Mercurial > pyntnclick
graph
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Add a test for loading a resource with a dialect. pyntnclickSat, 26 Jan 2013 20:11:17 +0200, by Stefano Rivera
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Update scripts to handle moved po directory pyntnclickSat, 26 Jan 2013 20:09:49 +0200, by Neil Muller
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Clear the event queue regularly in GameLogicTestCase pyntnclickSat, 26 Jan 2013 20:06:29 +0200, by Stefano Rivera
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Add warnings for 'po file is older than mo file' and 'mo file missing' pyntnclickSat, 26 Jan 2013 20:01:39 +0200, by Neil Muller
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Use getdefaultlocale, with a envvar list, so that it'll take LANGUAGE first, over LANG pyntnclickSat, 26 Jan 2013 19:31:03 +0200, by Stefano Rivera
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Fix trailing space and old reference to gamelib.i18n. pyntnclickSat, 26 Jan 2013 19:14:09 +0200, by Simon Cross
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The title needs to be lazily translated. It's evaluated before we set up gettext pyntnclickSat, 26 Jan 2013 19:13:07 +0200, by Stefano Rivera
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Translate the title (thanks Dmitrijs Ledkovs) pyntnclickSat, 26 Jan 2013 18:54:34 +0200, by Stefano Rivera
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Move po scripts into scripts. Bundle msgfmt.py from cpython too pyntnclickSat, 26 Jan 2013 18:38:27 +0200, by Stefano Rivera
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The data is actually on the scene (now we can finish the game) pyntnclickSat, 26 Jan 2013 17:51:33 +0200, by Stefano Rivera
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Merge i18n for before the pyntnclick split pyntnclick-i18nSat, 26 Jan 2013 16:57:33 +0200, by Stefano Rivera
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Russian translated images (thanks Sergey Basalaev) i18nSat, 11 Feb 2012 13:51:03 +0200, by Stefano Rivera
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Update russian translations (thanks Sergey Basalaev) i18nSat, 11 Feb 2012 13:35:46 +0200, by Stefano Rivera
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Conditionally add things based on state. pyntnclickSat, 26 Jan 2013 15:24:56 +0200, by Jeremy Thurgood
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Interacts should get their images through the game's resource module pyntnclickSat, 26 Jan 2013 13:24:01 +0200, by Stefano Rivera
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Turns out we can get the scene from the Thing pyntnclickSat, 26 Jan 2013 13:11:02 +0200, by Stefano Rivera
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Convert FIXME about animation image size equivalence into an assertion pyntnclickSat, 26 Jan 2013 13:02:19 +0200, by Stefano Rivera