Sat, 28 Aug 2010 18:05:35 +0200 |
Jeremy Thurgood |
Tweaks to text and JIM background.
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Sat, 28 Aug 2010 18:02:49 +0200 |
Stefano Rivera |
Only give vandalism warning once
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Sat, 28 Aug 2010 17:27:07 +0200 |
Adrianna Pińska |
speling
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Sat, 28 Aug 2010 17:08:10 +0200 |
Stefano Rivera |
Use bottle image. The boomslang is now triangle-free
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Sat, 28 Aug 2010 17:07:24 +0200 |
Neil Muller |
Allow Nones in list of results
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Sat, 28 Aug 2010 16:56:09 +0200 |
Neil Muller |
JIM comments on cryo pipes
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Sat, 28 Aug 2010 16:51:40 +0200 |
Neil Muller |
Use make_jim_dialog everywhere
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Sat, 28 Aug 2010 16:18:40 +0200 |
Stefano Rivera |
Detergent + cryo fluid puzzle (currently triangular)
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Sat, 28 Aug 2010 15:18:25 +0200 |
Stefano Rivera |
The environment / pipe puzzle is now solveable
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Sat, 28 Aug 2010 14:00:38 +0200 |
Simon Cross |
Link up laser welder
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Sat, 28 Aug 2010 13:57:32 +0200 |
Neil Muller |
Add uncuttable cryo pipe interact
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Sat, 28 Aug 2010 01:45:07 +0200 |
Stefano Rivera |
Hook up new machete, can_opener, and titanium_femur images
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Sat, 28 Aug 2010 01:32:54 +0200 |
Stefano Rivera |
CursorSprite: Default pointer-position to the centre of the cursor
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Fri, 27 Aug 2010 20:56:24 +0200 |
Neil Muller |
Hook up intact pipes
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Fri, 27 Aug 2010 20:43:29 +0200 |
Neil Muller |
Interactivity status tweaks
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Fri, 27 Aug 2010 19:29:37 +0200 |
Jeremy Thurgood |
Shuffled a bunch of stuff into more appropriate places.
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Fri, 27 Aug 2010 16:45:47 +0200 |
Jeremy Thurgood |
Start of walkthrough "unit test" and associated fixes and tweaks.
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Fri, 27 Aug 2010 13:32:27 +0200 |
Jeremy Thurgood |
More tests, some cryo room fixes and docs in the build.
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Fri, 27 Aug 2010 11:32:49 +0200 |
Neil Muller |
Unify doors a bit
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Thu, 26 Aug 2010 23:36:53 +0200 |
Jeremy Thurgood |
Updated cryo unit to use new stuff. No more triangles! (Except for the ones that are still there.)
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Thu, 26 Aug 2010 23:11:32 +0200 |
Neil Muller |
Flavour interactions for mess hall
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Thu, 26 Aug 2010 23:00:20 +0200 |
Stefano Rivera |
Cryo pipe image
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Thu, 26 Aug 2010 22:48:03 +0200 |
Jeremy Thurgood |
Tubes, pipes and ducts.
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Thu, 26 Aug 2010 22:25:42 +0200 |
Adrianna Pińska |
fixed some typos
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Thu, 26 Aug 2010 20:53:19 +0200 |
Jeremy Thurgood |
Choppable cryopipes and can refactoring.
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Thu, 26 Aug 2010 20:34:57 +0200 |
Neil Muller |
Tweak cursors
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Thu, 26 Aug 2010 19:34:16 +0200 |
Jeremy Thurgood |
Fixed rect_drawer tool and adjusted JIM message background.
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Thu, 26 Aug 2010 19:33:23 +0200 |
Neil Muller |
Add constant for player id. Make IDs uppercase
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Thu, 26 Aug 2010 16:29:54 +0200 |
Jeremy Thurgood |
Transparent message dialogs.
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Thu, 26 Aug 2010 14:59:29 +0200 |
Neil Muller |
Add more sounds to cryo room
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Thu, 26 Aug 2010 10:54:43 +0200 |
Neil Muller |
Tweak intro text
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Wed, 25 Aug 2010 18:04:00 +0200 |
Neil Muller |
Add detail view for cryo screen. Tweak animation
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Wed, 25 Aug 2010 15:46:03 +0200 |
Neil Muller |
Add some flavour descriptions
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Wed, 25 Aug 2010 15:45:45 +0200 |
Neil Muller |
Add genric thing with description helper class
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Wed, 25 Aug 2010 15:28:44 +0200 |
Neil Muller |
Fill in more flavour for cryo room
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Wed, 25 Aug 2010 12:21:16 +0200 |
Neil Muller |
Inventory interaction can (surprisingly) affect the inventory
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Wed, 25 Aug 2010 12:03:08 +0200 |
Neil Muller |
Add inventory interactions
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Wed, 25 Aug 2010 00:09:15 +0200 |
Neil Muller |
Fill in more cryo room stuff
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Tue, 24 Aug 2010 23:28:06 +0200 |
Jeremy Thurgood |
Keep the femur.
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Tue, 24 Aug 2010 23:16:23 +0200 |
Jeremy Thurgood |
Deselect tools and get to the Mess.
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Tue, 24 Aug 2010 22:57:09 +0200 |
Jeremy Thurgood |
Removed a bunch of cruft.
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Tue, 24 Aug 2010 22:29:23 +0200 |
Neil Muller |
Add a few sounds to the cryo room
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Tue, 24 Aug 2010 20:35:31 +0200 |
Jeremy Thurgood |
Better description handling in detail windows. (Sort of.)
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Tue, 24 Aug 2010 20:33:20 +0200 |
Stefano Rivera |
Cursor highlights
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Tue, 24 Aug 2010 20:21:07 +0200 |
Jeremy Thurgood |
Put the leg inside the cryo unit.
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Tue, 24 Aug 2010 19:49:10 +0200 |
Jeremy Thurgood |
Better map handling, detail_view stuff in Result.
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Tue, 24 Aug 2010 18:52:52 +0200 |
Simon Cross |
Hook up map.
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Tue, 24 Aug 2010 18:36:31 +0200 |
Stefano Rivera |
Cursor change when you select a Tool
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Tue, 24 Aug 2010 18:11:53 +0200 |
Jeremy Thurgood |
Size detail window based on the Scene background image.
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Tue, 24 Aug 2010 18:01:42 +0200 |
Jeremy Thurgood |
Some detail view and data cleanup.
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Tue, 24 Aug 2010 17:24:54 +0200 |
Neil Muller |
Enter and leave hooks
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Tue, 24 Aug 2010 17:04:56 +0200 |
Jeremy Thurgood |
Hook up "detail view" scenes.
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Tue, 24 Aug 2010 15:39:02 +0200 |
Neil Muller |
Add a transition, on general principles
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Tue, 24 Aug 2010 14:32:52 +0200 |
Simon Cross |
Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
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Tue, 24 Aug 2010 11:57:06 +0200 |
Neil Muller |
Rough Stab at basic animation support
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Tue, 24 Aug 2010 11:41:10 +0200 |
Neil Muller |
Fix ajar door description
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Tue, 24 Aug 2010 01:00:10 +0200 |
Adrianna Pińska |
door goes from shut to ajar to open
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Tue, 24 Aug 2010 00:56:31 +0200 |
Neil Muller |
More complex shaped interactables
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Tue, 24 Aug 2010 00:38:14 +0200 |
Simon Cross |
Link in femur inventory image.
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Tue, 24 Aug 2010 00:34:32 +0200 |
Simon Cross |
Hook up cryo computer.
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Tue, 24 Aug 2010 00:21:55 +0200 |
Simon Cross |
Fix interact positions.
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Tue, 24 Aug 2010 00:14:23 +0200 |
Simon Cross |
Refactor Things a bit to render images.
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Mon, 23 Aug 2010 23:05:55 +0200 |
Neil Muller |
Partial message support
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Mon, 23 Aug 2010 20:18:29 +0200 |
Jeremy Thurgood |
Inventory-related game state.
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Mon, 23 Aug 2010 18:32:15 +0200 |
Neil Muller |
Some framework support for better message handling
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Mon, 23 Aug 2010 13:39:12 +0200 |
Jeremy Thurgood |
Refactor thing interactivity and add "fake" bridge scene.
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Mon, 23 Aug 2010 13:27:50 +0200 |
Jeremy Thurgood |
Part of the cryo door puzzle.
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Mon, 23 Aug 2010 00:49:22 +0200 |
Jeremy Thurgood |
Cryo door, titanium leg and some interaction prototypes.
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Sun, 22 Aug 2010 22:07:45 +0200 |
Simon Cross |
Add an example Thing to cryo scene.
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Sun, 22 Aug 2010 20:05:37 +0200 |
Simon Cross |
First item!
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Sun, 22 Aug 2010 18:48:32 +0200 |
Simon Cross |
Add loading of initial state.
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