stefano Rivera Handle ESC from game pyntnclick
Sun, 12 Feb 2012 13:56:59 +0200 Neil Muller Some code to kinda demonstrate the ever so cunning state handling plan pyntnclick
Sun, 12 Feb 2012 13:11:53 +0200 Simon Cross Fix transition to end screen. pyntnclick
Sun, 12 Feb 2012 13:01:00 +0200 Simon Cross Fix text constant broken (literally) by PEP-8 clean-up. pyntnclick
Sun, 12 Feb 2012 12:55:03 +0200 Jeremy Thurgood Items! pyntnclick
Sun, 12 Feb 2012 12:47:30 +0200 Neil Muller Defer drawing description to StateWidget pyntnclick
Sun, 12 Feb 2012 12:33:04 +0200 Jeremy Thurgood Hook in the (still pretty useless) inventory widget. pyntnclick
Sun, 12 Feb 2012 12:27:02 +0200 Jeremy Thurgood Evict the last BoomLabel. pyntnclick
Sun, 12 Feb 2012 12:28:27 +0200 Neil Muller baby steps to fixing rect_drawer - it has now progressed to being completely useless pyntnclick
Sun, 12 Feb 2012 12:13:08 +0200 Jeremy Thurgood Forward mouse_move events to detail windows as well. pyntnclick
Sun, 12 Feb 2012 11:45:34 +0200 Neil Muller Return of the centred detail views pyntnclick
Sun, 12 Feb 2012 03:14:11 +0200 Jeremy Thurgood Pass click events on to detail window. pyntnclick
Sun, 12 Feb 2012 02:27:27 +0200 Stefano Rivera LabelWidget pyntnclick
Sun, 12 Feb 2012 02:08:59 +0200 Neil Muller Make detail windows display (not work, but display) pyntnclick
Sun, 12 Feb 2012 01:41:41 +0200 Neil Muller Make descriptions work (kinda, sorta, maybe if you squint at it just right) pyntnclick
Sun, 12 Feb 2012 01:41:02 +0200 Stefano Rivera Remove a hacked resorce from TextWidget pyntnclick
Sun, 12 Feb 2012 01:34:39 +0200 Neil Muller Fix missing case pyntnclick
Sun, 12 Feb 2012 01:31:14 +0200 Neil Muller Add game_description to the widgets,, since it looks a useful thing to do pyntnclick
Sun, 12 Feb 2012 01:27:53 +0200 Stefano Rivera Make TextWidget work (probably) pyntnclick
Sun, 12 Feb 2012 00:59:49 +0200 Jeremy Thurgood Mouse events propagate! Crashes galore! pyntnclick
Sun, 12 Feb 2012 00:10:17 +0200 Stefano Rivera Excise albow. Really. pyntnclick
Sun, 12 Feb 2012 00:01:03 +0200 Jeremy Thurgood Hook up events in StateWidget. (They still do nothing, though.) pyntnclick
Sat, 11 Feb 2012 22:46:48 +0200 Stefano Rivera Correct rect size for StateWidget pyntnclick
Sat, 11 Feb 2012 22:41:33 +0200 Neil Muller Remove outdated comment pyntnclick
Sat, 11 Feb 2012 22:27:12 +0200 Simon Cross XXX: now with even more bugs. pyntnclick
Sat, 11 Feb 2012 22:24:24 +0200 Neil Muller Less buggy non-albow music support pyntnclick
Sat, 11 Feb 2012 22:20:52 +0200 Simon Cross Pass rect around (we're going to be doing this alot). pyntnclick
Sat, 11 Feb 2012 22:20:26 +0200 Neil Muller Remove albow from sound pyntnclick
Sat, 11 Feb 2012 22:16:43 +0200 Jeremy Thurgood More get_image() fixes. pyntnclick
Sat, 11 Feb 2012 22:13:56 +0200 Simon Cross XXX: this adds bugs. pyntnclick
Sat, 11 Feb 2012 22:06:23 +0200 Stefano Rivera Rip out more CursorWidget pyntnclick
Sat, 11 Feb 2012 22:00:50 +0200 Jeremy Thurgood Differently yuck get_image(). pyntnclick
Sat, 11 Feb 2012 21:52:42 +0200 Stefano Rivera Remove hacky start_game() that wasn't meant to be committed pyntnclick
Sat, 11 Feb 2012 21:51:04 +0200 Stefano Rivera Undo fix get_image calls pyntnclick
Sat, 11 Feb 2012 21:50:19 +0200 Stefano Rivera Fix get_image calls pyntnclick
Sat, 11 Feb 2012 21:46:55 +0200 Stefano Rivera Fix get_image calls pyntnclick
Sat, 11 Feb 2012 21:45:16 +0200 Stefano Rivera Resources are files. As stipulated by $DEITY pyntnclick
Sat, 11 Feb 2012 21:40:36 +0200 Simon Cross Add ScreenEvents. pyntnclick
Sat, 11 Feb 2012 21:40:51 +0200 Stefano Rivera Use widget containers in _clear_all pyntnclick
Sat, 11 Feb 2012 21:40:01 +0200 Stefano Rivera Correct fake get_image pyntnclick
Sat, 11 Feb 2012 21:33:17 +0200 Stefano Rivera Note albow callbacks in GameScreen pyntnclick
Sat, 11 Feb 2012 21:23:48 +0200 Stefano Rivera GameScreen is grey pyntnclick
Sat, 11 Feb 2012 21:22:24 +0200 Simon Cross Special cases aren't special enough to be named special. pyntnclick
Sat, 11 Feb 2012 21:18:41 +0200 Stefano Rivera Remove a lot of albow pyntnclick
Sat, 11 Feb 2012 21:12:45 +0200 Neil Muller Fix scene/screen confusion pyntnclick
Sat, 11 Feb 2012 21:08:35 +0200 Stefano Rivera Remove regen-speech pyntnclick
Sat, 11 Feb 2012 21:02:49 +0200 Stefano Rivera Go to inital scene, not end pyntnclick
Sat, 11 Feb 2012 20:59:39 +0200 Jeremy Thurgood Remove remnants of albow from menu. pyntnclick
Sat, 11 Feb 2012 20:57:28 +0200 Neil Muller Pass screens through engine by name pyntnclick
Sat, 11 Feb 2012 20:34:23 +0200 Jeremy Thurgood Make menu and endscreen work. pyntnclick
Sat, 11 Feb 2012 20:31:25 +0200 Stefano Rivera QUIT! pyntnclick
Sat, 11 Feb 2012 20:21:23 +0200 Stefano Rivera Callbacks take 3 arguments pyntnclick
Sat, 11 Feb 2012 20:11:58 +0200 Jeremy Thurgood ImageButtons have sizes. pyntnclick
Sat, 11 Feb 2012 20:09:47 +0200 Neil Muller Rename state to game to not cause confusion with the other state pyntnclick
Sat, 11 Feb 2012 20:05:22 +0200 Stefano Rivera Remove anything that has to do with focus (hopefully not breaking anything) pyntnclick
Sat, 11 Feb 2012 20:00:59 +0200 Stefano Rivera Can haz imagebutton pyntnclick
Sat, 11 Feb 2012 19:56:30 +0200 Stefano Rivera Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx pyntnclick
Sat, 11 Feb 2012 18:46:19 +0200 Neil Muller Move menu.py and endscreen.py to gamelib. Add default versions for new games pyntnclick
Sat, 11 Feb 2012 18:31:56 +0200 Stefano Rivera Whoops, didn't mean to commit that pyntnclick
Sat, 11 Feb 2012 18:30:59 +0200 Jeremy Thurgood Fix cryocomp. pyntnclick
Sat, 11 Feb 2012 18:22:57 +0200 Stefano Rivera Add pyntnclick.engine, based on mamba pyntnclick
Sat, 11 Feb 2012 18:18:59 +0200 Jeremy Thurgood Remove albow.resources in a few more places. pyntnclick
Sat, 11 Feb 2012 18:04:23 +0200 Neil Muller Make debug a env variable pyntnclick
Sat, 11 Feb 2012 17:41:35 +0200 Jeremy Thurgood Add some image transforms. pyntnclick
Sat, 11 Feb 2012 17:38:57 +0200 Simon Cross Introduce .setup() for GameDeveloperGizmos. pyntnclick
Sat, 11 Feb 2012 17:34:23 +0200 Jeremy Thurgood mutators -> transforms. pyntnclick
Sat, 11 Feb 2012 17:25:49 +0200 Neil Muller Fix to work when debug is not enabled pyntnclick
Sat, 11 Feb 2012 17:07:52 +0200 Neil Muller Turn rect_drawer into a command line option pyntnclick
Sat, 11 Feb 2012 17:04:59 +0200 Stefano Rivera Correct a broken get_image call pyntnclick
Sat, 11 Feb 2012 17:02:26 +0200 Jeremy Thurgood load_image() -> get_image() and more docs. pyntnclick
Sat, 11 Feb 2012 16:56:01 +0200 Stefano Rivera Use load_image where possible pyntnclick
Sat, 11 Feb 2012 16:51:39 +0200 Simon Cross FIXED: Yes, thank you. pyntnclick
Sat, 11 Feb 2012 16:45:07 +0200 Jeremy Thurgood Allow list of image name fragments in load_image. Also, some docs. pyntnclick
Sat, 11 Feb 2012 16:43:05 +0200 Simon Cross Remove unused import and fix comment. pyntnclick
Sat, 11 Feb 2012 16:40:41 +0200 Simon Cross Update version.py pyntnclick
Sat, 11 Feb 2012 16:28:41 +0200 Stefano Rivera Pass game_description to all screens pyntnclick
Sat, 11 Feb 2012 16:22:56 +0200 Jeremy Thurgood Allow different image basedir. pyntnclick
Sat, 11 Feb 2012 16:21:20 +0200 Neil Muller Fix snake sound pyntnclick
Sat, 11 Feb 2012 16:17:52 +0200 Simon Cross Remove a couple of uses os DEBUG. pyntnclick
Sat, 11 Feb 2012 16:04:45 +0200 Neil Muller Fix sound loading pyntnclick
Sat, 11 Feb 2012 16:02:06 +0200 Stefano Rivera Classify constants, which involves a whole bunch of XXX comments pyntnclick
Sat, 11 Feb 2012 16:01:33 +0200 Jeremy Thurgood Add image mutation to resource loader. pyntnclick
Sat, 11 Feb 2012 15:55:48 +0200 Simon Cross Actually add Resources.__init__.py pyntnclick
Sat, 11 Feb 2012 15:54:32 +0200 Jeremy Thurgood Test refactor. pyntnclick
Sat, 11 Feb 2012 15:53:14 +0200 Neil Muller Move get_current_playlist onto sound object pyntnclick
Sat, 11 Feb 2012 15:48:04 +0200 Jeremy Thurgood Add load_image to Resources. pyntnclick
Sat, 11 Feb 2012 15:48:06 +0200 Simon Cross Bug fixes for sound hook-up. pyntnclick
Sat, 11 Feb 2012 15:40:40 +0200 Simon Cross Link up Resource module. pyntnclick
Sat, 11 Feb 2012 15:37:43 +0200 Simon Cross Add import of DEBUG back to main.py. pyntnclick
Sat, 11 Feb 2012 15:27:52 +0200 Simon Cross Lazily load Result sounds. pyntnclick
Sat, 11 Feb 2012 15:05:18 +0200 Simon Cross Hook up sound in gamelib/scenes. pyntnclick
Sat, 11 Feb 2012 15:37:59 +0200 Neil Muller Pyflakes sound pyntnclick
Sat, 11 Feb 2012 15:35:06 +0200 Neil Muller Sound hackery pyntnclick
Sat, 11 Feb 2012 15:22:16 +0200 Jeremy Thurgood Added ignores. Apparently bzr does not allow this locally for a specific repo. pyntnclick
Sat, 11 Feb 2012 15:17:21 +0200 Jeremy Thurgood More resource tests. pyntnclick
Sat, 11 Feb 2012 15:05:34 +0200 Jeremy Thurgood Start of resource manager. pyntnclick
Sat, 11 Feb 2012 14:47:44 +0200 Simon Cross Provide stubby access to sound and resource object from GameDescription on state and scene objects. pyntnclick
Sat, 11 Feb 2012 14:42:24 +0200 Stefano Rivera Rip out keyboard handling pyntnclick
Sat, 11 Feb 2012 14:33:23 +0200 Stefano Rivera s/mamba/pyntnclick/ pyntnclick
Sat, 11 Feb 2012 14:13:49 +0200 Stefano Rivera Remove useless widgets modules pyntnclick
Sat, 11 Feb 2012 14:12:11 +0200 Simon Cross Move option_parser onto GameDescription so it can be overridden by sub-classes if they lik. pyntnclick
Sat, 11 Feb 2012 14:09:46 +0200 Stefano Rivera Copy in widgets from mamba (currently unused) pyntnclick
Sat, 11 Feb 2012 14:04:48 +0200 Simon Cross Create GameDescription object. pyntnclick
Sat, 11 Feb 2012 13:40:51 +0200 Simon Cross Create a re-usable main function. pyntnclick
Sat, 11 Feb 2012 13:30:56 +0200 Neil Muller The new, friendlier gen_sound helper pyntnclick
Sat, 11 Feb 2012 13:24:00 +0200 Jeremy Thurgood Rearrange import. pyntnclick
Sat, 11 Feb 2012 13:22:21 +0200 Stefano Rivera Rename imports in rect_drawer pyntnclick
Sat, 11 Feb 2012 13:19:21 +0200 Neil Muller Rename imports pyntnclick
Sat, 11 Feb 2012 13:10:18 +0200 Jeremy Thurgood Moved stuff around, broke everything. pyntnclick
Sat, 11 Feb 2012 12:52:29 +0200 Jeremy Thurgood New module. pyntnclick
Sat, 21 Jun 2014 17:38:39 +0000 convert-repo update tags
Sat, 11 Feb 2012 12:43:34 +0200 Neil Muller pyflakes cleanup
Sat, 11 Feb 2012 12:31:33 +0200 Neil Muller pep8 cleanup
Sat, 11 Feb 2012 12:31:24 +0200 Simon Cross PEP8 clean-up.
Sat, 11 Feb 2012 12:29:30 +0200 Neil Muller Really pep8 fix manual.py
Sat, 11 Feb 2012 12:28:09 +0200 Neil Muller pep8
Sat, 11 Feb 2012 12:23:54 +0200 Neil Muller pep8cleanups
Sat, 11 Feb 2012 12:20:12 +0200 Simon Cross PEP8 clean-up for engine, machine and mess.
Sat, 11 Feb 2012 12:15:31 +0200 Neil Muller More pep8 cleanups
Sat, 11 Feb 2012 12:10:58 +0200 Stefano Rivera PEP-8 cleanup of tools
Sat, 11 Feb 2012 12:05:13 +0200 Jeremy Thurgood PEP-8 tests.
Sat, 11 Feb 2012 12:04:09 +0200 Neil Muller pep8 cleanup
Sat, 11 Feb 2012 12:02:21 +0200 Jeremy Thurgood PEP-8 sound.py
Sat, 11 Feb 2012 12:00:15 +0200 Neil Muller More pep8 cleanups
Sat, 11 Feb 2012 11:59:21 +0200 Jeremy Thurgood PEP-8 main.
Sat, 11 Feb 2012 12:00:19 +0200 Stefano Rivera PEP-8 cleanup of skellington bits in root
Sat, 11 Feb 2012 11:58:57 +0200 Neil Muller PEP8 cleanup data.py and endscreen.py
Sat, 11 Feb 2012 11:57:14 +0200 Jeremy Thurgood PEP-8 gamescreen and state.
Fri, 10 Sep 2010 18:47:17 +0200 Jeremy Thurgood pyflakes-induced cleanup.
Thu, 09 Sep 2010 11:11:37 +0200 Jeremy Thurgood Monkey-patch albow.resource.get_image() in tests to avoid having to set up pygame display stuff.
Wed, 08 Sep 2010 17:33:07 +0200 Jeremy Thurgood Defer some resource loading until it's actually necessary.
Wed, 08 Sep 2010 14:02:11 +0200 Jeremy Thurgood Separate "scene widgets" from "game-specific widgets".
Wed, 08 Sep 2010 00:59:51 +0200 Neil Muller Make close button helper in rect_drawer zoom correctly
Wed, 08 Sep 2010 00:45:06 +0200 Neil Muller Fix calls to draw to match recent changes
Wed, 08 Sep 2010 00:42:41 +0200 Neil Muller Remove old draw def
Wed, 08 Sep 2010 00:41:23 +0200 Neil Muller Add list_scenes to rect_drawer
Tue, 07 Sep 2010 18:25:29 +0200 Neil Muller Move scene specifications into gamelib.scenes
Tue, 07 Sep 2010 18:13:35 +0200 Jeremy Thurgood Fix is_interactive() by adding tool param.
Tue, 07 Sep 2010 17:05:51 +0200 Jeremy Thurgood Removed superfluous SIZE attribute on Scene.
Tue, 07 Sep 2010 13:45:07 +0200 Jeremy Thurgood Remove mouse motion logic from GameState.
Tue, 07 Sep 2010 13:37:00 +0200 Jeremy Thurgood Rename State to GameState.
Tue, 07 Sep 2010 13:35:30 +0200 Jeremy Thurgood Remove drawing logic from State.
Tue, 07 Sep 2010 10:12:55 +0200 Jeremy Thurgood Version change.
Sun, 05 Sep 2010 22:59:33 +0200 Adrianna Pińska fixed crash caused by the manual item's special snowflakeness
Sat, 04 Sep 2010 10:38:14 +0200 Jeremy Thurgood Fix items.
Sat, 04 Sep 2010 09:53:00 +0200 Jeremy Thurgood Merged in engine refactorings.
Fri, 03 Sep 2010 17:04:38 +0200 Neil Muller Add show animate & cycle interact options
Fri, 03 Sep 2010 16:41:25 +0200 Neil Muller Add mode label
Fri, 03 Sep 2010 14:39:44 +0200 Neil Muller Remove debugging print
Fri, 03 Sep 2010 11:51:43 +0200 Neil Muller Add support for moving zoomed region
Fri, 03 Sep 2010 11:24:12 +0200 Neil Muller Partial zoom support
Thu, 02 Sep 2010 12:25:48 +0200 Neil Muller Tweak menu layout. Add keys for toggle options
Thu, 02 Sep 2010 11:43:51 +0200 Neil Muller Add 'translucent image mode'
Wed, 01 Sep 2010 18:05:35 +0200 Neil Muller Tweak various aspects of image drawing/mouse code to handle edge cases better
Wed, 01 Sep 2010 14:59:07 +0200 Neil Muller Use relative motion for images to remove jumping when combining key & mouse
Tue, 31 Aug 2010 16:50:38 +0200 Neil Muller Change style of cryo computer screen to match others
Tue, 31 Aug 2010 14:33:00 +0200 Stefano Rivera Alter security camera description and is_interactive to match JIM's state
Tue, 31 Aug 2010 14:25:09 +0200 Neil Muller Make poster only work if JIM is online
Mon, 30 Aug 2010 00:16:14 +0200 Simon Cross Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.
Sun, 29 Aug 2010 21:35:05 +0200 Stefano Rivera More hints in TODO
Sun, 29 Aug 2010 21:32:44 +0200 Stefano Rivera Engine room floor is irreparable
Sun, 29 Aug 2010 21:26:24 +0200 Stefano Rivera Don't pick up broken superconductor
Sun, 29 Aug 2010 20:04:05 +0200 Stefano Rivera Hook computer control panel to engine room computer. Tweak sign above door
Sat, 21 Jun 2014 21:39:20 +0200 Stefano Rivera Merged into default engine_refactor
Sun, 29 Aug 2010 20:38:03 +0200 Jeremy Thurgood Unify Thing and Item interaction handling. engine_refactor
Sun, 29 Aug 2010 19:58:35 +0200 Jeremy Thurgood No more state in Item interacts. engine_refactor
Sun, 29 Aug 2010 15:15:59 +0200 Jeremy Thurgood Add state to Items. engine_refactor
Sun, 29 Aug 2010 13:27:29 +0200 Jeremy Thurgood Item uses InteractMixin, but currently overrides everything in it. engine_refactor
Sun, 29 Aug 2010 13:15:14 +0200 Jeremy Thurgood Factor Thing interactive stuff out into a mixing. (Items to follow.) engine_refactor
Sun, 29 Aug 2010 13:07:49 +0200 Jeremy Thurgood Make name param to an Item optional and use NAME if present. engine_refactor
Sun, 29 Aug 2010 19:41:07 +0200 Neil Muller Update TODO
Sun, 29 Aug 2010 19:40:10 +0200 Neil Muller Tweak description when fishbowl is taken
Sun, 29 Aug 2010 19:40:06 +0200 Neil Muller Call thing.leave not scene.leave when removing things
Sun, 29 Aug 2010 17:16:56 +0200 Simon Cross Add some TODOs.
Sun, 29 Aug 2010 14:09:34 +0200 Neil Muller Refactor to add support for key movement of images
Sat, 21 Jun 2014 21:41:46 +0200 Stefano Rivera Merged into default 1.0.1
Tue, 08 Mar 2011 13:26:00 +0200 Stefano Rivera Use DejaVuSans instead of Vera 1.0.1
Tue, 08 Mar 2011 13:25:20 +0200 Stefano Rivera Tidy up the i18n changes 1.0.1
Tue, 08 Mar 2011 12:29:14 +0200 Stefano Rivera i18n and Russian translation 1.0.1
Sun, 29 Aug 2010 12:33:21 +0200 Jeremy Thurgood Version bump for 1.0.1 "service pack". 1.0.1
Sun, 29 Aug 2010 11:36:16 +0200 Neil Muller Some minor pylint driven style fixes
Sun, 29 Aug 2010 11:17:09 +0200 Stefano Rivera Update TODO
Sun, 29 Aug 2010 11:13:51 +0200 Stefano Rivera Add missing item parameter to bridge interact_with_foos
Sun, 29 Aug 2010 10:09:47 +0200 Neil Muller Fix typo in comp detail art
Sun, 29 Aug 2010 03:51:23 +0200 Jeremy Thurgood Fix crash bug on the bridge. (JIM's panel really doesn't like items.)
Sun, 29 Aug 2010 02:07:37 +0200 Simon Cross Final screenshot.
Sun, 29 Aug 2010 02:06:48 +0200 Simon Cross Add walkthrough to windows bundle.
Sun, 29 Aug 2010 01:51:58 +0200 Jeremy Thurgood Fix a crash bug on win. Doesn't count. Still 1.0.0 FINAL. 1.0.0
Sun, 29 Aug 2010 01:48:59 +0200 Jeremy Thurgood Version 1.0.0 FINAL. (I hope.)
Sun, 29 Aug 2010 01:47:03 +0200 Simon Cross All systems are go.
Sun, 29 Aug 2010 01:43:55 +0200 Jeremy Thurgood You can now use doors while wielding things.
Sun, 29 Aug 2010 01:36:04 +0200 Simon Cross Slightly prettier Close button labels.
Sun, 29 Aug 2010 01:29:24 +0200 Stefano Rivera Blinken cameras
Sun, 29 Aug 2010 01:26:12 +0200 Adrianna Pińska Full stop.
Sun, 29 Aug 2010 01:23:08 +0200 Jeremy Thurgood Mac icons hooked up, chops added and engine fix message fixed.
Sun, 29 Aug 2010 01:23:03 +0200 Adrianna Pińska README tweaks
Sun, 29 Aug 2010 01:21:02 +0200 Neil Muller Properly stop running
Sun, 29 Aug 2010 01:16:41 +0200 Neil Muller Tweak laser text
Sun, 29 Aug 2010 01:14:02 +0200 Simon Cross Link windows icon file.
Sun, 29 Aug 2010 01:09:45 +0200 Adrianna Pińska Gray cameras
Sun, 29 Aug 2010 01:07:57 +0200 Jeremy Thurgood Version update and mac icons.
Sun, 29 Aug 2010 01:06:21 +0200 Stefano Rivera Update docs
Sun, 29 Aug 2010 01:03:56 +0200 Adrianna Pińska Bloody Courier.
Sun, 29 Aug 2010 01:02:34 +0200 Neil Muller Move background setting. Set end_game flag
Sun, 29 Aug 2010 00:58:14 +0200 Jeremy Thurgood Walkthrough test /almost/ finished.
Sun, 29 Aug 2010 00:54:12 +0200 Adrianna Pińska That font wasn't free. This one is.
Sun, 29 Aug 2010 00:50:25 +0200 Neil Muller Image buttons for game over screen
Sun, 29 Aug 2010 00:31:03 +0200 Neil Muller Stop running when we end the game
Sun, 29 Aug 2010 00:44:54 +0200 Adrianna Pińska Bridge tweaks
Sun, 29 Aug 2010 00:33:44 +0200 Adrianna Pińska Added icon and title to window
Sun, 29 Aug 2010 00:30:17 +0200 Stefano Rivera Hook up splash screen
Sun, 29 Aug 2010 00:27:35 +0200 Adrianna Pińska won screen bits
Sun, 29 Aug 2010 00:26:17 +0200 Simon Cross Obliterated by meteors.
Sun, 29 Aug 2010 00:24:40 +0200 Neil Muller Redo way of reaching end screen
Sun, 29 Aug 2010 00:01:14 +0200 Neil Muller Remove resume game menu item
Sun, 29 Aug 2010 00:17:30 +0200 Simon Cross Remove unused speech file.
Sun, 29 Aug 2010 00:08:24 +0200 Adrianna Pińska removed teeny white speck from broccoli
Sun, 29 Aug 2010 00:05:36 +0200 Adrianna Pińska tpyo
Sun, 29 Aug 2010 00:00:27 +0200 Adrianna Pińska Icons
Sat, 28 Aug 2010 23:55:56 +0200 Neil Muller Make egine room greeting fire once. Remove machine room greeting
Sat, 28 Aug 2010 23:55:12 +0200 Simon Cross Hook up engine room computer console.
Sat, 28 Aug 2010 23:48:50 +0200 Jeremy Thurgood Many small fixes.
Sat, 28 Aug 2010 23:48:21 +0200 Neil Muller Remove won screen wall of text
Sat, 28 Aug 2010 23:45:11 +0200 Neil Muller Hook up fixed ETA screen
Sat, 28 Aug 2010 23:44:59 +0200 Neil Muller Add modified cyro info comp images
Sat, 28 Aug 2010 23:44:02 +0200 Stefano Rivera Chop-Chop
Sat, 28 Aug 2010 23:42:22 +0200 Adrianna Pińska Added duct tape texture
Sat, 28 Aug 2010 23:35:17 +0200 Adrianna Pińska Spellin
Sat, 28 Aug 2010 23:31:09 +0200 Adrianna Pińska Spellng
Sat, 28 Aug 2010 23:29:45 +0200 Neil Muller Tweak star pos
Sat, 28 Aug 2010 23:25:48 +0200 Stefano Rivera Jim complains when you break the chair
Sat, 28 Aug 2010 23:23:53 +0200 Adrianna Pińska Spleling
Sat, 28 Aug 2010 23:19:20 +0200 Neil Muller Animated starfield for bridge
Sat, 28 Aug 2010 23:17:08 +0200 Stefano Rivera Engines on
Sat, 28 Aug 2010 23:15:59 +0200 Adrianna Pińska Full stops.
Sat, 28 Aug 2010 23:11:16 +0200 Adrianna Pińska splash screen plus buttons
Sat, 28 Aug 2010 23:06:09 +0200 Jeremy Thurgood Disable DEBUG.
Sat, 28 Aug 2010 23:01:30 +0200 Jeremy Thurgood Boomslang!
Sat, 28 Aug 2010 22:57:05 +0200 Simon Cross Engine room art is done\!
Sat, 28 Aug 2010 22:53:40 +0200 Adrianna Pińska map corrections
Sat, 28 Aug 2010 22:49:11 +0200 Neil Muller Vague art for pipes + taped pipes
Sat, 28 Aug 2010 22:43:52 +0200 Adrianna Pińska end screen
Sat, 28 Aug 2010 22:40:49 +0200 Stefano Rivera Give can opener red handles to match engine image
Sat, 28 Aug 2010 22:33:14 +0200 Stefano Rivera Map: Inaccessible areas
Sat, 28 Aug 2010 22:24:28 +0200 Neil Muller Disable log screen
Sat, 28 Aug 2010 22:16:58 +0200 Jeremy Thurgood Fixed inventory drawing.
Sat, 28 Aug 2010 22:19:49 +0200 Adrianna Pińska bridge starfield
Sat, 28 Aug 2010 22:13:19 +0200 Neil Muller Support for partial fixed state (pending artwork)
Sat, 28 Aug 2010 22:05:50 +0200 Stefano Rivera Initial map hookup
Sat, 28 Aug 2010 22:01:03 +0200 Jeremy Thurgood Fix cursor handling after message dismissal.
Sat, 28 Aug 2010 21:51:26 +0200 Adrianna Pińska spling
Sat, 28 Aug 2010 21:37:28 +0200 Adrianna Pińska raw images
Sat, 28 Aug 2010 21:33:49 +0200 Adrianna Pińska map
Sat, 28 Aug 2010 21:31:30 +0200 Neil Muller Hook up navigation tab, Add won condition
Sat, 28 Aug 2010 21:29:49 +0200 Neil Muller Add skeleton won screen
Sat, 28 Aug 2010 21:30:15 +0200 Jeremy Thurgood Different toolbar colour and remove highlighted cursor outside scene widget.
Sat, 28 Aug 2010 21:28:37 +0200 Simon Cross The stars are sort of okay.
Sat, 28 Aug 2010 21:24:04 +0200 Stefano Rivera You have to duct tape the superconductor
Sat, 28 Aug 2010 21:05:36 +0200 Jeremy Thurgood Dim non-interactive screen regions for "modal" stuff.
Sat, 28 Aug 2010 20:46:06 +0200 Jeremy Thurgood Improved mouse handling edge cases.
Sat, 28 Aug 2010 20:35:24 +0200 Simon Cross Colour can opener.
Sat, 28 Aug 2010 20:31:26 +0200 Simon Cross Cryo empty and full images.
Sat, 28 Aug 2010 20:11:34 +0200 Jeremy Thurgood Finished manual detail.
Sat, 28 Aug 2010 20:05:29 +0200 Neil Muller Fix ai dead check
Sat, 28 Aug 2010 20:05:28 +0200 Neil Muller Flag puzzle end conditions
Sat, 28 Aug 2010 19:41:29 +0200 Jeremy Thurgood Also add background image we need.
Sat, 28 Aug 2010 19:40:36 +0200 Jeremy Thurgood Working manual. (Still needs arrows.)
Sat, 28 Aug 2010 19:55:30 +0200 Neil Muller Hook up updated alert screens
Sat, 28 Aug 2010 19:39:58 +0200 Neil Muller add TODO note
Sat, 28 Aug 2010 19:30:45 +0200 Neil Muller Alert images
Sat, 28 Aug 2010 19:41:07 +0200 Simon Cross Superconductor images in place.
Sat, 28 Aug 2010 19:10:54 +0200 Neil Muller Bridge navigation screens
Sat, 28 Aug 2010 19:04:30 +0200 Jeremy Thurgood Initial manual implementation.
Sat, 28 Aug 2010 18:59:51 +0200 Stefano Rivera More duct tape (shouldn't have slipped in last commit)
Sat, 28 Aug 2010 18:47:53 +0200 Stefano Rivera Remove broken Thing.interact_without() calls
Sat, 28 Aug 2010 18:46:43 +0200 Simon Cross Make arrows non-interactive.
Sat, 28 Aug 2010 18:40:08 +0200 Adrianna Pińska crew quarters except for duct tape
Sat, 28 Aug 2010 18:38:45 +0200 Neil Muller Tweak base images
Sat, 28 Aug 2010 18:36:38 +0200 Simon Cross Add pulsing danger sign.
Sat, 28 Aug 2010 18:21:21 +0200 Neil Muller Add bridge computer base images
Sat, 28 Aug 2010 18:05:35 +0200 Jeremy Thurgood Tweaks to text and JIM background.
Sat, 28 Aug 2010 18:02:49 +0200 Stefano Rivera Only give vandalism warning once
Sat, 28 Aug 2010 17:50:21 +0200 Jeremy Thurgood Adjust labels for dodgy fonts.
Sat, 28 Aug 2010 17:43:14 +0200 Neil Muller add TODO note
Sat, 28 Aug 2010 17:42:40 +0200 Neil Muller remove random out of 1 choice
Sat, 28 Aug 2010 17:39:14 +0200 Neil Muller Add hazard sign to JIM panel
Sat, 28 Aug 2010 17:39:00 +0200 Neil Muller Fix bliken lights description
Sat, 28 Aug 2010 17:36:40 +0200 Adrianna Pińska speling
Sat, 28 Aug 2010 17:27:07 +0200 Adrianna Pińska speling
Sat, 28 Aug 2010 17:16:55 +0200 Adrianna Pińska raw images
Sat, 28 Aug 2010 17:13:12 +0200 Adrianna Pińska coloured in bridge stuff
Sat, 28 Aug 2010 17:07:54 +0200 Jeremy Thurgood Better result handling for tests.
Sat, 28 Aug 2010 17:09:05 +0200 Stefano Rivera MonospaceRegular source
Sat, 28 Aug 2010 17:08:10 +0200 Stefano Rivera Use bottle image. The boomslang is now triangle-free
Sat, 28 Aug 2010 17:07:24 +0200 Neil Muller Allow Nones in list of results
Sat, 28 Aug 2010 16:56:09 +0200 Neil Muller JIM comments on cryo pipes
Sat, 28 Aug 2010 16:51:40 +0200 Neil Muller Use make_jim_dialog everywhere
Sat, 28 Aug 2010 16:36:38 +0200 Neil Muller JIM comments on safe opening, if able
Sat, 28 Aug 2010 16:50:37 +0200 Jeremy Thurgood Moved some widgets around.
Sat, 28 Aug 2010 16:46:46 +0200 Simon Cross Animate engine room arrows.
Sat, 28 Aug 2010 16:45:55 +0200 Stefano Rivera New (Fontforge) Monospace font for JIM
Sat, 28 Aug 2010 16:34:35 +0200 Jeremy Thurgood Updated walkthrough test as far as completed environmental puzzle.
Sat, 28 Aug 2010 16:30:43 +0200 Neil Muller Hook up panel part of AI puzzle
Sat, 28 Aug 2010 16:18:40 +0200 Stefano Rivera Detergent + cryo fluid puzzle (currently triangular)
Sat, 28 Aug 2010 15:53:56 +0200 Neil Muller Add sentence for bridge. Have poster break AI
Sat, 28 Aug 2010 15:39:39 +0200 Stefano Rivera Switch to DejaVuSansMono, which has less licencing issues than chintzy
Sat, 28 Aug 2010 15:31:45 +0200 Neil Muller Hook up poster. Add cameras to crew_quarters and bridge
Sat, 28 Aug 2010 15:26:30 +0200 Simon Cross Remove can opener from engine background.
Sat, 28 Aug 2010 15:18:25 +0200 Stefano Rivera The environment / pipe puzzle is now solveable
Sat, 28 Aug 2010 15:11:27 +0200 Jeremy Thurgood Include tools in build.
Sat, 28 Aug 2010 15:03:25 +0200 Jeremy Thurgood Right-click with hand in a detail window dismisses it.
Sat, 28 Aug 2010 15:01:55 +0200 Neil Muller Make airlock warning not JIM's
Sat, 28 Aug 2010 14:51:58 +0200 Simon Cross Re-clean engine room image (start of engine colouring process).
Sat, 28 Aug 2010 14:43:00 +0200 Neil Muller Don't allow access to the engine room without helmet
Sat, 28 Aug 2010 14:42:41 +0200 Neil Muller Add duct_tape + fishbowl = helmet
Sat, 28 Aug 2010 14:41:35 +0200 Neil Muller Remove enter message
Sat, 28 Aug 2010 14:36:05 +0200 Neil Muller Don't crash if the item doesn't exist
Sat, 28 Aug 2010 14:39:41 +0200 Adrianna Pińska boomslang colour
Sat, 28 Aug 2010 14:37:04 +0200 Stefano Rivera Boomslang sound
Sat, 28 Aug 2010 14:36:22 +0200 Simon Cross Remove TODO about moving the state -- it's happy where it is and by all accounts quite entrenched.
Sat, 28 Aug 2010 14:34:39 +0200 Simon Cross Clean-up two old TODOs.
Sat, 28 Aug 2010 14:27:04 +0200 Simon Cross Commit the missing manual.
Sat, 28 Aug 2010 14:24:38 +0200 Simon Cross Latest machine room source.
Sat, 28 Aug 2010 14:24:07 +0200 Simon Cross Hook up manual.
Sat, 28 Aug 2010 14:16:10 +0200 Adrianna Pińska coloured in cryo detail
Sat, 28 Aug 2010 14:10:54 +0200 Neil Muller Add is_in_inventory helper
Sat, 28 Aug 2010 14:01:17 +0200 Stefano Rivera Massage chair and base where swapped
Sat, 28 Aug 2010 14:00:38 +0200 Simon Cross Link up laser welder
Sat, 28 Aug 2010 13:57:32 +0200 Neil Muller Add uncuttable cryo pipe interact
Sat, 28 Aug 2010 13:56:22 +0200 Stefano Rivera More engine room descs
Sat, 28 Aug 2010 13:33:07 +0200 Neil Muller Tweak description appearance
Sat, 28 Aug 2010 13:31:14 +0200 Adrianna Pińska cameras and bottles
Sat, 28 Aug 2010 13:30:44 +0200 Jeremy Thurgood Fixed mouse and cursor handling.
Sat, 28 Aug 2010 13:10:55 +0200 Neil Muller Print existing intersection in scene on startup
Sat, 28 Aug 2010 13:05:40 +0200 Adrianna Pińska typo
Sat, 28 Aug 2010 13:02:40 +0200 Neil Muller Fix rect drawing bug
Sat, 28 Aug 2010 12:58:31 +0200 Neil Muller Warn about intersecting existing things and other drawn rects
Sat, 28 Aug 2010 12:43:12 +0200 Jeremy Thurgood Mouse handling refactorings.
Sat, 28 Aug 2010 12:41:02 +0200 Adrianna Pińska split right cryo pipe into two; single tube fragment; incrementing fixed tubes
Sat, 28 Aug 2010 12:38:28 +0200 Simon Cross Split laser welder slot and on button. Add manual thing. Add descriptions for drill press and block.
Sat, 28 Aug 2010 12:35:09 +0200 Stefano Rivera Only the base of the massage chair brings up the subscene
Sat, 28 Aug 2010 12:11:42 +0200 Neil Muller Suspend background sound for bridge computer detail
Sat, 28 Aug 2010 12:10:20 +0200 Neil Muller Call detail enter and leave hooks
Sat, 28 Aug 2010 09:37:21 +0200 Jeremy Thurgood Computer typeface for JIM.
Sat, 28 Aug 2010 08:57:11 +0200 Neil Muller Add toggle thing rects option
Sat, 28 Aug 2010 08:56:12 +0200 Neil Muller Make self._interact_hilight_colour = None disable rect (matches comments)
Sat, 28 Aug 2010 02:06:33 +0200 Simon Cross Add laser welder lights art source.
Sat, 28 Aug 2010 02:05:16 +0200 Simon Cross Correct filename.
Sat, 28 Aug 2010 01:50:03 +0200 Adrianna Pińska rolled-up triangle poster for inventory
Sat, 28 Aug 2010 01:45:07 +0200 Stefano Rivera Hook up new machete, can_opener, and titanium_femur images
Sat, 28 Aug 2010 01:28:51 +0200 Neil Muller Hook up canopener. Fix for replace_inventory changes
Sat, 28 Aug 2010 01:28:25 +0200 Neil Muller Make replace_inventory_item use names for consisency
Sat, 28 Aug 2010 01:35:39 +0200 Adrianna Pińska source files
Sat, 28 Aug 2010 01:33:45 +0200 Adrianna Pińska some more items
Sat, 28 Aug 2010 01:32:54 +0200 Stefano Rivera CursorSprite: Default pointer-position to the centre of the cursor
Sat, 28 Aug 2010 01:22:44 +0200 Simon Cross Daily screenshot.
Sat, 28 Aug 2010 01:18:51 +0200 Simon Cross Source for machine room background.
Sat, 28 Aug 2010 01:16:27 +0200 Jeremy Thurgood Make the can Thing go away when it's empty.
Sat, 28 Aug 2010 01:13:43 +0200 Simon Cross Full colour machine room.
Sat, 28 Aug 2010 00:42:21 +0200 Neil Muller Add some flavour text to machine room. Tweak rects
Sat, 28 Aug 2010 00:28:18 +0200 Stefano Rivera Added detergent bottle Item and InteractImageRect class
Sat, 28 Aug 2010 00:25:26 +0200 Adrianna Pińska more full stops
Sat, 28 Aug 2010 00:23:44 +0200 Adrianna Pińska Broccoli!
Sat, 28 Aug 2010 00:22:16 +0200 Adrianna Pińska more spelling and full stops
Sat, 28 Aug 2010 00:19:34 +0200 Adrianna Pińska typo
Sat, 28 Aug 2010 00:09:33 +0200 Neil Muller Tweak bridge
Sat, 28 Aug 2010 00:10:06 +0200 Adrianna Pińska coloured-in cryo tubes
Sat, 28 Aug 2010 00:09:11 +0200 Adrianna Pińska needs moar dirt
Sat, 28 Aug 2010 00:03:54 +0200 Jeremy Thurgood Plotting in the crew quarters.
Fri, 27 Aug 2010 23:50:53 +0200 Neil Muller Hook up a few things in the crew quarters
Fri, 27 Aug 2010 23:37:19 +0200 Neil Muller Re-enable thing rects by default in rect_drawer
Fri, 27 Aug 2010 23:35:18 +0200 Stefano Rivera Engine room mostly hooked up
Fri, 27 Aug 2010 23:33:27 +0200 Adrianna Pińska some colour in the mess hall
Fri, 27 Aug 2010 23:12:34 +0200 Jeremy Thurgood Fishbowl and laser lights that don't make the universe go away.
Fri, 27 Aug 2010 23:09:07 +0200 Simon Cross Add option for turning off debugging rects while debugging.
Fri, 27 Aug 2010 23:01:17 +0200 Simon Cross Too long since last commit. Felt like showing off some machine room progress.
Fri, 27 Aug 2010 22:35:09 +0200 Neil Muller The flying fish fix (take 1)
Fri, 27 Aug 2010 22:12:03 +0200 Neil Muller Compensate for offset in rect_drawer
Fri, 27 Aug 2010 22:04:25 +0200 Neil Muller Offset support for scenes
Fri, 27 Aug 2010 21:43:07 +0200 Neil Muller coloured wires in bridge
Fri, 27 Aug 2010 22:00:12 +0200 Jeremy Thurgood Better (and fixed) rect tool with toolbar overlay.
Fri, 27 Aug 2010 21:57:13 +0200 Jeremy Thurgood Crew quarters background and toolbar on the rect tool.
Fri, 27 Aug 2010 21:47:21 +0200 Adrianna Pińska boomslang
Fri, 27 Aug 2010 21:29:22 +0200 Adrianna Pińska added chain to door
Fri, 27 Aug 2010 21:06:03 +0200 Adrianna Pińska manual
Fri, 27 Aug 2010 20:56:24 +0200 Neil Muller Hook up intact pipes
Fri, 27 Aug 2010 20:43:29 +0200 Neil Muller Interactivity status tweaks
Fri, 27 Aug 2010 20:35:27 +0200 Stefano Rivera Hook up stethoscope
Fri, 27 Aug 2010 20:30:57 +0200 Neil Muller Add some toggle options to helper script
Fri, 27 Aug 2010 20:14:51 +0200 Neil Muller Remove unneeded tests
Fri, 27 Aug 2010 20:08:18 +0200 Jeremy Thurgood Non-interactive things no longer highlight the cursor.
Fri, 27 Aug 2010 20:06:44 +0200 Adrianna Pińska stethoscope plus dammit, JIM
Fri, 27 Aug 2010 19:35:20 +0200 Jeremy Thurgood Ran pyflakes and fixed some minor things.
Fri, 27 Aug 2010 19:29:37 +0200 Jeremy Thurgood Shuffled a bunch of stuff into more appropriate places.
Fri, 27 Aug 2010 19:22:47 +0200 Simon Cross Replace text interacts with doors.
Fri, 27 Aug 2010 19:15:18 +0200 Adrianna Pińska cryo pipes
Fri, 27 Aug 2010 19:04:54 +0200 Simon Cross Line art machine room.
Fri, 27 Aug 2010 19:01:00 +0200 Jeremy Thurgood Superconductor Thing now works.
Fri, 27 Aug 2010 19:00:02 +0200 Simon Cross Add non-clickable animation TODO.
Fri, 27 Aug 2010 18:30:02 +0200 Neil Muller Make computer beep
Fri, 27 Aug 2010 18:24:35 +0200 Neil Muller More varied beeps
Fri, 27 Aug 2010 18:13:12 +0200 Neil Muller Hook up parts of the bridge computer system