Mercurial > pyntnclick
changeset 118:e548f4a13741
Add a transition, on general principles
author | Neil Muller <neil@dip.sun.ac.za> |
---|---|
date | Tue, 24 Aug 2010 15:39:02 +0200 |
parents | 139864ce8bdb |
children | d5f7cccfdb6c |
files | gamelib/scenes/cryo.py |
diffstat | 1 files changed, 9 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/gamelib/scenes/cryo.py Tue Aug 24 15:30:51 2010 +0200 +++ b/gamelib/scenes/cryo.py Tue Aug 24 15:39:02 2010 +0200 @@ -96,15 +96,21 @@ if self.get_data('door') == "ajar": self.open_door() return Result("You wedge the titanium femur into the chain and twist. With a satisfying *snap*, the chain breaks and the door opens.") - else: + elif self.get_data('door') == "shut": text = "You bang on the door with the titanium femur. It makes a clanging sound." speech.say(self.name, text) return Result(text) + else: + return Result("You wave the femur in the doorway. Nothing happens.") def interact_without(self): if self.get_data('door') == "shut": self.half_open_door() - return Result("It moves slightly and then stops. A chain on the other side is preventing it from opening completely.") + if self.get_data('door') != "open": + return Result("It moves slightly and then stops. A chain on the other side is preventing it from opening completely.") + else: + self.state.set_current_scene('bridge') + return Result("you leave the room, hoping to never return.") def interact_default(self, item): return Result(random.choice([ @@ -114,7 +120,7 @@ ])) def is_interactive(self): - return self.get_data('door') != "open" + return True def half_open_door(self): self.set_data('door', "ajar")