Mercurial > pyntnclick
view gamelib/endscreen.py @ 600:fabce47e542f pyntnclick
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sat, 11 Feb 2012 19:56:30 +0200 |
parents | 2d2ea51b73ad |
children | f2b1ddcc4986 |
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# endscreen.py # Copyright Boomslang team, 2010 (see COPYING File) # Victory screen for the game from albow.screen import Screen from pyntnclick.widgets import BoomImageButton class EndImageButton(BoomImageButton): FOLDER = 'won' class EndScreen(Screen): def __init__(self, shell, game_description): Screen.__init__(self, shell) self.background = game_description.resource.get_image( ('won', 'won.png')) self._menu_button = EndImageButton('menu.png', 26, 500, action=self.main_menu) self._quit_button = EndImageButton('quit.png', 250, 500, action=shell.quit) self.add(self._menu_button) self.add(self._quit_button) def draw(self, surface): surface.blit(self.background, (0, 0)) self._menu_button.draw(surface) self._quit_button.draw(surface) def main_menu(self): self.shell.show_screen(self.shell.menu_screen)