Mercurial > pyntnclick
graph
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Print existing intersection in scene on startupSat, 28 Aug 2010 13:10:55 +0200, by Neil Muller
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typoSat, 28 Aug 2010 13:05:40 +0200, by Adrianna Pińska
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Fix rect drawing bugSat, 28 Aug 2010 13:02:40 +0200, by Neil Muller
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Warn about intersecting existing things and other drawn rectsSat, 28 Aug 2010 12:58:31 +0200, by Neil Muller
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Mouse handling refactorings.Sat, 28 Aug 2010 12:43:12 +0200, by Jeremy Thurgood
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split right cryo pipe into two; single tube fragment; incrementing fixed tubesSat, 28 Aug 2010 12:41:02 +0200, by Adrianna Pińska
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Split laser welder slot and on button. Add manual thing. Add descriptions for drill press and block.Sat, 28 Aug 2010 12:38:28 +0200, by Simon Cross
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Only the base of the massage chair brings up the subsceneSat, 28 Aug 2010 12:35:09 +0200, by Stefano Rivera
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Suspend background sound for bridge computer detailSat, 28 Aug 2010 12:11:42 +0200, by Neil Muller
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Call detail enter and leave hooksSat, 28 Aug 2010 12:10:20 +0200, by Neil Muller
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Computer typeface for JIM.Sat, 28 Aug 2010 09:37:21 +0200, by Jeremy Thurgood
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Add toggle thing rects optionSat, 28 Aug 2010 08:57:11 +0200, by Neil Muller
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Make self._interact_hilight_colour = None disable rect (matches comments)Sat, 28 Aug 2010 08:56:12 +0200, by Neil Muller
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Add laser welder lights art source.Sat, 28 Aug 2010 02:06:33 +0200, by Simon Cross
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Correct filename.Sat, 28 Aug 2010 02:05:16 +0200, by Simon Cross
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rolled-up triangle poster for inventorySat, 28 Aug 2010 01:50:03 +0200, by Adrianna Pińska
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Hook up new machete, can_opener, and titanium_femur imagesSat, 28 Aug 2010 01:45:07 +0200, by Stefano Rivera
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Hook up canopener. Fix for replace_inventory changesSat, 28 Aug 2010 01:28:51 +0200, by Neil Muller
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Make replace_inventory_item use names for consisencySat, 28 Aug 2010 01:28:25 +0200, by Neil Muller
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source filesSat, 28 Aug 2010 01:35:39 +0200, by Adrianna Pińska
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some more itemsSat, 28 Aug 2010 01:33:45 +0200, by Adrianna Pińska
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CursorSprite: Default pointer-position to the centre of the cursorSat, 28 Aug 2010 01:32:54 +0200, by Stefano Rivera
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Daily screenshot.Sat, 28 Aug 2010 01:22:44 +0200, by Simon Cross
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Source for machine room background.Sat, 28 Aug 2010 01:18:51 +0200, by Simon Cross
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Make the can Thing go away when it's empty.Sat, 28 Aug 2010 01:16:27 +0200, by Jeremy Thurgood
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Full colour machine room.Sat, 28 Aug 2010 01:13:43 +0200, by Simon Cross
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Add some flavour text to machine room. Tweak rectsSat, 28 Aug 2010 00:42:21 +0200, by Neil Muller
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Added detergent bottle Item and InteractImageRect classSat, 28 Aug 2010 00:28:18 +0200, by Stefano Rivera
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more full stopsSat, 28 Aug 2010 00:25:26 +0200, by Adrianna Pińska
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Broccoli!Sat, 28 Aug 2010 00:23:44 +0200, by Adrianna Pińska
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more spelling and full stopsSat, 28 Aug 2010 00:22:16 +0200, by Adrianna Pińska
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typoSat, 28 Aug 2010 00:19:34 +0200, by Adrianna Pińska
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Tweak bridgeSat, 28 Aug 2010 00:09:33 +0200, by Neil Muller
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coloured-in cryo tubesSat, 28 Aug 2010 00:10:06 +0200, by Adrianna Pińska
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needs moar dirtSat, 28 Aug 2010 00:09:11 +0200, by Adrianna Pińska
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Plotting in the crew quarters.Sat, 28 Aug 2010 00:03:54 +0200, by Jeremy Thurgood
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Hook up a few things in the crew quartersFri, 27 Aug 2010 23:50:53 +0200, by Neil Muller
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Re-enable thing rects by default in rect_drawerFri, 27 Aug 2010 23:37:19 +0200, by Neil Muller
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Engine room mostly hooked upFri, 27 Aug 2010 23:35:18 +0200, by Stefano Rivera
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some colour in the mess hallFri, 27 Aug 2010 23:33:27 +0200, by Adrianna Pińska
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Fishbowl and laser lights that don't make the universe go away.Fri, 27 Aug 2010 23:12:34 +0200, by Jeremy Thurgood
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Add option for turning off debugging rects while debugging.Fri, 27 Aug 2010 23:09:07 +0200, by Simon Cross
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Too long since last commit. Felt like showing off some machine room progress.Fri, 27 Aug 2010 23:01:17 +0200, by Simon Cross
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The flying fish fix (take 1)Fri, 27 Aug 2010 22:35:09 +0200, by Neil Muller
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Compensate for offset in rect_drawerFri, 27 Aug 2010 22:12:03 +0200, by Neil Muller
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Offset support for scenesFri, 27 Aug 2010 22:04:25 +0200, by Neil Muller
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coloured wires in bridgeFri, 27 Aug 2010 21:43:07 +0200, by Neil Muller
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Better (and fixed) rect tool with toolbar overlay.Fri, 27 Aug 2010 22:00:12 +0200, by Jeremy Thurgood
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Crew quarters background and toolbar on the rect tool.Fri, 27 Aug 2010 21:57:13 +0200, by Jeremy Thurgood
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boomslangFri, 27 Aug 2010 21:47:21 +0200, by Adrianna Pińska
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added chain to doorFri, 27 Aug 2010 21:29:22 +0200, by Adrianna Pińska
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manualFri, 27 Aug 2010 21:06:03 +0200, by Adrianna Pińska
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Hook up intact pipesFri, 27 Aug 2010 20:56:24 +0200, by Neil Muller
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Interactivity status tweaksFri, 27 Aug 2010 20:43:29 +0200, by Neil Muller
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Hook up stethoscopeFri, 27 Aug 2010 20:35:27 +0200, by Stefano Rivera
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Add some toggle options to helper scriptFri, 27 Aug 2010 20:30:57 +0200, by Neil Muller
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Remove unneeded testsFri, 27 Aug 2010 20:14:51 +0200, by Neil Muller
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Non-interactive things no longer highlight the cursor.Fri, 27 Aug 2010 20:08:18 +0200, by Jeremy Thurgood
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stethoscope plus dammit, JIMFri, 27 Aug 2010 20:06:44 +0200, by Adrianna Pińska
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Ran pyflakes and fixed some minor things.Fri, 27 Aug 2010 19:35:20 +0200, by Jeremy Thurgood
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Shuffled a bunch of stuff into more appropriate places.Fri, 27 Aug 2010 19:29:37 +0200, by Jeremy Thurgood
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Replace text interacts with doors.Fri, 27 Aug 2010 19:22:47 +0200, by Simon Cross
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cryo pipesFri, 27 Aug 2010 19:15:18 +0200, by Adrianna Pińska
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Line art machine room.Fri, 27 Aug 2010 19:04:54 +0200, by Simon Cross
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Superconductor Thing now works.Fri, 27 Aug 2010 19:01:00 +0200, by Jeremy Thurgood
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Add non-clickable animation TODO.Fri, 27 Aug 2010 19:00:02 +0200, by Simon Cross
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Make computer beepFri, 27 Aug 2010 18:30:02 +0200, by Neil Muller
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More varied beepsFri, 27 Aug 2010 18:24:35 +0200, by Neil Muller
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Hook up parts of the bridge computer systemFri, 27 Aug 2010 18:13:12 +0200, by Neil Muller
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More test fixes.Fri, 27 Aug 2010 17:35:15 +0200, by Jeremy Thurgood
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crew quartersFri, 27 Aug 2010 17:32:05 +0200, by Adrianna Pińska
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Start of walkthrough "unit test" and associated fixes and tweaks.Fri, 27 Aug 2010 16:45:47 +0200, by Jeremy Thurgood
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Das blinken lightsFri, 27 Aug 2010 16:20:26 +0200, by Neil Muller
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Tweak constant overridingFri, 27 Aug 2010 16:13:22 +0200, by Neil Muller
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Add length parameterFri, 27 Aug 2010 15:51:50 +0200, by Neil Muller
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Beeps on the bridgeFri, 27 Aug 2010 13:40:10 +0200, by Neil Muller
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More tests, some cryo room fixes and docs in the build.Fri, 27 Aug 2010 13:32:27 +0200, by Jeremy Thurgood
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Actually commit engine room.Fri, 27 Aug 2010 13:25:42 +0200, by Simon Cross
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Add tool for making beepsFri, 27 Aug 2010 13:22:32 +0200, by Neil Muller
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Line-art engine room.Fri, 27 Aug 2010 13:20:45 +0200, by Simon Cross
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Show close button area in helperFri, 27 Aug 2010 13:01:42 +0200, by Neil Muller
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Unify doors a bitFri, 27 Aug 2010 11:32:49 +0200, by Neil Muller
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Link crew quarters to map.Fri, 27 Aug 2010 10:37:47 +0200, by Simon Cross
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Start adding colour to bridge. Initial art towards a cunning planFri, 27 Aug 2010 09:59:12 +0200, by Neil Muller
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Fix reference to tin pipe.Fri, 27 Aug 2010 09:57:47 +0200, by Simon Cross
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Add detail view support to helperFri, 27 Aug 2010 09:18:27 +0200, by Neil Muller
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Start work on bridge comp detailFri, 27 Aug 2010 09:06:20 +0200, by Neil Muller
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Add bridge screenshotFri, 27 Aug 2010 09:06:06 +0200, by Neil Muller
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Hook up bridgeFri, 27 Aug 2010 00:14:01 +0200, by Stefano Rivera
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Art requestsFri, 27 Aug 2010 00:13:49 +0200, by Stefano Rivera
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Add a partial crew quarters (eighths?) implementation.Fri, 27 Aug 2010 00:09:01 +0200, by Jeremy Thurgood
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Updated cryo unit to use new stuff. No more triangles! (Except for the ones that are still there.)Thu, 26 Aug 2010 23:36:53 +0200, by Jeremy Thurgood
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Moved leg into an ovelayThu, 26 Aug 2010 23:32:46 +0200, by Stefano Rivera
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Add chopping sound. Tweak mess descriptionsThu, 26 Aug 2010 23:23:10 +0200, by Neil Muller
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proper cryo unit inset plus overlay for no legThu, 26 Aug 2010 23:18:47 +0200, by Adrianna Pińska
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Flavour interactions for mess hallThu, 26 Aug 2010 23:11:32 +0200, by Neil Muller
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Cryo pipe imageThu, 26 Aug 2010 23:00:20 +0200, by Stefano Rivera
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Tubes, pipes and ducts.Thu, 26 Aug 2010 22:48:03 +0200, by Jeremy Thurgood
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bridge imagesThu, 26 Aug 2010 22:38:17 +0200, by Adrianna Pińska
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fixed some typosThu, 26 Aug 2010 22:25:42 +0200, by Adrianna Pińska
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Decreasing cans on shelfThu, 26 Aug 2010 22:10:01 +0200, by Stefano Rivera
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Things and Items for bridgeThu, 26 Aug 2010 21:51:27 +0200, by Stefano Rivera
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Tweak cansThu, 26 Aug 2010 21:35:01 +0200, by Neil Muller
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Minor walkthrough edits.Thu, 26 Aug 2010 21:00:09 +0200, by Jeremy Thurgood
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Choppable cryopipes and can refactoring.Thu, 26 Aug 2010 20:53:19 +0200, by Jeremy Thurgood
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Tweak cursorsThu, 26 Aug 2010 20:34:57 +0200, by Neil Muller
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Highlight detailed view close buttonThu, 26 Aug 2010 20:26:41 +0200, by Neil Muller
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different hand iconThu, 26 Aug 2010 20:02:02 +0200, by Neil Muller
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Laser soundThu, 26 Aug 2010 19:39:00 +0200, by Neil Muller
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Walkthrough for Escape, Environmental System, and Engine puzzlesThu, 26 Aug 2010 19:40:08 +0200, by Stefano Rivera
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Fixed rect_drawer tool and adjusted JIM message background.Thu, 26 Aug 2010 19:34:16 +0200, by Jeremy Thurgood
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Add constant for player id. Make IDs uppercaseThu, 26 Aug 2010 19:33:23 +0200, by Neil Muller
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TODO addition.Thu, 26 Aug 2010 19:11:05 +0200, by Jeremy Thurgood
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Transparent message dialogs.Thu, 26 Aug 2010 16:29:54 +0200, by Jeremy Thurgood
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Add more sounds to cryo roomThu, 26 Aug 2010 14:59:29 +0200, by Neil Muller
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More clangsThu, 26 Aug 2010 14:59:17 +0200, by Neil Muller
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More sounds. Reformat sources file to avoid repeating boilerplateThu, 26 Aug 2010 14:49:06 +0200, by Neil Muller
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some more interacations. Add sound to grinderThu, 26 Aug 2010 14:19:57 +0200, by Neil Muller
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More soundsThu, 26 Aug 2010 14:18:53 +0200, by Neil Muller
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Add a close button to the detail viewThu, 26 Aug 2010 11:31:56 +0200, by Neil Muller