Sat, 26 Jan 2013 18:09:40 +0200 |
Neil Muller |
Fix translation string
pyntnclick
|
Sat, 26 Jan 2013 17:51:33 +0200 |
Stefano Rivera |
The data is actually on the scene (now we can finish the game)
pyntnclick
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Sat, 26 Jan 2013 17:16:54 +0200 |
Stefano Rivera |
Ship the data/locale directory
pyntnclick
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Sat, 26 Jan 2013 17:14:35 +0200 |
Stefano Rivera |
The locale may be None, apparently
pyntnclick
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Sat, 26 Jan 2013 17:03:20 +0200 |
Stefano Rivera |
We don't use Vera any more
pyntnclick
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Sat, 26 Jan 2013 17:00:43 +0200 |
Stefano Rivera |
Merge i18n
pyntnclick
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Sat, 26 Jan 2013 16:57:33 +0200 |
Stefano Rivera |
Merge i18n for before the pyntnclick split
pyntnclick-i18n
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Sat, 21 Jun 2014 21:39:11 +0200 |
Stefano Rivera |
Merged into pyntnclick
i18n
|
Sat, 11 Feb 2012 13:51:03 +0200 |
Stefano Rivera |
Russian translated images (thanks Sergey Basalaev)
i18n
|
Sat, 11 Feb 2012 13:35:46 +0200 |
Stefano Rivera |
Update russian translations (thanks Sergey Basalaev)
i18n
|
Tue, 08 Mar 2011 14:37:43 +0200 |
Stefano Rivera |
merge i18n and Russian translation
i18n
|
Sat, 26 Jan 2013 15:24:56 +0200 |
Jeremy Thurgood |
Conditionally add things based on state.
pyntnclick
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Sat, 26 Jan 2013 13:24:01 +0200 |
Stefano Rivera |
Interacts should get their images through the game's resource module
pyntnclick
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Sat, 26 Jan 2013 13:16:46 +0200 |
Jeremy Thurgood |
Fix docstring tyop.
pyntnclick
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Sat, 26 Jan 2013 13:11:02 +0200 |
Stefano Rivera |
Turns out we can get the scene from the Thing
pyntnclick
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Sat, 26 Jan 2013 13:02:19 +0200 |
Stefano Rivera |
Convert FIXME about animation image size equivalence into an assertion
pyntnclick
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Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
pyntnclick
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Sat, 26 Jan 2013 12:56:21 +0200 |
Stefano Rivera |
Refactor scene listing, to avoid having to create a window
pyntnclick
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Sat, 26 Jan 2013 12:30:17 +0200 |
Stefano Rivera |
Turn a FIXME around thing rect handling into a TODO entry
pyntnclick
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Sat, 26 Jan 2013 12:18:49 +0200 |
Stefano Rivera |
A little more refactoring around Cursor highlights
pyntnclick
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Sat, 26 Jan 2013 12:10:41 +0200 |
Stefano Rivera |
Re-implement cursor highlighting using a Colour transformation
pyntnclick
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Sat, 26 Jan 2013 11:27:02 +0200 |
Stefano Rivera |
Drop that TODO too. Anti-climactic is good
pyntnclick
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Sat, 26 Jan 2013 11:24:01 +0200 |
Stefano Rivera |
No idea what that TODO thinks needs to be done, but we've done it.
pyntnclick
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Sat, 26 Jan 2013 11:16:59 +0200 |
Stefano Rivera |
Let's not refer to Source Forge, although it's fine as an example
pyntnclick
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Sat, 26 Jan 2013 11:14:26 +0200 |
Stefano Rivera |
Remove frame_rect, it's the same as draw_rect_image
pyntnclick
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Sun, 20 Jan 2013 20:20:36 +0200 |
Jeremy Thurgood |
Better state and inventory management.
pyntnclick
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Sun, 20 Jan 2013 18:57:17 +0200 |
Stefano Rivera |
Game-defined scene module
pyntnclick
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Sun, 20 Jan 2013 18:03:28 +0200 |
Neil Muller |
Work around multiple prepare calling bug
pyntnclick
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Sun, 20 Jan 2013 12:35:02 +0200 |
Stefano Rivera |
apostrophe abuse
pyntnclick
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Sun, 20 Jan 2013 12:21:28 +0200 |
Jeremy Thurgood |
Minor mad clicker improvement.
pyntnclick
|