Mercurial > pyntnclick
changeset 517:26f9b4d10e3e
Remove mouse motion logic from GameState.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Tue, 07 Sep 2010 13:45:07 +0200 |
parents | ac2b19f05253 |
children | 3e91c82c2240 |
files | gamelib/gamescreen.py gamelib/state.py |
diffstat | 2 files changed, 5 insertions(+), 12 deletions(-) [+] |
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--- a/gamelib/gamescreen.py Tue Sep 07 13:37:00 2010 +0200 +++ b/gamelib/gamescreen.py Tue Sep 07 13:45:07 2010 +0200 @@ -10,7 +10,7 @@ from pygame.color import Color from pygame.locals import BLEND_ADD -from constants import SCREEN, BUTTON_SIZE, SCENE_SIZE +from constants import SCREEN, BUTTON_SIZE, SCENE_SIZE, LEAVE from cursor import CursorWidget from state import initial_state, handle_result from widgets import (MessageDialog, BoomButton, HandButton, PopupMenu, @@ -70,7 +70,7 @@ self.state.draw(surface, self.screen) def draw(self, surface): - if self.state.previous_scene and self.state.do_check == constants.LEAVE: + if self.state.previous_scene and self.state.do_check == LEAVE: # We still need to handle leave events, so still display the scene self.state.previous_scene.draw(surface, self) else: @@ -103,7 +103,8 @@ def _mouse_move(self, pos): self.state.highlight_override = False - self.state.mouse_move(pos) + self.state.current_scene.mouse_move(pos) + self.state.old_pos = pos def show_message(self, message, style=None): # Display the message as a modal dialog @@ -181,7 +182,7 @@ def _mouse_move(self, pos): self.state.highlight_override = False - self.state.mouse_move_detail(self.global_to_local(pos)) + self.state.current_detail.mouse_move(self.global_to_local(pos)) def show_message(self, message, style=None): self.parent.show_message(message, style)
--- a/gamelib/state.py Tue Sep 07 13:37:00 2010 +0200 +++ b/gamelib/state.py Tue Sep 07 13:45:07 2010 +0200 @@ -208,18 +208,10 @@ return self.current_scene.enter() raise RuntimeError('invalid do_check value %s' % self.do_check) - def mouse_move(self, pos): - self.current_scene.mouse_move(pos) - # So we can do sensible things on enter and leave - self.old_pos = pos - def set_do_enter_leave(self): """Flag that we need to run the enter loop""" self.do_check = constants.LEAVE - def mouse_move_detail(self, pos): - self.current_detail.mouse_move(pos) - class StatefulGizmo(object):