Mercurial > pyntnclick
graph
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source filesSat, 28 Aug 2010 01:35:39 +0200, by Adrianna Pińska
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some more itemsSat, 28 Aug 2010 01:33:45 +0200, by Adrianna Pińska
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CursorSprite: Default pointer-position to the centre of the cursorSat, 28 Aug 2010 01:32:54 +0200, by Stefano Rivera
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Daily screenshot.Sat, 28 Aug 2010 01:22:44 +0200, by Simon Cross
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Source for machine room background.Sat, 28 Aug 2010 01:18:51 +0200, by Simon Cross
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Make the can Thing go away when it's empty.Sat, 28 Aug 2010 01:16:27 +0200, by Jeremy Thurgood
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Full colour machine room.Sat, 28 Aug 2010 01:13:43 +0200, by Simon Cross
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Add some flavour text to machine room. Tweak rectsSat, 28 Aug 2010 00:42:21 +0200, by Neil Muller
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Added detergent bottle Item and InteractImageRect classSat, 28 Aug 2010 00:28:18 +0200, by Stefano Rivera
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more full stopsSat, 28 Aug 2010 00:25:26 +0200, by Adrianna Pińska
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Broccoli!Sat, 28 Aug 2010 00:23:44 +0200, by Adrianna Pińska
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more spelling and full stopsSat, 28 Aug 2010 00:22:16 +0200, by Adrianna Pińska
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typoSat, 28 Aug 2010 00:19:34 +0200, by Adrianna Pińska
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Tweak bridgeSat, 28 Aug 2010 00:09:33 +0200, by Neil Muller
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coloured-in cryo tubesSat, 28 Aug 2010 00:10:06 +0200, by Adrianna Pińska
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needs moar dirtSat, 28 Aug 2010 00:09:11 +0200, by Adrianna Pińska
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Plotting in the crew quarters.Sat, 28 Aug 2010 00:03:54 +0200, by Jeremy Thurgood
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Hook up a few things in the crew quartersFri, 27 Aug 2010 23:50:53 +0200, by Neil Muller
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Re-enable thing rects by default in rect_drawerFri, 27 Aug 2010 23:37:19 +0200, by Neil Muller
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Engine room mostly hooked upFri, 27 Aug 2010 23:35:18 +0200, by Stefano Rivera
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some colour in the mess hallFri, 27 Aug 2010 23:33:27 +0200, by Adrianna Pińska
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Fishbowl and laser lights that don't make the universe go away.Fri, 27 Aug 2010 23:12:34 +0200, by Jeremy Thurgood
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Add option for turning off debugging rects while debugging.Fri, 27 Aug 2010 23:09:07 +0200, by Simon Cross
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Too long since last commit. Felt like showing off some machine room progress.Fri, 27 Aug 2010 23:01:17 +0200, by Simon Cross
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The flying fish fix (take 1)Fri, 27 Aug 2010 22:35:09 +0200, by Neil Muller
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Compensate for offset in rect_drawerFri, 27 Aug 2010 22:12:03 +0200, by Neil Muller
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Offset support for scenesFri, 27 Aug 2010 22:04:25 +0200, by Neil Muller
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coloured wires in bridgeFri, 27 Aug 2010 21:43:07 +0200, by Neil Muller
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Better (and fixed) rect tool with toolbar overlay.Fri, 27 Aug 2010 22:00:12 +0200, by Jeremy Thurgood
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Crew quarters background and toolbar on the rect tool.Fri, 27 Aug 2010 21:57:13 +0200, by Jeremy Thurgood
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boomslangFri, 27 Aug 2010 21:47:21 +0200, by Adrianna Pińska
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added chain to doorFri, 27 Aug 2010 21:29:22 +0200, by Adrianna Pińska
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manualFri, 27 Aug 2010 21:06:03 +0200, by Adrianna Pińska
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Hook up intact pipesFri, 27 Aug 2010 20:56:24 +0200, by Neil Muller
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Interactivity status tweaksFri, 27 Aug 2010 20:43:29 +0200, by Neil Muller
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Hook up stethoscopeFri, 27 Aug 2010 20:35:27 +0200, by Stefano Rivera
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Add some toggle options to helper scriptFri, 27 Aug 2010 20:30:57 +0200, by Neil Muller
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Remove unneeded testsFri, 27 Aug 2010 20:14:51 +0200, by Neil Muller
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Non-interactive things no longer highlight the cursor.Fri, 27 Aug 2010 20:08:18 +0200, by Jeremy Thurgood
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stethoscope plus dammit, JIMFri, 27 Aug 2010 20:06:44 +0200, by Adrianna Pińska
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Ran pyflakes and fixed some minor things.Fri, 27 Aug 2010 19:35:20 +0200, by Jeremy Thurgood
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Shuffled a bunch of stuff into more appropriate places.Fri, 27 Aug 2010 19:29:37 +0200, by Jeremy Thurgood
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Replace text interacts with doors.Fri, 27 Aug 2010 19:22:47 +0200, by Simon Cross
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cryo pipesFri, 27 Aug 2010 19:15:18 +0200, by Adrianna Pińska
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Line art machine room.Fri, 27 Aug 2010 19:04:54 +0200, by Simon Cross
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Superconductor Thing now works.Fri, 27 Aug 2010 19:01:00 +0200, by Jeremy Thurgood
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Add non-clickable animation TODO.Fri, 27 Aug 2010 19:00:02 +0200, by Simon Cross
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Make computer beepFri, 27 Aug 2010 18:30:02 +0200, by Neil Muller
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More varied beepsFri, 27 Aug 2010 18:24:35 +0200, by Neil Muller
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Hook up parts of the bridge computer systemFri, 27 Aug 2010 18:13:12 +0200, by Neil Muller
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More test fixes.Fri, 27 Aug 2010 17:35:15 +0200, by Jeremy Thurgood
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crew quartersFri, 27 Aug 2010 17:32:05 +0200, by Adrianna Pińska
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Start of walkthrough "unit test" and associated fixes and tweaks.Fri, 27 Aug 2010 16:45:47 +0200, by Jeremy Thurgood
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Das blinken lightsFri, 27 Aug 2010 16:20:26 +0200, by Neil Muller
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Tweak constant overridingFri, 27 Aug 2010 16:13:22 +0200, by Neil Muller
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Add length parameterFri, 27 Aug 2010 15:51:50 +0200, by Neil Muller
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Beeps on the bridgeFri, 27 Aug 2010 13:40:10 +0200, by Neil Muller
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More tests, some cryo room fixes and docs in the build.Fri, 27 Aug 2010 13:32:27 +0200, by Jeremy Thurgood
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Actually commit engine room.Fri, 27 Aug 2010 13:25:42 +0200, by Simon Cross
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Add tool for making beepsFri, 27 Aug 2010 13:22:32 +0200, by Neil Muller
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Line-art engine room.Fri, 27 Aug 2010 13:20:45 +0200, by Simon Cross
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Show close button area in helperFri, 27 Aug 2010 13:01:42 +0200, by Neil Muller
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Unify doors a bitFri, 27 Aug 2010 11:32:49 +0200, by Neil Muller
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Link crew quarters to map.Fri, 27 Aug 2010 10:37:47 +0200, by Simon Cross
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Start adding colour to bridge. Initial art towards a cunning planFri, 27 Aug 2010 09:59:12 +0200, by Neil Muller
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Fix reference to tin pipe.Fri, 27 Aug 2010 09:57:47 +0200, by Simon Cross
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Add detail view support to helperFri, 27 Aug 2010 09:18:27 +0200, by Neil Muller
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Start work on bridge comp detailFri, 27 Aug 2010 09:06:20 +0200, by Neil Muller
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Add bridge screenshotFri, 27 Aug 2010 09:06:06 +0200, by Neil Muller
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Hook up bridgeFri, 27 Aug 2010 00:14:01 +0200, by Stefano Rivera
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Art requestsFri, 27 Aug 2010 00:13:49 +0200, by Stefano Rivera
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Add a partial crew quarters (eighths?) implementation.Fri, 27 Aug 2010 00:09:01 +0200, by Jeremy Thurgood
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Updated cryo unit to use new stuff. No more triangles! (Except for the ones that are still there.)Thu, 26 Aug 2010 23:36:53 +0200, by Jeremy Thurgood
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Moved leg into an ovelayThu, 26 Aug 2010 23:32:46 +0200, by Stefano Rivera
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Add chopping sound. Tweak mess descriptionsThu, 26 Aug 2010 23:23:10 +0200, by Neil Muller
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proper cryo unit inset plus overlay for no legThu, 26 Aug 2010 23:18:47 +0200, by Adrianna Pińska
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Flavour interactions for mess hallThu, 26 Aug 2010 23:11:32 +0200, by Neil Muller
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Cryo pipe imageThu, 26 Aug 2010 23:00:20 +0200, by Stefano Rivera
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Tubes, pipes and ducts.Thu, 26 Aug 2010 22:48:03 +0200, by Jeremy Thurgood
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bridge imagesThu, 26 Aug 2010 22:38:17 +0200, by Adrianna Pińska
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fixed some typosThu, 26 Aug 2010 22:25:42 +0200, by Adrianna Pińska
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Decreasing cans on shelfThu, 26 Aug 2010 22:10:01 +0200, by Stefano Rivera
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Things and Items for bridgeThu, 26 Aug 2010 21:51:27 +0200, by Stefano Rivera
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Tweak cansThu, 26 Aug 2010 21:35:01 +0200, by Neil Muller
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Minor walkthrough edits.Thu, 26 Aug 2010 21:00:09 +0200, by Jeremy Thurgood
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Choppable cryopipes and can refactoring.Thu, 26 Aug 2010 20:53:19 +0200, by Jeremy Thurgood
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Tweak cursorsThu, 26 Aug 2010 20:34:57 +0200, by Neil Muller
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Highlight detailed view close buttonThu, 26 Aug 2010 20:26:41 +0200, by Neil Muller
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different hand iconThu, 26 Aug 2010 20:02:02 +0200, by Neil Muller
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Laser soundThu, 26 Aug 2010 19:39:00 +0200, by Neil Muller
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Walkthrough for Escape, Environmental System, and Engine puzzlesThu, 26 Aug 2010 19:40:08 +0200, by Stefano Rivera
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Fixed rect_drawer tool and adjusted JIM message background.Thu, 26 Aug 2010 19:34:16 +0200, by Jeremy Thurgood
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Add constant for player id. Make IDs uppercaseThu, 26 Aug 2010 19:33:23 +0200, by Neil Muller
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TODO addition.Thu, 26 Aug 2010 19:11:05 +0200, by Jeremy Thurgood
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Transparent message dialogs.Thu, 26 Aug 2010 16:29:54 +0200, by Jeremy Thurgood
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Add more sounds to cryo roomThu, 26 Aug 2010 14:59:29 +0200, by Neil Muller
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More clangsThu, 26 Aug 2010 14:59:17 +0200, by Neil Muller
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More sounds. Reformat sources file to avoid repeating boilerplateThu, 26 Aug 2010 14:49:06 +0200, by Neil Muller
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some more interacations. Add sound to grinderThu, 26 Aug 2010 14:19:57 +0200, by Neil Muller
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More soundsThu, 26 Aug 2010 14:18:53 +0200, by Neil Muller
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Add a close button to the detail viewThu, 26 Aug 2010 11:31:56 +0200, by Neil Muller
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Add neural implant textThu, 26 Aug 2010 10:55:02 +0200, by Neil Muller
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Tweak intro textThu, 26 Aug 2010 10:54:43 +0200, by Neil Muller
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Add support for lists of resultsThu, 26 Aug 2010 10:54:25 +0200, by Neil Muller
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Image placementThu, 26 Aug 2010 09:48:49 +0200, by Neil Muller
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Image loadingThu, 26 Aug 2010 09:02:46 +0200, by Neil Muller
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Stubs for ftuture functionalityThu, 26 Aug 2010 08:47:08 +0200, by Neil Muller
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Tweak layoutThu, 26 Aug 2010 08:37:29 +0200, by Neil Muller
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Unbeak helperThu, 26 Aug 2010 08:27:29 +0200, by Neil Muller
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Right click (and middle click) clears current tool.Thu, 26 Aug 2010 08:38:06 +0200, by Jeremy Thurgood
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Sharp things.Wed, 25 Aug 2010 23:23:37 +0200, by Jeremy Thurgood
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CloneableItem tweaks and a usable laser welder. zOMG!Wed, 25 Aug 2010 21:59:26 +0200, by Jeremy Thurgood
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Only vend three cans.Wed, 25 Aug 2010 21:42:01 +0200, by Jeremy Thurgood
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CloneableItems.Wed, 25 Aug 2010 21:32:38 +0200, by Jeremy Thurgood
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Fix tests and add a (currently unhooked) laser welder.Wed, 25 Aug 2010 20:09:19 +0200, by Jeremy Thurgood
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Add detail view for cryo screen. Tweak animationWed, 25 Aug 2010 18:04:00 +0200, by Neil Muller
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no_sound error handler should also disable musicWed, 25 Aug 2010 17:04:06 +0200, by Neil Muller
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Remove screen reference from State.Wed, 25 Aug 2010 16:45:06 +0200, by Jeremy Thurgood
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Windows builder (works under Wine).Wed, 25 Aug 2010 16:24:55 +0200, by Simon Cross
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Ignore build/ and dist/ folders.Wed, 25 Aug 2010 16:23:12 +0200, by Simon Cross
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Add albow to non-egg requirements.Wed, 25 Aug 2010 16:21:48 +0200, by Simon Cross
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Add some flavour descriptionsWed, 25 Aug 2010 15:46:03 +0200, by Neil Muller
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Add genric thing with description helper classWed, 25 Aug 2010 15:45:45 +0200, by Neil Muller
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Add attributes for drawing rectsWed, 25 Aug 2010 15:34:52 +0200, by Neil Muller
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Fill in more flavour for cryo roomWed, 25 Aug 2010 15:28:44 +0200, by Neil Muller
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Add trailing , for copy-n-pasteWed, 25 Aug 2010 15:07:44 +0200, by Neil Muller
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Add Windows executable icon creation to TODO.Wed, 25 Aug 2010 15:47:28 +0200, by Simon Cross
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Fix license reference and topic trove classifiers.Wed, 25 Aug 2010 15:45:12 +0200, by Simon Cross
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Add --scene for selecting initial scene during debugging.Wed, 25 Aug 2010 13:56:38 +0200, by Simon Cross
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Allow multiple cans to be picked upWed, 25 Aug 2010 13:55:20 +0200, by Stefano Rivera
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Make tool use scenes, not imagesWed, 25 Aug 2010 13:18:51 +0200, by Neil Muller
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Update *nix build script to version tarball.Wed, 25 Aug 2010 13:13:49 +0200, by Jeremy Thurgood
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Ensure cursor loaded when calling set_highlightWed, 25 Aug 2010 13:12:14 +0200, by Stefano Rivera
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Avoid cursor timing bugWed, 25 Aug 2010 12:41:08 +0200, by Neil Muller
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Add dented can image to itemWed, 25 Aug 2010 12:41:02 +0200, by Neil Muller
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Add rough dented can imagesWed, 25 Aug 2010 12:37:13 +0200, by Neil Muller
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Set cursor pointsWed, 25 Aug 2010 12:32:45 +0200, by Stefano Rivera
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Inventory interaction can (surprisingly) affect the inventoryWed, 25 Aug 2010 12:21:16 +0200, by Neil Muller
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Add inventory interactionsWed, 25 Aug 2010 12:03:08 +0200, by Neil Muller
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add some features to rect helper. now vaguely usefulWed, 25 Aug 2010 11:19:30 +0200, by Neil Muller
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Note some TODOs before I forget them.Wed, 25 Aug 2010 10:59:09 +0200, by Simon Cross
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Update version and build stuff.Wed, 25 Aug 2010 10:05:48 +0200, by Jeremy Thurgood
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Start of a tool to help construct interact rectanglesWed, 25 Aug 2010 08:42:29 +0200, by Neil Muller
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Fix handling of state on detail view dismissal.Wed, 25 Aug 2010 08:19:38 +0200, by Jeremy Thurgood
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Fix mouse_move() handling after dismissing message.Wed, 25 Aug 2010 08:09:59 +0200, by Jeremy Thurgood
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Make hand activate on mouse down, like inventoryWed, 25 Aug 2010 00:32:44 +0200, by Neil Muller
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r150 ScreenshotWed, 25 Aug 2010 00:14:55 +0200, by Stefano Rivera
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Fill in more cryo room stuffWed, 25 Aug 2010 00:09:15 +0200, by Neil Muller
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Update TODOWed, 25 Aug 2010 00:08:57 +0200, by Neil Muller
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Fix typo.Wed, 25 Aug 2010 00:05:32 +0200, by Simon Cross
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Monkey patch albowTue, 24 Aug 2010 23:42:07 +0200, by Neil Muller
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Ignore unpacked Albow.Tue, 24 Aug 2010 23:45:23 +0200, by Simon Cross
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Update TODO.Tue, 24 Aug 2010 23:40:03 +0200, by Simon Cross
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Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.Tue, 24 Aug 2010 23:38:04 +0200, by Simon Cross
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Add bridge and mess to map and ways back.Tue, 24 Aug 2010 23:32:05 +0200, by Simon Cross
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Exit quietly on keyboard interrupt.Tue, 24 Aug 2010 23:30:43 +0200, by Simon Cross
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Keep the femur.Tue, 24 Aug 2010 23:28:06 +0200, by Jeremy Thurgood
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Deselect tools and get to the Mess.Tue, 24 Aug 2010 23:16:23 +0200, by Jeremy Thurgood
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Allow can to be picked up.Tue, 24 Aug 2010 23:11:13 +0200, by Simon Cross
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Add items to mess.Tue, 24 Aug 2010 22:59:46 +0200, by Simon Cross
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Removed a bunch of cruft.Tue, 24 Aug 2010 22:57:09 +0200, by Jeremy Thurgood
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Hook up brocolli and cans. Rotate brocolli to correct orientation.Tue, 24 Aug 2010 22:49:14 +0200, by Simon Cross
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Start of a walkthroughTue, 24 Aug 2010 22:41:59 +0200, by Stefano Rivera
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Add a few sounds to the cryo roomTue, 24 Aug 2010 22:29:23 +0200, by Neil Muller
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Link up mess hall background.Tue, 24 Aug 2010 22:11:59 +0200, by Simon Cross
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Improve cursor state handling, disable highlights on modal dialogsTue, 24 Aug 2010 22:02:22 +0200, by Stefano Rivera
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B&W mess hall with overlays and some related itemsTue, 24 Aug 2010 21:52:45 +0200, by Adrianna Pińska
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Fix descriptions. And call Demeter's police down upon me.Tue, 24 Aug 2010 20:51:40 +0200, by Jeremy Thurgood
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Better description handling in detail windows. (Sort of.)Tue, 24 Aug 2010 20:35:31 +0200, by Jeremy Thurgood
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Cursor highlightsTue, 24 Aug 2010 20:33:20 +0200, by Stefano Rivera
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Put the leg inside the cryo unit.Tue, 24 Aug 2010 20:21:07 +0200, by Jeremy Thurgood
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Better map handling, detail_view stuff in Result.Tue, 24 Aug 2010 19:49:10 +0200, by Jeremy Thurgood
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Map shows accessible areas.Tue, 24 Aug 2010 19:22:01 +0200, by Jeremy Thurgood
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Hook up map.Tue, 24 Aug 2010 18:52:52 +0200, by Simon Cross
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InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.Tue, 24 Aug 2010 18:38:44 +0200, by Simon Cross
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Cursor change when you select a ToolTue, 24 Aug 2010 18:36:31 +0200, by Stefano Rivera
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Nuke obsolete testing hook.Tue, 24 Aug 2010 18:23:24 +0200, by Jeremy Thurgood
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Size detail window based on the Scene background image.Tue, 24 Aug 2010 18:11:53 +0200, by Jeremy Thurgood
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Move result handling to result objectTue, 24 Aug 2010 18:05:27 +0200, by Neil Muller
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Some detail view and data cleanup.Tue, 24 Aug 2010 18:01:42 +0200, by Jeremy Thurgood
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Minor style cleanupsTue, 24 Aug 2010 17:55:47 +0200, by Neil Muller
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Add missing pygame importTue, 24 Aug 2010 17:47:13 +0200, by Neil Muller
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Move MessageDialog to widgetsTue, 24 Aug 2010 17:45:46 +0200, by Neil Muller
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Added border to DetailWindow.Tue, 24 Aug 2010 17:33:37 +0200, by Jeremy Thurgood
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Enter and leave hooksTue, 24 Aug 2010 17:24:54 +0200, by Neil Muller
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Hook up "detail view" scenes.Tue, 24 Aug 2010 17:04:56 +0200, by Jeremy Thurgood
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Add a transition, on general principlesTue, 24 Aug 2010 15:39:02 +0200, by Neil Muller
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removed items can't be the current toolTue, 24 Aug 2010 15:30:51 +0200, by Neil Muller
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And CursorWidget-ify the popup menu.Tue, 24 Aug 2010 14:56:39 +0200, by Jeremy Thurgood
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Remove "in-widget" check and always draw cursor.Tue, 24 Aug 2010 14:53:05 +0200, by Jeremy Thurgood
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Better cursor handling using draw_all() and mouse_delta().Tue, 24 Aug 2010 14:51:22 +0200, by Jeremy Thurgood
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Like the accent?Tue, 24 Aug 2010 14:45:54 +0200, by Simon Cross
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Remove check for None sound -- sound is never None.Tue, 24 Aug 2010 14:44:29 +0200, by Simon Cross
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Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).Tue, 24 Aug 2010 14:43:33 +0200, by Simon Cross
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Remove debugging print.Tue, 24 Aug 2010 14:33:48 +0200, by Simon Cross
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Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).Tue, 24 Aug 2010 14:32:52 +0200, by Simon Cross
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Cursor uses draw_over() rather than draw().Tue, 24 Aug 2010 14:17:09 +0200, by Jeremy Thurgood
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Initial event sound supportTue, 24 Aug 2010 14:07:07 +0200, by Neil Muller
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Some (slightly) better cursor handling.Tue, 24 Aug 2010 13:53:49 +0200, by Jeremy Thurgood
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Rough Stab at basic animation supportTue, 24 Aug 2010 11:57:06 +0200, by Neil Muller
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Remove sample text resources.Tue, 24 Aug 2010 11:55:35 +0200, by Simon Cross
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Fix ajar door descriptionTue, 24 Aug 2010 11:41:10 +0200, by Neil Muller
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Mac build stuff.Tue, 24 Aug 2010 11:33:32 +0200, by Jeremy Thurgood
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Remove debugging prints (descriptions now provide pretty much the same feedback anyway).Tue, 24 Aug 2010 09:58:12 +0200, by Simon Cross
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Make start new game start a new game. Add Resume to main menuTue, 24 Aug 2010 08:48:50 +0200, by Neil Muller
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Restore mouse when returning to main menuTue, 24 Aug 2010 08:16:56 +0200, by Neil Muller
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Fix tests for new tristate door logic.Tue, 24 Aug 2010 08:11:10 +0200, by Jeremy Thurgood
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Fix message dialog mouse cursor freezing.Tue, 24 Aug 2010 07:51:42 +0200, by Jeremy Thurgood
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First screenshot.Tue, 24 Aug 2010 01:02:57 +0200, by Simon Cross
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door goes from shut to ajar to openTue, 24 Aug 2010 01:00:10 +0200, by Adrianna Pińska
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More complex shaped interactablesTue, 24 Aug 2010 00:56:31 +0200, by Neil Muller
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Detail view without any functionality.Tue, 24 Aug 2010 00:43:32 +0200, by Jeremy Thurgood
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Remove old leg image.Tue, 24 Aug 2010 00:40:21 +0200, by Simon Cross
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Link in femur inventory image.Tue, 24 Aug 2010 00:38:14 +0200, by Simon Cross
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Folder for screenshots.Tue, 24 Aug 2010 00:35:52 +0200, by Simon Cross
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Hook up cryo computer.Tue, 24 Aug 2010 00:34:32 +0200, by Simon Cross
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Don't render with BLEND_ADD, use normal overlay.Tue, 24 Aug 2010 00:33:52 +0200, by Simon Cross
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Fix interact positions.Tue, 24 Aug 2010 00:21:55 +0200, by Simon Cross
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Refactor Things a bit to render images.Tue, 24 Aug 2010 00:14:23 +0200, by Simon Cross
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titanium femur -- inventory icon and cursorTue, 24 Aug 2010 00:11:23 +0200, by Adrianna Pińska
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Draw CursorWidget on top of StateWidgetMon, 23 Aug 2010 23:58:11 +0200, by Stefano Rivera
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computer screen overlaysMon, 23 Aug 2010 23:34:43 +0200, by Adrianna Pińska
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overlays for ajar and open doorMon, 23 Aug 2010 23:03:45 +0200, by Adrianna Pińska
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Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.Mon, 23 Aug 2010 22:13:56 +0200, by Adrianna Pińska
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Factor label width setting method out into a custom class (BoomLabel).Mon, 23 Aug 2010 23:09:29 +0200, by Simon Cross
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Partial message supportMon, 23 Aug 2010 23:05:55 +0200, by Neil Muller
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Some hacks to make Label work.Mon, 23 Aug 2010 22:42:30 +0200, by Simon Cross
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Add description rendering to scene rendering.Mon, 23 Aug 2010 22:11:41 +0200, by Simon Cross
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Red -> redMon, 23 Aug 2010 21:29:19 +0200, by Stefano Rivera
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Hacky "detail view" widget prototype.Mon, 23 Aug 2010 21:26:48 +0200, by Jeremy Thurgood
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Make tools usable.Mon, 23 Aug 2010 21:19:34 +0200, by Simon Cross
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Fix typo.Mon, 23 Aug 2010 21:08:15 +0200, by Simon Cross
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Start of interact handling.Mon, 23 Aug 2010 21:04:43 +0200, by Simon Cross
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Funkier cursor handlingMon, 23 Aug 2010 20:54:04 +0200, by Neil Muller
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Some debug object cleanup.Mon, 23 Aug 2010 20:50:36 +0200, by Jeremy Thurgood
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Show interact rectangles when constants.DEBUG is True.Mon, 23 Aug 2010 20:34:38 +0200, by Simon Cross
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Inventory-related game state.Mon, 23 Aug 2010 20:18:29 +0200, by Jeremy Thurgood
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A sprite cursor attemptMon, 23 Aug 2010 19:50:45 +0200, by Stefano Rivera
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Move some description management from widget to state objectMon, 23 Aug 2010 19:45:07 +0200, by Neil Muller