Mercurial > pyntnclick
view gamelib/main.py @ 176:c6ea3b11514c
Add --scene for selecting initial scene during debugging.
author | Simon Cross <simon@simonx> |
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date | Wed, 25 Aug 2010 13:56:38 +0200 |
parents | 7f6b11a0d404 |
children | 3cedc4f95925 |
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'''Game main module. Contains the entry point used by the run_game.py script. ''' # Albow looks for stuff in os.path[0], which isn't always where it expects. # The following horribleness fixes this. import sys import os.path right_path = os.path.dirname(os.path.dirname(__file__)) sys.path.insert(0, right_path) from optparse import OptionParser import pygame from pygame.locals import SWSURFACE from albow.dialogs import alert from albow.shell import Shell from menu import MenuScreen from gamescreen import GameScreen from constants import SCREEN, FRAME_RATE, FREQ, BITSIZE, CHANNELS, BUFFER, DEBUG from sound import no_sound, disable_sound import state def parse_args(args): parser = OptionParser() parser.add_option("--no-sound", action="store_false", default=True, dest="sound", help="disable sound") if DEBUG: parser.add_option("--scene", type="str", default=None, dest="scene", help="initial scene") opts, _ = parser.parse_args(args or []) return opts class MainShell(Shell): def __init__(self, display): Shell.__init__(self, display) self.menu_screen = MenuScreen(self) self.game_screen = GameScreen(self) self.set_timer(FRAME_RATE) self.show_screen(self.menu_screen) def main(): opts = parse_args(sys.argv) pygame.display.init() pygame.font.init() if opts.sound: try: pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER) except pygame.error, exc: no_sound(exc) else: # Ensure get_sound returns nothing, so everything else just works disable_sound() if DEBUG and opts.scene is not None: # debug the specified scene state.DEBUG_SCENE = opts.scene display = pygame.display.set_mode(SCREEN, SWSURFACE) shell = MainShell(display) try: shell.run() except KeyboardInterrupt: pass