Mercurial > pyntnclick
view gamelib/scenes/scene_widgets.py @ 252:dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Fri, 27 Aug 2010 16:45:47 +0200 |
parents | 12c4f87ea424 |
children | 3b4a78422201 |
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"""Generic, game specific widgets""" import random from gamelib.state import Thing, Result class Door(Thing): """A door somewhere""" DEST = "map" SCENE = None def __init__(self): self.NAME = self.SCENE + '.door' Thing.__init__(self) def is_interactive(self): return True def interact_without(self): """Go to map.""" self.state.set_current_scene("map") def get_description(self): return 'An open doorway leads to the rest of the ship.' def interact_default(self, item): return Result(random.choice([ "Sadly, this isn't that sort of game.", "Your valiant efforts are foiled by the Evil Game Designer.", "Waving that in the doorway does nothing. Try something else, perhaps?", ]))