Mercurial > pyntnclick
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Interacts should get their images through the game's resource module pyntnclickSat, 26 Jan 2013 13:24:01 +0200, by Stefano Rivera
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Turns out we can get the scene from the Thing pyntnclickSat, 26 Jan 2013 13:11:02 +0200, by Stefano Rivera
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Convert FIXME about animation image size equivalence into an assertion pyntnclickSat, 26 Jan 2013 13:02:19 +0200, by Stefano Rivera
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Inspect game state for Thing.set_interact() instead of setting it manually everywhere. pyntnclickSat, 26 Jan 2013 13:00:31 +0200, by Jeremy Thurgood
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Refactor scene listing, to avoid having to create a window pyntnclickSat, 26 Jan 2013 12:56:21 +0200, by Stefano Rivera
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Turn a FIXME around thing rect handling into a TODO entry pyntnclickSat, 26 Jan 2013 12:30:17 +0200, by Stefano Rivera