Mercurial > pyntnclick
changeset 393:21faf5c8804c
Fix ai dead check
author | Neil Muller <neil@dip.sun.ac.za> |
---|---|
date | Sat, 28 Aug 2010 20:05:29 +0200 |
parents | c81a4faa748e |
children | 5cfd68beb6d3 |
files | gamelib/scenes/bridge.py |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/gamelib/scenes/bridge.py Sat Aug 28 20:05:28 2010 +0200 +++ b/gamelib/scenes/bridge.py Sat Aug 28 20:05:29 2010 +0200 @@ -497,7 +497,7 @@ if self.state.scenes['bridge'].get_data('ai status') == 'looping': surface.blit(self._alert_messages['ai looping'], (xpos, ypos)) ypos += self._alert_messages['ai looping'].get_size()[1] + self.ALERT_SPACING - if self.state.scenes['bridge'].get_data('ai status') == 'broken': + if self.state.scenes['bridge'].get_data('ai status') == 'dead': surface.blit(self._alert_messages['ai offline'], (xpos, ypos)) ypos += self._alert_messages['ai offline'].get_size()[1] + self.ALERT_SPACING if not self.state.scenes['engine'].get_data('engine online'):