Mercurial > pyntnclick
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Merge i18n for before the pyntnclick split pyntnclick-i18nSat, 26 Jan 2013 16:57:33 +0200, by Stefano Rivera
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Russian translated images (thanks Sergey Basalaev) i18nSat, 11 Feb 2012 13:51:03 +0200, by Stefano Rivera
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Update russian translations (thanks Sergey Basalaev) i18nSat, 11 Feb 2012 13:35:46 +0200, by Stefano Rivera
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Conditionally add things based on state. pyntnclickSat, 26 Jan 2013 15:24:56 +0200, by Jeremy Thurgood
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Interacts should get their images through the game's resource module pyntnclickSat, 26 Jan 2013 13:24:01 +0200, by Stefano Rivera
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Turns out we can get the scene from the Thing pyntnclickSat, 26 Jan 2013 13:11:02 +0200, by Stefano Rivera
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Convert FIXME about animation image size equivalence into an assertion pyntnclickSat, 26 Jan 2013 13:02:19 +0200, by Stefano Rivera
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Inspect game state for Thing.set_interact() instead of setting it manually everywhere. pyntnclickSat, 26 Jan 2013 13:00:31 +0200, by Jeremy Thurgood
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Refactor scene listing, to avoid having to create a window pyntnclickSat, 26 Jan 2013 12:56:21 +0200, by Stefano Rivera
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Turn a FIXME around thing rect handling into a TODO entry pyntnclickSat, 26 Jan 2013 12:30:17 +0200, by Stefano Rivera
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A little more refactoring around Cursor highlights pyntnclickSat, 26 Jan 2013 12:18:49 +0200, by Stefano Rivera
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Re-implement cursor highlighting using a Colour transformation pyntnclickSat, 26 Jan 2013 12:10:41 +0200, by Stefano Rivera