Sun, 27 Jan 2013 14:52:16 +0200 |
Stefano Rivera |
Refactor widget positioning API. Remove unused widgets
pyntnclick
|
Sun, 27 Jan 2013 14:50:33 +0200 |
Neil Muller |
Don't use resource module to find module locale data
pyntnclick
|
Sun, 27 Jan 2013 14:47:58 +0200 |
Neil Muller |
Fix install-po.sh to handle module locale correctly
pyntnclick
|
Sun, 27 Jan 2013 13:42:58 +0200 |
Jeremy Thurgood |
pep8/pyflakes fixes.
pyntnclick
|
Sun, 27 Jan 2013 13:38:56 +0200 |
Neil Muller |
Update line numbers in po files
pyntnclick
|
Sun, 27 Jan 2013 13:38:42 +0200 |
Neil Muller |
Fix another typo
pyntnclick
|
Sun, 27 Jan 2013 13:17:50 +0200 |
Stefano Rivera |
Typo
pyntnclick
|
Sun, 27 Jan 2013 13:13:17 +0200 |
Neil Muller |
Add po files for pyntnclick-tools translations
pyntnclick
|
Sun, 27 Jan 2013 13:01:09 +0200 |
Neil Muller |
Add the rest of the commit
pyntnclick
|
Sun, 27 Jan 2013 12:59:40 +0200 |
Neil Muller |
Setup for translating pyntnclick tools
pyntnclick
|
Sun, 27 Jan 2013 12:47:54 +0200 |
Jeremy Thurgood |
Putting the new MenuScreen in the repo might be a good idea. I should totally do that.
pyntnclick
|
Sun, 27 Jan 2013 12:43:28 +0200 |
Jeremy Thurgood |
Loading and saving! (Plus a bunch of other stuff to make it possible.)
pyntnclick
|
Sat, 26 Jan 2013 20:29:58 +0200 |
Stefano Rivera |
Re-add data/locale/README.txt
pyntnclick
|
Sat, 26 Jan 2013 20:11:40 +0200 |
Stefano Rivera |
Don't search the same path twice, if language == lang_dialect
pyntnclick
|
Sat, 26 Jan 2013 20:11:17 +0200 |
Stefano Rivera |
Add a test for loading a resource with a dialect.
pyntnclick
|
Sat, 26 Jan 2013 20:09:49 +0200 |
Neil Muller |
Update scripts to handle moved po directory
pyntnclick
|
Sat, 26 Jan 2013 20:06:29 +0200 |
Stefano Rivera |
Clear the event queue regularly in GameLogicTestCase
pyntnclick
|
Sat, 26 Jan 2013 20:01:39 +0200 |
Neil Muller |
Add warnings for 'po file is older than mo file' and 'mo file missing'
pyntnclick
|
Sat, 26 Jan 2013 19:41:14 +0200 |
Stefano Rivera |
Support dialects
pyntnclick
|
Sat, 26 Jan 2013 19:31:03 +0200 |
Stefano Rivera |
Use getdefaultlocale, with a envvar list, so that it'll take LANGUAGE first, over LANG
pyntnclick
|
Sat, 26 Jan 2013 19:14:09 +0200 |
Simon Cross |
Fix trailing space and old reference to gamelib.i18n.
pyntnclick
|
Sat, 26 Jan 2013 19:13:07 +0200 |
Stefano Rivera |
The title needs to be lazily translated. It's evaluated before we set up gettext
pyntnclick
|
Sat, 26 Jan 2013 18:54:34 +0200 |
Stefano Rivera |
Translate the title (thanks Dmitrijs Ledkovs)
pyntnclick
|
Sat, 26 Jan 2013 18:49:07 +0200 |
Neil Muller |
'Fix' rect_drawer
pyntnclick
|
Sat, 26 Jan 2013 18:38:27 +0200 |
Stefano Rivera |
Move po scripts into scripts. Bundle msgfmt.py from cpython too
pyntnclick
|
Sat, 26 Jan 2013 18:23:07 +0200 |
Stefano Rivera |
create-upload, why do you exist?
pyntnclick
|
Sat, 26 Jan 2013 18:17:59 +0200 |
Stefano Rivera |
Update POTFILES, and run update-po
pyntnclick
|
Sat, 26 Jan 2013 18:16:33 +0200 |
Stefano Rivera |
Extraneous whitespace
pyntnclick
|
Sat, 26 Jan 2013 18:09:40 +0200 |
Neil Muller |
Fix translation string
pyntnclick
|
Sat, 26 Jan 2013 17:51:33 +0200 |
Stefano Rivera |
The data is actually on the scene (now we can finish the game)
pyntnclick
|
Sat, 26 Jan 2013 17:16:54 +0200 |
Stefano Rivera |
Ship the data/locale directory
pyntnclick
|
Sat, 26 Jan 2013 17:14:35 +0200 |
Stefano Rivera |
The locale may be None, apparently
pyntnclick
|
Sat, 26 Jan 2013 17:03:20 +0200 |
Stefano Rivera |
We don't use Vera any more
pyntnclick
|
Sat, 26 Jan 2013 17:00:43 +0200 |
Stefano Rivera |
Merge i18n
pyntnclick
|
Sat, 26 Jan 2013 16:57:33 +0200 |
Stefano Rivera |
Merge i18n for before the pyntnclick split
pyntnclick-i18n
|
Sat, 21 Jun 2014 21:39:11 +0200 |
Stefano Rivera |
Merged into pyntnclick
i18n
|
Sat, 11 Feb 2012 13:51:03 +0200 |
Stefano Rivera |
Russian translated images (thanks Sergey Basalaev)
i18n
|
Sat, 11 Feb 2012 13:35:46 +0200 |
Stefano Rivera |
Update russian translations (thanks Sergey Basalaev)
i18n
|
Tue, 08 Mar 2011 14:37:43 +0200 |
Stefano Rivera |
merge i18n and Russian translation
i18n
|
Sat, 26 Jan 2013 15:24:56 +0200 |
Jeremy Thurgood |
Conditionally add things based on state.
pyntnclick
|
Sat, 26 Jan 2013 13:24:01 +0200 |
Stefano Rivera |
Interacts should get their images through the game's resource module
pyntnclick
|
Sat, 26 Jan 2013 13:16:46 +0200 |
Jeremy Thurgood |
Fix docstring tyop.
pyntnclick
|
Sat, 26 Jan 2013 13:11:02 +0200 |
Stefano Rivera |
Turns out we can get the scene from the Thing
pyntnclick
|
Sat, 26 Jan 2013 13:02:19 +0200 |
Stefano Rivera |
Convert FIXME about animation image size equivalence into an assertion
pyntnclick
|
Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
pyntnclick
|
Sat, 26 Jan 2013 12:56:21 +0200 |
Stefano Rivera |
Refactor scene listing, to avoid having to create a window
pyntnclick
|
Sat, 26 Jan 2013 12:30:17 +0200 |
Stefano Rivera |
Turn a FIXME around thing rect handling into a TODO entry
pyntnclick
|
Sat, 26 Jan 2013 12:18:49 +0200 |
Stefano Rivera |
A little more refactoring around Cursor highlights
pyntnclick
|
Sat, 26 Jan 2013 12:10:41 +0200 |
Stefano Rivera |
Re-implement cursor highlighting using a Colour transformation
pyntnclick
|
Sat, 26 Jan 2013 11:27:02 +0200 |
Stefano Rivera |
Drop that TODO too. Anti-climactic is good
pyntnclick
|
Sat, 26 Jan 2013 11:24:01 +0200 |
Stefano Rivera |
No idea what that TODO thinks needs to be done, but we've done it.
pyntnclick
|
Sat, 26 Jan 2013 11:16:59 +0200 |
Stefano Rivera |
Let's not refer to Source Forge, although it's fine as an example
pyntnclick
|
Sat, 26 Jan 2013 11:14:26 +0200 |
Stefano Rivera |
Remove frame_rect, it's the same as draw_rect_image
pyntnclick
|
Sun, 20 Jan 2013 20:20:36 +0200 |
Jeremy Thurgood |
Better state and inventory management.
pyntnclick
|
Sun, 20 Jan 2013 18:57:17 +0200 |
Stefano Rivera |
Game-defined scene module
pyntnclick
|
Sun, 20 Jan 2013 18:03:28 +0200 |
Neil Muller |
Work around multiple prepare calling bug
pyntnclick
|
Sun, 20 Jan 2013 12:35:02 +0200 |
Stefano Rivera |
apostrophe abuse
pyntnclick
|
Sun, 20 Jan 2013 12:21:28 +0200 |
Jeremy Thurgood |
Minor mad clicker improvement.
pyntnclick
|
Wed, 16 Jan 2013 13:58:02 +0200 |
Neil Muller |
Make a couple of interactions less dependent on current_scene, so the 'mad clicker' test works
pyntnclick
|
Wed, 16 Jan 2013 13:57:24 +0200 |
Neil Muller |
Add a mad clicker test case for SS
pyntnclick
|
Wed, 16 Jan 2013 13:57:00 +0200 |
Neil Muller |
Import the 'mad clicker' test stuff
pyntnclick
|
Wed, 16 Jan 2013 12:19:30 +0200 |
Neil Muller |
Make build scripts a bit more configurable
pyntnclick
|
Wed, 16 Jan 2013 11:01:22 +0200 |
Neil Muller |
Remove pyweek_upload script, since it's no longer particularly relevant
pyntnclick
|
Wed, 16 Jan 2013 10:23:52 +0200 |
Stefano Rivera |
Drop bundled Albow
pyntnclick
|
Wed, 16 Jan 2013 10:23:35 +0200 |
Stefano Rivera |
Rename Resources -> data
pyntnclick
|
Wed, 16 Jan 2013 10:18:30 +0200 |
Neil Muller |
Remove outdated albow resource finding hack
pyntnclick
|
Wed, 16 Jan 2013 00:28:12 +0200 |
Neil Muller |
Fix rect_drawer to call prepare
pyntnclick
|
Wed, 16 Jan 2013 00:27:50 +0200 |
Neil Muller |
Update file widget to changed widget init pattern
pyntnclick
|
Wed, 16 Jan 2013 00:00:19 +0200 |
Stefano Rivera |
Albow is no longer there
pyntnclick
|
Tue, 15 Jan 2013 23:55:24 +0200 |
Stefano Rivera |
disable CONVERT_ALPHA in setUp, not at import
pyntnclick
|
Tue, 15 Jan 2013 23:15:53 +0200 |
Stefano Rivera |
Actually add it, this time
pyntnclick
|
Tue, 15 Jan 2013 23:15:11 +0200 |
Stefano Rivera |
Add constants subclass to gamelib, and get the title + icon from it
pyntnclick
|
Tue, 15 Jan 2013 22:57:41 +0200 |
Neil Muller |
Misc pep8 cleanups
pyntnclick
|
Tue, 15 Jan 2013 22:56:30 +0200 |
Stefano Rivera |
Move game_logic_utils to pyntnclick
pyntnclick
|
Tue, 15 Jan 2013 22:55:08 +0200 |
Stefano Rivera |
Remove the last suspended-sentence-specific bits from GameLogicTestCase
pyntnclick
|
Tue, 15 Jan 2013 22:52:34 +0200 |
Stefano Rivera |
Kill off assert_current_detail and close_detail - no longer relevant
pyntnclick
|
Tue, 15 Jan 2013 22:48:44 +0200 |
Neil Muller |
Fix rest of the test suite
pyntnclick
|
Tue, 15 Jan 2013 22:44:50 +0200 |
Neil Muller |
Move prepare out of __init__ and into everywhere else
pyntnclick
|
Tue, 15 Jan 2013 21:57:42 +0200 |
Stefano Rivera |
Detail handling in test_scene_interactions_cryo
pyntnclick
|
Tue, 15 Jan 2013 21:54:10 +0200 |
Stefano Rivera |
We can now walk through until we hit the first JimLabel
pyntnclick
|
Tue, 15 Jan 2013 21:25:16 +0200 |
Neil Muller |
Remove unused close_detail flag
pyntnclick
|
Tue, 15 Jan 2013 20:58:00 +0200 |
Stefano Rivera |
Update game initialization in gamelib tests
pyntnclick
|
Tue, 15 Jan 2013 20:14:10 +0200 |
Jeremy Thurgood |
Fix spelling of pyntnclick in TODO.
pyntnclick
|
Sun, 11 Nov 2012 14:50:44 +0200 |
Neil Muller |
Tweak TODO
pyntnclick
|
Mon, 06 Aug 2012 11:24:16 +0200 |
Neil Muller |
Correctly pause rect drawer while file chooser is active (avoid spurious empty rectangle)
pyntnclick
|
Mon, 06 Aug 2012 11:17:27 +0200 |
Neil Muller |
Make filechooser widget presistent, to avoid constantly descending directory trees
pyntnclick
|
Sun, 05 Aug 2012 21:50:34 +0200 |
Neil Muller |
Pull a bunch of draw logic out of rect_drawer and over to the widgets
pyntnclick
|
Sun, 05 Aug 2012 16:00:02 +0200 |
Neil Muller |
Remove some cruft
pyntnclick
|
Sun, 05 Aug 2012 15:12:46 +0200 |
Neil Muller |
Hook up animation in rect_drawer again
pyntnclick
|
Sun, 05 Aug 2012 15:12:26 +0200 |
Neil Muller |
Remove stale animate function
pyntnclick
|
Sun, 05 Aug 2012 15:02:26 +0200 |
Neil Muller |
Fix bug with zooms and images
pyntnclick
|
Sun, 05 Aug 2012 14:55:48 +0200 |
Neil Muller |
Hook up image drawing code again
pyntnclick
|
Sun, 05 Aug 2012 14:54:49 +0200 |
Neil Muller |
Add image widget for rect_drawer
pyntnclick
|
Sun, 05 Aug 2012 14:00:04 +0200 |
Neil Muller |
Fix selection display
pyntnclick
|
Sun, 05 Aug 2012 13:53:21 +0200 |
Neil Muller |
Fix paging bug. Better widget spacing
pyntnclick
|
Sat, 04 Aug 2012 22:30:44 +0200 |
Neil Muller |
Partially hook up file chooser code
pyntnclick
|
Sat, 04 Aug 2012 22:30:15 +0200 |
Neil Muller |
Hack'ish filechooser widget
pyntnclick
|
Sat, 04 Aug 2012 19:32:48 +0200 |
Neil Muller |
Use unicode arrows on the Up / Down buttons
pyntnclick
|
Sat, 04 Aug 2012 19:32:26 +0200 |
Neil Muller |
Add DejaVu fonts
pyntnclick
|
Sat, 04 Aug 2012 17:57:10 +0200 |
Neil Muller |
Clean out a bunch of old, no longer needed cruft from the albow days
pyntnclick
|
Sat, 04 Aug 2012 15:36:13 +0200 |
Neil Muller |
Fix bug in zooming code
pyntnclick
|
Wed, 15 Feb 2012 16:49:43 +0200 |
Neil Muller |
Avoid crashing when using the manual
pyntnclick
|
Tue, 14 Feb 2012 17:55:07 +0200 |
Neil Muller |
Recreate the palette selection
pyntnclick
|
Tue, 14 Feb 2012 17:17:13 +0200 |
Neil Muller |
Comment out crash button
pyntnclick
|
Tue, 14 Feb 2012 17:16:04 +0200 |
Neil Muller |
Re-enable keys
pyntnclick
|
Tue, 14 Feb 2012 17:13:22 +0200 |
Neil Muller |
Mode label updates again
pyntnclick
|
Tue, 14 Feb 2012 17:10:21 +0200 |
Neil Muller |
Fix detail loading. Clear display on state changes
pyntnclick
|
Tue, 14 Feb 2012 16:02:13 +0200 |
Jeremy Thurgood |
Better tool/detail canceling.
pyntnclick
|
Tue, 14 Feb 2012 16:27:49 +0200 |
Neil Muller |
The result list may contain None's
pyntnclick
|
Tue, 14 Feb 2012 15:46:20 +0200 |
Jeremy Thurgood |
Better modal wrapping.
pyntnclick
|
Tue, 14 Feb 2012 15:36:28 +0200 |
Jeremy Thurgood |
Better modal message and result handling.
pyntnclick
|
Tue, 14 Feb 2012 13:39:05 +0200 |
Jeremy Thurgood |
Much scene management refactoring.
pyntnclick
|
Tue, 14 Feb 2012 13:05:10 +0200 |
Neil Muller |
Fix detail loading in rect_drawer. Improve error reporting when loading fails
pyntnclick
|
Tue, 14 Feb 2012 12:24:33 +0200 |
Neil Muller |
The return of the rects to the rect drawer
pyntnclick
|
Mon, 13 Feb 2012 18:24:08 +0200 |
Neil Muller |
Further fixes
pyntnclick
|
Mon, 13 Feb 2012 15:53:54 +0200 |
Stefano Rivera |
Remove an unecessary extra surface from WrappedTextLabel, making it look a lot prettier
pyntnclick
|
Mon, 13 Feb 2012 15:53:13 +0200 |
Stefano Rivera |
Comment out highlight_override, not used by our widgets
pyntnclick
|
Mon, 13 Feb 2012 11:36:32 +0200 |
Neil Muller |
Throw out more old stuff. Fix animation support
pyntnclick
|
Mon, 13 Feb 2012 11:27:16 +0200 |
Neil Muller |
Fix signatures
pyntnclick
|
Mon, 13 Feb 2012 00:14:39 +0200 |
Neil Muller |
Comment out code to avoid crash. Add fixme note
pyntnclick
|
Mon, 13 Feb 2012 00:13:19 +0200 |
Jeremy Thurgood |
Detail border.
pyntnclick
|
Sun, 12 Feb 2012 23:59:26 +0200 |
Jeremy Thurgood |
Unified Scene widgetry.
pyntnclick
|
Sun, 12 Feb 2012 23:57:14 +0200 |
Neil Muller |
Reimplement JIM-style in gamelib
pyntnclick
|
Sun, 12 Feb 2012 23:10:00 +0200 |
Neil Muller |
Don't propogate clicks on the close button
pyntnclick
|
Sun, 12 Feb 2012 23:06:44 +0200 |
Neil Muller |
The return of the message dialog (and there was much rejoicing)
pyntnclick
|
Sun, 12 Feb 2012 21:47:06 +0200 |
Jeremy Thurgood |
Modal magic. (And yes, it is quite magical.)
pyntnclick
|
Sun, 12 Feb 2012 19:47:56 +0200 |
Jeremy Thurgood |
Event-driven inventory management magic. No more inventory recreation every frame!
pyntnclick
|
Sun, 12 Feb 2012 19:29:31 +0200 |
Jeremy Thurgood |
Multiple inventory rows.
pyntnclick
|
Sun, 12 Feb 2012 19:01:53 +0200 |
Stefano Rivera |
Renable cursor highlights. NAFC how it's working, but wth
pyntnclick
|
Sun, 12 Feb 2012 18:53:58 +0200 |
Jeremy Thurgood |
More neat, less crash.
pyntnclick
|
Sun, 12 Feb 2012 18:44:41 +0200 |
Stefano Rivera |
Working resume button
pyntnclick
|
Sun, 12 Feb 2012 18:39:16 +0200 |
Jeremy Thurgood |
Widget-based inventory view.
pyntnclick
|
Sun, 12 Feb 2012 18:24:22 +0200 |
Stefano Rivera |
Use constants for font location
pyntnclick
|
Sun, 12 Feb 2012 18:00:18 +0200 |
Stefano Rivera |
Add convert_color function
pyntnclick
|
Sun, 12 Feb 2012 17:47:59 +0200 |
Jeremy Thurgood |
Better inventory handling.
pyntnclick
|
Sun, 12 Feb 2012 17:37:21 +0200 |
Stefano Rivera |
Centre labels
pyntnclick
|
Sun, 12 Feb 2012 17:28:20 +0200 |
Jeremy Thurgood |
More toolbar work.
pyntnclick
|
Sun, 12 Feb 2012 17:21:40 +0200 |
Stefano Rivera |
Better looking labels, and more use of constants
pyntnclick
|
Sun, 12 Feb 2012 17:06:45 +0200 |
Jeremy Thurgood |
Menu button.
pyntnclick
|
Sun, 12 Feb 2012 16:53:40 +0200 |
Neil Muller |
Now with somewhat fewer crashy bits
pyntnclick
|
Sun, 12 Feb 2012 16:46:57 +0200 |
Neil Muller |
Readd buttons to rect_drawer - now with extra crashy bits
pyntnclick
|
Sun, 12 Feb 2012 15:17:36 +0200 |
Neil Muller |
The rect drawer becomes less black
pyntnclick
|
Sun, 12 Feb 2012 15:00:53 +0200 |
Neil Muller |
Misc pep8 and pyflakes fixes
pyntnclick
|
Sun, 12 Feb 2012 14:48:47 +0200 |
Stefano Rivera |
We don't need no resources hacks
pyntnclick
|
Sun, 12 Feb 2012 14:45:06 +0200 |
Neil Muller |
Re-add animations (and also fix some enter/leave event stuff)
pyntnclick
|
Sun, 12 Feb 2012 14:25:27 +0200 |
Stefano Rivera |
Custom mouse cursors return
pyntnclick
|
Sun, 12 Feb 2012 14:04:52 +0200 |
Jeremy Thurgood |
Better inventory magic.
pyntnclick
|
Sun, 12 Feb 2012 13:58:02 +0200 |
Stefano Rivera |
Handle ESC from game
pyntnclick
|
Sun, 12 Feb 2012 13:56:59 +0200 |
Neil Muller |
Some code to kinda demonstrate the ever so cunning state handling plan
pyntnclick
|
Sun, 12 Feb 2012 13:11:53 +0200 |
Simon Cross |
Fix transition to end screen.
pyntnclick
|
Sun, 12 Feb 2012 13:01:00 +0200 |
Simon Cross |
Fix text constant broken (literally) by PEP-8 clean-up.
pyntnclick
|
Sun, 12 Feb 2012 12:55:03 +0200 |
Jeremy Thurgood |
Items!
pyntnclick
|
Sun, 12 Feb 2012 12:47:30 +0200 |
Neil Muller |
Defer drawing description to StateWidget
pyntnclick
|
Sun, 12 Feb 2012 12:33:04 +0200 |
Jeremy Thurgood |
Hook in the (still pretty useless) inventory widget.
pyntnclick
|
Sun, 12 Feb 2012 12:27:02 +0200 |
Jeremy Thurgood |
Evict the last BoomLabel.
pyntnclick
|
Sun, 12 Feb 2012 12:28:27 +0200 |
Neil Muller |
baby steps to fixing rect_drawer - it has now progressed to being completely useless
pyntnclick
|
Sun, 12 Feb 2012 12:13:08 +0200 |
Jeremy Thurgood |
Forward mouse_move events to detail windows as well.
pyntnclick
|
Sun, 12 Feb 2012 11:45:34 +0200 |
Neil Muller |
Return of the centred detail views
pyntnclick
|
Sun, 12 Feb 2012 03:14:11 +0200 |
Jeremy Thurgood |
Pass click events on to detail window.
pyntnclick
|
Sun, 12 Feb 2012 02:27:27 +0200 |
Stefano Rivera |
LabelWidget
pyntnclick
|
Sun, 12 Feb 2012 02:08:59 +0200 |
Neil Muller |
Make detail windows display (not work, but display)
pyntnclick
|
Sun, 12 Feb 2012 01:41:41 +0200 |
Neil Muller |
Make descriptions work (kinda, sorta, maybe if you squint at it just right)
pyntnclick
|
Sun, 12 Feb 2012 01:41:02 +0200 |
Stefano Rivera |
Remove a hacked resorce from TextWidget
pyntnclick
|
Sun, 12 Feb 2012 01:34:39 +0200 |
Neil Muller |
Fix missing case
pyntnclick
|
Sun, 12 Feb 2012 01:31:14 +0200 |
Neil Muller |
Add game_description to the widgets,, since it looks a useful thing to do
pyntnclick
|
Sun, 12 Feb 2012 01:27:53 +0200 |
Stefano Rivera |
Make TextWidget work (probably)
pyntnclick
|
Sun, 12 Feb 2012 00:59:49 +0200 |
Jeremy Thurgood |
Mouse events propagate! Crashes galore!
pyntnclick
|
Sun, 12 Feb 2012 00:10:17 +0200 |
Stefano Rivera |
Excise albow. Really.
pyntnclick
|
Sun, 12 Feb 2012 00:01:03 +0200 |
Jeremy Thurgood |
Hook up events in StateWidget. (They still do nothing, though.)
pyntnclick
|
Sat, 11 Feb 2012 22:46:48 +0200 |
Stefano Rivera |
Correct rect size for StateWidget
pyntnclick
|
Sat, 11 Feb 2012 22:41:33 +0200 |
Neil Muller |
Remove outdated comment
pyntnclick
|
Sat, 11 Feb 2012 22:27:12 +0200 |
Simon Cross |
XXX: now with even more bugs.
pyntnclick
|
Sat, 11 Feb 2012 22:24:24 +0200 |
Neil Muller |
Less buggy non-albow music support
pyntnclick
|
Sat, 11 Feb 2012 22:20:52 +0200 |
Simon Cross |
Pass rect around (we're going to be doing this alot).
pyntnclick
|
Sat, 11 Feb 2012 22:20:26 +0200 |
Neil Muller |
Remove albow from sound
pyntnclick
|
Sat, 11 Feb 2012 22:16:43 +0200 |
Jeremy Thurgood |
More get_image() fixes.
pyntnclick
|
Sat, 11 Feb 2012 22:13:56 +0200 |
Simon Cross |
XXX: this adds bugs.
pyntnclick
|
Sat, 11 Feb 2012 22:06:23 +0200 |
Stefano Rivera |
Rip out more CursorWidget
pyntnclick
|
Sat, 11 Feb 2012 22:00:50 +0200 |
Jeremy Thurgood |
Differently yuck get_image().
pyntnclick
|
Sat, 11 Feb 2012 21:52:42 +0200 |
Stefano Rivera |
Remove hacky start_game() that wasn't meant to be committed
pyntnclick
|
Sat, 11 Feb 2012 21:51:04 +0200 |
Stefano Rivera |
Undo fix get_image calls
pyntnclick
|
Sat, 11 Feb 2012 21:50:19 +0200 |
Stefano Rivera |
Fix get_image calls
pyntnclick
|
Sat, 11 Feb 2012 21:46:55 +0200 |
Stefano Rivera |
Fix get_image calls
pyntnclick
|
Sat, 11 Feb 2012 21:45:16 +0200 |
Stefano Rivera |
Resources are files. As stipulated by $DEITY
pyntnclick
|
Sat, 11 Feb 2012 21:40:36 +0200 |
Simon Cross |
Add ScreenEvents.
pyntnclick
|
Sat, 11 Feb 2012 21:40:51 +0200 |
Stefano Rivera |
Use widget containers in _clear_all
pyntnclick
|
Sat, 11 Feb 2012 21:40:01 +0200 |
Stefano Rivera |
Correct fake get_image
pyntnclick
|
Sat, 11 Feb 2012 21:33:17 +0200 |
Stefano Rivera |
Note albow callbacks in GameScreen
pyntnclick
|
Sat, 11 Feb 2012 21:23:48 +0200 |
Stefano Rivera |
GameScreen is grey
pyntnclick
|
Sat, 11 Feb 2012 21:22:24 +0200 |
Simon Cross |
Special cases aren't special enough to be named special.
pyntnclick
|
Sat, 11 Feb 2012 21:18:41 +0200 |
Stefano Rivera |
Remove a lot of albow
pyntnclick
|
Sat, 11 Feb 2012 21:12:45 +0200 |
Neil Muller |
Fix scene/screen confusion
pyntnclick
|
Sat, 11 Feb 2012 21:08:35 +0200 |
Stefano Rivera |
Remove regen-speech
pyntnclick
|
Sat, 11 Feb 2012 21:02:49 +0200 |
Stefano Rivera |
Go to inital scene, not end
pyntnclick
|
Sat, 11 Feb 2012 20:59:39 +0200 |
Jeremy Thurgood |
Remove remnants of albow from menu.
pyntnclick
|
Sat, 11 Feb 2012 20:57:28 +0200 |
Neil Muller |
Pass screens through engine by name
pyntnclick
|
Sat, 11 Feb 2012 20:34:23 +0200 |
Jeremy Thurgood |
Make menu and endscreen work.
pyntnclick
|
Sat, 11 Feb 2012 20:31:25 +0200 |
Stefano Rivera |
QUIT!
pyntnclick
|
Sat, 11 Feb 2012 20:21:23 +0200 |
Stefano Rivera |
Callbacks take 3 arguments
pyntnclick
|
Sat, 11 Feb 2012 20:11:58 +0200 |
Jeremy Thurgood |
ImageButtons have sizes.
pyntnclick
|
Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
pyntnclick
|
Sat, 11 Feb 2012 20:05:22 +0200 |
Stefano Rivera |
Remove anything that has to do with focus (hopefully not breaking anything)
pyntnclick
|
Sat, 11 Feb 2012 20:00:59 +0200 |
Stefano Rivera |
Can haz imagebutton
pyntnclick
|
Sat, 11 Feb 2012 19:56:30 +0200 |
Stefano Rivera |
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
pyntnclick
|
Sat, 11 Feb 2012 18:46:19 +0200 |
Neil Muller |
Move menu.py and endscreen.py to gamelib. Add default versions for new games
pyntnclick
|
Sat, 11 Feb 2012 18:31:56 +0200 |
Stefano Rivera |
Whoops, didn't mean to commit that
pyntnclick
|
Sat, 11 Feb 2012 18:30:59 +0200 |
Jeremy Thurgood |
Fix cryocomp.
pyntnclick
|
Sat, 11 Feb 2012 18:22:57 +0200 |
Stefano Rivera |
Add pyntnclick.engine, based on mamba
pyntnclick
|
Sat, 11 Feb 2012 18:18:59 +0200 |
Jeremy Thurgood |
Remove albow.resources in a few more places.
pyntnclick
|
Sat, 11 Feb 2012 18:04:23 +0200 |
Neil Muller |
Make debug a env variable
pyntnclick
|
Sat, 11 Feb 2012 17:41:35 +0200 |
Jeremy Thurgood |
Add some image transforms.
pyntnclick
|
Sat, 11 Feb 2012 17:38:57 +0200 |
Simon Cross |
Introduce .setup() for GameDeveloperGizmos.
pyntnclick
|
Sat, 11 Feb 2012 17:34:23 +0200 |
Jeremy Thurgood |
mutators -> transforms.
pyntnclick
|
Sat, 11 Feb 2012 17:25:49 +0200 |
Neil Muller |
Fix to work when debug is not enabled
pyntnclick
|
Sat, 11 Feb 2012 17:07:52 +0200 |
Neil Muller |
Turn rect_drawer into a command line option
pyntnclick
|
Sat, 11 Feb 2012 17:04:59 +0200 |
Stefano Rivera |
Correct a broken get_image call
pyntnclick
|
Sat, 11 Feb 2012 17:02:26 +0200 |
Jeremy Thurgood |
load_image() -> get_image() and more docs.
pyntnclick
|
Sat, 11 Feb 2012 16:56:01 +0200 |
Stefano Rivera |
Use load_image where possible
pyntnclick
|
Sat, 11 Feb 2012 16:51:39 +0200 |
Simon Cross |
FIXED: Yes, thank you.
pyntnclick
|
Sat, 11 Feb 2012 16:45:07 +0200 |
Jeremy Thurgood |
Allow list of image name fragments in load_image. Also, some docs.
pyntnclick
|
Sat, 11 Feb 2012 16:43:05 +0200 |
Simon Cross |
Remove unused import and fix comment.
pyntnclick
|
Sat, 11 Feb 2012 16:40:41 +0200 |
Simon Cross |
Update version.py
pyntnclick
|
Sat, 11 Feb 2012 16:28:41 +0200 |
Stefano Rivera |
Pass game_description to all screens
pyntnclick
|
Sat, 11 Feb 2012 16:22:56 +0200 |
Jeremy Thurgood |
Allow different image basedir.
pyntnclick
|
Sat, 11 Feb 2012 16:21:20 +0200 |
Neil Muller |
Fix snake sound
pyntnclick
|
Sat, 11 Feb 2012 16:17:52 +0200 |
Simon Cross |
Remove a couple of uses os DEBUG.
pyntnclick
|
Sat, 11 Feb 2012 16:04:45 +0200 |
Neil Muller |
Fix sound loading
pyntnclick
|
Sat, 11 Feb 2012 16:02:06 +0200 |
Stefano Rivera |
Classify constants, which involves a whole bunch of XXX comments
pyntnclick
|
Sat, 11 Feb 2012 16:01:33 +0200 |
Jeremy Thurgood |
Add image mutation to resource loader.
pyntnclick
|
Sat, 11 Feb 2012 15:55:48 +0200 |
Simon Cross |
Actually add Resources.__init__.py
pyntnclick
|
Sat, 11 Feb 2012 15:54:32 +0200 |
Jeremy Thurgood |
Test refactor.
pyntnclick
|
Sat, 11 Feb 2012 15:53:14 +0200 |
Neil Muller |
Move get_current_playlist onto sound object
pyntnclick
|
Sat, 11 Feb 2012 15:48:04 +0200 |
Jeremy Thurgood |
Add load_image to Resources.
pyntnclick
|
Sat, 11 Feb 2012 15:48:06 +0200 |
Simon Cross |
Bug fixes for sound hook-up.
pyntnclick
|
Sat, 11 Feb 2012 15:40:40 +0200 |
Simon Cross |
Link up Resource module.
pyntnclick
|
Sat, 11 Feb 2012 15:37:43 +0200 |
Simon Cross |
Add import of DEBUG back to main.py.
pyntnclick
|
Sat, 11 Feb 2012 15:27:52 +0200 |
Simon Cross |
Lazily load Result sounds.
pyntnclick
|
Sat, 11 Feb 2012 15:05:18 +0200 |
Simon Cross |
Hook up sound in gamelib/scenes.
pyntnclick
|
Sat, 11 Feb 2012 15:37:59 +0200 |
Neil Muller |
Pyflakes sound
pyntnclick
|
Sat, 11 Feb 2012 15:35:06 +0200 |
Neil Muller |
Sound hackery
pyntnclick
|
Sat, 11 Feb 2012 15:22:16 +0200 |
Jeremy Thurgood |
Added ignores. Apparently bzr does not allow this locally for a specific repo.
pyntnclick
|
Sat, 11 Feb 2012 15:17:21 +0200 |
Jeremy Thurgood |
More resource tests.
pyntnclick
|
Sat, 11 Feb 2012 15:05:34 +0200 |
Jeremy Thurgood |
Start of resource manager.
pyntnclick
|
Sat, 11 Feb 2012 14:47:44 +0200 |
Simon Cross |
Provide stubby access to sound and resource object from GameDescription on state and scene objects.
pyntnclick
|
Sat, 11 Feb 2012 14:42:24 +0200 |
Stefano Rivera |
Rip out keyboard handling
pyntnclick
|
Sat, 11 Feb 2012 14:33:23 +0200 |
Stefano Rivera |
s/mamba/pyntnclick/
pyntnclick
|
Sat, 11 Feb 2012 14:13:49 +0200 |
Stefano Rivera |
Remove useless widgets modules
pyntnclick
|
Sat, 11 Feb 2012 14:12:11 +0200 |
Simon Cross |
Move option_parser onto GameDescription so it can be overridden by sub-classes if they lik.
pyntnclick
|
Sat, 11 Feb 2012 14:09:46 +0200 |
Stefano Rivera |
Copy in widgets from mamba (currently unused)
pyntnclick
|
Sat, 11 Feb 2012 14:04:48 +0200 |
Simon Cross |
Create GameDescription object.
pyntnclick
|
Sat, 11 Feb 2012 13:40:51 +0200 |
Simon Cross |
Create a re-usable main function.
pyntnclick
|
Sat, 11 Feb 2012 13:30:56 +0200 |
Neil Muller |
The new, friendlier gen_sound helper
pyntnclick
|
Sat, 11 Feb 2012 13:24:00 +0200 |
Jeremy Thurgood |
Rearrange import.
pyntnclick
|
Sat, 11 Feb 2012 13:22:21 +0200 |
Stefano Rivera |
Rename imports in rect_drawer
pyntnclick
|
Sat, 11 Feb 2012 13:19:21 +0200 |
Neil Muller |
Rename imports
pyntnclick
|
Sat, 11 Feb 2012 13:10:18 +0200 |
Jeremy Thurgood |
Moved stuff around, broke everything.
pyntnclick
|
Sat, 11 Feb 2012 12:52:29 +0200 |
Jeremy Thurgood |
New module.
pyntnclick
|
Sat, 21 Jun 2014 17:38:39 +0000 |
convert-repo |
update tags
|
Sat, 11 Feb 2012 12:43:34 +0200 |
Neil Muller |
pyflakes cleanup
|
Sat, 11 Feb 2012 12:31:33 +0200 |
Neil Muller |
pep8 cleanup
|
Sat, 11 Feb 2012 12:31:24 +0200 |
Simon Cross |
PEP8 clean-up.
|
Sat, 11 Feb 2012 12:29:30 +0200 |
Neil Muller |
Really pep8 fix manual.py
|
Sat, 11 Feb 2012 12:28:09 +0200 |
Neil Muller |
pep8
|
Sat, 11 Feb 2012 12:23:54 +0200 |
Neil Muller |
pep8cleanups
|
Sat, 11 Feb 2012 12:20:12 +0200 |
Simon Cross |
PEP8 clean-up for engine, machine and mess.
|
Sat, 11 Feb 2012 12:15:31 +0200 |
Neil Muller |
More pep8 cleanups
|
Sat, 11 Feb 2012 12:10:58 +0200 |
Stefano Rivera |
PEP-8 cleanup of tools
|
Sat, 11 Feb 2012 12:05:13 +0200 |
Jeremy Thurgood |
PEP-8 tests.
|
Sat, 11 Feb 2012 12:04:09 +0200 |
Neil Muller |
pep8 cleanup
|
Sat, 11 Feb 2012 12:02:21 +0200 |
Jeremy Thurgood |
PEP-8 sound.py
|
Sat, 11 Feb 2012 12:00:15 +0200 |
Neil Muller |
More pep8 cleanups
|
Sat, 11 Feb 2012 11:59:21 +0200 |
Jeremy Thurgood |
PEP-8 main.
|
Sat, 11 Feb 2012 12:00:19 +0200 |
Stefano Rivera |
PEP-8 cleanup of skellington bits in root
|
Sat, 11 Feb 2012 11:58:57 +0200 |
Neil Muller |
PEP8 cleanup data.py and endscreen.py
|
Sat, 11 Feb 2012 11:57:14 +0200 |
Jeremy Thurgood |
PEP-8 gamescreen and state.
|
Fri, 10 Sep 2010 18:47:17 +0200 |
Jeremy Thurgood |
pyflakes-induced cleanup.
|
Thu, 09 Sep 2010 11:11:37 +0200 |
Jeremy Thurgood |
Monkey-patch albow.resource.get_image() in tests to avoid having to set up pygame display stuff.
|
Wed, 08 Sep 2010 17:33:07 +0200 |
Jeremy Thurgood |
Defer some resource loading until it's actually necessary.
|
Wed, 08 Sep 2010 14:02:11 +0200 |
Jeremy Thurgood |
Separate "scene widgets" from "game-specific widgets".
|
Wed, 08 Sep 2010 00:59:51 +0200 |
Neil Muller |
Make close button helper in rect_drawer zoom correctly
|
Wed, 08 Sep 2010 00:45:06 +0200 |
Neil Muller |
Fix calls to draw to match recent changes
|
Wed, 08 Sep 2010 00:42:41 +0200 |
Neil Muller |
Remove old draw def
|
Wed, 08 Sep 2010 00:41:23 +0200 |
Neil Muller |
Add list_scenes to rect_drawer
|
Tue, 07 Sep 2010 18:25:29 +0200 |
Neil Muller |
Move scene specifications into gamelib.scenes
|
Tue, 07 Sep 2010 18:13:35 +0200 |
Jeremy Thurgood |
Fix is_interactive() by adding tool param.
|
Tue, 07 Sep 2010 17:05:51 +0200 |
Jeremy Thurgood |
Removed superfluous SIZE attribute on Scene.
|
Tue, 07 Sep 2010 13:45:07 +0200 |
Jeremy Thurgood |
Remove mouse motion logic from GameState.
|
Tue, 07 Sep 2010 13:37:00 +0200 |
Jeremy Thurgood |
Rename State to GameState.
|
Tue, 07 Sep 2010 13:35:30 +0200 |
Jeremy Thurgood |
Remove drawing logic from State.
|
Tue, 07 Sep 2010 10:12:55 +0200 |
Jeremy Thurgood |
Version change.
|
Sun, 05 Sep 2010 22:59:33 +0200 |
Adrianna Pińska |
fixed crash caused by the manual item's special snowflakeness
|
Sat, 04 Sep 2010 10:38:14 +0200 |
Jeremy Thurgood |
Fix items.
|
Sat, 04 Sep 2010 09:53:00 +0200 |
Jeremy Thurgood |
Merged in engine refactorings.
|
Fri, 03 Sep 2010 17:04:38 +0200 |
Neil Muller |
Add show animate & cycle interact options
|
Fri, 03 Sep 2010 16:41:25 +0200 |
Neil Muller |
Add mode label
|
Fri, 03 Sep 2010 14:39:44 +0200 |
Neil Muller |
Remove debugging print
|
Fri, 03 Sep 2010 11:51:43 +0200 |
Neil Muller |
Add support for moving zoomed region
|
Fri, 03 Sep 2010 11:24:12 +0200 |
Neil Muller |
Partial zoom support
|
Thu, 02 Sep 2010 12:25:48 +0200 |
Neil Muller |
Tweak menu layout. Add keys for toggle options
|
Thu, 02 Sep 2010 11:43:51 +0200 |
Neil Muller |
Add 'translucent image mode'
|
Wed, 01 Sep 2010 18:05:35 +0200 |
Neil Muller |
Tweak various aspects of image drawing/mouse code to handle edge cases better
|
Wed, 01 Sep 2010 14:59:07 +0200 |
Neil Muller |
Use relative motion for images to remove jumping when combining key & mouse
|
Tue, 31 Aug 2010 16:50:38 +0200 |
Neil Muller |
Change style of cryo computer screen to match others
|
Tue, 31 Aug 2010 14:33:00 +0200 |
Stefano Rivera |
Alter security camera description and is_interactive to match JIM's state
|
Tue, 31 Aug 2010 14:25:09 +0200 |
Neil Muller |
Make poster only work if JIM is online
|
Mon, 30 Aug 2010 00:16:14 +0200 |
Simon Cross |
Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.
|
Sun, 29 Aug 2010 21:35:05 +0200 |
Stefano Rivera |
More hints in TODO
|
Sun, 29 Aug 2010 21:32:44 +0200 |
Stefano Rivera |
Engine room floor is irreparable
|
Sun, 29 Aug 2010 21:26:24 +0200 |
Stefano Rivera |
Don't pick up broken superconductor
|
Sun, 29 Aug 2010 20:04:05 +0200 |
Stefano Rivera |
Hook computer control panel to engine room computer. Tweak sign above door
|
Sat, 21 Jun 2014 21:39:20 +0200 |
Stefano Rivera |
Merged into default
engine_refactor
|
Sun, 29 Aug 2010 20:38:03 +0200 |
Jeremy Thurgood |
Unify Thing and Item interaction handling.
engine_refactor
|
Sun, 29 Aug 2010 19:58:35 +0200 |
Jeremy Thurgood |
No more state in Item interacts.
engine_refactor
|
Sun, 29 Aug 2010 15:15:59 +0200 |
Jeremy Thurgood |
Add state to Items.
engine_refactor
|
Sun, 29 Aug 2010 13:27:29 +0200 |
Jeremy Thurgood |
Item uses InteractMixin, but currently overrides everything in it.
engine_refactor
|
Sun, 29 Aug 2010 13:15:14 +0200 |
Jeremy Thurgood |
Factor Thing interactive stuff out into a mixing. (Items to follow.)
engine_refactor
|
Sun, 29 Aug 2010 13:07:49 +0200 |
Jeremy Thurgood |
Make name param to an Item optional and use NAME if present.
engine_refactor
|
Sun, 29 Aug 2010 19:41:07 +0200 |
Neil Muller |
Update TODO
|
Sun, 29 Aug 2010 19:40:10 +0200 |
Neil Muller |
Tweak description when fishbowl is taken
|
Sun, 29 Aug 2010 19:40:06 +0200 |
Neil Muller |
Call thing.leave not scene.leave when removing things
|
Sun, 29 Aug 2010 17:16:56 +0200 |
Simon Cross |
Add some TODOs.
|
Sun, 29 Aug 2010 14:09:34 +0200 |
Neil Muller |
Refactor to add support for key movement of images
|
Sat, 21 Jun 2014 21:41:46 +0200 |
Stefano Rivera |
Merged into default
1.0.1
|
Tue, 08 Mar 2011 13:26:00 +0200 |
Stefano Rivera |
Use DejaVuSans instead of Vera
1.0.1
|
Tue, 08 Mar 2011 13:25:20 +0200 |
Stefano Rivera |
Tidy up the i18n changes
1.0.1
|
Tue, 08 Mar 2011 12:29:14 +0200 |
Stefano Rivera |
i18n and Russian translation
1.0.1
|
Sun, 29 Aug 2010 12:33:21 +0200 |
Jeremy Thurgood |
Version bump for 1.0.1 "service pack".
1.0.1
|
Sun, 29 Aug 2010 11:36:16 +0200 |
Neil Muller |
Some minor pylint driven style fixes
|
Sun, 29 Aug 2010 11:17:09 +0200 |
Stefano Rivera |
Update TODO
|
Sun, 29 Aug 2010 11:13:51 +0200 |
Stefano Rivera |
Add missing item parameter to bridge interact_with_foos
|
Sun, 29 Aug 2010 10:09:47 +0200 |
Neil Muller |
Fix typo in comp detail art
|
Sun, 29 Aug 2010 03:51:23 +0200 |
Jeremy Thurgood |
Fix crash bug on the bridge. (JIM's panel really doesn't like items.)
|
Sun, 29 Aug 2010 02:07:37 +0200 |
Simon Cross |
Final screenshot.
|
Sun, 29 Aug 2010 02:06:48 +0200 |
Simon Cross |
Add walkthrough to windows bundle.
|
Sun, 29 Aug 2010 01:51:58 +0200 |
Jeremy Thurgood |
Fix a crash bug on win. Doesn't count. Still 1.0.0 FINAL.
1.0.0
|
Sun, 29 Aug 2010 01:48:59 +0200 |
Jeremy Thurgood |
Version 1.0.0 FINAL. (I hope.)
|
Sun, 29 Aug 2010 01:47:03 +0200 |
Simon Cross |
All systems are go.
|
Sun, 29 Aug 2010 01:43:55 +0200 |
Jeremy Thurgood |
You can now use doors while wielding things.
|
Sun, 29 Aug 2010 01:36:04 +0200 |
Simon Cross |
Slightly prettier Close button labels.
|
Sun, 29 Aug 2010 01:29:24 +0200 |
Stefano Rivera |
Blinken cameras
|
Sun, 29 Aug 2010 01:26:12 +0200 |
Adrianna Pińska |
Full stop.
|
Sun, 29 Aug 2010 01:23:08 +0200 |
Jeremy Thurgood |
Mac icons hooked up, chops added and engine fix message fixed.
|
Sun, 29 Aug 2010 01:23:03 +0200 |
Adrianna Pińska |
README tweaks
|
Sun, 29 Aug 2010 01:21:02 +0200 |
Neil Muller |
Properly stop running
|
Sun, 29 Aug 2010 01:16:41 +0200 |
Neil Muller |
Tweak laser text
|
Sun, 29 Aug 2010 01:14:02 +0200 |
Simon Cross |
Link windows icon file.
|
Sun, 29 Aug 2010 01:09:45 +0200 |
Adrianna Pińska |
Gray cameras
|
Sun, 29 Aug 2010 01:07:57 +0200 |
Jeremy Thurgood |
Version update and mac icons.
|
Sun, 29 Aug 2010 01:06:21 +0200 |
Stefano Rivera |
Update docs
|
Sun, 29 Aug 2010 01:03:56 +0200 |
Adrianna Pińska |
Bloody Courier.
|
Sun, 29 Aug 2010 01:02:34 +0200 |
Neil Muller |
Move background setting. Set end_game flag
|
Sun, 29 Aug 2010 00:58:14 +0200 |
Jeremy Thurgood |
Walkthrough test /almost/ finished.
|
Sun, 29 Aug 2010 00:54:12 +0200 |
Adrianna Pińska |
That font wasn't free. This one is.
|
Sun, 29 Aug 2010 00:50:25 +0200 |
Neil Muller |
Image buttons for game over screen
|
Sun, 29 Aug 2010 00:31:03 +0200 |
Neil Muller |
Stop running when we end the game
|
Sun, 29 Aug 2010 00:44:54 +0200 |
Adrianna Pińska |
Bridge tweaks
|
Sun, 29 Aug 2010 00:33:44 +0200 |
Adrianna Pińska |
Added icon and title to window
|
Sun, 29 Aug 2010 00:30:17 +0200 |
Stefano Rivera |
Hook up splash screen
|
Sun, 29 Aug 2010 00:27:35 +0200 |
Adrianna Pińska |
won screen bits
|
Sun, 29 Aug 2010 00:26:17 +0200 |
Simon Cross |
Obliterated by meteors.
|
Sun, 29 Aug 2010 00:24:40 +0200 |
Neil Muller |
Redo way of reaching end screen
|
Sun, 29 Aug 2010 00:01:14 +0200 |
Neil Muller |
Remove resume game menu item
|
Sun, 29 Aug 2010 00:17:30 +0200 |
Simon Cross |
Remove unused speech file.
|
Sun, 29 Aug 2010 00:08:24 +0200 |
Adrianna Pińska |
removed teeny white speck from broccoli
|
Sun, 29 Aug 2010 00:05:36 +0200 |
Adrianna Pińska |
tpyo
|
Sun, 29 Aug 2010 00:00:27 +0200 |
Adrianna Pińska |
Icons
|
Sat, 28 Aug 2010 23:55:56 +0200 |
Neil Muller |
Make egine room greeting fire once. Remove machine room greeting
|
Sat, 28 Aug 2010 23:55:12 +0200 |
Simon Cross |
Hook up engine room computer console.
|
Sat, 28 Aug 2010 23:48:50 +0200 |
Jeremy Thurgood |
Many small fixes.
|
Sat, 28 Aug 2010 23:48:21 +0200 |
Neil Muller |
Remove won screen wall of text
|
Sat, 28 Aug 2010 23:45:11 +0200 |
Neil Muller |
Hook up fixed ETA screen
|
Sat, 28 Aug 2010 23:44:59 +0200 |
Neil Muller |
Add modified cyro info comp images
|
Sat, 28 Aug 2010 23:44:02 +0200 |
Stefano Rivera |
Chop-Chop
|
Sat, 28 Aug 2010 23:42:22 +0200 |
Adrianna Pińska |
Added duct tape texture
|
Sat, 28 Aug 2010 23:35:17 +0200 |
Adrianna Pińska |
Spellin
|
Sat, 28 Aug 2010 23:31:09 +0200 |
Adrianna Pińska |
Spellng
|
Sat, 28 Aug 2010 23:29:45 +0200 |
Neil Muller |
Tweak star pos
|
Sat, 28 Aug 2010 23:25:48 +0200 |
Stefano Rivera |
Jim complains when you break the chair
|
Sat, 28 Aug 2010 23:23:53 +0200 |
Adrianna Pińska |
Spleling
|
Sat, 28 Aug 2010 23:19:20 +0200 |
Neil Muller |
Animated starfield for bridge
|
Sat, 28 Aug 2010 23:17:08 +0200 |
Stefano Rivera |
Engines on
|
Sat, 28 Aug 2010 23:15:59 +0200 |
Adrianna Pińska |
Full stops.
|
Sat, 28 Aug 2010 23:11:16 +0200 |
Adrianna Pińska |
splash screen plus buttons
|
Sat, 28 Aug 2010 23:06:09 +0200 |
Jeremy Thurgood |
Disable DEBUG.
|
Sat, 28 Aug 2010 23:01:30 +0200 |
Jeremy Thurgood |
Boomslang!
|
Sat, 28 Aug 2010 22:57:05 +0200 |
Simon Cross |
Engine room art is done\!
|
Sat, 28 Aug 2010 22:53:40 +0200 |
Adrianna Pińska |
map corrections
|
Sat, 28 Aug 2010 22:49:11 +0200 |
Neil Muller |
Vague art for pipes + taped pipes
|
Sat, 28 Aug 2010 22:43:52 +0200 |
Adrianna Pińska |
end screen
|
Sat, 28 Aug 2010 22:40:49 +0200 |
Stefano Rivera |
Give can opener red handles to match engine image
|
Sat, 28 Aug 2010 22:33:14 +0200 |
Stefano Rivera |
Map: Inaccessible areas
|
Sat, 28 Aug 2010 22:24:28 +0200 |
Neil Muller |
Disable log screen
|
Sat, 28 Aug 2010 22:16:58 +0200 |
Jeremy Thurgood |
Fixed inventory drawing.
|
Sat, 28 Aug 2010 22:19:49 +0200 |
Adrianna Pińska |
bridge starfield
|
Sat, 28 Aug 2010 22:13:19 +0200 |
Neil Muller |
Support for partial fixed state (pending artwork)
|
Sat, 28 Aug 2010 22:05:50 +0200 |
Stefano Rivera |
Initial map hookup
|
Sat, 28 Aug 2010 22:01:03 +0200 |
Jeremy Thurgood |
Fix cursor handling after message dismissal.
|
Sat, 28 Aug 2010 21:51:26 +0200 |
Adrianna Pińska |
spling
|
Sat, 28 Aug 2010 21:37:28 +0200 |
Adrianna Pińska |
raw images
|
Sat, 28 Aug 2010 21:33:49 +0200 |
Adrianna Pińska |
map
|
Sat, 28 Aug 2010 21:31:30 +0200 |
Neil Muller |
Hook up navigation tab, Add won condition
|
Sat, 28 Aug 2010 21:29:49 +0200 |
Neil Muller |
Add skeleton won screen
|
Sat, 28 Aug 2010 21:30:15 +0200 |
Jeremy Thurgood |
Different toolbar colour and remove highlighted cursor outside scene widget.
|
Sat, 28 Aug 2010 21:28:37 +0200 |
Simon Cross |
The stars are sort of okay.
|
Sat, 28 Aug 2010 21:24:04 +0200 |
Stefano Rivera |
You have to duct tape the superconductor
|
Sat, 28 Aug 2010 21:05:36 +0200 |
Jeremy Thurgood |
Dim non-interactive screen regions for "modal" stuff.
|
Sat, 28 Aug 2010 20:46:06 +0200 |
Jeremy Thurgood |
Improved mouse handling edge cases.
|
Sat, 28 Aug 2010 20:35:24 +0200 |
Simon Cross |
Colour can opener.
|
Sat, 28 Aug 2010 20:31:26 +0200 |
Simon Cross |
Cryo empty and full images.
|
Sat, 28 Aug 2010 20:11:34 +0200 |
Jeremy Thurgood |
Finished manual detail.
|
Sat, 28 Aug 2010 20:05:29 +0200 |
Neil Muller |
Fix ai dead check
|
Sat, 28 Aug 2010 20:05:28 +0200 |
Neil Muller |
Flag puzzle end conditions
|
Sat, 28 Aug 2010 19:41:29 +0200 |
Jeremy Thurgood |
Also add background image we need.
|
Sat, 28 Aug 2010 19:40:36 +0200 |
Jeremy Thurgood |
Working manual. (Still needs arrows.)
|
Sat, 28 Aug 2010 19:55:30 +0200 |
Neil Muller |
Hook up updated alert screens
|
Sat, 28 Aug 2010 19:39:58 +0200 |
Neil Muller |
add TODO note
|
Sat, 28 Aug 2010 19:30:45 +0200 |
Neil Muller |
Alert images
|
Sat, 28 Aug 2010 19:41:07 +0200 |
Simon Cross |
Superconductor images in place.
|
Sat, 28 Aug 2010 19:10:54 +0200 |
Neil Muller |
Bridge navigation screens
|
Sat, 28 Aug 2010 19:04:30 +0200 |
Jeremy Thurgood |
Initial manual implementation.
|
Sat, 28 Aug 2010 18:59:51 +0200 |
Stefano Rivera |
More duct tape (shouldn't have slipped in last commit)
|
Sat, 28 Aug 2010 18:47:53 +0200 |
Stefano Rivera |
Remove broken Thing.interact_without() calls
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Sat, 28 Aug 2010 18:46:43 +0200 |
Simon Cross |
Make arrows non-interactive.
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Sat, 28 Aug 2010 18:40:08 +0200 |
Adrianna Pińska |
crew quarters except for duct tape
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Sat, 28 Aug 2010 18:38:45 +0200 |
Neil Muller |
Tweak base images
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Sat, 28 Aug 2010 18:36:38 +0200 |
Simon Cross |
Add pulsing danger sign.
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Sat, 28 Aug 2010 18:21:21 +0200 |
Neil Muller |
Add bridge computer base images
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Sat, 28 Aug 2010 18:05:35 +0200 |
Jeremy Thurgood |
Tweaks to text and JIM background.
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Sat, 28 Aug 2010 18:02:49 +0200 |
Stefano Rivera |
Only give vandalism warning once
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Sat, 28 Aug 2010 17:50:21 +0200 |
Jeremy Thurgood |
Adjust labels for dodgy fonts.
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Sat, 28 Aug 2010 17:43:14 +0200 |
Neil Muller |
add TODO note
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Sat, 28 Aug 2010 17:42:40 +0200 |
Neil Muller |
remove random out of 1 choice
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Sat, 28 Aug 2010 17:39:14 +0200 |
Neil Muller |
Add hazard sign to JIM panel
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Sat, 28 Aug 2010 17:39:00 +0200 |
Neil Muller |
Fix bliken lights description
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Sat, 28 Aug 2010 17:36:40 +0200 |
Adrianna Pińska |
speling
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Sat, 28 Aug 2010 17:27:07 +0200 |
Adrianna Pińska |
speling
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Sat, 28 Aug 2010 17:16:55 +0200 |
Adrianna Pińska |
raw images
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Sat, 28 Aug 2010 17:13:12 +0200 |
Adrianna Pińska |
coloured in bridge stuff
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Sat, 28 Aug 2010 17:07:54 +0200 |
Jeremy Thurgood |
Better result handling for tests.
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Sat, 28 Aug 2010 17:09:05 +0200 |
Stefano Rivera |
MonospaceRegular source
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Sat, 28 Aug 2010 17:08:10 +0200 |
Stefano Rivera |
Use bottle image. The boomslang is now triangle-free
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Sat, 28 Aug 2010 17:07:24 +0200 |
Neil Muller |
Allow Nones in list of results
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Sat, 28 Aug 2010 16:56:09 +0200 |
Neil Muller |
JIM comments on cryo pipes
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Sat, 28 Aug 2010 16:51:40 +0200 |
Neil Muller |
Use make_jim_dialog everywhere
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Sat, 28 Aug 2010 16:36:38 +0200 |
Neil Muller |
JIM comments on safe opening, if able
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Sat, 28 Aug 2010 16:50:37 +0200 |
Jeremy Thurgood |
Moved some widgets around.
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Sat, 28 Aug 2010 16:46:46 +0200 |
Simon Cross |
Animate engine room arrows.
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Sat, 28 Aug 2010 16:45:55 +0200 |
Stefano Rivera |
New (Fontforge) Monospace font for JIM
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Sat, 28 Aug 2010 16:34:35 +0200 |
Jeremy Thurgood |
Updated walkthrough test as far as completed environmental puzzle.
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Sat, 28 Aug 2010 16:30:43 +0200 |
Neil Muller |
Hook up panel part of AI puzzle
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Sat, 28 Aug 2010 16:18:40 +0200 |
Stefano Rivera |
Detergent + cryo fluid puzzle (currently triangular)
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Sat, 28 Aug 2010 15:53:56 +0200 |
Neil Muller |
Add sentence for bridge. Have poster break AI
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Sat, 28 Aug 2010 15:39:39 +0200 |
Stefano Rivera |
Switch to DejaVuSansMono, which has less licencing issues than chintzy
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Sat, 28 Aug 2010 15:31:45 +0200 |
Neil Muller |
Hook up poster. Add cameras to crew_quarters and bridge
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Sat, 28 Aug 2010 15:26:30 +0200 |
Simon Cross |
Remove can opener from engine background.
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Sat, 28 Aug 2010 15:18:25 +0200 |
Stefano Rivera |
The environment / pipe puzzle is now solveable
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Sat, 28 Aug 2010 15:11:27 +0200 |
Jeremy Thurgood |
Include tools in build.
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Sat, 28 Aug 2010 15:03:25 +0200 |
Jeremy Thurgood |
Right-click with hand in a detail window dismisses it.
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Sat, 28 Aug 2010 15:01:55 +0200 |
Neil Muller |
Make airlock warning not JIM's
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Sat, 28 Aug 2010 14:51:58 +0200 |
Simon Cross |
Re-clean engine room image (start of engine colouring process).
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Sat, 28 Aug 2010 14:43:00 +0200 |
Neil Muller |
Don't allow access to the engine room without helmet
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Sat, 28 Aug 2010 14:42:41 +0200 |
Neil Muller |
Add duct_tape + fishbowl = helmet
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Sat, 28 Aug 2010 14:41:35 +0200 |
Neil Muller |
Remove enter message
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Sat, 28 Aug 2010 14:36:05 +0200 |
Neil Muller |
Don't crash if the item doesn't exist
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Sat, 28 Aug 2010 14:39:41 +0200 |
Adrianna Pińska |
boomslang colour
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Sat, 28 Aug 2010 14:37:04 +0200 |
Stefano Rivera |
Boomslang sound
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Sat, 28 Aug 2010 14:36:22 +0200 |
Simon Cross |
Remove TODO about moving the state -- it's happy where it is and by all accounts quite entrenched.
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Sat, 28 Aug 2010 14:34:39 +0200 |
Simon Cross |
Clean-up two old TODOs.
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Sat, 28 Aug 2010 14:27:04 +0200 |
Simon Cross |
Commit the missing manual.
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Sat, 28 Aug 2010 14:24:38 +0200 |
Simon Cross |
Latest machine room source.
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Sat, 28 Aug 2010 14:24:07 +0200 |
Simon Cross |
Hook up manual.
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Sat, 28 Aug 2010 14:16:10 +0200 |
Adrianna Pińska |
coloured in cryo detail
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Sat, 28 Aug 2010 14:10:54 +0200 |
Neil Muller |
Add is_in_inventory helper
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Sat, 28 Aug 2010 14:01:17 +0200 |
Stefano Rivera |
Massage chair and base where swapped
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Sat, 28 Aug 2010 14:00:38 +0200 |
Simon Cross |
Link up laser welder
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Sat, 28 Aug 2010 13:57:32 +0200 |
Neil Muller |
Add uncuttable cryo pipe interact
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Sat, 28 Aug 2010 13:56:22 +0200 |
Stefano Rivera |
More engine room descs
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Sat, 28 Aug 2010 13:33:07 +0200 |
Neil Muller |
Tweak description appearance
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Sat, 28 Aug 2010 13:31:14 +0200 |
Adrianna Pińska |
cameras and bottles
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Sat, 28 Aug 2010 13:30:44 +0200 |
Jeremy Thurgood |
Fixed mouse and cursor handling.
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Sat, 28 Aug 2010 13:10:55 +0200 |
Neil Muller |
Print existing intersection in scene on startup
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Sat, 28 Aug 2010 13:05:40 +0200 |
Adrianna Pińska |
typo
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Sat, 28 Aug 2010 13:02:40 +0200 |
Neil Muller |
Fix rect drawing bug
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Sat, 28 Aug 2010 12:58:31 +0200 |
Neil Muller |
Warn about intersecting existing things and other drawn rects
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Sat, 28 Aug 2010 12:43:12 +0200 |
Jeremy Thurgood |
Mouse handling refactorings.
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Sat, 28 Aug 2010 12:41:02 +0200 |
Adrianna Pińska |
split right cryo pipe into two; single tube fragment; incrementing fixed tubes
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Sat, 28 Aug 2010 12:38:28 +0200 |
Simon Cross |
Split laser welder slot and on button. Add manual thing. Add descriptions for drill press and block.
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Sat, 28 Aug 2010 12:35:09 +0200 |
Stefano Rivera |
Only the base of the massage chair brings up the subscene
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Sat, 28 Aug 2010 12:11:42 +0200 |
Neil Muller |
Suspend background sound for bridge computer detail
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Sat, 28 Aug 2010 12:10:20 +0200 |
Neil Muller |
Call detail enter and leave hooks
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Sat, 28 Aug 2010 09:37:21 +0200 |
Jeremy Thurgood |
Computer typeface for JIM.
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Sat, 28 Aug 2010 08:57:11 +0200 |
Neil Muller |
Add toggle thing rects option
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Sat, 28 Aug 2010 08:56:12 +0200 |
Neil Muller |
Make self._interact_hilight_colour = None disable rect (matches comments)
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Sat, 28 Aug 2010 02:06:33 +0200 |
Simon Cross |
Add laser welder lights art source.
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Sat, 28 Aug 2010 02:05:16 +0200 |
Simon Cross |
Correct filename.
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Sat, 28 Aug 2010 01:50:03 +0200 |
Adrianna Pińska |
rolled-up triangle poster for inventory
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Sat, 28 Aug 2010 01:45:07 +0200 |
Stefano Rivera |
Hook up new machete, can_opener, and titanium_femur images
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Sat, 28 Aug 2010 01:28:51 +0200 |
Neil Muller |
Hook up canopener. Fix for replace_inventory changes
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Sat, 28 Aug 2010 01:28:25 +0200 |
Neil Muller |
Make replace_inventory_item use names for consisency
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Sat, 28 Aug 2010 01:35:39 +0200 |
Adrianna Pińska |
source files
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Sat, 28 Aug 2010 01:33:45 +0200 |
Adrianna Pińska |
some more items
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Sat, 28 Aug 2010 01:32:54 +0200 |
Stefano Rivera |
CursorSprite: Default pointer-position to the centre of the cursor
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Sat, 28 Aug 2010 01:22:44 +0200 |
Simon Cross |
Daily screenshot.
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Sat, 28 Aug 2010 01:18:51 +0200 |
Simon Cross |
Source for machine room background.
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Sat, 28 Aug 2010 01:16:27 +0200 |
Jeremy Thurgood |
Make the can Thing go away when it's empty.
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Sat, 28 Aug 2010 01:13:43 +0200 |
Simon Cross |
Full colour machine room.
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Sat, 28 Aug 2010 00:42:21 +0200 |
Neil Muller |
Add some flavour text to machine room. Tweak rects
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Sat, 28 Aug 2010 00:28:18 +0200 |
Stefano Rivera |
Added detergent bottle Item and InteractImageRect class
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Sat, 28 Aug 2010 00:25:26 +0200 |
Adrianna Pińska |
more full stops
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Sat, 28 Aug 2010 00:23:44 +0200 |
Adrianna Pińska |
Broccoli!
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Sat, 28 Aug 2010 00:22:16 +0200 |
Adrianna Pińska |
more spelling and full stops
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Sat, 28 Aug 2010 00:19:34 +0200 |
Adrianna Pińska |
typo
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Sat, 28 Aug 2010 00:09:33 +0200 |
Neil Muller |
Tweak bridge
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Sat, 28 Aug 2010 00:10:06 +0200 |
Adrianna Pińska |
coloured-in cryo tubes
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Sat, 28 Aug 2010 00:09:11 +0200 |
Adrianna Pińska |
needs moar dirt
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Sat, 28 Aug 2010 00:03:54 +0200 |
Jeremy Thurgood |
Plotting in the crew quarters.
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Fri, 27 Aug 2010 23:50:53 +0200 |
Neil Muller |
Hook up a few things in the crew quarters
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Fri, 27 Aug 2010 23:37:19 +0200 |
Neil Muller |
Re-enable thing rects by default in rect_drawer
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Fri, 27 Aug 2010 23:35:18 +0200 |
Stefano Rivera |
Engine room mostly hooked up
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Fri, 27 Aug 2010 23:33:27 +0200 |
Adrianna Pińska |
some colour in the mess hall
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Fri, 27 Aug 2010 23:12:34 +0200 |
Jeremy Thurgood |
Fishbowl and laser lights that don't make the universe go away.
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Fri, 27 Aug 2010 23:09:07 +0200 |
Simon Cross |
Add option for turning off debugging rects while debugging.
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Fri, 27 Aug 2010 23:01:17 +0200 |
Simon Cross |
Too long since last commit. Felt like showing off some machine room progress.
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Fri, 27 Aug 2010 22:35:09 +0200 |
Neil Muller |
The flying fish fix (take 1)
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Fri, 27 Aug 2010 22:12:03 +0200 |
Neil Muller |
Compensate for offset in rect_drawer
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Fri, 27 Aug 2010 22:04:25 +0200 |
Neil Muller |
Offset support for scenes
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Fri, 27 Aug 2010 21:43:07 +0200 |
Neil Muller |
coloured wires in bridge
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Fri, 27 Aug 2010 22:00:12 +0200 |
Jeremy Thurgood |
Better (and fixed) rect tool with toolbar overlay.
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Fri, 27 Aug 2010 21:57:13 +0200 |
Jeremy Thurgood |
Crew quarters background and toolbar on the rect tool.
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Fri, 27 Aug 2010 21:47:21 +0200 |
Adrianna Pińska |
boomslang
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Fri, 27 Aug 2010 21:29:22 +0200 |
Adrianna Pińska |
added chain to door
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Fri, 27 Aug 2010 21:06:03 +0200 |
Adrianna Pińska |
manual
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Fri, 27 Aug 2010 20:56:24 +0200 |
Neil Muller |
Hook up intact pipes
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Fri, 27 Aug 2010 20:43:29 +0200 |
Neil Muller |
Interactivity status tweaks
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Fri, 27 Aug 2010 20:35:27 +0200 |
Stefano Rivera |
Hook up stethoscope
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Fri, 27 Aug 2010 20:30:57 +0200 |
Neil Muller |
Add some toggle options to helper script
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Fri, 27 Aug 2010 20:14:51 +0200 |
Neil Muller |
Remove unneeded tests
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Fri, 27 Aug 2010 20:08:18 +0200 |
Jeremy Thurgood |
Non-interactive things no longer highlight the cursor.
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Fri, 27 Aug 2010 20:06:44 +0200 |
Adrianna Pińska |
stethoscope plus dammit, JIM
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Fri, 27 Aug 2010 19:35:20 +0200 |
Jeremy Thurgood |
Ran pyflakes and fixed some minor things.
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Fri, 27 Aug 2010 19:29:37 +0200 |
Jeremy Thurgood |
Shuffled a bunch of stuff into more appropriate places.
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Fri, 27 Aug 2010 19:22:47 +0200 |
Simon Cross |
Replace text interacts with doors.
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Fri, 27 Aug 2010 19:15:18 +0200 |
Adrianna Pińska |
cryo pipes
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Fri, 27 Aug 2010 19:04:54 +0200 |
Simon Cross |
Line art machine room.
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Fri, 27 Aug 2010 19:01:00 +0200 |
Jeremy Thurgood |
Superconductor Thing now works.
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Fri, 27 Aug 2010 19:00:02 +0200 |
Simon Cross |
Add non-clickable animation TODO.
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Fri, 27 Aug 2010 18:30:02 +0200 |
Neil Muller |
Make computer beep
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Fri, 27 Aug 2010 18:24:35 +0200 |
Neil Muller |
More varied beeps
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Fri, 27 Aug 2010 18:13:12 +0200 |
Neil Muller |
Hook up parts of the bridge computer system
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Fri, 27 Aug 2010 17:35:15 +0200 |
Jeremy Thurgood |
More test fixes.
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Fri, 27 Aug 2010 17:32:05 +0200 |
Adrianna Pińska |
crew quarters
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Fri, 27 Aug 2010 16:45:47 +0200 |
Jeremy Thurgood |
Start of walkthrough "unit test" and associated fixes and tweaks.
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Fri, 27 Aug 2010 16:20:26 +0200 |
Neil Muller |
Das blinken lights
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Fri, 27 Aug 2010 16:13:22 +0200 |
Neil Muller |
Tweak constant overriding
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Fri, 27 Aug 2010 15:51:50 +0200 |
Neil Muller |
Add length parameter
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Fri, 27 Aug 2010 13:40:10 +0200 |
Neil Muller |
Beeps on the bridge
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Fri, 27 Aug 2010 13:32:27 +0200 |
Jeremy Thurgood |
More tests, some cryo room fixes and docs in the build.
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Fri, 27 Aug 2010 13:25:42 +0200 |
Simon Cross |
Actually commit engine room.
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Fri, 27 Aug 2010 13:22:32 +0200 |
Neil Muller |
Add tool for making beeps
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Fri, 27 Aug 2010 13:20:45 +0200 |
Simon Cross |
Line-art engine room.
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Fri, 27 Aug 2010 13:01:42 +0200 |
Neil Muller |
Show close button area in helper
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Fri, 27 Aug 2010 11:32:49 +0200 |
Neil Muller |
Unify doors a bit
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Fri, 27 Aug 2010 10:37:47 +0200 |
Simon Cross |
Link crew quarters to map.
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Fri, 27 Aug 2010 09:59:12 +0200 |
Neil Muller |
Start adding colour to bridge. Initial art towards a cunning plan
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Fri, 27 Aug 2010 09:57:47 +0200 |
Simon Cross |
Fix reference to tin pipe.
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Fri, 27 Aug 2010 09:18:27 +0200 |
Neil Muller |
Add detail view support to helper
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Fri, 27 Aug 2010 09:06:20 +0200 |
Neil Muller |
Start work on bridge comp detail
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Fri, 27 Aug 2010 09:06:06 +0200 |
Neil Muller |
Add bridge screenshot
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Fri, 27 Aug 2010 00:14:01 +0200 |
Stefano Rivera |
Hook up bridge
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Fri, 27 Aug 2010 00:13:49 +0200 |
Stefano Rivera |
Art requests
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Fri, 27 Aug 2010 00:09:01 +0200 |
Jeremy Thurgood |
Add a partial crew quarters (eighths?) implementation.
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Thu, 26 Aug 2010 23:36:53 +0200 |
Jeremy Thurgood |
Updated cryo unit to use new stuff. No more triangles! (Except for the ones that are still there.)
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Thu, 26 Aug 2010 23:32:46 +0200 |
Stefano Rivera |
Moved leg into an ovelay
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Thu, 26 Aug 2010 23:23:10 +0200 |
Neil Muller |
Add chopping sound. Tweak mess descriptions
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Thu, 26 Aug 2010 23:18:47 +0200 |
Adrianna Pińska |
proper cryo unit inset plus overlay for no leg
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Thu, 26 Aug 2010 23:11:32 +0200 |
Neil Muller |
Flavour interactions for mess hall
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Thu, 26 Aug 2010 23:00:20 +0200 |
Stefano Rivera |
Cryo pipe image
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Thu, 26 Aug 2010 22:48:03 +0200 |
Jeremy Thurgood |
Tubes, pipes and ducts.
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Thu, 26 Aug 2010 22:38:17 +0200 |
Adrianna Pińska |
bridge images
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Thu, 26 Aug 2010 22:25:42 +0200 |
Adrianna Pińska |
fixed some typos
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Thu, 26 Aug 2010 22:10:01 +0200 |
Stefano Rivera |
Decreasing cans on shelf
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Thu, 26 Aug 2010 21:51:27 +0200 |
Stefano Rivera |
Things and Items for bridge
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Thu, 26 Aug 2010 21:35:01 +0200 |
Neil Muller |
Tweak cans
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Thu, 26 Aug 2010 21:00:09 +0200 |
Jeremy Thurgood |
Minor walkthrough edits.
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Thu, 26 Aug 2010 20:53:19 +0200 |
Jeremy Thurgood |
Choppable cryopipes and can refactoring.
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Thu, 26 Aug 2010 20:34:57 +0200 |
Neil Muller |
Tweak cursors
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Thu, 26 Aug 2010 20:26:41 +0200 |
Neil Muller |
Highlight detailed view close button
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Thu, 26 Aug 2010 20:02:02 +0200 |
Neil Muller |
different hand icon
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Thu, 26 Aug 2010 19:39:00 +0200 |
Neil Muller |
Laser sound
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Thu, 26 Aug 2010 19:40:08 +0200 |
Stefano Rivera |
Walkthrough for Escape, Environmental System, and Engine puzzles
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Thu, 26 Aug 2010 19:34:16 +0200 |
Jeremy Thurgood |
Fixed rect_drawer tool and adjusted JIM message background.
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Thu, 26 Aug 2010 19:33:23 +0200 |
Neil Muller |
Add constant for player id. Make IDs uppercase
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Thu, 26 Aug 2010 19:11:05 +0200 |
Jeremy Thurgood |
TODO addition.
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Thu, 26 Aug 2010 16:29:54 +0200 |
Jeremy Thurgood |
Transparent message dialogs.
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Thu, 26 Aug 2010 14:59:29 +0200 |
Neil Muller |
Add more sounds to cryo room
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Thu, 26 Aug 2010 14:59:17 +0200 |
Neil Muller |
More clangs
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Thu, 26 Aug 2010 14:49:06 +0200 |
Neil Muller |
More sounds. Reformat sources file to avoid repeating boilerplate
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Thu, 26 Aug 2010 14:19:57 +0200 |
Neil Muller |
some more interacations. Add sound to grinder
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Thu, 26 Aug 2010 14:18:53 +0200 |
Neil Muller |
More sounds
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Thu, 26 Aug 2010 11:31:56 +0200 |
Neil Muller |
Add a close button to the detail view
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Thu, 26 Aug 2010 10:55:02 +0200 |
Neil Muller |
Add neural implant text
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Thu, 26 Aug 2010 10:54:43 +0200 |
Neil Muller |
Tweak intro text
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Thu, 26 Aug 2010 10:54:25 +0200 |
Neil Muller |
Add support for lists of results
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Thu, 26 Aug 2010 09:48:49 +0200 |
Neil Muller |
Image placement
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Thu, 26 Aug 2010 09:02:46 +0200 |
Neil Muller |
Image loading
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Thu, 26 Aug 2010 08:47:08 +0200 |
Neil Muller |
Stubs for ftuture functionality
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Thu, 26 Aug 2010 08:37:29 +0200 |
Neil Muller |
Tweak layout
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Thu, 26 Aug 2010 08:27:29 +0200 |
Neil Muller |
Unbeak helper
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Thu, 26 Aug 2010 08:38:06 +0200 |
Jeremy Thurgood |
Right click (and middle click) clears current tool.
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Wed, 25 Aug 2010 23:23:37 +0200 |
Jeremy Thurgood |
Sharp things.
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Wed, 25 Aug 2010 21:59:26 +0200 |
Jeremy Thurgood |
CloneableItem tweaks and a usable laser welder. zOMG!
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Wed, 25 Aug 2010 21:42:01 +0200 |
Jeremy Thurgood |
Only vend three cans.
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Wed, 25 Aug 2010 21:32:38 +0200 |
Jeremy Thurgood |
CloneableItems.
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Wed, 25 Aug 2010 20:09:19 +0200 |
Jeremy Thurgood |
Fix tests and add a (currently unhooked) laser welder.
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Wed, 25 Aug 2010 18:04:00 +0200 |
Neil Muller |
Add detail view for cryo screen. Tweak animation
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Wed, 25 Aug 2010 17:04:06 +0200 |
Neil Muller |
no_sound error handler should also disable music
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Wed, 25 Aug 2010 16:45:06 +0200 |
Jeremy Thurgood |
Remove screen reference from State.
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Wed, 25 Aug 2010 16:24:55 +0200 |
Simon Cross |
Windows builder (works under Wine).
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Wed, 25 Aug 2010 16:23:12 +0200 |
Simon Cross |
Ignore build/ and dist/ folders.
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Wed, 25 Aug 2010 16:21:48 +0200 |
Simon Cross |
Add albow to non-egg requirements.
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Wed, 25 Aug 2010 15:46:03 +0200 |
Neil Muller |
Add some flavour descriptions
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Wed, 25 Aug 2010 15:45:45 +0200 |
Neil Muller |
Add genric thing with description helper class
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Wed, 25 Aug 2010 15:34:52 +0200 |
Neil Muller |
Add attributes for drawing rects
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Wed, 25 Aug 2010 15:28:44 +0200 |
Neil Muller |
Fill in more flavour for cryo room
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Wed, 25 Aug 2010 15:07:44 +0200 |
Neil Muller |
Add trailing , for copy-n-paste
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Wed, 25 Aug 2010 15:47:28 +0200 |
Simon Cross |
Add Windows executable icon creation to TODO.
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Wed, 25 Aug 2010 15:45:12 +0200 |
Simon Cross |
Fix license reference and topic trove classifiers.
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Wed, 25 Aug 2010 13:56:38 +0200 |
Simon Cross |
Add --scene for selecting initial scene during debugging.
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Wed, 25 Aug 2010 13:55:20 +0200 |
Stefano Rivera |
Allow multiple cans to be picked up
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Wed, 25 Aug 2010 13:18:51 +0200 |
Neil Muller |
Make tool use scenes, not images
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Wed, 25 Aug 2010 13:13:49 +0200 |
Jeremy Thurgood |
Update *nix build script to version tarball.
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Wed, 25 Aug 2010 13:12:14 +0200 |
Stefano Rivera |
Ensure cursor loaded when calling set_highlight
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Wed, 25 Aug 2010 12:41:08 +0200 |
Neil Muller |
Avoid cursor timing bug
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Wed, 25 Aug 2010 12:41:02 +0200 |
Neil Muller |
Add dented can image to item
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Wed, 25 Aug 2010 12:37:13 +0200 |
Neil Muller |
Add rough dented can images
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Wed, 25 Aug 2010 12:32:45 +0200 |
Stefano Rivera |
Set cursor points
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Wed, 25 Aug 2010 12:21:16 +0200 |
Neil Muller |
Inventory interaction can (surprisingly) affect the inventory
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Wed, 25 Aug 2010 12:03:08 +0200 |
Neil Muller |
Add inventory interactions
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Wed, 25 Aug 2010 11:19:30 +0200 |
Neil Muller |
add some features to rect helper. now vaguely useful
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Wed, 25 Aug 2010 10:59:09 +0200 |
Simon Cross |
Note some TODOs before I forget them.
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Wed, 25 Aug 2010 10:05:48 +0200 |
Jeremy Thurgood |
Update version and build stuff.
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Wed, 25 Aug 2010 08:42:29 +0200 |
Neil Muller |
Start of a tool to help construct interact rectangles
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Wed, 25 Aug 2010 08:19:38 +0200 |
Jeremy Thurgood |
Fix handling of state on detail view dismissal.
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Wed, 25 Aug 2010 08:09:59 +0200 |
Jeremy Thurgood |
Fix mouse_move() handling after dismissing message.
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Wed, 25 Aug 2010 00:32:44 +0200 |
Neil Muller |
Make hand activate on mouse down, like inventory
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Wed, 25 Aug 2010 00:14:55 +0200 |
Stefano Rivera |
r150 Screenshot
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Wed, 25 Aug 2010 00:09:15 +0200 |
Neil Muller |
Fill in more cryo room stuff
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Wed, 25 Aug 2010 00:08:57 +0200 |
Neil Muller |
Update TODO
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Wed, 25 Aug 2010 00:05:32 +0200 |
Simon Cross |
Fix typo.
|
Tue, 24 Aug 2010 23:42:07 +0200 |
Neil Muller |
Monkey patch albow
|
Tue, 24 Aug 2010 23:45:23 +0200 |
Simon Cross |
Ignore unpacked Albow.
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Tue, 24 Aug 2010 23:40:03 +0200 |
Simon Cross |
Update TODO.
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Tue, 24 Aug 2010 23:38:04 +0200 |
Simon Cross |
Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.
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Tue, 24 Aug 2010 23:32:05 +0200 |
Simon Cross |
Add bridge and mess to map and ways back.
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Tue, 24 Aug 2010 23:30:43 +0200 |
Simon Cross |
Exit quietly on keyboard interrupt.
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Tue, 24 Aug 2010 23:28:06 +0200 |
Jeremy Thurgood |
Keep the femur.
|
Tue, 24 Aug 2010 23:16:23 +0200 |
Jeremy Thurgood |
Deselect tools and get to the Mess.
|
Tue, 24 Aug 2010 23:11:13 +0200 |
Simon Cross |
Allow can to be picked up.
|
Tue, 24 Aug 2010 22:59:46 +0200 |
Simon Cross |
Add items to mess.
|
Tue, 24 Aug 2010 22:57:09 +0200 |
Jeremy Thurgood |
Removed a bunch of cruft.
|
Tue, 24 Aug 2010 22:49:14 +0200 |
Simon Cross |
Hook up brocolli and cans. Rotate brocolli to correct orientation.
|
Tue, 24 Aug 2010 22:41:59 +0200 |
Stefano Rivera |
Start of a walkthrough
|
Tue, 24 Aug 2010 22:29:23 +0200 |
Neil Muller |
Add a few sounds to the cryo room
|
Tue, 24 Aug 2010 22:11:59 +0200 |
Simon Cross |
Link up mess hall background.
|
Tue, 24 Aug 2010 22:02:22 +0200 |
Stefano Rivera |
Improve cursor state handling, disable highlights on modal dialogs
|
Tue, 24 Aug 2010 21:52:45 +0200 |
Adrianna Pińska |
B&W mess hall with overlays and some related items
|
Tue, 24 Aug 2010 20:51:40 +0200 |
Jeremy Thurgood |
Fix descriptions. And call Demeter's police down upon me.
|
Tue, 24 Aug 2010 20:35:31 +0200 |
Jeremy Thurgood |
Better description handling in detail windows. (Sort of.)
|
Tue, 24 Aug 2010 20:33:20 +0200 |
Stefano Rivera |
Cursor highlights
|
Tue, 24 Aug 2010 20:21:07 +0200 |
Jeremy Thurgood |
Put the leg inside the cryo unit.
|
Tue, 24 Aug 2010 19:49:10 +0200 |
Jeremy Thurgood |
Better map handling, detail_view stuff in Result.
|
Tue, 24 Aug 2010 19:22:01 +0200 |
Jeremy Thurgood |
Map shows accessible areas.
|
Tue, 24 Aug 2010 18:52:52 +0200 |
Simon Cross |
Hook up map.
|
Tue, 24 Aug 2010 18:38:44 +0200 |
Simon Cross |
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
|
Tue, 24 Aug 2010 18:36:31 +0200 |
Stefano Rivera |
Cursor change when you select a Tool
|
Tue, 24 Aug 2010 18:23:24 +0200 |
Jeremy Thurgood |
Nuke obsolete testing hook.
|
Tue, 24 Aug 2010 18:11:53 +0200 |
Jeremy Thurgood |
Size detail window based on the Scene background image.
|
Tue, 24 Aug 2010 18:05:27 +0200 |
Neil Muller |
Move result handling to result object
|
Tue, 24 Aug 2010 18:01:42 +0200 |
Jeremy Thurgood |
Some detail view and data cleanup.
|
Tue, 24 Aug 2010 17:55:47 +0200 |
Neil Muller |
Minor style cleanups
|
Tue, 24 Aug 2010 17:47:13 +0200 |
Neil Muller |
Add missing pygame import
|
Tue, 24 Aug 2010 17:45:46 +0200 |
Neil Muller |
Move MessageDialog to widgets
|
Tue, 24 Aug 2010 17:33:37 +0200 |
Jeremy Thurgood |
Added border to DetailWindow.
|
Tue, 24 Aug 2010 17:24:54 +0200 |
Neil Muller |
Enter and leave hooks
|
Tue, 24 Aug 2010 17:04:56 +0200 |
Jeremy Thurgood |
Hook up "detail view" scenes.
|
Tue, 24 Aug 2010 15:39:02 +0200 |
Neil Muller |
Add a transition, on general principles
|
Tue, 24 Aug 2010 15:30:51 +0200 |
Neil Muller |
removed items can't be the current tool
|
Tue, 24 Aug 2010 14:56:39 +0200 |
Jeremy Thurgood |
And CursorWidget-ify the popup menu.
|
Tue, 24 Aug 2010 14:53:05 +0200 |
Jeremy Thurgood |
Remove "in-widget" check and always draw cursor.
|
Tue, 24 Aug 2010 14:51:22 +0200 |
Jeremy Thurgood |
Better cursor handling using draw_all() and mouse_delta().
|
Tue, 24 Aug 2010 14:45:54 +0200 |
Simon Cross |
Like the accent?
|
Tue, 24 Aug 2010 14:44:29 +0200 |
Simon Cross |
Remove check for None sound -- sound is never None.
|
Tue, 24 Aug 2010 14:43:33 +0200 |
Simon Cross |
Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).
|
Tue, 24 Aug 2010 14:33:48 +0200 |
Simon Cross |
Remove debugging print.
|
Tue, 24 Aug 2010 14:32:52 +0200 |
Simon Cross |
Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
|
Tue, 24 Aug 2010 14:17:09 +0200 |
Jeremy Thurgood |
Cursor uses draw_over() rather than draw().
|
Tue, 24 Aug 2010 14:07:07 +0200 |
Neil Muller |
Initial event sound support
|
Tue, 24 Aug 2010 13:53:49 +0200 |
Jeremy Thurgood |
Some (slightly) better cursor handling.
|
Tue, 24 Aug 2010 11:57:06 +0200 |
Neil Muller |
Rough Stab at basic animation support
|
Tue, 24 Aug 2010 11:55:35 +0200 |
Simon Cross |
Remove sample text resources.
|
Tue, 24 Aug 2010 11:41:10 +0200 |
Neil Muller |
Fix ajar door description
|
Tue, 24 Aug 2010 11:33:32 +0200 |
Jeremy Thurgood |
Mac build stuff.
|
Tue, 24 Aug 2010 09:58:12 +0200 |
Simon Cross |
Remove debugging prints (descriptions now provide pretty much the same feedback anyway).
|
Tue, 24 Aug 2010 08:48:50 +0200 |
Neil Muller |
Make start new game start a new game. Add Resume to main menu
|
Tue, 24 Aug 2010 08:16:56 +0200 |
Neil Muller |
Restore mouse when returning to main menu
|
Tue, 24 Aug 2010 08:11:10 +0200 |
Jeremy Thurgood |
Fix tests for new tristate door logic.
|
Tue, 24 Aug 2010 07:51:42 +0200 |
Jeremy Thurgood |
Fix message dialog mouse cursor freezing.
|
Tue, 24 Aug 2010 01:02:57 +0200 |
Simon Cross |
First screenshot.
|
Tue, 24 Aug 2010 01:00:10 +0200 |
Adrianna Pińska |
door goes from shut to ajar to open
|
Tue, 24 Aug 2010 00:56:31 +0200 |
Neil Muller |
More complex shaped interactables
|
Tue, 24 Aug 2010 00:43:32 +0200 |
Jeremy Thurgood |
Detail view without any functionality.
|
Tue, 24 Aug 2010 00:40:21 +0200 |
Simon Cross |
Remove old leg image.
|
Tue, 24 Aug 2010 00:38:14 +0200 |
Simon Cross |
Link in femur inventory image.
|
Tue, 24 Aug 2010 00:35:52 +0200 |
Simon Cross |
Folder for screenshots.
|
Tue, 24 Aug 2010 00:34:32 +0200 |
Simon Cross |
Hook up cryo computer.
|
Tue, 24 Aug 2010 00:33:52 +0200 |
Simon Cross |
Don't render with BLEND_ADD, use normal overlay.
|
Tue, 24 Aug 2010 00:21:55 +0200 |
Simon Cross |
Fix interact positions.
|
Tue, 24 Aug 2010 00:14:23 +0200 |
Simon Cross |
Refactor Things a bit to render images.
|
Tue, 24 Aug 2010 00:11:23 +0200 |
Adrianna Pińska |
titanium femur -- inventory icon and cursor
|
Mon, 23 Aug 2010 23:58:11 +0200 |
Stefano Rivera |
Draw CursorWidget on top of StateWidget
|
Mon, 23 Aug 2010 23:47:29 +0200 |
Jeremy Thurgood |
Better message dialog.
trunk2
|
Mon, 23 Aug 2010 23:34:43 +0200 |
Adrianna Pińska |
computer screen overlays
|
Mon, 23 Aug 2010 23:03:45 +0200 |
Adrianna Pińska |
overlays for ajar and open door
|
Mon, 23 Aug 2010 22:13:56 +0200 |
Adrianna Pińska |
Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.
|
Mon, 23 Aug 2010 23:09:29 +0200 |
Simon Cross |
Factor label width setting method out into a custom class (BoomLabel).
|
Mon, 23 Aug 2010 23:05:55 +0200 |
Neil Muller |
Partial message support
|
Mon, 23 Aug 2010 22:42:30 +0200 |
Simon Cross |
Some hacks to make Label work.
|
Mon, 23 Aug 2010 22:11:41 +0200 |
Simon Cross |
Add description rendering to scene rendering.
|
Mon, 23 Aug 2010 21:29:19 +0200 |
Stefano Rivera |
Red -> red
|
Mon, 23 Aug 2010 21:26:48 +0200 |
Jeremy Thurgood |
Hacky "detail view" widget prototype.
|
Mon, 23 Aug 2010 21:19:34 +0200 |
Simon Cross |
Make tools usable.
|
Mon, 23 Aug 2010 21:08:15 +0200 |
Simon Cross |
Fix typo.
|
Mon, 23 Aug 2010 21:04:43 +0200 |
Simon Cross |
Start of interact handling.
|
Mon, 23 Aug 2010 20:54:04 +0200 |
Neil Muller |
Funkier cursor handling
|
Mon, 23 Aug 2010 20:50:36 +0200 |
Jeremy Thurgood |
Some debug object cleanup.
|
Mon, 23 Aug 2010 20:34:38 +0200 |
Simon Cross |
Show interact rectangles when constants.DEBUG is True.
|
Mon, 23 Aug 2010 20:18:29 +0200 |
Jeremy Thurgood |
Inventory-related game state.
|
Mon, 23 Aug 2010 19:50:45 +0200 |
Stefano Rivera |
A sprite cursor attempt
|
Mon, 23 Aug 2010 19:45:07 +0200 |
Neil Muller |
Move some description management from widget to state object
|
Mon, 23 Aug 2010 19:07:35 +0200 |
Simon Cross |
Ignore docs/_build.
|
Mon, 23 Aug 2010 18:32:15 +0200 |
Neil Muller |
Some framework support for better message handling
|
Mon, 23 Aug 2010 18:13:57 +0200 |
Adrianna Pińska |
Better scan ofcryo chamber, without fudged aspect ratio
|
Mon, 23 Aug 2010 17:32:01 +0200 |
Jeremy Thurgood |
Minor build script fixes.
|
Mon, 23 Aug 2010 17:16:05 +0200 |
Jeremy Thurgood |
Some test refactorage.
|
Mon, 23 Aug 2010 16:47:27 +0200 |
Jeremy Thurgood |
Some game logic test stuff.
|
Mon, 23 Aug 2010 15:51:27 +0200 |
Neil Muller |
Popup menu
|
Mon, 23 Aug 2010 14:01:00 +0200 |
Neil Muller |
Use hand icon from openclipart
|
Mon, 23 Aug 2010 13:39:12 +0200 |
Jeremy Thurgood |
Refactor thing interactivity and add "fake" bridge scene.
|
Mon, 23 Aug 2010 13:27:50 +0200 |
Jeremy Thurgood |
Part of the cryo door puzzle.
|
Mon, 23 Aug 2010 13:23:38 +0200 |
Simon Cross |
Remove some parts of gamescreen menu now that menu button is working.
|
Mon, 23 Aug 2010 12:57:06 +0200 |
Neil Muller |
Add button size constant
|
Mon, 23 Aug 2010 12:46:51 +0200 |
Neil Muller |
Better looking menu button
|
Mon, 23 Aug 2010 12:18:03 +0200 |
Simon Cross |
Place for artist credits.
|
Mon, 23 Aug 2010 12:00:12 +0200 |
Neil Muller |
Fix title in menu
|
Mon, 23 Aug 2010 11:59:41 +0200 |
Neil Muller |
Remove debugging print
|
Mon, 23 Aug 2010 11:49:55 +0200 |
Simon Cross |
Update title in README.
|
Mon, 23 Aug 2010 11:47:03 +0200 |
Simon Cross |
Skeletons for scenes in plot outline.
|
Mon, 23 Aug 2010 11:39:53 +0200 |
Adrianna Pińska |
B/W scan of cryo chamber
|
Mon, 23 Aug 2010 11:32:58 +0200 |
Simon Cross |
Outline for artists.
|
Mon, 23 Aug 2010 10:35:53 +0200 |
Simon Cross |
Correct out-by-one indentation error. :)
|
Mon, 23 Aug 2010 01:10:10 +0200 |
Simon Cross |
Populate table of contents a bit.
|
Mon, 23 Aug 2010 00:52:34 +0200 |
Simon Cross |
Add sphinx-based documentation (for walkthrough, artist help, etc).
|
Mon, 23 Aug 2010 00:49:22 +0200 |
Jeremy Thurgood |
Cryo door, titanium leg and some interaction prototypes.
|
Sun, 22 Aug 2010 22:09:59 +0200 |
Jeremy Thurgood |
Minor build script and inventory fixes.
|
Sun, 22 Aug 2010 22:07:45 +0200 |
Simon Cross |
Add an example Thing to cryo scene.
|
Sun, 22 Aug 2010 20:28:24 +0200 |
Neil Muller |
Blue icons
|
Sun, 22 Aug 2010 20:28:01 +0200 |
Simon Cross |
Fix call to set mode.
|
Sun, 22 Aug 2010 20:25:13 +0200 |
Neil Muller |
Add a hand button placeholder
|
Sun, 22 Aug 2010 20:05:37 +0200 |
Simon Cross |
First item!
|
Sun, 22 Aug 2010 19:59:42 +0200 |
Jeremy Thurgood |
Inventory and items. And stuff.
|
Sun, 22 Aug 2010 19:51:24 +0200 |
Simon Cross |
Convert inventory to list of item objects.
|
Sun, 22 Aug 2010 19:38:32 +0200 |
Simon Cross |
Add helper for adding items. Give items names. Make things take a rectangle.
|
Sun, 22 Aug 2010 19:32:04 +0200 |
Neil Muller |
Add dummy icons
|
Sun, 22 Aug 2010 19:31:51 +0200 |
Simon Cross |
Add inventory manipulation methods.
|
Sun, 22 Aug 2010 19:20:58 +0200 |
Simon Cross |
Add state widget for rendering state.
|
Sun, 22 Aug 2010 18:48:32 +0200 |
Simon Cross |
Add loading of initial state.
|
Sun, 22 Aug 2010 18:44:19 +0200 |
Neil Muller |
Move inventory palette to the bottom left
|
Sun, 22 Aug 2010 18:38:56 +0200 |
Jeremy Thurgood |
Initial inventory palette thing.
|
Sun, 22 Aug 2010 18:14:05 +0200 |
Stefano Rivera |
Don't initialise the entire pygame
|
Sun, 22 Aug 2010 18:09:25 +0200 |
Jeremy Thurgood |
Add a game screen. So far, the game content looks a *lot* like the main menu.
|
Sun, 22 Aug 2010 18:07:48 +0200 |
Simon Cross |
Add code for blitting Scene.
|
Sun, 22 Aug 2010 17:52:34 +0200 |
Simon Cross |
Add items and things.
|
Sun, 22 Aug 2010 17:21:46 +0200 |
Adrianna |
a mock-up which is very mocky
|
Sun, 22 Aug 2010 17:07:46 +0200 |
Neil Muller |
Add constants file
|
Sun, 22 Aug 2010 17:07:01 +0200 |
Neil Muller |
Fix indentation
|
Sun, 22 Aug 2010 17:04:34 +0200 |
Simon Cross |
Start of scene drawing framework.
|
Sun, 22 Aug 2010 16:50:25 +0200 |
Neil Muller |
Add simple menu screen
|
Sun, 22 Aug 2010 16:31:21 +0200 |
Neil Muller |
Merge from trunk
|
Sun, 22 Aug 2010 16:30:04 +0200 |
Neil Muller |
rename in data.py as well
|
Sun, 22 Aug 2010 16:28:33 +0200 |
Neil Muller |
Resources
|
Sun, 22 Aug 2010 16:20:39 +0200 |
Simon Cross |
Initial stab at README.txt file.
|
Sun, 22 Aug 2010 16:14:12 +0200 |
Jeremy Thurgood |
Copy README.txt in build.
|
Sun, 22 Aug 2010 16:06:03 +0200 |
Simon Cross |
Add missing newline.
|
Sun, 22 Aug 2010 16:03:04 +0200 |
Simon Cross |
Package for scenes.
|
Sun, 22 Aug 2010 15:59:37 +0200 |
Simon Cross |
Function for loading initial state.
|
Sun, 22 Aug 2010 15:50:49 +0200 |
Simon Cross |
Make executables executable.
|
Sun, 22 Aug 2010 15:48:19 +0200 |
Simon Cross |
Start of base classes for game state.
|
Sun, 22 Aug 2010 15:34:35 +0200 |
Jeremy Thurgood |
Merged.
|
Sun, 22 Aug 2010 15:32:08 +0200 |
Jeremy Thurgood |
Some "build" scripts.
|
Sun, 22 Aug 2010 15:32:10 +0200 |
Simon Cross |
Add license file.
|
Sun, 22 Aug 2010 15:12:50 +0200 |
Simon Cross |
Start TODO file.
|
Sun, 22 Aug 2010 14:43:38 +0200 |
Jeremy Thurgood |
Added deps dir with Albow in it.
|
Sat, 21 Jun 2014 21:39:46 +0200 |
Stefano Rivera |
Merged into default
simon
|
Sun, 22 Aug 2010 09:42:24 +0200 |
Simon Cross |
Theme is 'Caught'. Start with Skellington 1.9.
simon
|