Sat, 26 Jan 2013 15:24:56 +0200 |
Jeremy Thurgood |
Conditionally add things based on state.
pyntnclick
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Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
pyntnclick
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Tue, 15 Jan 2013 22:57:41 +0200 |
Neil Muller |
Misc pep8 cleanups
pyntnclick
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Sat, 11 Feb 2012 21:51:04 +0200 |
Stefano Rivera |
Undo fix get_image calls
pyntnclick
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Sat, 11 Feb 2012 21:46:55 +0200 |
Stefano Rivera |
Fix get_image calls
pyntnclick
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Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
pyntnclick
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Sat, 11 Feb 2012 18:18:59 +0200 |
Jeremy Thurgood |
Remove albow.resources in a few more places.
pyntnclick
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Sat, 11 Feb 2012 17:38:57 +0200 |
Simon Cross |
Introduce .setup() for GameDeveloperGizmos.
pyntnclick
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Sat, 11 Feb 2012 13:19:21 +0200 |
Neil Muller |
Rename imports
pyntnclick
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Sat, 11 Feb 2012 12:20:12 +0200 |
Simon Cross |
PEP8 clean-up for engine, machine and mess.
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Fri, 10 Sep 2010 18:47:17 +0200 |
Jeremy Thurgood |
pyflakes-induced cleanup.
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Wed, 08 Sep 2010 14:02:11 +0200 |
Jeremy Thurgood |
Separate "scene widgets" from "game-specific widgets".
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Tue, 07 Sep 2010 18:13:35 +0200 |
Jeremy Thurgood |
Fix is_interactive() by adding tool param.
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Tue, 07 Sep 2010 17:05:51 +0200 |
Jeremy Thurgood |
Removed superfluous SIZE attribute on Scene.
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Sun, 29 Aug 2010 21:32:44 +0200 |
Stefano Rivera |
Engine room floor is irreparable
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