log

age author description
Sat, 28 Aug 2010 16:34:35 +0200 Jeremy Thurgood Updated walkthrough test as far as completed environmental puzzle.
Sat, 28 Aug 2010 16:30:43 +0200 Neil Muller Hook up panel part of AI puzzle
Sat, 28 Aug 2010 16:18:40 +0200 Stefano Rivera Detergent + cryo fluid puzzle (currently triangular)
Sat, 28 Aug 2010 15:53:56 +0200 Neil Muller Add sentence for bridge. Have poster break AI
Sat, 28 Aug 2010 15:39:39 +0200 Stefano Rivera Switch to DejaVuSansMono, which has less licencing issues than chintzy
Sat, 28 Aug 2010 15:31:45 +0200 Neil Muller Hook up poster. Add cameras to crew_quarters and bridge
Sat, 28 Aug 2010 15:26:30 +0200 Simon Cross Remove can opener from engine background.
Sat, 28 Aug 2010 15:18:25 +0200 Stefano Rivera The environment / pipe puzzle is now solveable
Sat, 28 Aug 2010 15:11:27 +0200 Jeremy Thurgood Include tools in build.
Sat, 28 Aug 2010 15:03:25 +0200 Jeremy Thurgood Right-click with hand in a detail window dismisses it.
Sat, 28 Aug 2010 15:01:55 +0200 Neil Muller Make airlock warning not JIM's
Sat, 28 Aug 2010 14:51:58 +0200 Simon Cross Re-clean engine room image (start of engine colouring process).
Sat, 28 Aug 2010 14:43:00 +0200 Neil Muller Don't allow access to the engine room without helmet
Sat, 28 Aug 2010 14:42:41 +0200 Neil Muller Add duct_tape + fishbowl = helmet
Sat, 28 Aug 2010 14:41:35 +0200 Neil Muller Remove enter message
Sat, 28 Aug 2010 14:36:05 +0200 Neil Muller Don't crash if the item doesn't exist
Sat, 28 Aug 2010 14:39:41 +0200 Adrianna Pińska boomslang colour
Sat, 28 Aug 2010 14:37:04 +0200 Stefano Rivera Boomslang sound
Sat, 28 Aug 2010 14:36:22 +0200 Simon Cross Remove TODO about moving the state -- it's happy where it is and by all accounts quite entrenched.
Sat, 28 Aug 2010 14:34:39 +0200 Simon Cross Clean-up two old TODOs.
Sat, 28 Aug 2010 14:27:04 +0200 Simon Cross Commit the missing manual.
Sat, 28 Aug 2010 14:24:38 +0200 Simon Cross Latest machine room source.
Sat, 28 Aug 2010 14:24:07 +0200 Simon Cross Hook up manual.
Sat, 28 Aug 2010 14:16:10 +0200 Adrianna Pińska coloured in cryo detail
Sat, 28 Aug 2010 14:10:54 +0200 Neil Muller Add is_in_inventory helper
Sat, 28 Aug 2010 14:01:17 +0200 Stefano Rivera Massage chair and base where swapped
Sat, 28 Aug 2010 14:00:38 +0200 Simon Cross Link up laser welder
Sat, 28 Aug 2010 13:57:32 +0200 Neil Muller Add uncuttable cryo pipe interact
Sat, 28 Aug 2010 13:56:22 +0200 Stefano Rivera More engine room descs
Sat, 28 Aug 2010 13:33:07 +0200 Neil Muller Tweak description appearance
Sat, 28 Aug 2010 13:31:14 +0200 Adrianna Pińska cameras and bottles
Sat, 28 Aug 2010 13:30:44 +0200 Jeremy Thurgood Fixed mouse and cursor handling.
Sat, 28 Aug 2010 13:10:55 +0200 Neil Muller Print existing intersection in scene on startup
Sat, 28 Aug 2010 13:05:40 +0200 Adrianna Pińska typo
Sat, 28 Aug 2010 13:02:40 +0200 Neil Muller Fix rect drawing bug
Sat, 28 Aug 2010 12:58:31 +0200 Neil Muller Warn about intersecting existing things and other drawn rects
Sat, 28 Aug 2010 12:43:12 +0200 Jeremy Thurgood Mouse handling refactorings.
Sat, 28 Aug 2010 12:41:02 +0200 Adrianna Pińska split right cryo pipe into two; single tube fragment; incrementing fixed tubes
Sat, 28 Aug 2010 12:38:28 +0200 Simon Cross Split laser welder slot and on button. Add manual thing. Add descriptions for drill press and block.
Sat, 28 Aug 2010 12:35:09 +0200 Stefano Rivera Only the base of the massage chair brings up the subscene
Sat, 28 Aug 2010 12:11:42 +0200 Neil Muller Suspend background sound for bridge computer detail
Sat, 28 Aug 2010 12:10:20 +0200 Neil Muller Call detail enter and leave hooks
Sat, 28 Aug 2010 09:37:21 +0200 Jeremy Thurgood Computer typeface for JIM.
Sat, 28 Aug 2010 08:57:11 +0200 Neil Muller Add toggle thing rects option
Sat, 28 Aug 2010 08:56:12 +0200 Neil Muller Make self._interact_hilight_colour = None disable rect (matches comments)
Sat, 28 Aug 2010 02:06:33 +0200 Simon Cross Add laser welder lights art source.
Sat, 28 Aug 2010 02:05:16 +0200 Simon Cross Correct filename.
Sat, 28 Aug 2010 01:50:03 +0200 Adrianna Pińska rolled-up triangle poster for inventory
Sat, 28 Aug 2010 01:45:07 +0200 Stefano Rivera Hook up new machete, can_opener, and titanium_femur images
Sat, 28 Aug 2010 01:28:51 +0200 Neil Muller Hook up canopener. Fix for replace_inventory changes
Sat, 28 Aug 2010 01:28:25 +0200 Neil Muller Make replace_inventory_item use names for consisency
Sat, 28 Aug 2010 01:35:39 +0200 Adrianna Pińska source files
Sat, 28 Aug 2010 01:33:45 +0200 Adrianna Pińska some more items
Sat, 28 Aug 2010 01:32:54 +0200 Stefano Rivera CursorSprite: Default pointer-position to the centre of the cursor
Sat, 28 Aug 2010 01:22:44 +0200 Simon Cross Daily screenshot.
Sat, 28 Aug 2010 01:18:51 +0200 Simon Cross Source for machine room background.
Sat, 28 Aug 2010 01:16:27 +0200 Jeremy Thurgood Make the can Thing go away when it's empty.
Sat, 28 Aug 2010 01:13:43 +0200 Simon Cross Full colour machine room.
Sat, 28 Aug 2010 00:42:21 +0200 Neil Muller Add some flavour text to machine room. Tweak rects
Sat, 28 Aug 2010 00:28:18 +0200 Stefano Rivera Added detergent bottle Item and InteractImageRect class
Sat, 28 Aug 2010 00:25:26 +0200 Adrianna Pińska more full stops
Sat, 28 Aug 2010 00:23:44 +0200 Adrianna Pińska Broccoli!
Sat, 28 Aug 2010 00:22:16 +0200 Adrianna Pińska more spelling and full stops
Sat, 28 Aug 2010 00:19:34 +0200 Adrianna Pińska typo
Sat, 28 Aug 2010 00:09:33 +0200 Neil Muller Tweak bridge
Sat, 28 Aug 2010 00:10:06 +0200 Adrianna Pińska coloured-in cryo tubes
Sat, 28 Aug 2010 00:09:11 +0200 Adrianna Pińska needs moar dirt
Sat, 28 Aug 2010 00:03:54 +0200 Jeremy Thurgood Plotting in the crew quarters.
Fri, 27 Aug 2010 23:50:53 +0200 Neil Muller Hook up a few things in the crew quarters
Fri, 27 Aug 2010 23:37:19 +0200 Neil Muller Re-enable thing rects by default in rect_drawer
Fri, 27 Aug 2010 23:35:18 +0200 Stefano Rivera Engine room mostly hooked up
Fri, 27 Aug 2010 23:33:27 +0200 Adrianna Pińska some colour in the mess hall
Fri, 27 Aug 2010 23:12:34 +0200 Jeremy Thurgood Fishbowl and laser lights that don't make the universe go away.
Fri, 27 Aug 2010 23:09:07 +0200 Simon Cross Add option for turning off debugging rects while debugging.
Fri, 27 Aug 2010 23:01:17 +0200 Simon Cross Too long since last commit. Felt like showing off some machine room progress.
Fri, 27 Aug 2010 22:35:09 +0200 Neil Muller The flying fish fix (take 1)
Fri, 27 Aug 2010 22:12:03 +0200 Neil Muller Compensate for offset in rect_drawer
Fri, 27 Aug 2010 22:04:25 +0200 Neil Muller Offset support for scenes
Fri, 27 Aug 2010 21:43:07 +0200 Neil Muller coloured wires in bridge
Fri, 27 Aug 2010 22:00:12 +0200 Jeremy Thurgood Better (and fixed) rect tool with toolbar overlay.
Fri, 27 Aug 2010 21:57:13 +0200 Jeremy Thurgood Crew quarters background and toolbar on the rect tool.
Fri, 27 Aug 2010 21:47:21 +0200 Adrianna Pińska boomslang
Fri, 27 Aug 2010 21:29:22 +0200 Adrianna Pińska added chain to door
Fri, 27 Aug 2010 21:06:03 +0200 Adrianna Pińska manual
Fri, 27 Aug 2010 20:56:24 +0200 Neil Muller Hook up intact pipes
Fri, 27 Aug 2010 20:43:29 +0200 Neil Muller Interactivity status tweaks
Fri, 27 Aug 2010 20:35:27 +0200 Stefano Rivera Hook up stethoscope
Fri, 27 Aug 2010 20:30:57 +0200 Neil Muller Add some toggle options to helper script
Fri, 27 Aug 2010 20:14:51 +0200 Neil Muller Remove unneeded tests
Fri, 27 Aug 2010 20:08:18 +0200 Jeremy Thurgood Non-interactive things no longer highlight the cursor.
Fri, 27 Aug 2010 20:06:44 +0200 Adrianna Pińska stethoscope plus dammit, JIM
Fri, 27 Aug 2010 19:35:20 +0200 Jeremy Thurgood Ran pyflakes and fixed some minor things.
Fri, 27 Aug 2010 19:29:37 +0200 Jeremy Thurgood Shuffled a bunch of stuff into more appropriate places.
Fri, 27 Aug 2010 19:22:47 +0200 Simon Cross Replace text interacts with doors.
Fri, 27 Aug 2010 19:15:18 +0200 Adrianna Pińska cryo pipes
Fri, 27 Aug 2010 19:04:54 +0200 Simon Cross Line art machine room.
Fri, 27 Aug 2010 19:01:00 +0200 Jeremy Thurgood Superconductor Thing now works.
Fri, 27 Aug 2010 19:00:02 +0200 Simon Cross Add non-clickable animation TODO.
Fri, 27 Aug 2010 18:30:02 +0200 Neil Muller Make computer beep
Fri, 27 Aug 2010 18:24:35 +0200 Neil Muller More varied beeps
Fri, 27 Aug 2010 18:13:12 +0200 Neil Muller Hook up parts of the bridge computer system
Fri, 27 Aug 2010 17:35:15 +0200 Jeremy Thurgood More test fixes.
Fri, 27 Aug 2010 17:32:05 +0200 Adrianna Pińska crew quarters
Fri, 27 Aug 2010 16:45:47 +0200 Jeremy Thurgood Start of walkthrough "unit test" and associated fixes and tweaks.
Fri, 27 Aug 2010 16:20:26 +0200 Neil Muller Das blinken lights
Fri, 27 Aug 2010 16:13:22 +0200 Neil Muller Tweak constant overriding
Fri, 27 Aug 2010 15:51:50 +0200 Neil Muller Add length parameter
Fri, 27 Aug 2010 13:40:10 +0200 Neil Muller Beeps on the bridge
Fri, 27 Aug 2010 13:32:27 +0200 Jeremy Thurgood More tests, some cryo room fixes and docs in the build.
Fri, 27 Aug 2010 13:25:42 +0200 Simon Cross Actually commit engine room.
Fri, 27 Aug 2010 13:22:32 +0200 Neil Muller Add tool for making beeps
Fri, 27 Aug 2010 13:20:45 +0200 Simon Cross Line-art engine room.
Fri, 27 Aug 2010 13:01:42 +0200 Neil Muller Show close button area in helper
Fri, 27 Aug 2010 11:32:49 +0200 Neil Muller Unify doors a bit
Fri, 27 Aug 2010 10:37:47 +0200 Simon Cross Link crew quarters to map.
Fri, 27 Aug 2010 09:59:12 +0200 Neil Muller Start adding colour to bridge. Initial art towards a cunning plan
Fri, 27 Aug 2010 09:57:47 +0200 Simon Cross Fix reference to tin pipe.
Fri, 27 Aug 2010 09:18:27 +0200 Neil Muller Add detail view support to helper
Fri, 27 Aug 2010 09:06:20 +0200 Neil Muller Start work on bridge comp detail
Fri, 27 Aug 2010 09:06:06 +0200 Neil Muller Add bridge screenshot
Fri, 27 Aug 2010 00:14:01 +0200 Stefano Rivera Hook up bridge
Fri, 27 Aug 2010 00:13:49 +0200 Stefano Rivera Art requests
Fri, 27 Aug 2010 00:09:01 +0200 Jeremy Thurgood Add a partial crew quarters (eighths?) implementation.
Thu, 26 Aug 2010 23:36:53 +0200 Jeremy Thurgood Updated cryo unit to use new stuff. No more triangles! (Except for the ones that are still there.)
Thu, 26 Aug 2010 23:32:46 +0200 Stefano Rivera Moved leg into an ovelay
Thu, 26 Aug 2010 23:23:10 +0200 Neil Muller Add chopping sound. Tweak mess descriptions
Thu, 26 Aug 2010 23:18:47 +0200 Adrianna Pińska proper cryo unit inset plus overlay for no leg
Thu, 26 Aug 2010 23:11:32 +0200 Neil Muller Flavour interactions for mess hall
Thu, 26 Aug 2010 23:00:20 +0200 Stefano Rivera Cryo pipe image
Thu, 26 Aug 2010 22:48:03 +0200 Jeremy Thurgood Tubes, pipes and ducts.
Thu, 26 Aug 2010 22:38:17 +0200 Adrianna Pińska bridge images
Thu, 26 Aug 2010 22:25:42 +0200 Adrianna Pińska fixed some typos
Thu, 26 Aug 2010 22:10:01 +0200 Stefano Rivera Decreasing cans on shelf
Thu, 26 Aug 2010 21:51:27 +0200 Stefano Rivera Things and Items for bridge
Thu, 26 Aug 2010 21:35:01 +0200 Neil Muller Tweak cans
Thu, 26 Aug 2010 21:00:09 +0200 Jeremy Thurgood Minor walkthrough edits.
Thu, 26 Aug 2010 20:53:19 +0200 Jeremy Thurgood Choppable cryopipes and can refactoring.
Thu, 26 Aug 2010 20:34:57 +0200 Neil Muller Tweak cursors
Thu, 26 Aug 2010 20:26:41 +0200 Neil Muller Highlight detailed view close button
Thu, 26 Aug 2010 20:02:02 +0200 Neil Muller different hand icon
Thu, 26 Aug 2010 19:39:00 +0200 Neil Muller Laser sound
Thu, 26 Aug 2010 19:40:08 +0200 Stefano Rivera Walkthrough for Escape, Environmental System, and Engine puzzles
Thu, 26 Aug 2010 19:34:16 +0200 Jeremy Thurgood Fixed rect_drawer tool and adjusted JIM message background.
Thu, 26 Aug 2010 19:33:23 +0200 Neil Muller Add constant for player id. Make IDs uppercase
Thu, 26 Aug 2010 19:11:05 +0200 Jeremy Thurgood TODO addition.
Thu, 26 Aug 2010 16:29:54 +0200 Jeremy Thurgood Transparent message dialogs.
Thu, 26 Aug 2010 14:59:29 +0200 Neil Muller Add more sounds to cryo room
Thu, 26 Aug 2010 14:59:17 +0200 Neil Muller More clangs
Thu, 26 Aug 2010 14:49:06 +0200 Neil Muller More sounds. Reformat sources file to avoid repeating boilerplate
Thu, 26 Aug 2010 14:19:57 +0200 Neil Muller some more interacations. Add sound to grinder
Thu, 26 Aug 2010 14:18:53 +0200 Neil Muller More sounds
Thu, 26 Aug 2010 11:31:56 +0200 Neil Muller Add a close button to the detail view
Thu, 26 Aug 2010 10:55:02 +0200 Neil Muller Add neural implant text
Thu, 26 Aug 2010 10:54:43 +0200 Neil Muller Tweak intro text
Thu, 26 Aug 2010 10:54:25 +0200 Neil Muller Add support for lists of results
Thu, 26 Aug 2010 09:48:49 +0200 Neil Muller Image placement
Thu, 26 Aug 2010 09:02:46 +0200 Neil Muller Image loading
Thu, 26 Aug 2010 08:47:08 +0200 Neil Muller Stubs for ftuture functionality
Thu, 26 Aug 2010 08:37:29 +0200 Neil Muller Tweak layout
Thu, 26 Aug 2010 08:27:29 +0200 Neil Muller Unbeak helper
Thu, 26 Aug 2010 08:38:06 +0200 Jeremy Thurgood Right click (and middle click) clears current tool.
Wed, 25 Aug 2010 23:23:37 +0200 Jeremy Thurgood Sharp things.
Wed, 25 Aug 2010 21:59:26 +0200 Jeremy Thurgood CloneableItem tweaks and a usable laser welder. zOMG!
Wed, 25 Aug 2010 21:42:01 +0200 Jeremy Thurgood Only vend three cans.
Wed, 25 Aug 2010 21:32:38 +0200 Jeremy Thurgood CloneableItems.
Wed, 25 Aug 2010 20:09:19 +0200 Jeremy Thurgood Fix tests and add a (currently unhooked) laser welder.
Wed, 25 Aug 2010 18:04:00 +0200 Neil Muller Add detail view for cryo screen. Tweak animation
Wed, 25 Aug 2010 17:04:06 +0200 Neil Muller no_sound error handler should also disable music
Wed, 25 Aug 2010 16:45:06 +0200 Jeremy Thurgood Remove screen reference from State.
Wed, 25 Aug 2010 16:24:55 +0200 Simon Cross Windows builder (works under Wine).
Wed, 25 Aug 2010 16:23:12 +0200 Simon Cross Ignore build/ and dist/ folders.
Wed, 25 Aug 2010 16:21:48 +0200 Simon Cross Add albow to non-egg requirements.
Wed, 25 Aug 2010 15:46:03 +0200 Neil Muller Add some flavour descriptions
Wed, 25 Aug 2010 15:45:45 +0200 Neil Muller Add genric thing with description helper class
Wed, 25 Aug 2010 15:34:52 +0200 Neil Muller Add attributes for drawing rects
Wed, 25 Aug 2010 15:28:44 +0200 Neil Muller Fill in more flavour for cryo room
Wed, 25 Aug 2010 15:07:44 +0200 Neil Muller Add trailing , for copy-n-paste
Wed, 25 Aug 2010 15:47:28 +0200 Simon Cross Add Windows executable icon creation to TODO.
Wed, 25 Aug 2010 15:45:12 +0200 Simon Cross Fix license reference and topic trove classifiers.
Wed, 25 Aug 2010 13:56:38 +0200 Simon Cross Add --scene for selecting initial scene during debugging.
Wed, 25 Aug 2010 13:55:20 +0200 Stefano Rivera Allow multiple cans to be picked up
Wed, 25 Aug 2010 13:18:51 +0200 Neil Muller Make tool use scenes, not images
Wed, 25 Aug 2010 13:13:49 +0200 Jeremy Thurgood Update *nix build script to version tarball.
Wed, 25 Aug 2010 13:12:14 +0200 Stefano Rivera Ensure cursor loaded when calling set_highlight
Wed, 25 Aug 2010 12:41:08 +0200 Neil Muller Avoid cursor timing bug
Wed, 25 Aug 2010 12:41:02 +0200 Neil Muller Add dented can image to item
Wed, 25 Aug 2010 12:37:13 +0200 Neil Muller Add rough dented can images
Wed, 25 Aug 2010 12:32:45 +0200 Stefano Rivera Set cursor points
Wed, 25 Aug 2010 12:21:16 +0200 Neil Muller Inventory interaction can (surprisingly) affect the inventory
Wed, 25 Aug 2010 12:03:08 +0200 Neil Muller Add inventory interactions
Wed, 25 Aug 2010 11:19:30 +0200 Neil Muller add some features to rect helper. now vaguely useful
Wed, 25 Aug 2010 10:59:09 +0200 Simon Cross Note some TODOs before I forget them.
Wed, 25 Aug 2010 10:05:48 +0200 Jeremy Thurgood Update version and build stuff.
Wed, 25 Aug 2010 08:42:29 +0200 Neil Muller Start of a tool to help construct interact rectangles
Wed, 25 Aug 2010 08:19:38 +0200 Jeremy Thurgood Fix handling of state on detail view dismissal.
Wed, 25 Aug 2010 08:09:59 +0200 Jeremy Thurgood Fix mouse_move() handling after dismissing message.
Wed, 25 Aug 2010 00:32:44 +0200 Neil Muller Make hand activate on mouse down, like inventory
Wed, 25 Aug 2010 00:14:55 +0200 Stefano Rivera r150 Screenshot
Wed, 25 Aug 2010 00:09:15 +0200 Neil Muller Fill in more cryo room stuff
Wed, 25 Aug 2010 00:08:57 +0200 Neil Muller Update TODO
Wed, 25 Aug 2010 00:05:32 +0200 Simon Cross Fix typo.
Tue, 24 Aug 2010 23:42:07 +0200 Neil Muller Monkey patch albow
Tue, 24 Aug 2010 23:45:23 +0200 Simon Cross Ignore unpacked Albow.
Tue, 24 Aug 2010 23:40:03 +0200 Simon Cross Update TODO.
Tue, 24 Aug 2010 23:38:04 +0200 Simon Cross Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.
Tue, 24 Aug 2010 23:32:05 +0200 Simon Cross Add bridge and mess to map and ways back.
Tue, 24 Aug 2010 23:30:43 +0200 Simon Cross Exit quietly on keyboard interrupt.
Tue, 24 Aug 2010 23:28:06 +0200 Jeremy Thurgood Keep the femur.
Tue, 24 Aug 2010 23:16:23 +0200 Jeremy Thurgood Deselect tools and get to the Mess.
Tue, 24 Aug 2010 23:11:13 +0200 Simon Cross Allow can to be picked up.
Tue, 24 Aug 2010 22:59:46 +0200 Simon Cross Add items to mess.
Tue, 24 Aug 2010 22:57:09 +0200 Jeremy Thurgood Removed a bunch of cruft.
Tue, 24 Aug 2010 22:49:14 +0200 Simon Cross Hook up brocolli and cans. Rotate brocolli to correct orientation.
Tue, 24 Aug 2010 22:41:59 +0200 Stefano Rivera Start of a walkthrough
Tue, 24 Aug 2010 22:29:23 +0200 Neil Muller Add a few sounds to the cryo room
Tue, 24 Aug 2010 22:11:59 +0200 Simon Cross Link up mess hall background.
Tue, 24 Aug 2010 22:02:22 +0200 Stefano Rivera Improve cursor state handling, disable highlights on modal dialogs
Tue, 24 Aug 2010 21:52:45 +0200 Adrianna Pińska B&W mess hall with overlays and some related items
Tue, 24 Aug 2010 20:51:40 +0200 Jeremy Thurgood Fix descriptions. And call Demeter's police down upon me.
Tue, 24 Aug 2010 20:35:31 +0200 Jeremy Thurgood Better description handling in detail windows. (Sort of.)
Tue, 24 Aug 2010 20:33:20 +0200 Stefano Rivera Cursor highlights
Tue, 24 Aug 2010 20:21:07 +0200 Jeremy Thurgood Put the leg inside the cryo unit.
Tue, 24 Aug 2010 19:49:10 +0200 Jeremy Thurgood Better map handling, detail_view stuff in Result.
Tue, 24 Aug 2010 19:22:01 +0200 Jeremy Thurgood Map shows accessible areas.
Tue, 24 Aug 2010 18:52:52 +0200 Simon Cross Hook up map.
Tue, 24 Aug 2010 18:38:44 +0200 Simon Cross InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Tue, 24 Aug 2010 18:36:31 +0200 Stefano Rivera Cursor change when you select a Tool
Tue, 24 Aug 2010 18:23:24 +0200 Jeremy Thurgood Nuke obsolete testing hook.
Tue, 24 Aug 2010 18:11:53 +0200 Jeremy Thurgood Size detail window based on the Scene background image.
Tue, 24 Aug 2010 18:05:27 +0200 Neil Muller Move result handling to result object
Tue, 24 Aug 2010 18:01:42 +0200 Jeremy Thurgood Some detail view and data cleanup.
Tue, 24 Aug 2010 17:55:47 +0200 Neil Muller Minor style cleanups
Tue, 24 Aug 2010 17:47:13 +0200 Neil Muller Add missing pygame import
Tue, 24 Aug 2010 17:45:46 +0200 Neil Muller Move MessageDialog to widgets
Tue, 24 Aug 2010 17:33:37 +0200 Jeremy Thurgood Added border to DetailWindow.
Tue, 24 Aug 2010 17:24:54 +0200 Neil Muller Enter and leave hooks
Tue, 24 Aug 2010 17:04:56 +0200 Jeremy Thurgood Hook up "detail view" scenes.
Tue, 24 Aug 2010 15:39:02 +0200 Neil Muller Add a transition, on general principles
Tue, 24 Aug 2010 15:30:51 +0200 Neil Muller removed items can't be the current tool
Tue, 24 Aug 2010 14:56:39 +0200 Jeremy Thurgood And CursorWidget-ify the popup menu.
Tue, 24 Aug 2010 14:53:05 +0200 Jeremy Thurgood Remove "in-widget" check and always draw cursor.
Tue, 24 Aug 2010 14:51:22 +0200 Jeremy Thurgood Better cursor handling using draw_all() and mouse_delta().
Tue, 24 Aug 2010 14:45:54 +0200 Simon Cross Like the accent?
Tue, 24 Aug 2010 14:44:29 +0200 Simon Cross Remove check for None sound -- sound is never None.
Tue, 24 Aug 2010 14:43:33 +0200 Simon Cross Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).
Tue, 24 Aug 2010 14:33:48 +0200 Simon Cross Remove debugging print.
Tue, 24 Aug 2010 14:32:52 +0200 Simon Cross Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
Tue, 24 Aug 2010 14:17:09 +0200 Jeremy Thurgood Cursor uses draw_over() rather than draw().
Tue, 24 Aug 2010 14:07:07 +0200 Neil Muller Initial event sound support
Tue, 24 Aug 2010 13:53:49 +0200 Jeremy Thurgood Some (slightly) better cursor handling.
Tue, 24 Aug 2010 11:57:06 +0200 Neil Muller Rough Stab at basic animation support
Tue, 24 Aug 2010 11:55:35 +0200 Simon Cross Remove sample text resources.
Tue, 24 Aug 2010 11:41:10 +0200 Neil Muller Fix ajar door description
Tue, 24 Aug 2010 11:33:32 +0200 Jeremy Thurgood Mac build stuff.
Tue, 24 Aug 2010 09:58:12 +0200 Simon Cross Remove debugging prints (descriptions now provide pretty much the same feedback anyway).
Tue, 24 Aug 2010 08:48:50 +0200 Neil Muller Make start new game start a new game. Add Resume to main menu
Tue, 24 Aug 2010 08:16:56 +0200 Neil Muller Restore mouse when returning to main menu
Tue, 24 Aug 2010 08:11:10 +0200 Jeremy Thurgood Fix tests for new tristate door logic.
Tue, 24 Aug 2010 07:51:42 +0200 Jeremy Thurgood Fix message dialog mouse cursor freezing.
Tue, 24 Aug 2010 01:02:57 +0200 Simon Cross First screenshot.
Tue, 24 Aug 2010 01:00:10 +0200 Adrianna Pińska door goes from shut to ajar to open
Tue, 24 Aug 2010 00:56:31 +0200 Neil Muller More complex shaped interactables
Tue, 24 Aug 2010 00:43:32 +0200 Jeremy Thurgood Detail view without any functionality.
Tue, 24 Aug 2010 00:40:21 +0200 Simon Cross Remove old leg image.
Tue, 24 Aug 2010 00:38:14 +0200 Simon Cross Link in femur inventory image.
Tue, 24 Aug 2010 00:35:52 +0200 Simon Cross Folder for screenshots.
Tue, 24 Aug 2010 00:34:32 +0200 Simon Cross Hook up cryo computer.
Tue, 24 Aug 2010 00:33:52 +0200 Simon Cross Don't render with BLEND_ADD, use normal overlay.
Tue, 24 Aug 2010 00:21:55 +0200 Simon Cross Fix interact positions.
Tue, 24 Aug 2010 00:14:23 +0200 Simon Cross Refactor Things a bit to render images.
Tue, 24 Aug 2010 00:11:23 +0200 Adrianna Pińska titanium femur -- inventory icon and cursor
Mon, 23 Aug 2010 23:58:11 +0200 Stefano Rivera Draw CursorWidget on top of StateWidget
Mon, 23 Aug 2010 23:47:29 +0200 Jeremy Thurgood Better message dialog. trunk2
Mon, 23 Aug 2010 23:34:43 +0200 Adrianna Pińska computer screen overlays
Mon, 23 Aug 2010 23:03:45 +0200 Adrianna Pińska overlays for ajar and open door
Mon, 23 Aug 2010 22:13:56 +0200 Adrianna Pińska Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.
Mon, 23 Aug 2010 23:09:29 +0200 Simon Cross Factor label width setting method out into a custom class (BoomLabel).
Mon, 23 Aug 2010 23:05:55 +0200 Neil Muller Partial message support
Mon, 23 Aug 2010 22:42:30 +0200 Simon Cross Some hacks to make Label work.
Mon, 23 Aug 2010 22:11:41 +0200 Simon Cross Add description rendering to scene rendering.
Mon, 23 Aug 2010 21:29:19 +0200 Stefano Rivera Red -> red
Mon, 23 Aug 2010 21:26:48 +0200 Jeremy Thurgood Hacky "detail view" widget prototype.
Mon, 23 Aug 2010 21:19:34 +0200 Simon Cross Make tools usable.
Mon, 23 Aug 2010 21:08:15 +0200 Simon Cross Fix typo.
Mon, 23 Aug 2010 21:04:43 +0200 Simon Cross Start of interact handling.
Mon, 23 Aug 2010 20:54:04 +0200 Neil Muller Funkier cursor handling
Mon, 23 Aug 2010 20:50:36 +0200 Jeremy Thurgood Some debug object cleanup.
Mon, 23 Aug 2010 20:34:38 +0200 Simon Cross Show interact rectangles when constants.DEBUG is True.
Mon, 23 Aug 2010 20:18:29 +0200 Jeremy Thurgood Inventory-related game state.
Mon, 23 Aug 2010 19:50:45 +0200 Stefano Rivera A sprite cursor attempt
Mon, 23 Aug 2010 19:45:07 +0200 Neil Muller Move some description management from widget to state object
Mon, 23 Aug 2010 19:07:35 +0200 Simon Cross Ignore docs/_build.
Mon, 23 Aug 2010 18:32:15 +0200 Neil Muller Some framework support for better message handling
Mon, 23 Aug 2010 18:13:57 +0200 Adrianna Pińska Better scan ofcryo chamber, without fudged aspect ratio
Mon, 23 Aug 2010 17:32:01 +0200 Jeremy Thurgood Minor build script fixes.
Mon, 23 Aug 2010 17:16:05 +0200 Jeremy Thurgood Some test refactorage.
Mon, 23 Aug 2010 16:47:27 +0200 Jeremy Thurgood Some game logic test stuff.
Mon, 23 Aug 2010 15:51:27 +0200 Neil Muller Popup menu
Mon, 23 Aug 2010 14:01:00 +0200 Neil Muller Use hand icon from openclipart
Mon, 23 Aug 2010 13:39:12 +0200 Jeremy Thurgood Refactor thing interactivity and add "fake" bridge scene.
Mon, 23 Aug 2010 13:27:50 +0200 Jeremy Thurgood Part of the cryo door puzzle.
Mon, 23 Aug 2010 13:23:38 +0200 Simon Cross Remove some parts of gamescreen menu now that menu button is working.
Mon, 23 Aug 2010 12:57:06 +0200 Neil Muller Add button size constant
Mon, 23 Aug 2010 12:46:51 +0200 Neil Muller Better looking menu button
Mon, 23 Aug 2010 12:18:03 +0200 Simon Cross Place for artist credits.
Mon, 23 Aug 2010 12:00:12 +0200 Neil Muller Fix title in menu
Mon, 23 Aug 2010 11:59:41 +0200 Neil Muller Remove debugging print
Mon, 23 Aug 2010 11:49:55 +0200 Simon Cross Update title in README.
Mon, 23 Aug 2010 11:47:03 +0200 Simon Cross Skeletons for scenes in plot outline.
Mon, 23 Aug 2010 11:39:53 +0200 Adrianna Pińska B/W scan of cryo chamber
Mon, 23 Aug 2010 11:32:58 +0200 Simon Cross Outline for artists.
Mon, 23 Aug 2010 10:35:53 +0200 Simon Cross Correct out-by-one indentation error. :)
Mon, 23 Aug 2010 01:10:10 +0200 Simon Cross Populate table of contents a bit.
Mon, 23 Aug 2010 00:52:34 +0200 Simon Cross Add sphinx-based documentation (for walkthrough, artist help, etc).
Mon, 23 Aug 2010 00:49:22 +0200 Jeremy Thurgood Cryo door, titanium leg and some interaction prototypes.
Sun, 22 Aug 2010 22:09:59 +0200 Jeremy Thurgood Minor build script and inventory fixes.
Sun, 22 Aug 2010 22:07:45 +0200 Simon Cross Add an example Thing to cryo scene.
Sun, 22 Aug 2010 20:28:24 +0200 Neil Muller Blue icons
Sun, 22 Aug 2010 20:28:01 +0200 Simon Cross Fix call to set mode.
Sun, 22 Aug 2010 20:25:13 +0200 Neil Muller Add a hand button placeholder
Sun, 22 Aug 2010 20:05:37 +0200 Simon Cross First item!
Sun, 22 Aug 2010 19:59:42 +0200 Jeremy Thurgood Inventory and items. And stuff.
Sun, 22 Aug 2010 19:51:24 +0200 Simon Cross Convert inventory to list of item objects.
Sun, 22 Aug 2010 19:38:32 +0200 Simon Cross Add helper for adding items. Give items names. Make things take a rectangle.
Sun, 22 Aug 2010 19:32:04 +0200 Neil Muller Add dummy icons
Sun, 22 Aug 2010 19:31:51 +0200 Simon Cross Add inventory manipulation methods.
Sun, 22 Aug 2010 19:20:58 +0200 Simon Cross Add state widget for rendering state.
Sun, 22 Aug 2010 18:48:32 +0200 Simon Cross Add loading of initial state.
Sun, 22 Aug 2010 18:44:19 +0200 Neil Muller Move inventory palette to the bottom left
Sun, 22 Aug 2010 18:38:56 +0200 Jeremy Thurgood Initial inventory palette thing.
Sun, 22 Aug 2010 18:14:05 +0200 Stefano Rivera Don't initialise the entire pygame
Sun, 22 Aug 2010 18:09:25 +0200 Jeremy Thurgood Add a game screen. So far, the game content looks a *lot* like the main menu.
Sun, 22 Aug 2010 18:07:48 +0200 Simon Cross Add code for blitting Scene.
Sun, 22 Aug 2010 17:52:34 +0200 Simon Cross Add items and things.
Sun, 22 Aug 2010 17:21:46 +0200 Adrianna a mock-up which is very mocky
Sun, 22 Aug 2010 17:07:46 +0200 Neil Muller Add constants file
Sun, 22 Aug 2010 17:07:01 +0200 Neil Muller Fix indentation
Sun, 22 Aug 2010 17:04:34 +0200 Simon Cross Start of scene drawing framework.
Sun, 22 Aug 2010 16:50:25 +0200 Neil Muller Add simple menu screen
Sun, 22 Aug 2010 16:31:21 +0200 Neil Muller Merge from trunk
Sun, 22 Aug 2010 16:30:04 +0200 Neil Muller rename in data.py as well
Sun, 22 Aug 2010 16:28:33 +0200 Neil Muller Resources
Sun, 22 Aug 2010 16:20:39 +0200 Simon Cross Initial stab at README.txt file.
Sun, 22 Aug 2010 16:14:12 +0200 Jeremy Thurgood Copy README.txt in build.
Sun, 22 Aug 2010 16:06:03 +0200 Simon Cross Add missing newline.
Sun, 22 Aug 2010 16:03:04 +0200 Simon Cross Package for scenes.
Sun, 22 Aug 2010 15:59:37 +0200 Simon Cross Function for loading initial state.
Sun, 22 Aug 2010 15:50:49 +0200 Simon Cross Make executables executable.
Sun, 22 Aug 2010 15:48:19 +0200 Simon Cross Start of base classes for game state.
Sun, 22 Aug 2010 15:34:35 +0200 Jeremy Thurgood Merged.
Sun, 22 Aug 2010 15:32:08 +0200 Jeremy Thurgood Some "build" scripts.
Sun, 22 Aug 2010 15:32:10 +0200 Simon Cross Add license file.
Sun, 22 Aug 2010 15:12:50 +0200 Simon Cross Start TODO file.
Sun, 22 Aug 2010 14:43:38 +0200 Jeremy Thurgood Added deps dir with Albow in it.
Sat, 21 Jun 2014 21:39:46 +0200 Stefano Rivera Merged into default simon
Sun, 22 Aug 2010 09:42:24 +0200 Simon Cross Theme is 'Caught'. Start with Skellington 1.9. simon