Mercurial > pyntnclick
graph
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Update version and build stuff.Wed, 25 Aug 2010 10:05:48 +0200, by Jeremy Thurgood
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Start of a tool to help construct interact rectanglesWed, 25 Aug 2010 08:42:29 +0200, by Neil Muller
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Fix handling of state on detail view dismissal.Wed, 25 Aug 2010 08:19:38 +0200, by Jeremy Thurgood
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Fix mouse_move() handling after dismissing message.Wed, 25 Aug 2010 08:09:59 +0200, by Jeremy Thurgood
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Make hand activate on mouse down, like inventoryWed, 25 Aug 2010 00:32:44 +0200, by Neil Muller
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r150 ScreenshotWed, 25 Aug 2010 00:14:55 +0200, by Stefano Rivera
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Fill in more cryo room stuffWed, 25 Aug 2010 00:09:15 +0200, by Neil Muller
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Update TODOWed, 25 Aug 2010 00:08:57 +0200, by Neil Muller
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Fix typo.Wed, 25 Aug 2010 00:05:32 +0200, by Simon Cross
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Monkey patch albowTue, 24 Aug 2010 23:42:07 +0200, by Neil Muller
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Ignore unpacked Albow.Tue, 24 Aug 2010 23:45:23 +0200, by Simon Cross
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Update TODO.Tue, 24 Aug 2010 23:40:03 +0200, by Simon Cross
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Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.Tue, 24 Aug 2010 23:38:04 +0200, by Simon Cross
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Add bridge and mess to map and ways back.Tue, 24 Aug 2010 23:32:05 +0200, by Simon Cross
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Exit quietly on keyboard interrupt.Tue, 24 Aug 2010 23:30:43 +0200, by Simon Cross
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Keep the femur.Tue, 24 Aug 2010 23:28:06 +0200, by Jeremy Thurgood
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Deselect tools and get to the Mess.Tue, 24 Aug 2010 23:16:23 +0200, by Jeremy Thurgood
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Allow can to be picked up.Tue, 24 Aug 2010 23:11:13 +0200, by Simon Cross
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Add items to mess.Tue, 24 Aug 2010 22:59:46 +0200, by Simon Cross
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Removed a bunch of cruft.Tue, 24 Aug 2010 22:57:09 +0200, by Jeremy Thurgood
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Hook up brocolli and cans. Rotate brocolli to correct orientation.Tue, 24 Aug 2010 22:49:14 +0200, by Simon Cross
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Start of a walkthroughTue, 24 Aug 2010 22:41:59 +0200, by Stefano Rivera
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Add a few sounds to the cryo roomTue, 24 Aug 2010 22:29:23 +0200, by Neil Muller
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Link up mess hall background.Tue, 24 Aug 2010 22:11:59 +0200, by Simon Cross
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Improve cursor state handling, disable highlights on modal dialogsTue, 24 Aug 2010 22:02:22 +0200, by Stefano Rivera
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B&W mess hall with overlays and some related itemsTue, 24 Aug 2010 21:52:45 +0200, by Adrianna PiĆska
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Fix descriptions. And call Demeter's police down upon me.Tue, 24 Aug 2010 20:51:40 +0200, by Jeremy Thurgood
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Better description handling in detail windows. (Sort of.)Tue, 24 Aug 2010 20:35:31 +0200, by Jeremy Thurgood
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Cursor highlightsTue, 24 Aug 2010 20:33:20 +0200, by Stefano Rivera
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Put the leg inside the cryo unit.Tue, 24 Aug 2010 20:21:07 +0200, by Jeremy Thurgood
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Better map handling, detail_view stuff in Result.Tue, 24 Aug 2010 19:49:10 +0200, by Jeremy Thurgood
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Map shows accessible areas.Tue, 24 Aug 2010 19:22:01 +0200, by Jeremy Thurgood
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Hook up map.Tue, 24 Aug 2010 18:52:52 +0200, by Simon Cross
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InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.Tue, 24 Aug 2010 18:38:44 +0200, by Simon Cross
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Cursor change when you select a ToolTue, 24 Aug 2010 18:36:31 +0200, by Stefano Rivera
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Nuke obsolete testing hook.Tue, 24 Aug 2010 18:23:24 +0200, by Jeremy Thurgood
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Size detail window based on the Scene background image.Tue, 24 Aug 2010 18:11:53 +0200, by Jeremy Thurgood
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Move result handling to result objectTue, 24 Aug 2010 18:05:27 +0200, by Neil Muller
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Some detail view and data cleanup.Tue, 24 Aug 2010 18:01:42 +0200, by Jeremy Thurgood
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Minor style cleanupsTue, 24 Aug 2010 17:55:47 +0200, by Neil Muller
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Add missing pygame importTue, 24 Aug 2010 17:47:13 +0200, by Neil Muller
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Move MessageDialog to widgetsTue, 24 Aug 2010 17:45:46 +0200, by Neil Muller
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Added border to DetailWindow.Tue, 24 Aug 2010 17:33:37 +0200, by Jeremy Thurgood
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Enter and leave hooksTue, 24 Aug 2010 17:24:54 +0200, by Neil Muller
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Hook up "detail view" scenes.Tue, 24 Aug 2010 17:04:56 +0200, by Jeremy Thurgood
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Add a transition, on general principlesTue, 24 Aug 2010 15:39:02 +0200, by Neil Muller
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removed items can't be the current toolTue, 24 Aug 2010 15:30:51 +0200, by Neil Muller
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And CursorWidget-ify the popup menu.Tue, 24 Aug 2010 14:56:39 +0200, by Jeremy Thurgood
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Remove "in-widget" check and always draw cursor.Tue, 24 Aug 2010 14:53:05 +0200, by Jeremy Thurgood
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Better cursor handling using draw_all() and mouse_delta().Tue, 24 Aug 2010 14:51:22 +0200, by Jeremy Thurgood
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Like the accent?Tue, 24 Aug 2010 14:45:54 +0200, by Simon Cross
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Remove check for None sound -- sound is never None.Tue, 24 Aug 2010 14:44:29 +0200, by Simon Cross
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Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).Tue, 24 Aug 2010 14:43:33 +0200, by Simon Cross
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Remove debugging print.Tue, 24 Aug 2010 14:33:48 +0200, by Simon Cross
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Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).Tue, 24 Aug 2010 14:32:52 +0200, by Simon Cross
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Cursor uses draw_over() rather than draw().Tue, 24 Aug 2010 14:17:09 +0200, by Jeremy Thurgood
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Initial event sound supportTue, 24 Aug 2010 14:07:07 +0200, by Neil Muller
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Some (slightly) better cursor handling.Tue, 24 Aug 2010 13:53:49 +0200, by Jeremy Thurgood
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Rough Stab at basic animation supportTue, 24 Aug 2010 11:57:06 +0200, by Neil Muller
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Remove sample text resources.Tue, 24 Aug 2010 11:55:35 +0200, by Simon Cross