Mercurial > pyntnclick
graph
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Size detail window based on the Scene background image.Tue, 24 Aug 2010 18:11:53 +0200, by Jeremy Thurgood
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Move result handling to result objectTue, 24 Aug 2010 18:05:27 +0200, by Neil Muller
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Some detail view and data cleanup.Tue, 24 Aug 2010 18:01:42 +0200, by Jeremy Thurgood
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Minor style cleanupsTue, 24 Aug 2010 17:55:47 +0200, by Neil Muller
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Add missing pygame importTue, 24 Aug 2010 17:47:13 +0200, by Neil Muller
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Move MessageDialog to widgetsTue, 24 Aug 2010 17:45:46 +0200, by Neil Muller
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Added border to DetailWindow.Tue, 24 Aug 2010 17:33:37 +0200, by Jeremy Thurgood
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Enter and leave hooksTue, 24 Aug 2010 17:24:54 +0200, by Neil Muller
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Hook up "detail view" scenes.Tue, 24 Aug 2010 17:04:56 +0200, by Jeremy Thurgood
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Add a transition, on general principlesTue, 24 Aug 2010 15:39:02 +0200, by Neil Muller
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removed items can't be the current toolTue, 24 Aug 2010 15:30:51 +0200, by Neil Muller
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And CursorWidget-ify the popup menu.Tue, 24 Aug 2010 14:56:39 +0200, by Jeremy Thurgood
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Remove "in-widget" check and always draw cursor.Tue, 24 Aug 2010 14:53:05 +0200, by Jeremy Thurgood
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Better cursor handling using draw_all() and mouse_delta().Tue, 24 Aug 2010 14:51:22 +0200, by Jeremy Thurgood
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Like the accent?Tue, 24 Aug 2010 14:45:54 +0200, by Simon Cross
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Remove check for None sound -- sound is never None.Tue, 24 Aug 2010 14:44:29 +0200, by Simon Cross
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Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).Tue, 24 Aug 2010 14:43:33 +0200, by Simon Cross
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Remove debugging print.Tue, 24 Aug 2010 14:33:48 +0200, by Simon Cross
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Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).Tue, 24 Aug 2010 14:32:52 +0200, by Simon Cross
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Cursor uses draw_over() rather than draw().Tue, 24 Aug 2010 14:17:09 +0200, by Jeremy Thurgood
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Initial event sound supportTue, 24 Aug 2010 14:07:07 +0200, by Neil Muller
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Some (slightly) better cursor handling.Tue, 24 Aug 2010 13:53:49 +0200, by Jeremy Thurgood
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Rough Stab at basic animation supportTue, 24 Aug 2010 11:57:06 +0200, by Neil Muller
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Remove sample text resources.Tue, 24 Aug 2010 11:55:35 +0200, by Simon Cross
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Fix ajar door descriptionTue, 24 Aug 2010 11:41:10 +0200, by Neil Muller
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Mac build stuff.Tue, 24 Aug 2010 11:33:32 +0200, by Jeremy Thurgood
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Remove debugging prints (descriptions now provide pretty much the same feedback anyway).Tue, 24 Aug 2010 09:58:12 +0200, by Simon Cross
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Make start new game start a new game. Add Resume to main menuTue, 24 Aug 2010 08:48:50 +0200, by Neil Muller
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Restore mouse when returning to main menuTue, 24 Aug 2010 08:16:56 +0200, by Neil Muller
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Fix tests for new tristate door logic.Tue, 24 Aug 2010 08:11:10 +0200, by Jeremy Thurgood
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Fix message dialog mouse cursor freezing.Tue, 24 Aug 2010 07:51:42 +0200, by Jeremy Thurgood
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First screenshot.Tue, 24 Aug 2010 01:02:57 +0200, by Simon Cross
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door goes from shut to ajar to openTue, 24 Aug 2010 01:00:10 +0200, by Adrianna Pińska
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More complex shaped interactablesTue, 24 Aug 2010 00:56:31 +0200, by Neil Muller
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Detail view without any functionality.Tue, 24 Aug 2010 00:43:32 +0200, by Jeremy Thurgood
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Remove old leg image.Tue, 24 Aug 2010 00:40:21 +0200, by Simon Cross
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Link in femur inventory image.Tue, 24 Aug 2010 00:38:14 +0200, by Simon Cross
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Folder for screenshots.Tue, 24 Aug 2010 00:35:52 +0200, by Simon Cross
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Hook up cryo computer.Tue, 24 Aug 2010 00:34:32 +0200, by Simon Cross
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Don't render with BLEND_ADD, use normal overlay.Tue, 24 Aug 2010 00:33:52 +0200, by Simon Cross
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Fix interact positions.Tue, 24 Aug 2010 00:21:55 +0200, by Simon Cross
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Refactor Things a bit to render images.Tue, 24 Aug 2010 00:14:23 +0200, by Simon Cross
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titanium femur -- inventory icon and cursorTue, 24 Aug 2010 00:11:23 +0200, by Adrianna Pińska
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Draw CursorWidget on top of StateWidgetMon, 23 Aug 2010 23:58:11 +0200, by Stefano Rivera
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computer screen overlaysMon, 23 Aug 2010 23:34:43 +0200, by Adrianna Pińska
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overlays for ajar and open doorMon, 23 Aug 2010 23:03:45 +0200, by Adrianna Pińska
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Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.Mon, 23 Aug 2010 22:13:56 +0200, by Adrianna Pińska
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Factor label width setting method out into a custom class (BoomLabel).Mon, 23 Aug 2010 23:09:29 +0200, by Simon Cross
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Partial message supportMon, 23 Aug 2010 23:05:55 +0200, by Neil Muller
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Some hacks to make Label work.Mon, 23 Aug 2010 22:42:30 +0200, by Simon Cross
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Add description rendering to scene rendering.Mon, 23 Aug 2010 22:11:41 +0200, by Simon Cross
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Red -> redMon, 23 Aug 2010 21:29:19 +0200, by Stefano Rivera
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Hacky "detail view" widget prototype.Mon, 23 Aug 2010 21:26:48 +0200, by Jeremy Thurgood
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Make tools usable.Mon, 23 Aug 2010 21:19:34 +0200, by Simon Cross
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Fix typo.Mon, 23 Aug 2010 21:08:15 +0200, by Simon Cross
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Start of interact handling.Mon, 23 Aug 2010 21:04:43 +0200, by Simon Cross
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Funkier cursor handlingMon, 23 Aug 2010 20:54:04 +0200, by Neil Muller
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Some debug object cleanup.Mon, 23 Aug 2010 20:50:36 +0200, by Jeremy Thurgood
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Show interact rectangles when constants.DEBUG is True.Mon, 23 Aug 2010 20:34:38 +0200, by Simon Cross
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Inventory-related game state.Mon, 23 Aug 2010 20:18:29 +0200, by Jeremy Thurgood
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A sprite cursor attemptMon, 23 Aug 2010 19:50:45 +0200, by Stefano Rivera
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Move some description management from widget to state objectMon, 23 Aug 2010 19:45:07 +0200, by Neil Muller
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Ignore docs/_build.Mon, 23 Aug 2010 19:07:35 +0200, by Simon Cross
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Some framework support for better message handlingMon, 23 Aug 2010 18:32:15 +0200, by Neil Muller
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Better scan ofcryo chamber, without fudged aspect ratioMon, 23 Aug 2010 18:13:57 +0200, by Adrianna Pińska
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Minor build script fixes.Mon, 23 Aug 2010 17:32:01 +0200, by Jeremy Thurgood
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Some test refactorage.Mon, 23 Aug 2010 17:16:05 +0200, by Jeremy Thurgood
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Some game logic test stuff.Mon, 23 Aug 2010 16:47:27 +0200, by Jeremy Thurgood
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Popup menuMon, 23 Aug 2010 15:51:27 +0200, by Neil Muller
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Use hand icon from openclipartMon, 23 Aug 2010 14:01:00 +0200, by Neil Muller
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Refactor thing interactivity and add "fake" bridge scene.Mon, 23 Aug 2010 13:39:12 +0200, by Jeremy Thurgood
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Part of the cryo door puzzle.Mon, 23 Aug 2010 13:27:50 +0200, by Jeremy Thurgood
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Remove some parts of gamescreen menu now that menu button is working.Mon, 23 Aug 2010 13:23:38 +0200, by Simon Cross
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Add button size constantMon, 23 Aug 2010 12:57:06 +0200, by Neil Muller
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Better looking menu buttonMon, 23 Aug 2010 12:46:51 +0200, by Neil Muller
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Place for artist credits.Mon, 23 Aug 2010 12:18:03 +0200, by Simon Cross
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Fix title in menuMon, 23 Aug 2010 12:00:12 +0200, by Neil Muller
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Remove debugging printMon, 23 Aug 2010 11:59:41 +0200, by Neil Muller
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Update title in README.Mon, 23 Aug 2010 11:49:55 +0200, by Simon Cross
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Skeletons for scenes in plot outline.Mon, 23 Aug 2010 11:47:03 +0200, by Simon Cross
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B/W scan of cryo chamberMon, 23 Aug 2010 11:39:53 +0200, by Adrianna Pińska
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Outline for artists.Mon, 23 Aug 2010 11:32:58 +0200, by Simon Cross
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Correct out-by-one indentation error. :)Mon, 23 Aug 2010 10:35:53 +0200, by Simon Cross
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Populate table of contents a bit.Mon, 23 Aug 2010 01:10:10 +0200, by Simon Cross
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Add sphinx-based documentation (for walkthrough, artist help, etc).Mon, 23 Aug 2010 00:52:34 +0200, by Simon Cross
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Cryo door, titanium leg and some interaction prototypes.Mon, 23 Aug 2010 00:49:22 +0200, by Jeremy Thurgood
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Minor build script and inventory fixes.Sun, 22 Aug 2010 22:09:59 +0200, by Jeremy Thurgood
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Add an example Thing to cryo scene.Sun, 22 Aug 2010 22:07:45 +0200, by Simon Cross
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Blue iconsSun, 22 Aug 2010 20:28:24 +0200, by Neil Muller
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Fix call to set mode.Sun, 22 Aug 2010 20:28:01 +0200, by Simon Cross
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Add a hand button placeholderSun, 22 Aug 2010 20:25:13 +0200, by Neil Muller
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First item!Sun, 22 Aug 2010 20:05:37 +0200, by Simon Cross
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Inventory and items. And stuff.Sun, 22 Aug 2010 19:59:42 +0200, by Jeremy Thurgood
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Convert inventory to list of item objects.Sun, 22 Aug 2010 19:51:24 +0200, by Simon Cross
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Add helper for adding items. Give items names. Make things take a rectangle.Sun, 22 Aug 2010 19:38:32 +0200, by Simon Cross
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Add dummy iconsSun, 22 Aug 2010 19:32:04 +0200, by Neil Muller
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Add inventory manipulation methods.Sun, 22 Aug 2010 19:31:51 +0200, by Simon Cross
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Add state widget for rendering state.Sun, 22 Aug 2010 19:20:58 +0200, by Simon Cross
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Add loading of initial state.Sun, 22 Aug 2010 18:48:32 +0200, by Simon Cross
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Move inventory palette to the bottom leftSun, 22 Aug 2010 18:44:19 +0200, by Neil Muller
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Initial inventory palette thing.Sun, 22 Aug 2010 18:38:56 +0200, by Jeremy Thurgood
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Don't initialise the entire pygameSun, 22 Aug 2010 18:14:05 +0200, by Stefano Rivera
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Add a game screen. So far, the game content looks a *lot* like the main menu.Sun, 22 Aug 2010 18:09:25 +0200, by Jeremy Thurgood
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Add code for blitting Scene.Sun, 22 Aug 2010 18:07:48 +0200, by Simon Cross
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Add items and things.Sun, 22 Aug 2010 17:52:34 +0200, by Simon Cross
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a mock-up which is very mockySun, 22 Aug 2010 17:21:46 +0200, by Adrianna
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Add constants fileSun, 22 Aug 2010 17:07:46 +0200, by Neil Muller
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Fix indentationSun, 22 Aug 2010 17:07:01 +0200, by Neil Muller
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Start of scene drawing framework.Sun, 22 Aug 2010 17:04:34 +0200, by Simon Cross
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Add simple menu screenSun, 22 Aug 2010 16:50:25 +0200, by Neil Muller
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Merge from trunkSun, 22 Aug 2010 16:31:21 +0200, by Neil Muller
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rename in data.py as wellSun, 22 Aug 2010 16:30:04 +0200, by Neil Muller
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ResourcesSun, 22 Aug 2010 16:28:33 +0200, by Neil Muller
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Initial stab at README.txt file.Sun, 22 Aug 2010 16:20:39 +0200, by Simon Cross
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Copy README.txt in build.Sun, 22 Aug 2010 16:14:12 +0200, by Jeremy Thurgood
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Add missing newline.Sun, 22 Aug 2010 16:06:03 +0200, by Simon Cross
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Package for scenes.Sun, 22 Aug 2010 16:03:04 +0200, by Simon Cross
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Function for loading initial state.Sun, 22 Aug 2010 15:59:37 +0200, by Simon Cross
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Make executables executable.Sun, 22 Aug 2010 15:50:49 +0200, by Simon Cross