Mercurial > pyntnclick
changeset 331:a1ffc919d0c1
Add is_in_inventory helper
author | Neil Muller <neil@dip.sun.ac.za> |
---|---|
date | Sat, 28 Aug 2010 14:10:54 +0200 |
parents | 8f85902f4cb6 |
children | 349c5bac4bb5 |
files | gamelib/state.py gamelib/tests/game_logic_utils.py |
diffstat | 2 files changed, 4 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/gamelib/state.py Sat Aug 28 14:01:17 2010 +0200 +++ b/gamelib/state.py Sat Aug 28 14:10:54 2010 +0200 @@ -131,6 +131,9 @@ def add_inventory_item(self, name): self.inventory.append(self.items[name]) + def is_in_inventory(self, name): + return self.items[name] in self.inventory + def remove_inventory_item(self, name): self.inventory.remove(self.items[name]) # Unselect tool if it's removed
--- a/gamelib/tests/game_logic_utils.py Sat Aug 28 14:01:17 2010 +0200 +++ b/gamelib/tests/game_logic_utils.py Sat Aug 28 14:10:54 2010 +0200 @@ -40,7 +40,7 @@ self.assertEquals(value, gizmo.get_data(key)) def assert_inventory_item(self, item, in_inventory=True): - self.assertEquals(in_inventory, self.state.items[item] in self.state.inventory) + self.assertEquals(in_inventory, self.state.is_in_inventory(item)) def assert_scene_thing(self, thing, in_scene=True): self.assertEquals(in_scene, thing in self.state.current_scene.things)