# HG changeset patch # User Neil Muller # Date 1359474305 -7200 # Node ID 340632d9a4443ff106cdb5c4587eeeff473c74a0 # Parent f9a7bd975f2b681971114f7b8792143c307ce7d0 Make alert header translatable as well diff -r f9a7bd975f2b -r 340632d9a444 gamelib/scenes/engine.py --- a/gamelib/scenes/engine.py Tue Jan 29 17:38:44 2013 +0200 +++ b/gamelib/scenes/engine.py Tue Jan 29 17:45:05 2013 +0200 @@ -558,13 +558,17 @@ def setup(self): self._alert_messages = {} + self._alert_header = render_text(_("Alerts"), 'DejaVuSans.ttf', + 27, 'darkred', (0, 0, 0, 0), self.resource, (120, 33), False) for key, msg in self.ALERTS.iteritems(): self._alert_messages[key] = render_text(msg, 'DejaVuSans-Bold.ttf', - 30, 'red', (0, 0, 0, 0), self.resource, (480, 33), False) + 30, 'darkred', (0, 0, 0, 0), self.resource, (480, 33), + False) def _draw_alerts(self, surface): xpos, ypos = self.ALERT_OFFSET engine = self.game.scenes['engine'] + surface.blit(self._alert_header, (15, 55)) if not engine.things['engine.cracked_pipe'].get_data('fixed'): image = self._alert_messages['cryo leaking'] surface.blit(image, (xpos, ypos))