log

age author description
Tue, 29 Jan 2013 17:45:05 +0200 Neil Muller Make alert header translatable as well pyntnclick
Tue, 29 Jan 2013 17:38:44 +0200 Neil Muller Blank computer in engine room pyntnclick
Tue, 29 Jan 2013 15:43:26 +0200 Neil Muller Remove no longer needed detail image pyntnclick
Tue, 29 Jan 2013 15:17:21 +0200 Neil Muller Update translation files pyntnclick
Tue, 29 Jan 2013 15:16:30 +0200 Neil Muller Remove text from cryo computer background pyntnclick
Tue, 29 Jan 2013 15:15:00 +0200 Neil Muller Convert cryo computer detail to use text pyntnclick
Tue, 29 Jan 2013 14:39:18 +0200 Neil Muller Update po files pyntnclick
Tue, 29 Jan 2013 13:33:55 +0200 Neil Muller Use text for destinations pyntnclick
Tue, 29 Jan 2013 13:33:45 +0200 Neil Muller Blank destination text on computer nav panel pyntnclick
Tue, 29 Jan 2013 13:33:00 +0200 Neil Muller Add centre parameter to InteractText pyntnclick
Tue, 29 Jan 2013 12:45:54 +0200 Neil Muller Make engine computer start using text for alerts pyntnclick
Tue, 29 Jan 2013 11:41:03 +0200 Neil Muller Reorganise code pyntnclick
Mon, 28 Jan 2013 18:32:03 +0200 Neil Muller Update pot and po files pyntnclick
Mon, 28 Jan 2013 18:29:32 +0200 Neil Muller Convert map to use InteractText for room labels pyntnclick
Mon, 28 Jan 2013 18:28:39 +0200 Neil Muller Hide room labels in map.xcf pyntnclick
Mon, 28 Jan 2013 18:19:44 +0200 Neil Muller Add InteractText and InteractUnion pyntnclick
Mon, 28 Jan 2013 15:48:31 +0200 Neil Muller Rename InteractText to InteractDebugText to better reflect it's aim pyntnclick
Mon, 28 Jan 2013 15:46:22 +0200 Neil Muller Remove unneeded rect union code pyntnclick
Sun, 27 Jan 2013 22:20:40 +0200 Neil Muller Also warn about out-of-date tool translations if running rect-drawer pyntnclick
Sun, 27 Jan 2013 22:19:39 +0200 Jeremy Thurgood Better Item handling. pyntnclick
Sun, 27 Jan 2013 22:09:34 +0200 Neil Muller Ignore generate locale directories pyntnclick
Sun, 27 Jan 2013 18:58:07 +0200 Neil Muller Stop the infinite stack of manuals pyntnclick
Sun, 27 Jan 2013 17:33:04 +0200 Neil Muller better visible handling pyntnclick
Sun, 27 Jan 2013 16:50:04 +0200 Neil Muller Only clear working around to prevent toolbar flickering pyntnclick
Sun, 27 Jan 2013 16:49:53 +0200 Neil Muller Correctly crop zoomed image pyntnclick
Sun, 27 Jan 2013 16:47:50 +0200 Stefano Rivera Make menu button square pyntnclick
Sun, 27 Jan 2013 16:24:56 +0200 Neil Muller Better positioning of the mode label pyntnclick
Sun, 27 Jan 2013 16:24:22 +0200 Jeremy Thurgood Avoid setting Thing state twice and empty state at all. pyntnclick
Sun, 27 Jan 2013 16:19:19 +0200 Stefano Rivera Pretty load and save buttons (placed arbitrarily) pyntnclick
Sun, 27 Jan 2013 15:26:10 +0200 Stefano Rivera Instantiate the file chooser with a (non-existent) size pyntnclick
Sun, 27 Jan 2013 15:13:58 +0200 Neil Muller Fix rect_drawer yet again pyntnclick
Sun, 27 Jan 2013 14:55:13 +0200 Neil Muller Add a sad Afrikaans translation of bits of rect_drawer for demo purposes pyntnclick
Sun, 27 Jan 2013 14:52:16 +0200 Stefano Rivera Refactor widget positioning API. Remove unused widgets pyntnclick
Sun, 27 Jan 2013 14:50:33 +0200 Neil Muller Don't use resource module to find module locale data pyntnclick
Sun, 27 Jan 2013 14:47:58 +0200 Neil Muller Fix install-po.sh to handle module locale correctly pyntnclick
Sun, 27 Jan 2013 13:42:58 +0200 Jeremy Thurgood pep8/pyflakes fixes. pyntnclick
Sun, 27 Jan 2013 13:38:56 +0200 Neil Muller Update line numbers in po files pyntnclick
Sun, 27 Jan 2013 13:38:42 +0200 Neil Muller Fix another typo pyntnclick
Sun, 27 Jan 2013 13:17:50 +0200 Stefano Rivera Typo pyntnclick
Sun, 27 Jan 2013 13:13:17 +0200 Neil Muller Add po files for pyntnclick-tools translations pyntnclick
Sun, 27 Jan 2013 13:01:09 +0200 Neil Muller Add the rest of the commit pyntnclick
Sun, 27 Jan 2013 12:59:40 +0200 Neil Muller Setup for translating pyntnclick tools pyntnclick
Sun, 27 Jan 2013 12:47:54 +0200 Jeremy Thurgood Putting the new MenuScreen in the repo might be a good idea. I should totally do that. pyntnclick
Sun, 27 Jan 2013 12:43:28 +0200 Jeremy Thurgood Loading and saving! (Plus a bunch of other stuff to make it possible.) pyntnclick
Sat, 26 Jan 2013 20:29:58 +0200 Stefano Rivera Re-add data/locale/README.txt pyntnclick
Sat, 26 Jan 2013 20:11:40 +0200 Stefano Rivera Don't search the same path twice, if language == lang_dialect pyntnclick
Sat, 26 Jan 2013 20:11:17 +0200 Stefano Rivera Add a test for loading a resource with a dialect. pyntnclick
Sat, 26 Jan 2013 20:09:49 +0200 Neil Muller Update scripts to handle moved po directory pyntnclick
Sat, 26 Jan 2013 20:06:29 +0200 Stefano Rivera Clear the event queue regularly in GameLogicTestCase pyntnclick
Sat, 26 Jan 2013 20:01:39 +0200 Neil Muller Add warnings for 'po file is older than mo file' and 'mo file missing' pyntnclick
Sat, 26 Jan 2013 19:41:14 +0200 Stefano Rivera Support dialects pyntnclick
Sat, 26 Jan 2013 19:31:03 +0200 Stefano Rivera Use getdefaultlocale, with a envvar list, so that it'll take LANGUAGE first, over LANG pyntnclick
Sat, 26 Jan 2013 19:14:09 +0200 Simon Cross Fix trailing space and old reference to gamelib.i18n. pyntnclick
Sat, 26 Jan 2013 19:13:07 +0200 Stefano Rivera The title needs to be lazily translated. It's evaluated before we set up gettext pyntnclick
Sat, 26 Jan 2013 18:54:34 +0200 Stefano Rivera Translate the title (thanks Dmitrijs Ledkovs) pyntnclick
Sat, 26 Jan 2013 18:49:07 +0200 Neil Muller 'Fix' rect_drawer pyntnclick
Sat, 26 Jan 2013 18:38:27 +0200 Stefano Rivera Move po scripts into scripts. Bundle msgfmt.py from cpython too pyntnclick
Sat, 26 Jan 2013 18:23:07 +0200 Stefano Rivera create-upload, why do you exist? pyntnclick
Sat, 26 Jan 2013 18:17:59 +0200 Stefano Rivera Update POTFILES, and run update-po pyntnclick
Sat, 26 Jan 2013 18:16:33 +0200 Stefano Rivera Extraneous whitespace pyntnclick
Sat, 26 Jan 2013 18:09:40 +0200 Neil Muller Fix translation string pyntnclick
Sat, 26 Jan 2013 17:51:33 +0200 Stefano Rivera The data is actually on the scene (now we can finish the game) pyntnclick
Sat, 26 Jan 2013 17:16:54 +0200 Stefano Rivera Ship the data/locale directory pyntnclick
Sat, 26 Jan 2013 17:14:35 +0200 Stefano Rivera The locale may be None, apparently pyntnclick
Sat, 26 Jan 2013 17:03:20 +0200 Stefano Rivera We don't use Vera any more pyntnclick
Sat, 26 Jan 2013 17:00:43 +0200 Stefano Rivera Merge i18n pyntnclick
Sat, 26 Jan 2013 16:57:33 +0200 Stefano Rivera Merge i18n for before the pyntnclick split pyntnclick-i18n
Sat, 21 Jun 2014 21:39:11 +0200 Stefano Rivera Merged into pyntnclick i18n
Sat, 11 Feb 2012 13:51:03 +0200 Stefano Rivera Russian translated images (thanks Sergey Basalaev) i18n
Sat, 11 Feb 2012 13:35:46 +0200 Stefano Rivera Update russian translations (thanks Sergey Basalaev) i18n
Tue, 08 Mar 2011 14:37:43 +0200 Stefano Rivera merge i18n and Russian translation i18n
Sat, 26 Jan 2013 15:24:56 +0200 Jeremy Thurgood Conditionally add things based on state. pyntnclick
Sat, 26 Jan 2013 13:24:01 +0200 Stefano Rivera Interacts should get their images through the game's resource module pyntnclick
Sat, 26 Jan 2013 13:16:46 +0200 Jeremy Thurgood Fix docstring tyop. pyntnclick
Sat, 26 Jan 2013 13:11:02 +0200 Stefano Rivera Turns out we can get the scene from the Thing pyntnclick
Sat, 26 Jan 2013 13:02:19 +0200 Stefano Rivera Convert FIXME about animation image size equivalence into an assertion pyntnclick
Sat, 26 Jan 2013 13:00:31 +0200 Jeremy Thurgood Inspect game state for Thing.set_interact() instead of setting it manually everywhere. pyntnclick
Sat, 26 Jan 2013 12:56:21 +0200 Stefano Rivera Refactor scene listing, to avoid having to create a window pyntnclick
Sat, 26 Jan 2013 12:30:17 +0200 Stefano Rivera Turn a FIXME around thing rect handling into a TODO entry pyntnclick
Sat, 26 Jan 2013 12:18:49 +0200 Stefano Rivera A little more refactoring around Cursor highlights pyntnclick
Sat, 26 Jan 2013 12:10:41 +0200 Stefano Rivera Re-implement cursor highlighting using a Colour transformation pyntnclick
Sat, 26 Jan 2013 11:27:02 +0200 Stefano Rivera Drop that TODO too. Anti-climactic is good pyntnclick
Sat, 26 Jan 2013 11:24:01 +0200 Stefano Rivera No idea what that TODO thinks needs to be done, but we've done it. pyntnclick
Sat, 26 Jan 2013 11:16:59 +0200 Stefano Rivera Let's not refer to Source Forge, although it's fine as an example pyntnclick
Sat, 26 Jan 2013 11:14:26 +0200 Stefano Rivera Remove frame_rect, it's the same as draw_rect_image pyntnclick
Sun, 20 Jan 2013 20:20:36 +0200 Jeremy Thurgood Better state and inventory management. pyntnclick
Sun, 20 Jan 2013 18:57:17 +0200 Stefano Rivera Game-defined scene module pyntnclick
Sun, 20 Jan 2013 18:03:28 +0200 Neil Muller Work around multiple prepare calling bug pyntnclick
Sun, 20 Jan 2013 12:35:02 +0200 Stefano Rivera apostrophe abuse pyntnclick
Sun, 20 Jan 2013 12:21:28 +0200 Jeremy Thurgood Minor mad clicker improvement. pyntnclick
Wed, 16 Jan 2013 13:58:02 +0200 Neil Muller Make a couple of interactions less dependent on current_scene, so the 'mad clicker' test works pyntnclick
Wed, 16 Jan 2013 13:57:24 +0200 Neil Muller Add a mad clicker test case for SS pyntnclick
Wed, 16 Jan 2013 13:57:00 +0200 Neil Muller Import the 'mad clicker' test stuff pyntnclick
Wed, 16 Jan 2013 12:19:30 +0200 Neil Muller Make build scripts a bit more configurable pyntnclick
Wed, 16 Jan 2013 11:01:22 +0200 Neil Muller Remove pyweek_upload script, since it's no longer particularly relevant pyntnclick
Wed, 16 Jan 2013 10:23:52 +0200 Stefano Rivera Drop bundled Albow pyntnclick
Wed, 16 Jan 2013 10:23:35 +0200 Stefano Rivera Rename Resources -> data pyntnclick
Wed, 16 Jan 2013 10:18:30 +0200 Neil Muller Remove outdated albow resource finding hack pyntnclick
Wed, 16 Jan 2013 00:28:12 +0200 Neil Muller Fix rect_drawer to call prepare pyntnclick
Wed, 16 Jan 2013 00:27:50 +0200 Neil Muller Update file widget to changed widget init pattern pyntnclick
Wed, 16 Jan 2013 00:00:19 +0200 Stefano Rivera Albow is no longer there pyntnclick
Tue, 15 Jan 2013 23:55:24 +0200 Stefano Rivera disable CONVERT_ALPHA in setUp, not at import pyntnclick
Tue, 15 Jan 2013 23:15:53 +0200 Stefano Rivera Actually add it, this time pyntnclick
Tue, 15 Jan 2013 23:15:11 +0200 Stefano Rivera Add constants subclass to gamelib, and get the title + icon from it pyntnclick
Tue, 15 Jan 2013 22:57:41 +0200 Neil Muller Misc pep8 cleanups pyntnclick
Tue, 15 Jan 2013 22:56:30 +0200 Stefano Rivera Move game_logic_utils to pyntnclick pyntnclick
Tue, 15 Jan 2013 22:55:08 +0200 Stefano Rivera Remove the last suspended-sentence-specific bits from GameLogicTestCase pyntnclick
Tue, 15 Jan 2013 22:52:34 +0200 Stefano Rivera Kill off assert_current_detail and close_detail - no longer relevant pyntnclick
Tue, 15 Jan 2013 22:48:44 +0200 Neil Muller Fix rest of the test suite pyntnclick
Tue, 15 Jan 2013 22:44:50 +0200 Neil Muller Move prepare out of __init__ and into everywhere else pyntnclick
Tue, 15 Jan 2013 21:57:42 +0200 Stefano Rivera Detail handling in test_scene_interactions_cryo pyntnclick
Tue, 15 Jan 2013 21:54:10 +0200 Stefano Rivera We can now walk through until we hit the first JimLabel pyntnclick
Tue, 15 Jan 2013 21:25:16 +0200 Neil Muller Remove unused close_detail flag pyntnclick
Tue, 15 Jan 2013 20:58:00 +0200 Stefano Rivera Update game initialization in gamelib tests pyntnclick
Tue, 15 Jan 2013 20:14:10 +0200 Jeremy Thurgood Fix spelling of pyntnclick in TODO. pyntnclick
Sun, 11 Nov 2012 14:50:44 +0200 Neil Muller Tweak TODO pyntnclick
Mon, 06 Aug 2012 11:24:16 +0200 Neil Muller Correctly pause rect drawer while file chooser is active (avoid spurious empty rectangle) pyntnclick
Mon, 06 Aug 2012 11:17:27 +0200 Neil Muller Make filechooser widget presistent, to avoid constantly descending directory trees pyntnclick
Sun, 05 Aug 2012 21:50:34 +0200 Neil Muller Pull a bunch of draw logic out of rect_drawer and over to the widgets pyntnclick
Sun, 05 Aug 2012 16:00:02 +0200 Neil Muller Remove some cruft pyntnclick
Sun, 05 Aug 2012 15:12:46 +0200 Neil Muller Hook up animation in rect_drawer again pyntnclick
Sun, 05 Aug 2012 15:12:26 +0200 Neil Muller Remove stale animate function pyntnclick
Sun, 05 Aug 2012 15:02:26 +0200 Neil Muller Fix bug with zooms and images pyntnclick
Sun, 05 Aug 2012 14:55:48 +0200 Neil Muller Hook up image drawing code again pyntnclick
Sun, 05 Aug 2012 14:54:49 +0200 Neil Muller Add image widget for rect_drawer pyntnclick
Sun, 05 Aug 2012 14:00:04 +0200 Neil Muller Fix selection display pyntnclick
Sun, 05 Aug 2012 13:53:21 +0200 Neil Muller Fix paging bug. Better widget spacing pyntnclick
Sat, 04 Aug 2012 22:30:44 +0200 Neil Muller Partially hook up file chooser code pyntnclick
Sat, 04 Aug 2012 22:30:15 +0200 Neil Muller Hack'ish filechooser widget pyntnclick
Sat, 04 Aug 2012 19:32:48 +0200 Neil Muller Use unicode arrows on the Up / Down buttons pyntnclick
Sat, 04 Aug 2012 19:32:26 +0200 Neil Muller Add DejaVu fonts pyntnclick
Sat, 04 Aug 2012 17:57:10 +0200 Neil Muller Clean out a bunch of old, no longer needed cruft from the albow days pyntnclick
Sat, 04 Aug 2012 15:36:13 +0200 Neil Muller Fix bug in zooming code pyntnclick
Wed, 15 Feb 2012 16:49:43 +0200 Neil Muller Avoid crashing when using the manual pyntnclick
Tue, 14 Feb 2012 17:55:07 +0200 Neil Muller Recreate the palette selection pyntnclick
Tue, 14 Feb 2012 17:17:13 +0200 Neil Muller Comment out crash button pyntnclick
Tue, 14 Feb 2012 17:16:04 +0200 Neil Muller Re-enable keys pyntnclick
Tue, 14 Feb 2012 17:13:22 +0200 Neil Muller Mode label updates again pyntnclick
Tue, 14 Feb 2012 17:10:21 +0200 Neil Muller Fix detail loading. Clear display on state changes pyntnclick
Tue, 14 Feb 2012 16:02:13 +0200 Jeremy Thurgood Better tool/detail canceling. pyntnclick
Tue, 14 Feb 2012 16:27:49 +0200 Neil Muller The result list may contain None's pyntnclick
Tue, 14 Feb 2012 15:46:20 +0200 Jeremy Thurgood Better modal wrapping. pyntnclick
Tue, 14 Feb 2012 15:36:28 +0200 Jeremy Thurgood Better modal message and result handling. pyntnclick
Tue, 14 Feb 2012 13:39:05 +0200 Jeremy Thurgood Much scene management refactoring. pyntnclick
Tue, 14 Feb 2012 13:05:10 +0200 Neil Muller Fix detail loading in rect_drawer. Improve error reporting when loading fails pyntnclick
Tue, 14 Feb 2012 12:24:33 +0200 Neil Muller The return of the rects to the rect drawer pyntnclick
Mon, 13 Feb 2012 18:24:08 +0200 Neil Muller Further fixes pyntnclick
Mon, 13 Feb 2012 15:53:54 +0200 Stefano Rivera Remove an unecessary extra surface from WrappedTextLabel, making it look a lot prettier pyntnclick
Mon, 13 Feb 2012 15:53:13 +0200 Stefano Rivera Comment out highlight_override, not used by our widgets pyntnclick
Mon, 13 Feb 2012 11:36:32 +0200 Neil Muller Throw out more old stuff. Fix animation support pyntnclick
Mon, 13 Feb 2012 11:27:16 +0200 Neil Muller Fix signatures pyntnclick
Mon, 13 Feb 2012 00:14:39 +0200 Neil Muller Comment out code to avoid crash. Add fixme note pyntnclick
Mon, 13 Feb 2012 00:13:19 +0200 Jeremy Thurgood Detail border. pyntnclick
Sun, 12 Feb 2012 23:59:26 +0200 Jeremy Thurgood Unified Scene widgetry. pyntnclick
Sun, 12 Feb 2012 23:57:14 +0200 Neil Muller Reimplement JIM-style in gamelib pyntnclick
Sun, 12 Feb 2012 23:10:00 +0200 Neil Muller Don't propogate clicks on the close button pyntnclick
Sun, 12 Feb 2012 23:06:44 +0200 Neil Muller The return of the message dialog (and there was much rejoicing) pyntnclick
Sun, 12 Feb 2012 21:47:06 +0200 Jeremy Thurgood Modal magic. (And yes, it is quite magical.) pyntnclick
Sun, 12 Feb 2012 19:47:56 +0200 Jeremy Thurgood Event-driven inventory management magic. No more inventory recreation every frame! pyntnclick
Sun, 12 Feb 2012 19:29:31 +0200 Jeremy Thurgood Multiple inventory rows. pyntnclick
Sun, 12 Feb 2012 19:01:53 +0200 Stefano Rivera Renable cursor highlights. NAFC how it's working, but wth pyntnclick
Sun, 12 Feb 2012 18:53:58 +0200 Jeremy Thurgood More neat, less crash. pyntnclick
Sun, 12 Feb 2012 18:44:41 +0200 Stefano Rivera Working resume button pyntnclick
Sun, 12 Feb 2012 18:39:16 +0200 Jeremy Thurgood Widget-based inventory view. pyntnclick
Sun, 12 Feb 2012 18:24:22 +0200 Stefano Rivera Use constants for font location pyntnclick
Sun, 12 Feb 2012 18:00:18 +0200 Stefano Rivera Add convert_color function pyntnclick
Sun, 12 Feb 2012 17:47:59 +0200 Jeremy Thurgood Better inventory handling. pyntnclick
Sun, 12 Feb 2012 17:37:21 +0200 Stefano Rivera Centre labels pyntnclick
Sun, 12 Feb 2012 17:28:20 +0200 Jeremy Thurgood More toolbar work. pyntnclick
Sun, 12 Feb 2012 17:21:40 +0200 Stefano Rivera Better looking labels, and more use of constants pyntnclick
Sun, 12 Feb 2012 17:06:45 +0200 Jeremy Thurgood Menu button. pyntnclick
Sun, 12 Feb 2012 16:53:40 +0200 Neil Muller Now with somewhat fewer crashy bits pyntnclick
Sun, 12 Feb 2012 16:46:57 +0200 Neil Muller Readd buttons to rect_drawer - now with extra crashy bits pyntnclick
Sun, 12 Feb 2012 15:17:36 +0200 Neil Muller The rect drawer becomes less black pyntnclick
Sun, 12 Feb 2012 15:00:53 +0200 Neil Muller Misc pep8 and pyflakes fixes pyntnclick
Sun, 12 Feb 2012 14:48:47 +0200 Stefano Rivera We don't need no resources hacks pyntnclick
Sun, 12 Feb 2012 14:45:06 +0200 Neil Muller Re-add animations (and also fix some enter/leave event stuff) pyntnclick
Sun, 12 Feb 2012 14:25:27 +0200 Stefano Rivera Custom mouse cursors return pyntnclick
Sun, 12 Feb 2012 14:04:52 +0200 Jeremy Thurgood Better inventory magic. pyntnclick
Sun, 12 Feb 2012 13:58:02 +0200 Stefano Rivera Handle ESC from game pyntnclick
Sun, 12 Feb 2012 13:56:59 +0200 Neil Muller Some code to kinda demonstrate the ever so cunning state handling plan pyntnclick
Sun, 12 Feb 2012 13:11:53 +0200 Simon Cross Fix transition to end screen. pyntnclick
Sun, 12 Feb 2012 13:01:00 +0200 Simon Cross Fix text constant broken (literally) by PEP-8 clean-up. pyntnclick
Sun, 12 Feb 2012 12:55:03 +0200 Jeremy Thurgood Items! pyntnclick
Sun, 12 Feb 2012 12:47:30 +0200 Neil Muller Defer drawing description to StateWidget pyntnclick
Sun, 12 Feb 2012 12:33:04 +0200 Jeremy Thurgood Hook in the (still pretty useless) inventory widget. pyntnclick
Sun, 12 Feb 2012 12:27:02 +0200 Jeremy Thurgood Evict the last BoomLabel. pyntnclick
Sun, 12 Feb 2012 12:28:27 +0200 Neil Muller baby steps to fixing rect_drawer - it has now progressed to being completely useless pyntnclick
Sun, 12 Feb 2012 12:13:08 +0200 Jeremy Thurgood Forward mouse_move events to detail windows as well. pyntnclick
Sun, 12 Feb 2012 11:45:34 +0200 Neil Muller Return of the centred detail views pyntnclick
Sun, 12 Feb 2012 03:14:11 +0200 Jeremy Thurgood Pass click events on to detail window. pyntnclick
Sun, 12 Feb 2012 02:27:27 +0200 Stefano Rivera LabelWidget pyntnclick
Sun, 12 Feb 2012 02:08:59 +0200 Neil Muller Make detail windows display (not work, but display) pyntnclick
Sun, 12 Feb 2012 01:41:41 +0200 Neil Muller Make descriptions work (kinda, sorta, maybe if you squint at it just right) pyntnclick
Sun, 12 Feb 2012 01:41:02 +0200 Stefano Rivera Remove a hacked resorce from TextWidget pyntnclick
Sun, 12 Feb 2012 01:34:39 +0200 Neil Muller Fix missing case pyntnclick
Sun, 12 Feb 2012 01:31:14 +0200 Neil Muller Add game_description to the widgets,, since it looks a useful thing to do pyntnclick
Sun, 12 Feb 2012 01:27:53 +0200 Stefano Rivera Make TextWidget work (probably) pyntnclick
Sun, 12 Feb 2012 00:59:49 +0200 Jeremy Thurgood Mouse events propagate! Crashes galore! pyntnclick
Sun, 12 Feb 2012 00:10:17 +0200 Stefano Rivera Excise albow. Really. pyntnclick
Sun, 12 Feb 2012 00:01:03 +0200 Jeremy Thurgood Hook up events in StateWidget. (They still do nothing, though.) pyntnclick
Sat, 11 Feb 2012 22:46:48 +0200 Stefano Rivera Correct rect size for StateWidget pyntnclick
Sat, 11 Feb 2012 22:41:33 +0200 Neil Muller Remove outdated comment pyntnclick
Sat, 11 Feb 2012 22:27:12 +0200 Simon Cross XXX: now with even more bugs. pyntnclick
Sat, 11 Feb 2012 22:24:24 +0200 Neil Muller Less buggy non-albow music support pyntnclick
Sat, 11 Feb 2012 22:20:52 +0200 Simon Cross Pass rect around (we're going to be doing this alot). pyntnclick
Sat, 11 Feb 2012 22:20:26 +0200 Neil Muller Remove albow from sound pyntnclick
Sat, 11 Feb 2012 22:16:43 +0200 Jeremy Thurgood More get_image() fixes. pyntnclick
Sat, 11 Feb 2012 22:13:56 +0200 Simon Cross XXX: this adds bugs. pyntnclick
Sat, 11 Feb 2012 22:06:23 +0200 Stefano Rivera Rip out more CursorWidget pyntnclick
Sat, 11 Feb 2012 22:00:50 +0200 Jeremy Thurgood Differently yuck get_image(). pyntnclick
Sat, 11 Feb 2012 21:52:42 +0200 Stefano Rivera Remove hacky start_game() that wasn't meant to be committed pyntnclick
Sat, 11 Feb 2012 21:51:04 +0200 Stefano Rivera Undo fix get_image calls pyntnclick
Sat, 11 Feb 2012 21:50:19 +0200 Stefano Rivera Fix get_image calls pyntnclick
Sat, 11 Feb 2012 21:46:55 +0200 Stefano Rivera Fix get_image calls pyntnclick
Sat, 11 Feb 2012 21:45:16 +0200 Stefano Rivera Resources are files. As stipulated by $DEITY pyntnclick
Sat, 11 Feb 2012 21:40:36 +0200 Simon Cross Add ScreenEvents. pyntnclick
Sat, 11 Feb 2012 21:40:51 +0200 Stefano Rivera Use widget containers in _clear_all pyntnclick
Sat, 11 Feb 2012 21:40:01 +0200 Stefano Rivera Correct fake get_image pyntnclick
Sat, 11 Feb 2012 21:33:17 +0200 Stefano Rivera Note albow callbacks in GameScreen pyntnclick
Sat, 11 Feb 2012 21:23:48 +0200 Stefano Rivera GameScreen is grey pyntnclick
Sat, 11 Feb 2012 21:22:24 +0200 Simon Cross Special cases aren't special enough to be named special. pyntnclick
Sat, 11 Feb 2012 21:18:41 +0200 Stefano Rivera Remove a lot of albow pyntnclick
Sat, 11 Feb 2012 21:12:45 +0200 Neil Muller Fix scene/screen confusion pyntnclick
Sat, 11 Feb 2012 21:08:35 +0200 Stefano Rivera Remove regen-speech pyntnclick
Sat, 11 Feb 2012 21:02:49 +0200 Stefano Rivera Go to inital scene, not end pyntnclick
Sat, 11 Feb 2012 20:59:39 +0200 Jeremy Thurgood Remove remnants of albow from menu. pyntnclick
Sat, 11 Feb 2012 20:57:28 +0200 Neil Muller Pass screens through engine by name pyntnclick
Sat, 11 Feb 2012 20:34:23 +0200 Jeremy Thurgood Make menu and endscreen work. pyntnclick
Sat, 11 Feb 2012 20:31:25 +0200 Stefano Rivera QUIT! pyntnclick
Sat, 11 Feb 2012 20:21:23 +0200 Stefano Rivera Callbacks take 3 arguments pyntnclick
Sat, 11 Feb 2012 20:11:58 +0200 Jeremy Thurgood ImageButtons have sizes. pyntnclick
Sat, 11 Feb 2012 20:09:47 +0200 Neil Muller Rename state to game to not cause confusion with the other state pyntnclick
Sat, 11 Feb 2012 20:05:22 +0200 Stefano Rivera Remove anything that has to do with focus (hopefully not breaking anything) pyntnclick
Sat, 11 Feb 2012 20:00:59 +0200 Stefano Rivera Can haz imagebutton pyntnclick
Sat, 11 Feb 2012 19:56:30 +0200 Stefano Rivera Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx pyntnclick
Sat, 11 Feb 2012 18:46:19 +0200 Neil Muller Move menu.py and endscreen.py to gamelib. Add default versions for new games pyntnclick
Sat, 11 Feb 2012 18:31:56 +0200 Stefano Rivera Whoops, didn't mean to commit that pyntnclick
Sat, 11 Feb 2012 18:30:59 +0200 Jeremy Thurgood Fix cryocomp. pyntnclick
Sat, 11 Feb 2012 18:22:57 +0200 Stefano Rivera Add pyntnclick.engine, based on mamba pyntnclick
Sat, 11 Feb 2012 18:18:59 +0200 Jeremy Thurgood Remove albow.resources in a few more places. pyntnclick
Sat, 11 Feb 2012 18:04:23 +0200 Neil Muller Make debug a env variable pyntnclick
Sat, 11 Feb 2012 17:41:35 +0200 Jeremy Thurgood Add some image transforms. pyntnclick
Sat, 11 Feb 2012 17:38:57 +0200 Simon Cross Introduce .setup() for GameDeveloperGizmos. pyntnclick
Sat, 11 Feb 2012 17:34:23 +0200 Jeremy Thurgood mutators -> transforms. pyntnclick
Sat, 11 Feb 2012 17:25:49 +0200 Neil Muller Fix to work when debug is not enabled pyntnclick
Sat, 11 Feb 2012 17:07:52 +0200 Neil Muller Turn rect_drawer into a command line option pyntnclick
Sat, 11 Feb 2012 17:04:59 +0200 Stefano Rivera Correct a broken get_image call pyntnclick
Sat, 11 Feb 2012 17:02:26 +0200 Jeremy Thurgood load_image() -> get_image() and more docs. pyntnclick
Sat, 11 Feb 2012 16:56:01 +0200 Stefano Rivera Use load_image where possible pyntnclick
Sat, 11 Feb 2012 16:51:39 +0200 Simon Cross FIXED: Yes, thank you. pyntnclick
Sat, 11 Feb 2012 16:45:07 +0200 Jeremy Thurgood Allow list of image name fragments in load_image. Also, some docs. pyntnclick
Sat, 11 Feb 2012 16:43:05 +0200 Simon Cross Remove unused import and fix comment. pyntnclick
Sat, 11 Feb 2012 16:40:41 +0200 Simon Cross Update version.py pyntnclick
Sat, 11 Feb 2012 16:28:41 +0200 Stefano Rivera Pass game_description to all screens pyntnclick
Sat, 11 Feb 2012 16:22:56 +0200 Jeremy Thurgood Allow different image basedir. pyntnclick
Sat, 11 Feb 2012 16:21:20 +0200 Neil Muller Fix snake sound pyntnclick
Sat, 11 Feb 2012 16:17:52 +0200 Simon Cross Remove a couple of uses os DEBUG. pyntnclick
Sat, 11 Feb 2012 16:04:45 +0200 Neil Muller Fix sound loading pyntnclick
Sat, 11 Feb 2012 16:02:06 +0200 Stefano Rivera Classify constants, which involves a whole bunch of XXX comments pyntnclick
Sat, 11 Feb 2012 16:01:33 +0200 Jeremy Thurgood Add image mutation to resource loader. pyntnclick
Sat, 11 Feb 2012 15:55:48 +0200 Simon Cross Actually add Resources.__init__.py pyntnclick
Sat, 11 Feb 2012 15:54:32 +0200 Jeremy Thurgood Test refactor. pyntnclick
Sat, 11 Feb 2012 15:53:14 +0200 Neil Muller Move get_current_playlist onto sound object pyntnclick
Sat, 11 Feb 2012 15:48:04 +0200 Jeremy Thurgood Add load_image to Resources. pyntnclick
Sat, 11 Feb 2012 15:48:06 +0200 Simon Cross Bug fixes for sound hook-up. pyntnclick
Sat, 11 Feb 2012 15:40:40 +0200 Simon Cross Link up Resource module. pyntnclick
Sat, 11 Feb 2012 15:37:43 +0200 Simon Cross Add import of DEBUG back to main.py. pyntnclick
Sat, 11 Feb 2012 15:27:52 +0200 Simon Cross Lazily load Result sounds. pyntnclick
Sat, 11 Feb 2012 15:05:18 +0200 Simon Cross Hook up sound in gamelib/scenes. pyntnclick
Sat, 11 Feb 2012 15:37:59 +0200 Neil Muller Pyflakes sound pyntnclick
Sat, 11 Feb 2012 15:35:06 +0200 Neil Muller Sound hackery pyntnclick
Sat, 11 Feb 2012 15:22:16 +0200 Jeremy Thurgood Added ignores. Apparently bzr does not allow this locally for a specific repo. pyntnclick
Sat, 11 Feb 2012 15:17:21 +0200 Jeremy Thurgood More resource tests. pyntnclick
Sat, 11 Feb 2012 15:05:34 +0200 Jeremy Thurgood Start of resource manager. pyntnclick
Sat, 11 Feb 2012 14:47:44 +0200 Simon Cross Provide stubby access to sound and resource object from GameDescription on state and scene objects. pyntnclick
Sat, 11 Feb 2012 14:42:24 +0200 Stefano Rivera Rip out keyboard handling pyntnclick
Sat, 11 Feb 2012 14:33:23 +0200 Stefano Rivera s/mamba/pyntnclick/ pyntnclick
Sat, 11 Feb 2012 14:13:49 +0200 Stefano Rivera Remove useless widgets modules pyntnclick
Sat, 11 Feb 2012 14:12:11 +0200 Simon Cross Move option_parser onto GameDescription so it can be overridden by sub-classes if they lik. pyntnclick
Sat, 11 Feb 2012 14:09:46 +0200 Stefano Rivera Copy in widgets from mamba (currently unused) pyntnclick
Sat, 11 Feb 2012 14:04:48 +0200 Simon Cross Create GameDescription object. pyntnclick
Sat, 11 Feb 2012 13:40:51 +0200 Simon Cross Create a re-usable main function. pyntnclick
Sat, 11 Feb 2012 13:30:56 +0200 Neil Muller The new, friendlier gen_sound helper pyntnclick
Sat, 11 Feb 2012 13:24:00 +0200 Jeremy Thurgood Rearrange import. pyntnclick
Sat, 11 Feb 2012 13:22:21 +0200 Stefano Rivera Rename imports in rect_drawer pyntnclick
Sat, 11 Feb 2012 13:19:21 +0200 Neil Muller Rename imports pyntnclick
Sat, 11 Feb 2012 13:10:18 +0200 Jeremy Thurgood Moved stuff around, broke everything. pyntnclick
Sat, 11 Feb 2012 12:52:29 +0200 Jeremy Thurgood New module. pyntnclick
Sat, 21 Jun 2014 17:38:39 +0000 convert-repo update tags
Sat, 11 Feb 2012 12:43:34 +0200 Neil Muller pyflakes cleanup
Sat, 11 Feb 2012 12:31:33 +0200 Neil Muller pep8 cleanup
Sat, 11 Feb 2012 12:31:24 +0200 Simon Cross PEP8 clean-up.
Sat, 11 Feb 2012 12:29:30 +0200 Neil Muller Really pep8 fix manual.py
Sat, 11 Feb 2012 12:28:09 +0200 Neil Muller pep8
Sat, 11 Feb 2012 12:23:54 +0200 Neil Muller pep8cleanups
Sat, 11 Feb 2012 12:20:12 +0200 Simon Cross PEP8 clean-up for engine, machine and mess.
Sat, 11 Feb 2012 12:15:31 +0200 Neil Muller More pep8 cleanups
Sat, 11 Feb 2012 12:10:58 +0200 Stefano Rivera PEP-8 cleanup of tools
Sat, 11 Feb 2012 12:05:13 +0200 Jeremy Thurgood PEP-8 tests.
Sat, 11 Feb 2012 12:04:09 +0200 Neil Muller pep8 cleanup
Sat, 11 Feb 2012 12:02:21 +0200 Jeremy Thurgood PEP-8 sound.py
Sat, 11 Feb 2012 12:00:15 +0200 Neil Muller More pep8 cleanups
Sat, 11 Feb 2012 11:59:21 +0200 Jeremy Thurgood PEP-8 main.
Sat, 11 Feb 2012 12:00:19 +0200 Stefano Rivera PEP-8 cleanup of skellington bits in root
Sat, 11 Feb 2012 11:58:57 +0200 Neil Muller PEP8 cleanup data.py and endscreen.py
Sat, 11 Feb 2012 11:57:14 +0200 Jeremy Thurgood PEP-8 gamescreen and state.
Fri, 10 Sep 2010 18:47:17 +0200 Jeremy Thurgood pyflakes-induced cleanup.
Thu, 09 Sep 2010 11:11:37 +0200 Jeremy Thurgood Monkey-patch albow.resource.get_image() in tests to avoid having to set up pygame display stuff.
Wed, 08 Sep 2010 17:33:07 +0200 Jeremy Thurgood Defer some resource loading until it's actually necessary.
Wed, 08 Sep 2010 14:02:11 +0200 Jeremy Thurgood Separate "scene widgets" from "game-specific widgets".
Wed, 08 Sep 2010 00:59:51 +0200 Neil Muller Make close button helper in rect_drawer zoom correctly
Wed, 08 Sep 2010 00:45:06 +0200 Neil Muller Fix calls to draw to match recent changes
Wed, 08 Sep 2010 00:42:41 +0200 Neil Muller Remove old draw def
Wed, 08 Sep 2010 00:41:23 +0200 Neil Muller Add list_scenes to rect_drawer
Tue, 07 Sep 2010 18:25:29 +0200 Neil Muller Move scene specifications into gamelib.scenes
Tue, 07 Sep 2010 18:13:35 +0200 Jeremy Thurgood Fix is_interactive() by adding tool param.
Tue, 07 Sep 2010 17:05:51 +0200 Jeremy Thurgood Removed superfluous SIZE attribute on Scene.
Tue, 07 Sep 2010 13:45:07 +0200 Jeremy Thurgood Remove mouse motion logic from GameState.
Tue, 07 Sep 2010 13:37:00 +0200 Jeremy Thurgood Rename State to GameState.
Tue, 07 Sep 2010 13:35:30 +0200 Jeremy Thurgood Remove drawing logic from State.
Tue, 07 Sep 2010 10:12:55 +0200 Jeremy Thurgood Version change.
Sun, 05 Sep 2010 22:59:33 +0200 Adrianna Pińska fixed crash caused by the manual item's special snowflakeness
Sat, 04 Sep 2010 10:38:14 +0200 Jeremy Thurgood Fix items.
Sat, 04 Sep 2010 09:53:00 +0200 Jeremy Thurgood Merged in engine refactorings.
Fri, 03 Sep 2010 17:04:38 +0200 Neil Muller Add show animate & cycle interact options
Fri, 03 Sep 2010 16:41:25 +0200 Neil Muller Add mode label
Fri, 03 Sep 2010 14:39:44 +0200 Neil Muller Remove debugging print
Fri, 03 Sep 2010 11:51:43 +0200 Neil Muller Add support for moving zoomed region
Fri, 03 Sep 2010 11:24:12 +0200 Neil Muller Partial zoom support
Thu, 02 Sep 2010 12:25:48 +0200 Neil Muller Tweak menu layout. Add keys for toggle options
Thu, 02 Sep 2010 11:43:51 +0200 Neil Muller Add 'translucent image mode'
Wed, 01 Sep 2010 18:05:35 +0200 Neil Muller Tweak various aspects of image drawing/mouse code to handle edge cases better
Wed, 01 Sep 2010 14:59:07 +0200 Neil Muller Use relative motion for images to remove jumping when combining key & mouse
Tue, 31 Aug 2010 16:50:38 +0200 Neil Muller Change style of cryo computer screen to match others
Tue, 31 Aug 2010 14:33:00 +0200 Stefano Rivera Alter security camera description and is_interactive to match JIM's state
Tue, 31 Aug 2010 14:25:09 +0200 Neil Muller Make poster only work if JIM is online
Mon, 30 Aug 2010 00:16:14 +0200 Simon Cross Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.
Sun, 29 Aug 2010 21:35:05 +0200 Stefano Rivera More hints in TODO
Sun, 29 Aug 2010 21:32:44 +0200 Stefano Rivera Engine room floor is irreparable
Sun, 29 Aug 2010 21:26:24 +0200 Stefano Rivera Don't pick up broken superconductor
Sun, 29 Aug 2010 20:04:05 +0200 Stefano Rivera Hook computer control panel to engine room computer. Tweak sign above door
Sat, 21 Jun 2014 21:39:20 +0200 Stefano Rivera Merged into default engine_refactor
Sun, 29 Aug 2010 20:38:03 +0200 Jeremy Thurgood Unify Thing and Item interaction handling. engine_refactor
Sun, 29 Aug 2010 19:58:35 +0200 Jeremy Thurgood No more state in Item interacts. engine_refactor
Sun, 29 Aug 2010 15:15:59 +0200 Jeremy Thurgood Add state to Items. engine_refactor
Sun, 29 Aug 2010 13:27:29 +0200 Jeremy Thurgood Item uses InteractMixin, but currently overrides everything in it. engine_refactor
Sun, 29 Aug 2010 13:15:14 +0200 Jeremy Thurgood Factor Thing interactive stuff out into a mixing. (Items to follow.) engine_refactor
Sun, 29 Aug 2010 13:07:49 +0200 Jeremy Thurgood Make name param to an Item optional and use NAME if present. engine_refactor
Sun, 29 Aug 2010 19:41:07 +0200 Neil Muller Update TODO
Sun, 29 Aug 2010 19:40:10 +0200 Neil Muller Tweak description when fishbowl is taken
Sun, 29 Aug 2010 19:40:06 +0200 Neil Muller Call thing.leave not scene.leave when removing things
Sun, 29 Aug 2010 17:16:56 +0200 Simon Cross Add some TODOs.
Sun, 29 Aug 2010 14:09:34 +0200 Neil Muller Refactor to add support for key movement of images
Sat, 21 Jun 2014 21:41:46 +0200 Stefano Rivera Merged into default 1.0.1
Tue, 08 Mar 2011 13:26:00 +0200 Stefano Rivera Use DejaVuSans instead of Vera 1.0.1
Tue, 08 Mar 2011 13:25:20 +0200 Stefano Rivera Tidy up the i18n changes 1.0.1
Tue, 08 Mar 2011 12:29:14 +0200 Stefano Rivera i18n and Russian translation 1.0.1
Sun, 29 Aug 2010 12:33:21 +0200 Jeremy Thurgood Version bump for 1.0.1 "service pack". 1.0.1
Sun, 29 Aug 2010 11:36:16 +0200 Neil Muller Some minor pylint driven style fixes
Sun, 29 Aug 2010 11:17:09 +0200 Stefano Rivera Update TODO
Sun, 29 Aug 2010 11:13:51 +0200 Stefano Rivera Add missing item parameter to bridge interact_with_foos
Sun, 29 Aug 2010 10:09:47 +0200 Neil Muller Fix typo in comp detail art
Sun, 29 Aug 2010 03:51:23 +0200 Jeremy Thurgood Fix crash bug on the bridge. (JIM's panel really doesn't like items.)
Sun, 29 Aug 2010 02:07:37 +0200 Simon Cross Final screenshot.
Sun, 29 Aug 2010 02:06:48 +0200 Simon Cross Add walkthrough to windows bundle.
Sun, 29 Aug 2010 01:51:58 +0200 Jeremy Thurgood Fix a crash bug on win. Doesn't count. Still 1.0.0 FINAL. 1.0.0
Sun, 29 Aug 2010 01:48:59 +0200 Jeremy Thurgood Version 1.0.0 FINAL. (I hope.)
Sun, 29 Aug 2010 01:47:03 +0200 Simon Cross All systems are go.
Sun, 29 Aug 2010 01:43:55 +0200 Jeremy Thurgood You can now use doors while wielding things.
Sun, 29 Aug 2010 01:36:04 +0200 Simon Cross Slightly prettier Close button labels.
Sun, 29 Aug 2010 01:29:24 +0200 Stefano Rivera Blinken cameras
Sun, 29 Aug 2010 01:26:12 +0200 Adrianna Pińska Full stop.
Sun, 29 Aug 2010 01:23:08 +0200 Jeremy Thurgood Mac icons hooked up, chops added and engine fix message fixed.
Sun, 29 Aug 2010 01:23:03 +0200 Adrianna Pińska README tweaks
Sun, 29 Aug 2010 01:21:02 +0200 Neil Muller Properly stop running
Sun, 29 Aug 2010 01:16:41 +0200 Neil Muller Tweak laser text
Sun, 29 Aug 2010 01:14:02 +0200 Simon Cross Link windows icon file.
Sun, 29 Aug 2010 01:09:45 +0200 Adrianna Pińska Gray cameras
Sun, 29 Aug 2010 01:07:57 +0200 Jeremy Thurgood Version update and mac icons.
Sun, 29 Aug 2010 01:06:21 +0200 Stefano Rivera Update docs
Sun, 29 Aug 2010 01:03:56 +0200 Adrianna Pińska Bloody Courier.
Sun, 29 Aug 2010 01:02:34 +0200 Neil Muller Move background setting. Set end_game flag
Sun, 29 Aug 2010 00:58:14 +0200 Jeremy Thurgood Walkthrough test /almost/ finished.
Sun, 29 Aug 2010 00:54:12 +0200 Adrianna Pińska That font wasn't free. This one is.
Sun, 29 Aug 2010 00:50:25 +0200 Neil Muller Image buttons for game over screen
Sun, 29 Aug 2010 00:31:03 +0200 Neil Muller Stop running when we end the game
Sun, 29 Aug 2010 00:44:54 +0200 Adrianna Pińska Bridge tweaks
Sun, 29 Aug 2010 00:33:44 +0200 Adrianna Pińska Added icon and title to window
Sun, 29 Aug 2010 00:30:17 +0200 Stefano Rivera Hook up splash screen
Sun, 29 Aug 2010 00:27:35 +0200 Adrianna Pińska won screen bits
Sun, 29 Aug 2010 00:26:17 +0200 Simon Cross Obliterated by meteors.
Sun, 29 Aug 2010 00:24:40 +0200 Neil Muller Redo way of reaching end screen
Sun, 29 Aug 2010 00:01:14 +0200 Neil Muller Remove resume game menu item
Sun, 29 Aug 2010 00:17:30 +0200 Simon Cross Remove unused speech file.
Sun, 29 Aug 2010 00:08:24 +0200 Adrianna Pińska removed teeny white speck from broccoli
Sun, 29 Aug 2010 00:05:36 +0200 Adrianna Pińska tpyo
Sun, 29 Aug 2010 00:00:27 +0200 Adrianna Pińska Icons
Sat, 28 Aug 2010 23:55:56 +0200 Neil Muller Make egine room greeting fire once. Remove machine room greeting
Sat, 28 Aug 2010 23:55:12 +0200 Simon Cross Hook up engine room computer console.
Sat, 28 Aug 2010 23:48:50 +0200 Jeremy Thurgood Many small fixes.
Sat, 28 Aug 2010 23:48:21 +0200 Neil Muller Remove won screen wall of text
Sat, 28 Aug 2010 23:45:11 +0200 Neil Muller Hook up fixed ETA screen
Sat, 28 Aug 2010 23:44:59 +0200 Neil Muller Add modified cyro info comp images
Sat, 28 Aug 2010 23:44:02 +0200 Stefano Rivera Chop-Chop
Sat, 28 Aug 2010 23:42:22 +0200 Adrianna Pińska Added duct tape texture
Sat, 28 Aug 2010 23:35:17 +0200 Adrianna Pińska Spellin
Sat, 28 Aug 2010 23:31:09 +0200 Adrianna Pińska Spellng
Sat, 28 Aug 2010 23:29:45 +0200 Neil Muller Tweak star pos
Sat, 28 Aug 2010 23:25:48 +0200 Stefano Rivera Jim complains when you break the chair
Sat, 28 Aug 2010 23:23:53 +0200 Adrianna Pińska Spleling
Sat, 28 Aug 2010 23:19:20 +0200 Neil Muller Animated starfield for bridge
Sat, 28 Aug 2010 23:17:08 +0200 Stefano Rivera Engines on
Sat, 28 Aug 2010 23:15:59 +0200 Adrianna Pińska Full stops.
Sat, 28 Aug 2010 23:11:16 +0200 Adrianna Pińska splash screen plus buttons
Sat, 28 Aug 2010 23:06:09 +0200 Jeremy Thurgood Disable DEBUG.
Sat, 28 Aug 2010 23:01:30 +0200 Jeremy Thurgood Boomslang!
Sat, 28 Aug 2010 22:57:05 +0200 Simon Cross Engine room art is done\!
Sat, 28 Aug 2010 22:53:40 +0200 Adrianna Pińska map corrections
Sat, 28 Aug 2010 22:49:11 +0200 Neil Muller Vague art for pipes + taped pipes
Sat, 28 Aug 2010 22:43:52 +0200 Adrianna Pińska end screen
Sat, 28 Aug 2010 22:40:49 +0200 Stefano Rivera Give can opener red handles to match engine image
Sat, 28 Aug 2010 22:33:14 +0200 Stefano Rivera Map: Inaccessible areas
Sat, 28 Aug 2010 22:24:28 +0200 Neil Muller Disable log screen
Sat, 28 Aug 2010 22:16:58 +0200 Jeremy Thurgood Fixed inventory drawing.
Sat, 28 Aug 2010 22:19:49 +0200 Adrianna Pińska bridge starfield
Sat, 28 Aug 2010 22:13:19 +0200 Neil Muller Support for partial fixed state (pending artwork)
Sat, 28 Aug 2010 22:05:50 +0200 Stefano Rivera Initial map hookup
Sat, 28 Aug 2010 22:01:03 +0200 Jeremy Thurgood Fix cursor handling after message dismissal.
Sat, 28 Aug 2010 21:51:26 +0200 Adrianna Pińska spling
Sat, 28 Aug 2010 21:37:28 +0200 Adrianna Pińska raw images
Sat, 28 Aug 2010 21:33:49 +0200 Adrianna Pińska map
Sat, 28 Aug 2010 21:31:30 +0200 Neil Muller Hook up navigation tab, Add won condition
Sat, 28 Aug 2010 21:29:49 +0200 Neil Muller Add skeleton won screen
Sat, 28 Aug 2010 21:30:15 +0200 Jeremy Thurgood Different toolbar colour and remove highlighted cursor outside scene widget.
Sat, 28 Aug 2010 21:28:37 +0200 Simon Cross The stars are sort of okay.
Sat, 28 Aug 2010 21:24:04 +0200 Stefano Rivera You have to duct tape the superconductor
Sat, 28 Aug 2010 21:05:36 +0200 Jeremy Thurgood Dim non-interactive screen regions for "modal" stuff.
Sat, 28 Aug 2010 20:46:06 +0200 Jeremy Thurgood Improved mouse handling edge cases.
Sat, 28 Aug 2010 20:35:24 +0200 Simon Cross Colour can opener.
Sat, 28 Aug 2010 20:31:26 +0200 Simon Cross Cryo empty and full images.
Sat, 28 Aug 2010 20:11:34 +0200 Jeremy Thurgood Finished manual detail.
Sat, 28 Aug 2010 20:05:29 +0200 Neil Muller Fix ai dead check
Sat, 28 Aug 2010 20:05:28 +0200 Neil Muller Flag puzzle end conditions
Sat, 28 Aug 2010 19:41:29 +0200 Jeremy Thurgood Also add background image we need.
Sat, 28 Aug 2010 19:40:36 +0200 Jeremy Thurgood Working manual. (Still needs arrows.)
Sat, 28 Aug 2010 19:55:30 +0200 Neil Muller Hook up updated alert screens
Sat, 28 Aug 2010 19:39:58 +0200 Neil Muller add TODO note
Sat, 28 Aug 2010 19:30:45 +0200 Neil Muller Alert images
Sat, 28 Aug 2010 19:41:07 +0200 Simon Cross Superconductor images in place.
Sat, 28 Aug 2010 19:10:54 +0200 Neil Muller Bridge navigation screens
Sat, 28 Aug 2010 19:04:30 +0200 Jeremy Thurgood Initial manual implementation.
Sat, 28 Aug 2010 18:59:51 +0200 Stefano Rivera More duct tape (shouldn't have slipped in last commit)
Sat, 28 Aug 2010 18:47:53 +0200 Stefano Rivera Remove broken Thing.interact_without() calls
Sat, 28 Aug 2010 18:46:43 +0200 Simon Cross Make arrows non-interactive.
Sat, 28 Aug 2010 18:40:08 +0200 Adrianna Pińska crew quarters except for duct tape
Sat, 28 Aug 2010 18:38:45 +0200 Neil Muller Tweak base images
Sat, 28 Aug 2010 18:36:38 +0200 Simon Cross Add pulsing danger sign.
Sat, 28 Aug 2010 18:21:21 +0200 Neil Muller Add bridge computer base images
Sat, 28 Aug 2010 18:05:35 +0200 Jeremy Thurgood Tweaks to text and JIM background.
Sat, 28 Aug 2010 18:02:49 +0200 Stefano Rivera Only give vandalism warning once
Sat, 28 Aug 2010 17:50:21 +0200 Jeremy Thurgood Adjust labels for dodgy fonts.
Sat, 28 Aug 2010 17:43:14 +0200 Neil Muller add TODO note
Sat, 28 Aug 2010 17:42:40 +0200 Neil Muller remove random out of 1 choice
Sat, 28 Aug 2010 17:39:14 +0200 Neil Muller Add hazard sign to JIM panel
Sat, 28 Aug 2010 17:39:00 +0200 Neil Muller Fix bliken lights description
Sat, 28 Aug 2010 17:36:40 +0200 Adrianna Pińska speling
Sat, 28 Aug 2010 17:27:07 +0200 Adrianna Pińska speling
Sat, 28 Aug 2010 17:16:55 +0200 Adrianna Pińska raw images
Sat, 28 Aug 2010 17:13:12 +0200 Adrianna Pińska coloured in bridge stuff
Sat, 28 Aug 2010 17:07:54 +0200 Jeremy Thurgood Better result handling for tests.
Sat, 28 Aug 2010 17:09:05 +0200 Stefano Rivera MonospaceRegular source
Sat, 28 Aug 2010 17:08:10 +0200 Stefano Rivera Use bottle image. The boomslang is now triangle-free
Sat, 28 Aug 2010 17:07:24 +0200 Neil Muller Allow Nones in list of results
Sat, 28 Aug 2010 16:56:09 +0200 Neil Muller JIM comments on cryo pipes
Sat, 28 Aug 2010 16:51:40 +0200 Neil Muller Use make_jim_dialog everywhere
Sat, 28 Aug 2010 16:36:38 +0200 Neil Muller JIM comments on safe opening, if able
Sat, 28 Aug 2010 16:50:37 +0200 Jeremy Thurgood Moved some widgets around.
Sat, 28 Aug 2010 16:46:46 +0200 Simon Cross Animate engine room arrows.
Sat, 28 Aug 2010 16:45:55 +0200 Stefano Rivera New (Fontforge) Monospace font for JIM
Sat, 28 Aug 2010 16:34:35 +0200 Jeremy Thurgood Updated walkthrough test as far as completed environmental puzzle.
Sat, 28 Aug 2010 16:30:43 +0200 Neil Muller Hook up panel part of AI puzzle
Sat, 28 Aug 2010 16:18:40 +0200 Stefano Rivera Detergent + cryo fluid puzzle (currently triangular)
Sat, 28 Aug 2010 15:53:56 +0200 Neil Muller Add sentence for bridge. Have poster break AI
Sat, 28 Aug 2010 15:39:39 +0200 Stefano Rivera Switch to DejaVuSansMono, which has less licencing issues than chintzy
Sat, 28 Aug 2010 15:31:45 +0200 Neil Muller Hook up poster. Add cameras to crew_quarters and bridge
Sat, 28 Aug 2010 15:26:30 +0200 Simon Cross Remove can opener from engine background.
Sat, 28 Aug 2010 15:18:25 +0200 Stefano Rivera The environment / pipe puzzle is now solveable
Sat, 28 Aug 2010 15:11:27 +0200 Jeremy Thurgood Include tools in build.
Sat, 28 Aug 2010 15:03:25 +0200 Jeremy Thurgood Right-click with hand in a detail window dismisses it.
Sat, 28 Aug 2010 15:01:55 +0200 Neil Muller Make airlock warning not JIM's
Sat, 28 Aug 2010 14:51:58 +0200 Simon Cross Re-clean engine room image (start of engine colouring process).
Sat, 28 Aug 2010 14:43:00 +0200 Neil Muller Don't allow access to the engine room without helmet
Sat, 28 Aug 2010 14:42:41 +0200 Neil Muller Add duct_tape + fishbowl = helmet
Sat, 28 Aug 2010 14:41:35 +0200 Neil Muller Remove enter message
Sat, 28 Aug 2010 14:36:05 +0200 Neil Muller Don't crash if the item doesn't exist
Sat, 28 Aug 2010 14:39:41 +0200 Adrianna Pińska boomslang colour
Sat, 28 Aug 2010 14:37:04 +0200 Stefano Rivera Boomslang sound
Sat, 28 Aug 2010 14:36:22 +0200 Simon Cross Remove TODO about moving the state -- it's happy where it is and by all accounts quite entrenched.
Sat, 28 Aug 2010 14:34:39 +0200 Simon Cross Clean-up two old TODOs.
Sat, 28 Aug 2010 14:27:04 +0200 Simon Cross Commit the missing manual.
Sat, 28 Aug 2010 14:24:38 +0200 Simon Cross Latest machine room source.
Sat, 28 Aug 2010 14:24:07 +0200 Simon Cross Hook up manual.
Sat, 28 Aug 2010 14:16:10 +0200 Adrianna Pińska coloured in cryo detail
Sat, 28 Aug 2010 14:10:54 +0200 Neil Muller Add is_in_inventory helper
Sat, 28 Aug 2010 14:01:17 +0200 Stefano Rivera Massage chair and base where swapped
Sat, 28 Aug 2010 14:00:38 +0200 Simon Cross Link up laser welder
Sat, 28 Aug 2010 13:57:32 +0200 Neil Muller Add uncuttable cryo pipe interact
Sat, 28 Aug 2010 13:56:22 +0200 Stefano Rivera More engine room descs
Sat, 28 Aug 2010 13:33:07 +0200 Neil Muller Tweak description appearance
Sat, 28 Aug 2010 13:31:14 +0200 Adrianna Pińska cameras and bottles
Sat, 28 Aug 2010 13:30:44 +0200 Jeremy Thurgood Fixed mouse and cursor handling.
Sat, 28 Aug 2010 13:10:55 +0200 Neil Muller Print existing intersection in scene on startup
Sat, 28 Aug 2010 13:05:40 +0200 Adrianna Pińska typo
Sat, 28 Aug 2010 13:02:40 +0200 Neil Muller Fix rect drawing bug
Sat, 28 Aug 2010 12:58:31 +0200 Neil Muller Warn about intersecting existing things and other drawn rects
Sat, 28 Aug 2010 12:43:12 +0200 Jeremy Thurgood Mouse handling refactorings.
Sat, 28 Aug 2010 12:41:02 +0200 Adrianna Pińska split right cryo pipe into two; single tube fragment; incrementing fixed tubes
Sat, 28 Aug 2010 12:38:28 +0200 Simon Cross Split laser welder slot and on button. Add manual thing. Add descriptions for drill press and block.
Sat, 28 Aug 2010 12:35:09 +0200 Stefano Rivera Only the base of the massage chair brings up the subscene
Sat, 28 Aug 2010 12:11:42 +0200 Neil Muller Suspend background sound for bridge computer detail
Sat, 28 Aug 2010 12:10:20 +0200 Neil Muller Call detail enter and leave hooks
Sat, 28 Aug 2010 09:37:21 +0200 Jeremy Thurgood Computer typeface for JIM.
Sat, 28 Aug 2010 08:57:11 +0200 Neil Muller Add toggle thing rects option
Sat, 28 Aug 2010 08:56:12 +0200 Neil Muller Make self._interact_hilight_colour = None disable rect (matches comments)
Sat, 28 Aug 2010 02:06:33 +0200 Simon Cross Add laser welder lights art source.
Sat, 28 Aug 2010 02:05:16 +0200 Simon Cross Correct filename.
Sat, 28 Aug 2010 01:50:03 +0200 Adrianna Pińska rolled-up triangle poster for inventory
Sat, 28 Aug 2010 01:45:07 +0200 Stefano Rivera Hook up new machete, can_opener, and titanium_femur images
Sat, 28 Aug 2010 01:28:51 +0200 Neil Muller Hook up canopener. Fix for replace_inventory changes
Sat, 28 Aug 2010 01:28:25 +0200 Neil Muller Make replace_inventory_item use names for consisency
Sat, 28 Aug 2010 01:35:39 +0200 Adrianna Pińska source files
Sat, 28 Aug 2010 01:33:45 +0200 Adrianna Pińska some more items
Sat, 28 Aug 2010 01:32:54 +0200 Stefano Rivera CursorSprite: Default pointer-position to the centre of the cursor
Sat, 28 Aug 2010 01:22:44 +0200 Simon Cross Daily screenshot.
Sat, 28 Aug 2010 01:18:51 +0200 Simon Cross Source for machine room background.
Sat, 28 Aug 2010 01:16:27 +0200 Jeremy Thurgood Make the can Thing go away when it's empty.
Sat, 28 Aug 2010 01:13:43 +0200 Simon Cross Full colour machine room.
Sat, 28 Aug 2010 00:42:21 +0200 Neil Muller Add some flavour text to machine room. Tweak rects
Sat, 28 Aug 2010 00:28:18 +0200 Stefano Rivera Added detergent bottle Item and InteractImageRect class
Sat, 28 Aug 2010 00:25:26 +0200 Adrianna Pińska more full stops
Sat, 28 Aug 2010 00:23:44 +0200 Adrianna Pińska Broccoli!
Sat, 28 Aug 2010 00:22:16 +0200 Adrianna Pińska more spelling and full stops
Sat, 28 Aug 2010 00:19:34 +0200 Adrianna Pińska typo
Sat, 28 Aug 2010 00:09:33 +0200 Neil Muller Tweak bridge
Sat, 28 Aug 2010 00:10:06 +0200 Adrianna Pińska coloured-in cryo tubes
Sat, 28 Aug 2010 00:09:11 +0200 Adrianna Pińska needs moar dirt
Sat, 28 Aug 2010 00:03:54 +0200 Jeremy Thurgood Plotting in the crew quarters.
Fri, 27 Aug 2010 23:50:53 +0200 Neil Muller Hook up a few things in the crew quarters
Fri, 27 Aug 2010 23:37:19 +0200 Neil Muller Re-enable thing rects by default in rect_drawer
Fri, 27 Aug 2010 23:35:18 +0200 Stefano Rivera Engine room mostly hooked up
Fri, 27 Aug 2010 23:33:27 +0200 Adrianna Pińska some colour in the mess hall
Fri, 27 Aug 2010 23:12:34 +0200 Jeremy Thurgood Fishbowl and laser lights that don't make the universe go away.
Fri, 27 Aug 2010 23:09:07 +0200 Simon Cross Add option for turning off debugging rects while debugging.
Fri, 27 Aug 2010 23:01:17 +0200 Simon Cross Too long since last commit. Felt like showing off some machine room progress.
Fri, 27 Aug 2010 22:35:09 +0200 Neil Muller The flying fish fix (take 1)
Fri, 27 Aug 2010 22:12:03 +0200 Neil Muller Compensate for offset in rect_drawer
Fri, 27 Aug 2010 22:04:25 +0200 Neil Muller Offset support for scenes
Fri, 27 Aug 2010 21:43:07 +0200 Neil Muller coloured wires in bridge
Fri, 27 Aug 2010 22:00:12 +0200 Jeremy Thurgood Better (and fixed) rect tool with toolbar overlay.
Fri, 27 Aug 2010 21:57:13 +0200 Jeremy Thurgood Crew quarters background and toolbar on the rect tool.
Fri, 27 Aug 2010 21:47:21 +0200 Adrianna Pińska boomslang
Fri, 27 Aug 2010 21:29:22 +0200 Adrianna Pińska added chain to door
Fri, 27 Aug 2010 21:06:03 +0200 Adrianna Pińska manual
Fri, 27 Aug 2010 20:56:24 +0200 Neil Muller Hook up intact pipes
Fri, 27 Aug 2010 20:43:29 +0200 Neil Muller Interactivity status tweaks
Fri, 27 Aug 2010 20:35:27 +0200 Stefano Rivera Hook up stethoscope
Fri, 27 Aug 2010 20:30:57 +0200 Neil Muller Add some toggle options to helper script
Fri, 27 Aug 2010 20:14:51 +0200 Neil Muller Remove unneeded tests
Fri, 27 Aug 2010 20:08:18 +0200 Jeremy Thurgood Non-interactive things no longer highlight the cursor.
Fri, 27 Aug 2010 20:06:44 +0200 Adrianna Pińska stethoscope plus dammit, JIM
Fri, 27 Aug 2010 19:35:20 +0200 Jeremy Thurgood Ran pyflakes and fixed some minor things.
Fri, 27 Aug 2010 19:29:37 +0200 Jeremy Thurgood Shuffled a bunch of stuff into more appropriate places.
Fri, 27 Aug 2010 19:22:47 +0200 Simon Cross Replace text interacts with doors.
Fri, 27 Aug 2010 19:15:18 +0200 Adrianna Pińska cryo pipes
Fri, 27 Aug 2010 19:04:54 +0200 Simon Cross Line art machine room.
Fri, 27 Aug 2010 19:01:00 +0200 Jeremy Thurgood Superconductor Thing now works.
Fri, 27 Aug 2010 19:00:02 +0200 Simon Cross Add non-clickable animation TODO.
Fri, 27 Aug 2010 18:30:02 +0200 Neil Muller Make computer beep
Fri, 27 Aug 2010 18:24:35 +0200 Neil Muller More varied beeps
Fri, 27 Aug 2010 18:13:12 +0200 Neil Muller Hook up parts of the bridge computer system
Fri, 27 Aug 2010 17:35:15 +0200 Jeremy Thurgood More test fixes.
Fri, 27 Aug 2010 17:32:05 +0200 Adrianna Pińska crew quarters
Fri, 27 Aug 2010 16:45:47 +0200 Jeremy Thurgood Start of walkthrough "unit test" and associated fixes and tweaks.
Fri, 27 Aug 2010 16:20:26 +0200 Neil Muller Das blinken lights
Fri, 27 Aug 2010 16:13:22 +0200 Neil Muller Tweak constant overriding
Fri, 27 Aug 2010 15:51:50 +0200 Neil Muller Add length parameter
Fri, 27 Aug 2010 13:40:10 +0200 Neil Muller Beeps on the bridge
Fri, 27 Aug 2010 13:32:27 +0200 Jeremy Thurgood More tests, some cryo room fixes and docs in the build.
Fri, 27 Aug 2010 13:25:42 +0200 Simon Cross Actually commit engine room.
Fri, 27 Aug 2010 13:22:32 +0200 Neil Muller Add tool for making beeps
Fri, 27 Aug 2010 13:20:45 +0200 Simon Cross Line-art engine room.
Fri, 27 Aug 2010 13:01:42 +0200 Neil Muller Show close button area in helper
Fri, 27 Aug 2010 11:32:49 +0200 Neil Muller Unify doors a bit
Fri, 27 Aug 2010 10:37:47 +0200 Simon Cross Link crew quarters to map.
Fri, 27 Aug 2010 09:59:12 +0200 Neil Muller Start adding colour to bridge. Initial art towards a cunning plan
Fri, 27 Aug 2010 09:57:47 +0200 Simon Cross Fix reference to tin pipe.
Fri, 27 Aug 2010 09:18:27 +0200 Neil Muller Add detail view support to helper
Fri, 27 Aug 2010 09:06:20 +0200 Neil Muller Start work on bridge comp detail
Fri, 27 Aug 2010 09:06:06 +0200 Neil Muller Add bridge screenshot
Fri, 27 Aug 2010 00:14:01 +0200 Stefano Rivera Hook up bridge
Fri, 27 Aug 2010 00:13:49 +0200 Stefano Rivera Art requests
Fri, 27 Aug 2010 00:09:01 +0200 Jeremy Thurgood Add a partial crew quarters (eighths?) implementation.
Thu, 26 Aug 2010 23:36:53 +0200 Jeremy Thurgood Updated cryo unit to use new stuff. No more triangles! (Except for the ones that are still there.)
Thu, 26 Aug 2010 23:32:46 +0200 Stefano Rivera Moved leg into an ovelay
Thu, 26 Aug 2010 23:23:10 +0200 Neil Muller Add chopping sound. Tweak mess descriptions
Thu, 26 Aug 2010 23:18:47 +0200 Adrianna Pińska proper cryo unit inset plus overlay for no leg
Thu, 26 Aug 2010 23:11:32 +0200 Neil Muller Flavour interactions for mess hall
Thu, 26 Aug 2010 23:00:20 +0200 Stefano Rivera Cryo pipe image
Thu, 26 Aug 2010 22:48:03 +0200 Jeremy Thurgood Tubes, pipes and ducts.
Thu, 26 Aug 2010 22:38:17 +0200 Adrianna Pińska bridge images
Thu, 26 Aug 2010 22:25:42 +0200 Adrianna Pińska fixed some typos
Thu, 26 Aug 2010 22:10:01 +0200 Stefano Rivera Decreasing cans on shelf
Thu, 26 Aug 2010 21:51:27 +0200 Stefano Rivera Things and Items for bridge
Thu, 26 Aug 2010 21:35:01 +0200 Neil Muller Tweak cans
Thu, 26 Aug 2010 21:00:09 +0200 Jeremy Thurgood Minor walkthrough edits.
Thu, 26 Aug 2010 20:53:19 +0200 Jeremy Thurgood Choppable cryopipes and can refactoring.
Thu, 26 Aug 2010 20:34:57 +0200 Neil Muller Tweak cursors
Thu, 26 Aug 2010 20:26:41 +0200 Neil Muller Highlight detailed view close button
Thu, 26 Aug 2010 20:02:02 +0200 Neil Muller different hand icon
Thu, 26 Aug 2010 19:39:00 +0200 Neil Muller Laser sound
Thu, 26 Aug 2010 19:40:08 +0200 Stefano Rivera Walkthrough for Escape, Environmental System, and Engine puzzles
Thu, 26 Aug 2010 19:34:16 +0200 Jeremy Thurgood Fixed rect_drawer tool and adjusted JIM message background.
Thu, 26 Aug 2010 19:33:23 +0200 Neil Muller Add constant for player id. Make IDs uppercase
Thu, 26 Aug 2010 19:11:05 +0200 Jeremy Thurgood TODO addition.
Thu, 26 Aug 2010 16:29:54 +0200 Jeremy Thurgood Transparent message dialogs.
Thu, 26 Aug 2010 14:59:29 +0200 Neil Muller Add more sounds to cryo room
Thu, 26 Aug 2010 14:59:17 +0200 Neil Muller More clangs
Thu, 26 Aug 2010 14:49:06 +0200 Neil Muller More sounds. Reformat sources file to avoid repeating boilerplate
Thu, 26 Aug 2010 14:19:57 +0200 Neil Muller some more interacations. Add sound to grinder
Thu, 26 Aug 2010 14:18:53 +0200 Neil Muller More sounds
Thu, 26 Aug 2010 11:31:56 +0200 Neil Muller Add a close button to the detail view
Thu, 26 Aug 2010 10:55:02 +0200 Neil Muller Add neural implant text
Thu, 26 Aug 2010 10:54:43 +0200 Neil Muller Tweak intro text
Thu, 26 Aug 2010 10:54:25 +0200 Neil Muller Add support for lists of results
Thu, 26 Aug 2010 09:48:49 +0200 Neil Muller Image placement
Thu, 26 Aug 2010 09:02:46 +0200 Neil Muller Image loading
Thu, 26 Aug 2010 08:47:08 +0200 Neil Muller Stubs for ftuture functionality
Thu, 26 Aug 2010 08:37:29 +0200 Neil Muller Tweak layout
Thu, 26 Aug 2010 08:27:29 +0200 Neil Muller Unbeak helper
Thu, 26 Aug 2010 08:38:06 +0200 Jeremy Thurgood Right click (and middle click) clears current tool.
Wed, 25 Aug 2010 23:23:37 +0200 Jeremy Thurgood Sharp things.
Wed, 25 Aug 2010 21:59:26 +0200 Jeremy Thurgood CloneableItem tweaks and a usable laser welder. zOMG!
Wed, 25 Aug 2010 21:42:01 +0200 Jeremy Thurgood Only vend three cans.
Wed, 25 Aug 2010 21:32:38 +0200 Jeremy Thurgood CloneableItems.
Wed, 25 Aug 2010 20:09:19 +0200 Jeremy Thurgood Fix tests and add a (currently unhooked) laser welder.
Wed, 25 Aug 2010 18:04:00 +0200 Neil Muller Add detail view for cryo screen. Tweak animation
Wed, 25 Aug 2010 17:04:06 +0200 Neil Muller no_sound error handler should also disable music
Wed, 25 Aug 2010 16:45:06 +0200 Jeremy Thurgood Remove screen reference from State.
Wed, 25 Aug 2010 16:24:55 +0200 Simon Cross Windows builder (works under Wine).
Wed, 25 Aug 2010 16:23:12 +0200 Simon Cross Ignore build/ and dist/ folders.
Wed, 25 Aug 2010 16:21:48 +0200 Simon Cross Add albow to non-egg requirements.
Wed, 25 Aug 2010 15:46:03 +0200 Neil Muller Add some flavour descriptions
Wed, 25 Aug 2010 15:45:45 +0200 Neil Muller Add genric thing with description helper class
Wed, 25 Aug 2010 15:34:52 +0200 Neil Muller Add attributes for drawing rects
Wed, 25 Aug 2010 15:28:44 +0200 Neil Muller Fill in more flavour for cryo room
Wed, 25 Aug 2010 15:07:44 +0200 Neil Muller Add trailing , for copy-n-paste
Wed, 25 Aug 2010 15:47:28 +0200 Simon Cross Add Windows executable icon creation to TODO.
Wed, 25 Aug 2010 15:45:12 +0200 Simon Cross Fix license reference and topic trove classifiers.
Wed, 25 Aug 2010 13:56:38 +0200 Simon Cross Add --scene for selecting initial scene during debugging.
Wed, 25 Aug 2010 13:55:20 +0200 Stefano Rivera Allow multiple cans to be picked up
Wed, 25 Aug 2010 13:18:51 +0200 Neil Muller Make tool use scenes, not images
Wed, 25 Aug 2010 13:13:49 +0200 Jeremy Thurgood Update *nix build script to version tarball.
Wed, 25 Aug 2010 13:12:14 +0200 Stefano Rivera Ensure cursor loaded when calling set_highlight
Wed, 25 Aug 2010 12:41:08 +0200 Neil Muller Avoid cursor timing bug
Wed, 25 Aug 2010 12:41:02 +0200 Neil Muller Add dented can image to item
Wed, 25 Aug 2010 12:37:13 +0200 Neil Muller Add rough dented can images
Wed, 25 Aug 2010 12:32:45 +0200 Stefano Rivera Set cursor points
Wed, 25 Aug 2010 12:21:16 +0200 Neil Muller Inventory interaction can (surprisingly) affect the inventory
Wed, 25 Aug 2010 12:03:08 +0200 Neil Muller Add inventory interactions
Wed, 25 Aug 2010 11:19:30 +0200 Neil Muller add some features to rect helper. now vaguely useful
Wed, 25 Aug 2010 10:59:09 +0200 Simon Cross Note some TODOs before I forget them.
Wed, 25 Aug 2010 10:05:48 +0200 Jeremy Thurgood Update version and build stuff.
Wed, 25 Aug 2010 08:42:29 +0200 Neil Muller Start of a tool to help construct interact rectangles
Wed, 25 Aug 2010 08:19:38 +0200 Jeremy Thurgood Fix handling of state on detail view dismissal.
Wed, 25 Aug 2010 08:09:59 +0200 Jeremy Thurgood Fix mouse_move() handling after dismissing message.
Wed, 25 Aug 2010 00:32:44 +0200 Neil Muller Make hand activate on mouse down, like inventory
Wed, 25 Aug 2010 00:14:55 +0200 Stefano Rivera r150 Screenshot
Wed, 25 Aug 2010 00:09:15 +0200 Neil Muller Fill in more cryo room stuff
Wed, 25 Aug 2010 00:08:57 +0200 Neil Muller Update TODO
Wed, 25 Aug 2010 00:05:32 +0200 Simon Cross Fix typo.
Tue, 24 Aug 2010 23:42:07 +0200 Neil Muller Monkey patch albow
Tue, 24 Aug 2010 23:45:23 +0200 Simon Cross Ignore unpacked Albow.
Tue, 24 Aug 2010 23:40:03 +0200 Simon Cross Update TODO.
Tue, 24 Aug 2010 23:38:04 +0200 Simon Cross Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.
Tue, 24 Aug 2010 23:32:05 +0200 Simon Cross Add bridge and mess to map and ways back.
Tue, 24 Aug 2010 23:30:43 +0200 Simon Cross Exit quietly on keyboard interrupt.
Tue, 24 Aug 2010 23:28:06 +0200 Jeremy Thurgood Keep the femur.
Tue, 24 Aug 2010 23:16:23 +0200 Jeremy Thurgood Deselect tools and get to the Mess.
Tue, 24 Aug 2010 23:11:13 +0200 Simon Cross Allow can to be picked up.
Tue, 24 Aug 2010 22:59:46 +0200 Simon Cross Add items to mess.
Tue, 24 Aug 2010 22:57:09 +0200 Jeremy Thurgood Removed a bunch of cruft.
Tue, 24 Aug 2010 22:49:14 +0200 Simon Cross Hook up brocolli and cans. Rotate brocolli to correct orientation.
Tue, 24 Aug 2010 22:41:59 +0200 Stefano Rivera Start of a walkthrough
Tue, 24 Aug 2010 22:29:23 +0200 Neil Muller Add a few sounds to the cryo room
Tue, 24 Aug 2010 22:11:59 +0200 Simon Cross Link up mess hall background.
Tue, 24 Aug 2010 22:02:22 +0200 Stefano Rivera Improve cursor state handling, disable highlights on modal dialogs
Tue, 24 Aug 2010 21:52:45 +0200 Adrianna Pińska B&W mess hall with overlays and some related items
Tue, 24 Aug 2010 20:51:40 +0200 Jeremy Thurgood Fix descriptions. And call Demeter's police down upon me.
Tue, 24 Aug 2010 20:35:31 +0200 Jeremy Thurgood Better description handling in detail windows. (Sort of.)
Tue, 24 Aug 2010 20:33:20 +0200 Stefano Rivera Cursor highlights
Tue, 24 Aug 2010 20:21:07 +0200 Jeremy Thurgood Put the leg inside the cryo unit.
Tue, 24 Aug 2010 19:49:10 +0200 Jeremy Thurgood Better map handling, detail_view stuff in Result.
Tue, 24 Aug 2010 19:22:01 +0200 Jeremy Thurgood Map shows accessible areas.
Tue, 24 Aug 2010 18:52:52 +0200 Simon Cross Hook up map.
Tue, 24 Aug 2010 18:38:44 +0200 Simon Cross InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Tue, 24 Aug 2010 18:36:31 +0200 Stefano Rivera Cursor change when you select a Tool
Tue, 24 Aug 2010 18:23:24 +0200 Jeremy Thurgood Nuke obsolete testing hook.
Tue, 24 Aug 2010 18:11:53 +0200 Jeremy Thurgood Size detail window based on the Scene background image.
Tue, 24 Aug 2010 18:05:27 +0200 Neil Muller Move result handling to result object
Tue, 24 Aug 2010 18:01:42 +0200 Jeremy Thurgood Some detail view and data cleanup.
Tue, 24 Aug 2010 17:55:47 +0200 Neil Muller Minor style cleanups
Tue, 24 Aug 2010 17:47:13 +0200 Neil Muller Add missing pygame import
Tue, 24 Aug 2010 17:45:46 +0200 Neil Muller Move MessageDialog to widgets
Tue, 24 Aug 2010 17:33:37 +0200 Jeremy Thurgood Added border to DetailWindow.
Tue, 24 Aug 2010 17:24:54 +0200 Neil Muller Enter and leave hooks
Tue, 24 Aug 2010 17:04:56 +0200 Jeremy Thurgood Hook up "detail view" scenes.
Tue, 24 Aug 2010 15:39:02 +0200 Neil Muller Add a transition, on general principles
Tue, 24 Aug 2010 15:30:51 +0200 Neil Muller removed items can't be the current tool
Tue, 24 Aug 2010 14:56:39 +0200 Jeremy Thurgood And CursorWidget-ify the popup menu.
Tue, 24 Aug 2010 14:53:05 +0200 Jeremy Thurgood Remove "in-widget" check and always draw cursor.
Tue, 24 Aug 2010 14:51:22 +0200 Jeremy Thurgood Better cursor handling using draw_all() and mouse_delta().
Tue, 24 Aug 2010 14:45:54 +0200 Simon Cross Like the accent?
Tue, 24 Aug 2010 14:44:29 +0200 Simon Cross Remove check for None sound -- sound is never None.
Tue, 24 Aug 2010 14:43:33 +0200 Simon Cross Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).
Tue, 24 Aug 2010 14:33:48 +0200 Simon Cross Remove debugging print.
Tue, 24 Aug 2010 14:32:52 +0200 Simon Cross Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
Tue, 24 Aug 2010 14:17:09 +0200 Jeremy Thurgood Cursor uses draw_over() rather than draw().
Tue, 24 Aug 2010 14:07:07 +0200 Neil Muller Initial event sound support
Tue, 24 Aug 2010 13:53:49 +0200 Jeremy Thurgood Some (slightly) better cursor handling.
Tue, 24 Aug 2010 11:57:06 +0200 Neil Muller Rough Stab at basic animation support
Tue, 24 Aug 2010 11:55:35 +0200 Simon Cross Remove sample text resources.
Tue, 24 Aug 2010 11:41:10 +0200 Neil Muller Fix ajar door description
Tue, 24 Aug 2010 11:33:32 +0200 Jeremy Thurgood Mac build stuff.
Tue, 24 Aug 2010 09:58:12 +0200 Simon Cross Remove debugging prints (descriptions now provide pretty much the same feedback anyway).
Tue, 24 Aug 2010 08:48:50 +0200 Neil Muller Make start new game start a new game. Add Resume to main menu
Tue, 24 Aug 2010 08:16:56 +0200 Neil Muller Restore mouse when returning to main menu
Tue, 24 Aug 2010 08:11:10 +0200 Jeremy Thurgood Fix tests for new tristate door logic.
Tue, 24 Aug 2010 07:51:42 +0200 Jeremy Thurgood Fix message dialog mouse cursor freezing.
Tue, 24 Aug 2010 01:02:57 +0200 Simon Cross First screenshot.
Tue, 24 Aug 2010 01:00:10 +0200 Adrianna Pińska door goes from shut to ajar to open
Tue, 24 Aug 2010 00:56:31 +0200 Neil Muller More complex shaped interactables
Tue, 24 Aug 2010 00:43:32 +0200 Jeremy Thurgood Detail view without any functionality.
Tue, 24 Aug 2010 00:40:21 +0200 Simon Cross Remove old leg image.
Tue, 24 Aug 2010 00:38:14 +0200 Simon Cross Link in femur inventory image.
Tue, 24 Aug 2010 00:35:52 +0200 Simon Cross Folder for screenshots.
Tue, 24 Aug 2010 00:34:32 +0200 Simon Cross Hook up cryo computer.
Tue, 24 Aug 2010 00:33:52 +0200 Simon Cross Don't render with BLEND_ADD, use normal overlay.
Tue, 24 Aug 2010 00:21:55 +0200 Simon Cross Fix interact positions.
Tue, 24 Aug 2010 00:14:23 +0200 Simon Cross Refactor Things a bit to render images.
Tue, 24 Aug 2010 00:11:23 +0200 Adrianna Pińska titanium femur -- inventory icon and cursor
Mon, 23 Aug 2010 23:58:11 +0200 Stefano Rivera Draw CursorWidget on top of StateWidget
Mon, 23 Aug 2010 23:47:29 +0200 Jeremy Thurgood Better message dialog. trunk2
Mon, 23 Aug 2010 23:34:43 +0200 Adrianna Pińska computer screen overlays
Mon, 23 Aug 2010 23:03:45 +0200 Adrianna Pińska overlays for ajar and open door
Mon, 23 Aug 2010 22:13:56 +0200 Adrianna Pińska Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.
Mon, 23 Aug 2010 23:09:29 +0200 Simon Cross Factor label width setting method out into a custom class (BoomLabel).
Mon, 23 Aug 2010 23:05:55 +0200 Neil Muller Partial message support
Mon, 23 Aug 2010 22:42:30 +0200 Simon Cross Some hacks to make Label work.
Mon, 23 Aug 2010 22:11:41 +0200 Simon Cross Add description rendering to scene rendering.
Mon, 23 Aug 2010 21:29:19 +0200 Stefano Rivera Red -> red
Mon, 23 Aug 2010 21:26:48 +0200 Jeremy Thurgood Hacky "detail view" widget prototype.
Mon, 23 Aug 2010 21:19:34 +0200 Simon Cross Make tools usable.
Mon, 23 Aug 2010 21:08:15 +0200 Simon Cross Fix typo.
Mon, 23 Aug 2010 21:04:43 +0200 Simon Cross Start of interact handling.
Mon, 23 Aug 2010 20:54:04 +0200 Neil Muller Funkier cursor handling
Mon, 23 Aug 2010 20:50:36 +0200 Jeremy Thurgood Some debug object cleanup.
Mon, 23 Aug 2010 20:34:38 +0200 Simon Cross Show interact rectangles when constants.DEBUG is True.
Mon, 23 Aug 2010 20:18:29 +0200 Jeremy Thurgood Inventory-related game state.
Mon, 23 Aug 2010 19:50:45 +0200 Stefano Rivera A sprite cursor attempt
Mon, 23 Aug 2010 19:45:07 +0200 Neil Muller Move some description management from widget to state object
Mon, 23 Aug 2010 19:07:35 +0200 Simon Cross Ignore docs/_build.
Mon, 23 Aug 2010 18:32:15 +0200 Neil Muller Some framework support for better message handling
Mon, 23 Aug 2010 18:13:57 +0200 Adrianna Pińska Better scan ofcryo chamber, without fudged aspect ratio
Mon, 23 Aug 2010 17:32:01 +0200 Jeremy Thurgood Minor build script fixes.
Mon, 23 Aug 2010 17:16:05 +0200 Jeremy Thurgood Some test refactorage.
Mon, 23 Aug 2010 16:47:27 +0200 Jeremy Thurgood Some game logic test stuff.
Mon, 23 Aug 2010 15:51:27 +0200 Neil Muller Popup menu
Mon, 23 Aug 2010 14:01:00 +0200 Neil Muller Use hand icon from openclipart
Mon, 23 Aug 2010 13:39:12 +0200 Jeremy Thurgood Refactor thing interactivity and add "fake" bridge scene.
Mon, 23 Aug 2010 13:27:50 +0200 Jeremy Thurgood Part of the cryo door puzzle.
Mon, 23 Aug 2010 13:23:38 +0200 Simon Cross Remove some parts of gamescreen menu now that menu button is working.
Mon, 23 Aug 2010 12:57:06 +0200 Neil Muller Add button size constant
Mon, 23 Aug 2010 12:46:51 +0200 Neil Muller Better looking menu button
Mon, 23 Aug 2010 12:18:03 +0200 Simon Cross Place for artist credits.
Mon, 23 Aug 2010 12:00:12 +0200 Neil Muller Fix title in menu
Mon, 23 Aug 2010 11:59:41 +0200 Neil Muller Remove debugging print
Mon, 23 Aug 2010 11:49:55 +0200 Simon Cross Update title in README.
Mon, 23 Aug 2010 11:47:03 +0200 Simon Cross Skeletons for scenes in plot outline.
Mon, 23 Aug 2010 11:39:53 +0200 Adrianna Pińska B/W scan of cryo chamber
Mon, 23 Aug 2010 11:32:58 +0200 Simon Cross Outline for artists.
Mon, 23 Aug 2010 10:35:53 +0200 Simon Cross Correct out-by-one indentation error. :)
Mon, 23 Aug 2010 01:10:10 +0200 Simon Cross Populate table of contents a bit.
Mon, 23 Aug 2010 00:52:34 +0200 Simon Cross Add sphinx-based documentation (for walkthrough, artist help, etc).
Mon, 23 Aug 2010 00:49:22 +0200 Jeremy Thurgood Cryo door, titanium leg and some interaction prototypes.
Sun, 22 Aug 2010 22:09:59 +0200 Jeremy Thurgood Minor build script and inventory fixes.
Sun, 22 Aug 2010 22:07:45 +0200 Simon Cross Add an example Thing to cryo scene.
Sun, 22 Aug 2010 20:28:24 +0200 Neil Muller Blue icons
Sun, 22 Aug 2010 20:28:01 +0200 Simon Cross Fix call to set mode.
Sun, 22 Aug 2010 20:25:13 +0200 Neil Muller Add a hand button placeholder
Sun, 22 Aug 2010 20:05:37 +0200 Simon Cross First item!
Sun, 22 Aug 2010 19:59:42 +0200 Jeremy Thurgood Inventory and items. And stuff.
Sun, 22 Aug 2010 19:51:24 +0200 Simon Cross Convert inventory to list of item objects.
Sun, 22 Aug 2010 19:38:32 +0200 Simon Cross Add helper for adding items. Give items names. Make things take a rectangle.
Sun, 22 Aug 2010 19:32:04 +0200 Neil Muller Add dummy icons
Sun, 22 Aug 2010 19:31:51 +0200 Simon Cross Add inventory manipulation methods.
Sun, 22 Aug 2010 19:20:58 +0200 Simon Cross Add state widget for rendering state.
Sun, 22 Aug 2010 18:48:32 +0200 Simon Cross Add loading of initial state.
Sun, 22 Aug 2010 18:44:19 +0200 Neil Muller Move inventory palette to the bottom left
Sun, 22 Aug 2010 18:38:56 +0200 Jeremy Thurgood Initial inventory palette thing.
Sun, 22 Aug 2010 18:14:05 +0200 Stefano Rivera Don't initialise the entire pygame
Sun, 22 Aug 2010 18:09:25 +0200 Jeremy Thurgood Add a game screen. So far, the game content looks a *lot* like the main menu.
Sun, 22 Aug 2010 18:07:48 +0200 Simon Cross Add code for blitting Scene.
Sun, 22 Aug 2010 17:52:34 +0200 Simon Cross Add items and things.
Sun, 22 Aug 2010 17:21:46 +0200 Adrianna a mock-up which is very mocky
Sun, 22 Aug 2010 17:07:46 +0200 Neil Muller Add constants file
Sun, 22 Aug 2010 17:07:01 +0200 Neil Muller Fix indentation
Sun, 22 Aug 2010 17:04:34 +0200 Simon Cross Start of scene drawing framework.
Sun, 22 Aug 2010 16:50:25 +0200 Neil Muller Add simple menu screen
Sun, 22 Aug 2010 16:31:21 +0200 Neil Muller Merge from trunk
Sun, 22 Aug 2010 16:30:04 +0200 Neil Muller rename in data.py as well
Sun, 22 Aug 2010 16:28:33 +0200 Neil Muller Resources
Sun, 22 Aug 2010 16:20:39 +0200 Simon Cross Initial stab at README.txt file.
Sun, 22 Aug 2010 16:14:12 +0200 Jeremy Thurgood Copy README.txt in build.
Sun, 22 Aug 2010 16:06:03 +0200 Simon Cross Add missing newline.
Sun, 22 Aug 2010 16:03:04 +0200 Simon Cross Package for scenes.
Sun, 22 Aug 2010 15:59:37 +0200 Simon Cross Function for loading initial state.
Sun, 22 Aug 2010 15:50:49 +0200 Simon Cross Make executables executable.
Sun, 22 Aug 2010 15:48:19 +0200 Simon Cross Start of base classes for game state.
Sun, 22 Aug 2010 15:34:35 +0200 Jeremy Thurgood Merged.
Sun, 22 Aug 2010 15:32:08 +0200 Jeremy Thurgood Some "build" scripts.
Sun, 22 Aug 2010 15:32:10 +0200 Simon Cross Add license file.
Sun, 22 Aug 2010 15:12:50 +0200 Simon Cross Start TODO file.
Sun, 22 Aug 2010 14:43:38 +0200 Jeremy Thurgood Added deps dir with Albow in it.
Sat, 21 Jun 2014 21:39:46 +0200 Stefano Rivera Merged into default simon
Sun, 22 Aug 2010 09:42:24 +0200 Simon Cross Theme is 'Caught'. Start with Skellington 1.9. simon