# HG changeset patch # User Stefano Rivera # Date 1358283390 -7200 # Node ID eca4d2fc11a46715ac647564add85b5a9042c83a # Parent 7d777c9a1af14a41dcf81f210aeec1f4a7c9adee Move game_logic_utils to pyntnclick diff -r 7d777c9a1af1 -r eca4d2fc11a4 gamelib/tests/game_logic_utils.py --- a/gamelib/tests/game_logic_utils.py Tue Jan 15 22:55:08 2013 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,91 +0,0 @@ -import unittest - -import pygame.display - -import pyntnclick.state - -# Disable alpha conversion which requires a screen -import pyntnclick.resources -pyntnclick.resources.Resources.CONVERT_ALPHA = False - - -class GameLogicTestCase(unittest.TestCase): - CURRENT_SCENE = None - GAME_DESCRIPTION_CLASS = None - - def setUp(self): - # Events require us to initialize the display - pygame.display.init() - - self.game_description = self.GAME_DESCRIPTION_CLASS() - self.state = self.game_description.initial_state() - self.state.current_scene = self.state.scenes[self.CURRENT_SCENE] - - # We aren't handling events, monkey patch change_scene - def change_scene(name): - self.state.current_scene = self.state.scenes[name] - self.state.change_scene = change_scene - - def tearDown(self): - for item in self.state.items.values(): - if isinstance(item, pyntnclick.state.CloneableItem): - type(item)._counter = 0 - - def set_game_data(self, key, value, thing=None): - gizmo = self.state.current_scene - if thing is not None: - gizmo = gizmo.things[thing] - gizmo.set_data(key, value) - - def assert_game_data(self, key, value, thing=None, scene=None, detail=None): - gizmo = self.state.current_scene - if scene is not None: - gizmo = self.state.scenes[scene] - if detail is not None: - gizmo = self.state.detail_views[detail] - if thing is not None: - gizmo = gizmo.things[thing] - self.assertEquals(value, gizmo.get_data(key)) - - def assert_inventory_item(self, item, in_inventory=True): - self.assertEquals(in_inventory, self.state.is_in_inventory(item)) - - def assert_scene_thing(self, thing, in_scene=True): - self.assertEquals(in_scene, thing in self.state.current_scene.things) - - def assert_detail_thing(self, thing, in_detail=True): - return - self.assertEquals(in_detail, thing in self.state.current_detail.things) - - def assert_item_exists(self, item, exists=True): - self.assertEquals(exists, item in self.state.items) - - def assert_current_scene(self, scene): - self.assertEquals(scene, self.state.current_scene.name) - - def handle_result(self, result): - if result is None: - return None - if hasattr(result, 'process'): - if result.detail_view: - self.state.show_detail(result.detail_view) - return result - return [self.handle_result(r) for r in result] - - def interact_thing(self, thing, item=None, detail=None): - item_obj = None - if item is not None: - self.assert_inventory_item(item) - item_obj = self.state.items[item] - thing_container = self.state.current_scene - if detail is not None: - thing_container = self.state.detail_views[detail] - result = thing_container.things[thing].interact(item_obj) - return self.handle_result(result) - - def interact_item(self, target_item, item): - self.assert_inventory_item(target_item) - item_obj = self.state.items[item] - target_obj = self.state.items[target_item] - result = target_obj.interact(item_obj) - return self.handle_result(result) diff -r 7d777c9a1af1 -r eca4d2fc11a4 gamelib/tests/test_scene_interactions_cryo.py --- a/gamelib/tests/test_scene_interactions_cryo.py Tue Jan 15 22:55:08 2013 +0200 +++ b/gamelib/tests/test_scene_interactions_cryo.py Tue Jan 15 22:56:30 2013 +0200 @@ -1,8 +1,9 @@ +from pyntnclick.tests.game_logic_utils import GameLogicTestCase + import gamelib.main -import game_logic_utils -class TestGameLogic(game_logic_utils.GameLogicTestCase): +class TestGameLogic(GameLogicTestCase): GAME_DESCRIPTION_CLASS = gamelib.main.SuspendedSentence CURRENT_SCENE = 'cryo' diff -r 7d777c9a1af1 -r eca4d2fc11a4 gamelib/tests/test_walkthrough.py --- a/gamelib/tests/test_walkthrough.py Tue Jan 15 22:55:08 2013 +0200 +++ b/gamelib/tests/test_walkthrough.py Tue Jan 15 22:56:30 2013 +0200 @@ -1,8 +1,9 @@ +from pyntnclick.tests.game_logic_utils import GameLogicTestCase + import gamelib.main -import game_logic_utils -class TestWalkthrough(game_logic_utils.GameLogicTestCase): +class TestWalkthrough(GameLogicTestCase): GAME_DESCRIPTION_CLASS = gamelib.main.SuspendedSentence CURRENT_SCENE = 'cryo' diff -r 7d777c9a1af1 -r eca4d2fc11a4 pyntnclick/tests/game_logic_utils.py --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pyntnclick/tests/game_logic_utils.py Tue Jan 15 22:56:30 2013 +0200 @@ -0,0 +1,91 @@ +import unittest + +import pygame.display + +import pyntnclick.state + +# Disable alpha conversion which requires a screen +import pyntnclick.resources +pyntnclick.resources.Resources.CONVERT_ALPHA = False + + +class GameLogicTestCase(unittest.TestCase): + CURRENT_SCENE = None + GAME_DESCRIPTION_CLASS = None + + def setUp(self): + # Events require us to initialize the display + pygame.display.init() + + self.game_description = self.GAME_DESCRIPTION_CLASS() + self.state = self.game_description.initial_state() + self.state.current_scene = self.state.scenes[self.CURRENT_SCENE] + + # We aren't handling events, monkey patch change_scene + def change_scene(name): + self.state.current_scene = self.state.scenes[name] + self.state.change_scene = change_scene + + def tearDown(self): + for item in self.state.items.values(): + if isinstance(item, pyntnclick.state.CloneableItem): + type(item)._counter = 0 + + def set_game_data(self, key, value, thing=None): + gizmo = self.state.current_scene + if thing is not None: + gizmo = gizmo.things[thing] + gizmo.set_data(key, value) + + def assert_game_data(self, key, value, thing=None, scene=None, detail=None): + gizmo = self.state.current_scene + if scene is not None: + gizmo = self.state.scenes[scene] + if detail is not None: + gizmo = self.state.detail_views[detail] + if thing is not None: + gizmo = gizmo.things[thing] + self.assertEquals(value, gizmo.get_data(key)) + + def assert_inventory_item(self, item, in_inventory=True): + self.assertEquals(in_inventory, self.state.is_in_inventory(item)) + + def assert_scene_thing(self, thing, in_scene=True): + self.assertEquals(in_scene, thing in self.state.current_scene.things) + + def assert_detail_thing(self, thing, in_detail=True): + return + self.assertEquals(in_detail, thing in self.state.current_detail.things) + + def assert_item_exists(self, item, exists=True): + self.assertEquals(exists, item in self.state.items) + + def assert_current_scene(self, scene): + self.assertEquals(scene, self.state.current_scene.name) + + def handle_result(self, result): + if result is None: + return None + if hasattr(result, 'process'): + if result.detail_view: + self.state.show_detail(result.detail_view) + return result + return [self.handle_result(r) for r in result] + + def interact_thing(self, thing, item=None, detail=None): + item_obj = None + if item is not None: + self.assert_inventory_item(item) + item_obj = self.state.items[item] + thing_container = self.state.current_scene + if detail is not None: + thing_container = self.state.detail_views[detail] + result = thing_container.things[thing].interact(item_obj) + return self.handle_result(result) + + def interact_item(self, target_item, item): + self.assert_inventory_item(target_item) + item_obj = self.state.items[item] + target_obj = self.state.items[target_item] + result = target_obj.interact(item_obj) + return self.handle_result(result)