# HG changeset patch # User Stefano Rivera # Date 1358283154 -7200 # Node ID db0762f1de5a578f8fe89c47205fcd225f937fcf # Parent 657b4da736bc16ce0f5df1430de3d0e894107c3b Kill off assert_current_detail and close_detail - no longer relevant diff -r 657b4da736bc -r db0762f1de5a gamelib/tests/game_logic_utils.py --- a/gamelib/tests/game_logic_utils.py Tue Jan 15 22:48:44 2013 +0200 +++ b/gamelib/tests/game_logic_utils.py Tue Jan 15 22:52:34 2013 +0200 @@ -63,10 +63,6 @@ def assert_current_scene(self, scene): self.assertEquals(scene, self.state.current_scene.name) - def assert_current_detail(self, scene): - # TODO: Delete? - return - def handle_result(self, result): if result is None: return None @@ -93,7 +89,3 @@ target_obj = self.state.items[target_item] result = target_obj.interact(item_obj) return self.handle_result(result) - - def close_detail(self): - # TODO: Delete? - return diff -r 657b4da736bc -r db0762f1de5a gamelib/tests/test_scene_interactions_cryo.py --- a/gamelib/tests/test_scene_interactions_cryo.py Tue Jan 15 22:48:44 2013 +0200 +++ b/gamelib/tests/test_scene_interactions_cryo.py Tue Jan 15 22:52:34 2013 +0200 @@ -77,7 +77,6 @@ self.assert_inventory_item('titanium_leg', True) self.assert_detail_thing('cryo.titanium_leg', False) - self.close_detail() self.assert_game_data('contains_titanium_leg', False, 'cryo.unit.1') def test_cryo_unit_detail(self): diff -r 657b4da736bc -r db0762f1de5a gamelib/tests/test_walkthrough.py --- a/gamelib/tests/test_walkthrough.py Tue Jan 15 22:48:44 2013 +0200 +++ b/gamelib/tests/test_walkthrough.py Tue Jan 15 22:52:34 2013 +0200 @@ -25,12 +25,10 @@ # Get the titanium leg. self.interact_thing('cryo.unit.1') - self.assert_current_detail('cryo_detail') self.assert_detail_thing('cryo.titanium_leg') self.interact_thing('cryo.titanium_leg', detail='cryo_detail') self.assert_detail_thing('cryo.titanium_leg', False) self.assert_inventory_item('titanium_leg') - self.close_detail() # Open the door the rest of the way. self.interact_thing('cryo.door', 'titanium_leg') @@ -109,11 +107,9 @@ # Get the superconductor. self.interact_thing('bridge.massagechair_base') - self.assert_current_detail('chair_detail') self.interact_thing('bridge.superconductor', detail='chair_detail') self.assert_inventory_item('superconductor') self.assert_detail_thing('bridge.superconductor', False) - self.close_detail() # Go to the crew quarters. self.move_to('crew_quarters') @@ -298,7 +294,6 @@ # Bring up nav console. self.interact_thing('bridge.comp') - self.assert_current_detail('bridge_comp_detail') self.interact_thing('bridge_comp.nav_tab', detail='bridge_comp_detail') self.assert_game_data('tab', 'nav', detail='bridge_comp_detail')