Mercurial > pyntnclick
view gamelib/tests/test_walkthrough.py @ 252:dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Fri, 27 Aug 2010 16:45:47 +0200 |
parents | |
children | ca0c2875ad8f |
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import game_logic_utils class TestWalkthrough(game_logic_utils.GameLogicTestCase): CURRENT_SCENE = 'cryo' def close_detail(self): self.state.set_current_detail(None) def move(self, source, target): self.interact_thing(source+'.door') self.assert_current_scene('map') self.interact_thing('map.to'+target) self.assert_current_scene(target) def test_walkthrough(self): """A complete game walkthrough. This should only contain interacts and assertions.""" # TODO: Add flavour interactions, maybe? # Partially open the door. self.assert_game_data('door', 'shut', 'cryo.door') self.interact_thing('cryo.door') self.assert_game_data('door', 'ajar', 'cryo.door') # Get the titanium leg. self.interact_thing('cryo.unit.1') self.assertEquals('cryo_detail', self.state.current_detail.name) self.assert_detail_thing('cryo.titanium_leg') self.interact_thing('cryo.titanium_leg') self.assert_detail_thing('cryo.titanium_leg', False) self.assert_inventory_item('titanium_leg') self.close_detail() # Open the door the rest of the way. self.interact_thing('cryo.door', 'titanium_leg') self.assert_game_data('door', 'open', 'cryo.door') self.assert_inventory_item('titanium_leg') # Go to the machine room. self.move('cryo', 'machine') # Sharpen leg into machete. self.interact_thing('machine.grinder', 'titanium_leg') self.assert_inventory_item('titanium_leg', False) self.assert_inventory_item('machete') # Go to the mess. self.move('machine', 'mess') # Clear the broccoli. self.assert_game_data('status', 'blocked', 'mess.tubes') self.interact_thing('mess.tubes', 'machete') self.assert_game_data('status', 'broken', 'mess.tubes') # Get the cans. self.assert_game_data('cans_available', 3, 'mess.cans') self.interact_thing('mess.cans') self.assert_inventory_item('full_can.0') self.interact_thing('mess.cans') self.assert_inventory_item('full_can.1') self.interact_thing('mess.cans') self.assert_inventory_item('full_can.2') self.assert_game_data('cans_available', 0, 'mess.cans') self.fail("Walkthrough incomplete.")