Sun, 27 Jan 2013 22:19:39 +0200 |
Jeremy Thurgood |
Better Item handling.
pyntnclick
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Sat, 26 Jan 2013 17:00:43 +0200 |
Stefano Rivera |
Merge i18n
pyntnclick
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Sat, 26 Jan 2013 16:57:33 +0200 |
Stefano Rivera |
Merge i18n for before the pyntnclick split
pyntnclick-i18n
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Tue, 08 Mar 2011 14:37:43 +0200 |
Stefano Rivera |
merge i18n and Russian translation
i18n
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Sat, 26 Jan 2013 15:24:56 +0200 |
Jeremy Thurgood |
Conditionally add things based on state.
pyntnclick
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Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
pyntnclick
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Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
pyntnclick
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Sat, 11 Feb 2012 17:38:57 +0200 |
Simon Cross |
Introduce .setup() for GameDeveloperGizmos.
pyntnclick
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Sat, 11 Feb 2012 13:19:21 +0200 |
Neil Muller |
Rename imports
pyntnclick
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Sat, 11 Feb 2012 12:28:09 +0200 |
Neil Muller |
pep8
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Fri, 10 Sep 2010 18:47:17 +0200 |
Jeremy Thurgood |
pyflakes-induced cleanup.
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Wed, 08 Sep 2010 14:02:11 +0200 |
Jeremy Thurgood |
Separate "scene widgets" from "game-specific widgets".
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Sun, 29 Aug 2010 19:58:35 +0200 |
Jeremy Thurgood |
No more state in Item interacts.
engine_refactor
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Sun, 29 Aug 2010 19:40:10 +0200 |
Neil Muller |
Tweak description when fishbowl is taken
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Tue, 08 Mar 2011 12:29:14 +0200 |
Stefano Rivera |
i18n and Russian translation
1.0.1
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Sun, 29 Aug 2010 01:43:55 +0200 |
Jeremy Thurgood |
You can now use doors while wielding things.
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Sun, 29 Aug 2010 01:29:24 +0200 |
Stefano Rivera |
Blinken cameras
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Sat, 28 Aug 2010 23:23:53 +0200 |
Adrianna Pińska |
Spleling
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Sat, 28 Aug 2010 17:27:07 +0200 |
Adrianna Pińska |
speling
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Sat, 28 Aug 2010 17:07:24 +0200 |
Neil Muller |
Allow Nones in list of results
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Sat, 28 Aug 2010 16:51:40 +0200 |
Neil Muller |
Use make_jim_dialog everywhere
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Sat, 28 Aug 2010 16:36:38 +0200 |
Neil Muller |
JIM comments on safe opening, if able
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Sat, 28 Aug 2010 16:34:35 +0200 |
Jeremy Thurgood |
Updated walkthrough test as far as completed environmental puzzle.
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Sat, 28 Aug 2010 15:31:45 +0200 |
Neil Muller |
Hook up poster. Add cameras to crew_quarters and bridge
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Sat, 28 Aug 2010 14:42:41 +0200 |
Neil Muller |
Add duct_tape + fishbowl = helmet
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Sat, 28 Aug 2010 01:32:54 +0200 |
Stefano Rivera |
CursorSprite: Default pointer-position to the centre of the cursor
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Sat, 28 Aug 2010 00:03:54 +0200 |
Jeremy Thurgood |
Plotting in the crew quarters.
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Fri, 27 Aug 2010 23:50:53 +0200 |
Neil Muller |
Hook up a few things in the crew quarters
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Fri, 27 Aug 2010 23:12:34 +0200 |
Jeremy Thurgood |
Fishbowl and laser lights that don't make the universe go away.
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Fri, 27 Aug 2010 21:57:13 +0200 |
Jeremy Thurgood |
Crew quarters background and toolbar on the rect tool.
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Fri, 27 Aug 2010 19:29:37 +0200 |
Jeremy Thurgood |
Shuffled a bunch of stuff into more appropriate places.
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Fri, 27 Aug 2010 16:45:47 +0200 |
Jeremy Thurgood |
Start of walkthrough "unit test" and associated fixes and tweaks.
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Fri, 27 Aug 2010 11:32:49 +0200 |
Neil Muller |
Unify doors a bit
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Fri, 27 Aug 2010 10:37:47 +0200 |
Simon Cross |
Link crew quarters to map.
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Fri, 27 Aug 2010 00:09:01 +0200 |
Jeremy Thurgood |
Add a partial crew quarters (eighths?) implementation.
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