log gamelib/scenes/crew_quarters.py @ 368:a95bfba3acd5

age author description
Sat, 28 Aug 2010 17:27:07 +0200 Adrianna PiƄska speling
Sat, 28 Aug 2010 17:07:24 +0200 Neil Muller Allow Nones in list of results
Sat, 28 Aug 2010 16:51:40 +0200 Neil Muller Use make_jim_dialog everywhere
Sat, 28 Aug 2010 16:36:38 +0200 Neil Muller JIM comments on safe opening, if able
Sat, 28 Aug 2010 16:34:35 +0200 Jeremy Thurgood Updated walkthrough test as far as completed environmental puzzle.
Sat, 28 Aug 2010 15:31:45 +0200 Neil Muller Hook up poster. Add cameras to crew_quarters and bridge
Sat, 28 Aug 2010 14:42:41 +0200 Neil Muller Add duct_tape + fishbowl = helmet
Sat, 28 Aug 2010 01:32:54 +0200 Stefano Rivera CursorSprite: Default pointer-position to the centre of the cursor
Sat, 28 Aug 2010 00:03:54 +0200 Jeremy Thurgood Plotting in the crew quarters.
Fri, 27 Aug 2010 23:50:53 +0200 Neil Muller Hook up a few things in the crew quarters
Fri, 27 Aug 2010 23:12:34 +0200 Jeremy Thurgood Fishbowl and laser lights that don't make the universe go away.
Fri, 27 Aug 2010 21:57:13 +0200 Jeremy Thurgood Crew quarters background and toolbar on the rect tool.
Fri, 27 Aug 2010 19:29:37 +0200 Jeremy Thurgood Shuffled a bunch of stuff into more appropriate places.
Fri, 27 Aug 2010 16:45:47 +0200 Jeremy Thurgood Start of walkthrough "unit test" and associated fixes and tweaks.
Fri, 27 Aug 2010 11:32:49 +0200 Neil Muller Unify doors a bit
Fri, 27 Aug 2010 10:37:47 +0200 Simon Cross Link crew quarters to map.
Fri, 27 Aug 2010 00:09:01 +0200 Jeremy Thurgood Add a partial crew quarters (eighths?) implementation.