# HG changeset patch # User Neil Muller # Date 1328987565 -7200 # Node ID cfc16ded7b34bb90271e8c8de812177478cc41e6 # Parent 4fcc389f4d40a0e10dd63bceed9ca47819599740 Fix scene/screen confusion diff -r 4fcc389f4d40 -r cfc16ded7b34 gamelib/main.py --- a/gamelib/main.py Sat Feb 11 21:08:35 2012 +0200 +++ b/gamelib/main.py Sat Feb 11 21:12:45 2012 +0200 @@ -10,7 +10,7 @@ INITIAL_SCENE = scenes.INITIAL_SCENE SCENE_LIST = scenes.SCENE_LIST - SPECIAL_SCENES = { + SPECIAL_SCREENS = { 'menu': MenuScreen, 'end': EndScreen, } diff -r 4fcc389f4d40 -r cfc16ded7b34 pyntnclick/engine.py --- a/pyntnclick/engine.py Sat Feb 11 21:08:35 2012 +0200 +++ b/pyntnclick/engine.py Sat Feb 11 21:12:45 2012 +0200 @@ -16,7 +16,7 @@ def set_screen(self, screen_name): if self._screen is not None: self._screen.on_exit() - self._screen = self.screens.get(screen_name, None) + self._screen = self.screens[screen_name] if self._screen is not None: self._screen.on_enter() diff -r 4fcc389f4d40 -r cfc16ded7b34 pyntnclick/main.py --- a/pyntnclick/main.py Sat Feb 11 21:08:35 2012 +0200 +++ b/pyntnclick/main.py Sat Feb 11 21:12:45 2012 +0200 @@ -70,7 +70,7 @@ initial_state = state.Game(self) initial_state.set_debug_rects(self._debug_rects) for scene in self._scene_list: - initial_state.load_scenes(scene, self.engine) + initial_state.load_scenes(scene) initial_state.set_current_scene(self._initial_scene) initial_state.set_do_enter_leave() return initial_state @@ -153,7 +153,7 @@ self.engine = Engine(self) # Initialize the special screens in the engine - for name, cls in self.SPECIAL_SCENES.iteritems(): + for name, cls in self.SPECIAL_SCREENS.iteritems(): screen = cls(self) self.engine.add_screen(name, screen) # Should we allow the menu not to be the opening screen? diff -r 4fcc389f4d40 -r cfc16ded7b34 pyntnclick/state.py --- a/pyntnclick/state.py Sat Feb 11 21:08:35 2012 +0200 +++ b/pyntnclick/state.py Sat Feb 11 21:12:45 2012 +0200 @@ -105,17 +105,15 @@ item.set_game(self) self.items[item.name] = item - def load_scenes(self, modname, engine): + def load_scenes(self, modname): mod = __import__("gamelib.scenes.%s" % (modname,), fromlist=[modname]) for scene_cls in mod.SCENES: scene = scene_cls(self) self.add_scene(scene) - engine.add_screen(scene.name, scene) if hasattr(mod, 'DETAIL_VIEWS'): for scene_cls in mod.DETAIL_VIEWS: scene = scene_cls(self) self.add_detail_view(scene) - engine.add_screen(scene.name, scene) def set_current_scene(self, name): old_scene = self.current_scene