Mercurial > pyntnclick
graph
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Use unicode arrows on the Up / Down buttons pyntnclickSat, 04 Aug 2012 19:32:48 +0200, by Neil Muller
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Clean out a bunch of old, no longer needed cruft from the albow days pyntnclickSat, 04 Aug 2012 17:57:10 +0200, by Neil Muller
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Fix detail loading. Clear display on state changes pyntnclickTue, 14 Feb 2012 17:10:21 +0200, by Neil Muller
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Better modal message and result handling. pyntnclickTue, 14 Feb 2012 15:36:28 +0200, by Jeremy Thurgood
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Fix detail loading in rect_drawer. Improve error reporting when loading fails pyntnclickTue, 14 Feb 2012 13:05:10 +0200, by Neil Muller
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The return of the rects to the rect drawer pyntnclickTue, 14 Feb 2012 12:24:33 +0200, by Neil Muller
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Remove an unecessary extra surface from WrappedTextLabel, making it look a lot prettier pyntnclickMon, 13 Feb 2012 15:53:54 +0200, by Stefano Rivera
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Comment out highlight_override, not used by our widgets pyntnclickMon, 13 Feb 2012 15:53:13 +0200, by Stefano Rivera
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Throw out more old stuff. Fix animation support pyntnclickMon, 13 Feb 2012 11:36:32 +0200, by Neil Muller
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Comment out code to avoid crash. Add fixme note pyntnclickMon, 13 Feb 2012 00:14:39 +0200, by Neil Muller
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Don't propogate clicks on the close button pyntnclickSun, 12 Feb 2012 23:10:00 +0200, by Neil Muller
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The return of the message dialog (and there was much rejoicing) pyntnclickSun, 12 Feb 2012 23:06:44 +0200, by Neil Muller
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Modal magic. (And yes, it is quite magical.) pyntnclickSun, 12 Feb 2012 21:47:06 +0200, by Jeremy Thurgood
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Event-driven inventory management magic. No more inventory recreation every frame! pyntnclickSun, 12 Feb 2012 19:47:56 +0200, by Jeremy Thurgood
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Renable cursor highlights. NAFC how it's working, but wth pyntnclickSun, 12 Feb 2012 19:01:53 +0200, by Stefano Rivera
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Better looking labels, and more use of constants pyntnclickSun, 12 Feb 2012 17:21:40 +0200, by Stefano Rivera
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Readd buttons to rect_drawer - now with extra crashy bits pyntnclickSun, 12 Feb 2012 16:46:57 +0200, by Neil Muller
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Re-add animations (and also fix some enter/leave event stuff) pyntnclickSun, 12 Feb 2012 14:45:06 +0200, by Neil Muller
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Some code to kinda demonstrate the ever so cunning state handling plan pyntnclickSun, 12 Feb 2012 13:56:59 +0200, by Neil Muller
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Fix text constant broken (literally) by PEP-8 clean-up. pyntnclickSun, 12 Feb 2012 13:01:00 +0200, by Simon Cross
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Hook in the (still pretty useless) inventory widget. pyntnclickSun, 12 Feb 2012 12:33:04 +0200, by Jeremy Thurgood
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baby steps to fixing rect_drawer - it has now progressed to being completely useless pyntnclickSun, 12 Feb 2012 12:28:27 +0200, by Neil Muller
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Forward mouse_move events to detail windows as well. pyntnclickSun, 12 Feb 2012 12:13:08 +0200, by Jeremy Thurgood
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Pass click events on to detail window. pyntnclickSun, 12 Feb 2012 03:14:11 +0200, by Jeremy Thurgood
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Make detail windows display (not work, but display) pyntnclickSun, 12 Feb 2012 02:08:59 +0200, by Neil Muller
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Make descriptions work (kinda, sorta, maybe if you squint at it just right) pyntnclickSun, 12 Feb 2012 01:41:41 +0200, by Neil Muller
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Remove a hacked resorce from TextWidget pyntnclickSun, 12 Feb 2012 01:41:02 +0200, by Stefano Rivera
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Add game_description to the widgets,, since it looks a useful thing to do pyntnclickSun, 12 Feb 2012 01:31:14 +0200, by Neil Muller
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Mouse events propagate! Crashes galore! pyntnclickSun, 12 Feb 2012 00:59:49 +0200, by Jeremy Thurgood
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Hook up events in StateWidget. (They still do nothing, though.) pyntnclickSun, 12 Feb 2012 00:01:03 +0200, by Jeremy Thurgood
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Pass rect around (we're going to be doing this alot). pyntnclickSat, 11 Feb 2012 22:20:52 +0200, by Simon Cross
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Remove hacky start_game() that wasn't meant to be committed pyntnclickSat, 11 Feb 2012 21:52:42 +0200, by Stefano Rivera
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Resources are files. As stipulated by $DEITY pyntnclickSat, 11 Feb 2012 21:45:16 +0200, by Stefano Rivera
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Special cases aren't special enough to be named special. pyntnclickSat, 11 Feb 2012 21:22:24 +0200, by Simon Cross
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Rename state to game to not cause confusion with the other state pyntnclickSat, 11 Feb 2012 20:09:47 +0200, by Neil Muller
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Remove anything that has to do with focus (hopefully not breaking anything) pyntnclickSat, 11 Feb 2012 20:05:22 +0200, by Stefano Rivera
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Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx pyntnclickSat, 11 Feb 2012 19:56:30 +0200, by Stefano Rivera
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Move menu.py and endscreen.py to gamelib. Add default versions for new games pyntnclickSat, 11 Feb 2012 18:46:19 +0200, by Neil Muller
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Remove albow.resources in a few more places. pyntnclickSat, 11 Feb 2012 18:18:59 +0200, by Jeremy Thurgood
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Introduce .setup() for GameDeveloperGizmos. pyntnclickSat, 11 Feb 2012 17:38:57 +0200, by Simon Cross
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Turn rect_drawer into a command line option pyntnclickSat, 11 Feb 2012 17:07:52 +0200, by Neil Muller
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load_image() -> get_image() and more docs. pyntnclickSat, 11 Feb 2012 17:02:26 +0200, by Jeremy Thurgood
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Allow list of image name fragments in load_image. Also, some docs. pyntnclickSat, 11 Feb 2012 16:45:07 +0200, by Jeremy Thurgood
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Classify constants, which involves a whole bunch of XXX comments pyntnclickSat, 11 Feb 2012 16:02:06 +0200, by Stefano Rivera
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Add image mutation to resource loader. pyntnclickSat, 11 Feb 2012 16:01:33 +0200, by Jeremy Thurgood
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Move get_current_playlist onto sound object pyntnclickSat, 11 Feb 2012 15:53:14 +0200, by Neil Muller
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Added ignores. Apparently bzr does not allow this locally for a specific repo. pyntnclickSat, 11 Feb 2012 15:22:16 +0200, by Jeremy Thurgood
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Provide stubby access to sound and resource object from GameDescription on state and scene objects. pyntnclickSat, 11 Feb 2012 14:47:44 +0200, by Simon Cross
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Move option_parser onto GameDescription so it can be overridden by sub-classes if they lik. pyntnclickSat, 11 Feb 2012 14:12:11 +0200, by Simon Cross
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Copy in widgets from mamba (currently unused) pyntnclickSat, 11 Feb 2012 14:09:46 +0200, by Stefano Rivera
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Moved stuff around, broke everything. pyntnclickSat, 11 Feb 2012 13:10:18 +0200, by Jeremy Thurgood
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update tagsSat, 21 Jun 2014 17:38:39 +0000, by convert-repo
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pyflakes cleanupSat, 11 Feb 2012 12:43:34 +0200, by Neil Muller
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pep8 cleanupSat, 11 Feb 2012 12:31:33 +0200, by Neil Muller
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PEP8 clean-up.Sat, 11 Feb 2012 12:31:24 +0200, by Simon Cross
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Really pep8 fix manual.pySat, 11 Feb 2012 12:29:30 +0200, by Neil Muller
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pep8Sat, 11 Feb 2012 12:28:09 +0200, by Neil Muller
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pep8cleanupsSat, 11 Feb 2012 12:23:54 +0200, by Neil Muller
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PEP8 clean-up for engine, machine and mess.Sat, 11 Feb 2012 12:20:12 +0200, by Simon Cross
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More pep8 cleanupsSat, 11 Feb 2012 12:15:31 +0200, by Neil Muller
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PEP-8 cleanup of toolsSat, 11 Feb 2012 12:10:58 +0200, by Stefano Rivera
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PEP-8 tests.Sat, 11 Feb 2012 12:05:13 +0200, by Jeremy Thurgood
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pep8 cleanupSat, 11 Feb 2012 12:04:09 +0200, by Neil Muller
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PEP-8 sound.pySat, 11 Feb 2012 12:02:21 +0200, by Jeremy Thurgood
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More pep8 cleanupsSat, 11 Feb 2012 12:00:15 +0200, by Neil Muller
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PEP-8 main.Sat, 11 Feb 2012 11:59:21 +0200, by Jeremy Thurgood
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PEP-8 cleanup of skellington bits in rootSat, 11 Feb 2012 12:00:19 +0200, by Stefano Rivera
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PEP8 cleanup data.py and endscreen.pySat, 11 Feb 2012 11:58:57 +0200, by Neil Muller
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PEP-8 gamescreen and state.Sat, 11 Feb 2012 11:57:14 +0200, by Jeremy Thurgood
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pyflakes-induced cleanup.Fri, 10 Sep 2010 18:47:17 +0200, by Jeremy Thurgood
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Monkey-patch albow.resource.get_image() in tests to avoid having to set up pygame display stuff.Thu, 09 Sep 2010 11:11:37 +0200, by Jeremy Thurgood
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Defer some resource loading until it's actually necessary.Wed, 08 Sep 2010 17:33:07 +0200, by Jeremy Thurgood
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Separate "scene widgets" from "game-specific widgets".Wed, 08 Sep 2010 14:02:11 +0200, by Jeremy Thurgood
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Make close button helper in rect_drawer zoom correctlyWed, 08 Sep 2010 00:59:51 +0200, by Neil Muller
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Fix calls to draw to match recent changesWed, 08 Sep 2010 00:45:06 +0200, by Neil Muller
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Remove old draw defWed, 08 Sep 2010 00:42:41 +0200, by Neil Muller
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Add list_scenes to rect_drawerWed, 08 Sep 2010 00:41:23 +0200, by Neil Muller
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Move scene specifications into gamelib.scenesTue, 07 Sep 2010 18:25:29 +0200, by Neil Muller
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Fix is_interactive() by adding tool param.Tue, 07 Sep 2010 18:13:35 +0200, by Jeremy Thurgood
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Removed superfluous SIZE attribute on Scene.Tue, 07 Sep 2010 17:05:51 +0200, by Jeremy Thurgood
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Remove mouse motion logic from GameState.Tue, 07 Sep 2010 13:45:07 +0200, by Jeremy Thurgood
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Rename State to GameState.Tue, 07 Sep 2010 13:37:00 +0200, by Jeremy Thurgood
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Remove drawing logic from State.Tue, 07 Sep 2010 13:35:30 +0200, by Jeremy Thurgood
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Version change.Tue, 07 Sep 2010 10:12:55 +0200, by Jeremy Thurgood
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fixed crash caused by the manual item's special snowflakenessSun, 05 Sep 2010 22:59:33 +0200, by Adrianna PiĆska
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Fix items.Sat, 04 Sep 2010 10:38:14 +0200, by Jeremy Thurgood
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Merged in engine refactorings.Sat, 04 Sep 2010 09:53:00 +0200, by Jeremy Thurgood
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Add show animate & cycle interact optionsFri, 03 Sep 2010 17:04:38 +0200, by Neil Muller
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Add mode labelFri, 03 Sep 2010 16:41:25 +0200, by Neil Muller
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Remove debugging printFri, 03 Sep 2010 14:39:44 +0200, by Neil Muller
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Add support for moving zoomed regionFri, 03 Sep 2010 11:51:43 +0200, by Neil Muller
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Partial zoom supportFri, 03 Sep 2010 11:24:12 +0200, by Neil Muller
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Tweak menu layout. Add keys for toggle optionsThu, 02 Sep 2010 12:25:48 +0200, by Neil Muller
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Add 'translucent image mode'Thu, 02 Sep 2010 11:43:51 +0200, by Neil Muller
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Tweak various aspects of image drawing/mouse code to handle edge cases betterWed, 01 Sep 2010 18:05:35 +0200, by Neil Muller
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Use relative motion for images to remove jumping when combining key & mouseWed, 01 Sep 2010 14:59:07 +0200, by Neil Muller
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Change style of cryo computer screen to match othersTue, 31 Aug 2010 16:50:38 +0200, by Neil Muller
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Alter security camera description and is_interactive to match JIM's stateTue, 31 Aug 2010 14:33:00 +0200, by Stefano Rivera
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Make poster only work if JIM is onlineTue, 31 Aug 2010 14:25:09 +0200, by Neil Muller
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Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.Mon, 30 Aug 2010 00:16:14 +0200, by Simon Cross
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More hints in TODOSun, 29 Aug 2010 21:35:05 +0200, by Stefano Rivera
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Engine room floor is irreparableSun, 29 Aug 2010 21:32:44 +0200, by Stefano Rivera
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Don't pick up broken superconductorSun, 29 Aug 2010 21:26:24 +0200, by Stefano Rivera
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Hook computer control panel to engine room computer. Tweak sign above doorSun, 29 Aug 2010 20:04:05 +0200, by Stefano Rivera
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Unify Thing and Item interaction handling. engine_refactorSun, 29 Aug 2010 20:38:03 +0200, by Jeremy Thurgood
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No more state in Item interacts. engine_refactorSun, 29 Aug 2010 19:58:35 +0200, by Jeremy Thurgood
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Item uses InteractMixin, but currently overrides everything in it. engine_refactorSun, 29 Aug 2010 13:27:29 +0200, by Jeremy Thurgood
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Factor Thing interactive stuff out into a mixing. (Items to follow.) engine_refactorSun, 29 Aug 2010 13:15:14 +0200, by Jeremy Thurgood
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Make name param to an Item optional and use NAME if present. engine_refactorSun, 29 Aug 2010 13:07:49 +0200, by Jeremy Thurgood
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Update TODOSun, 29 Aug 2010 19:41:07 +0200, by Neil Muller
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Tweak description when fishbowl is takenSun, 29 Aug 2010 19:40:10 +0200, by Neil Muller
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Call thing.leave not scene.leave when removing thingsSun, 29 Aug 2010 19:40:06 +0200, by Neil Muller
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Add some TODOs.Sun, 29 Aug 2010 17:16:56 +0200, by Simon Cross
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Refactor to add support for key movement of imagesSun, 29 Aug 2010 14:09:34 +0200, by Neil Muller
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Some minor pylint driven style fixesSun, 29 Aug 2010 11:36:16 +0200, by Neil Muller
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Update TODOSun, 29 Aug 2010 11:17:09 +0200, by Stefano Rivera
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Add missing item parameter to bridge interact_with_foosSun, 29 Aug 2010 11:13:51 +0200, by Stefano Rivera
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Fix typo in comp detail artSun, 29 Aug 2010 10:09:47 +0200, by Neil Muller
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Fix crash bug on the bridge. (JIM's panel really doesn't like items.)Sun, 29 Aug 2010 03:51:23 +0200, by Jeremy Thurgood