# HG changeset patch # User Jeremy Thurgood # Date 1282950987 -7200 # Node ID c3ff6ff879e691fef2d2fb7c0b95fa807e887d65 # Parent 44f1dcb49d3fff46ead7f3672b77101329ad22de Make the can Thing go away when it's empty. diff -r 44f1dcb49d3f -r c3ff6ff879e6 gamelib/scenes/mess.py --- a/gamelib/scenes/mess.py Sat Aug 28 01:13:43 2010 +0200 +++ b/gamelib/scenes/mess.py Sat Aug 28 01:16:27 2010 +0200 @@ -116,6 +116,8 @@ self.state.add_inventory_item(can.name) self.set_data('cans_available', starting_cans - 1) self.set_interact('%icans' % (starting_cans - 1)) + if starting_cans == 1: + self.scene.remove_thing(self) return Result({ 3: "Best before a long time in the past. Better not eat these.", 2: "Mmmm. Nutritious bacteria stew.",